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My Plan for Endgame


Jowah

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I made a plan to become an endgame player and I would like people who have either a) already achieved endgame or b) have a plan

of their own to become an endgame player.

 

First thing is first, the plan.

 

[spoiler=The plan]

1) I am going to get 99 attack and ~90 strength doing armoured zombies while farming toadflax + snapdragon every 1.5 hours

- this part of the plan is to raise my melees and gain money for the huge cost of herblore + prayer.

 

2) After I get ~90 strength I am going to spend some money on 85 herblore

- this will allow for super antifires for Camping frost Dragons and I will be able to stew to get extremes.

 

3) I will begin dungeoneering with my brother and a couple friends, while farming every 1.5 hours to help with money.

 

4) After I get 85-90 DG I will begin to camp frost dragons with a tort, using dueling rings + house tabs to bank.

-using this I plan to get ~90 range from the cannon, and raise my strength to middle 90s while making money for prayer

 

5) After getting enough money I will get 95 prayer

 

6) I will then start dungeoneering again untill I get 3 chaotics (cr,ccb,cmaul) + rigour while doing herb runs

 

7) Then I will go back to camping frost dragons untill I have enough money for 96 herblore

-I will use the extremes I have banked to make overloads ofcourse

 

8) After 96 herblore I will begin to train magic and range to 99 and finish strength

-I plan to burst rock lobsters for magic so I can get 96 summoning with the charms

 

In short my plan is:

 

99/90/99 melees > 85 herb > 85-90 DG > 90+ range from frosts > 95 prayer > 2 more chaotics + rigour > 96 herblore > 99 range + mage > 96/99 summoning

 

I think this plan is pretty good but I would like someone who has already been through all this to give me tips.

 

Secondly, I have questions about the methods.

 

[spoiler=The questions]

1) How should I train my herblore to 85? I calculated the prices of getting 85 two different ways (calculated w/o scroll of cleansing but I will be using it)

 

i. making 1k of each super potion for future extremes and then finishing with 10k super energies = 40,215,173 gp

ii. only making super energy potions and buying super potions to make extremes later = 36,419,948 gp (Not including the cost of buying super potions)

 

2) Should I be focusing on getting my combat 99s (range,mage,summoning) before getting 96 herblore + turmoil?

 

The reason why I am wondering about this is I don't know if I should be getting 96 herblore or turmoil before 96/99 summoning

 

3) Should I get all my dungeoneering goals done before moving on to other skills and camping frosts?

 

4) Because I will have frost dragons unlocked, is it more efficient to get 95 prayer from frost dragon bones and use the extra time to make more money?

- 95 prayer with frost dragon bones would cost me 218m and I would use 10,975 bones.

- 95 prayer with regular dragon bones would cost me 179m and I would use 27,436 bones.

 

5) should I camp frost dragons and keep the bones, using them for 95 prayer?

 

 

I am only concerned with skills said in this post, not noncombat skills or slayer, please do not suggest slayer as a way to train combat as I got 85 and am happy with it staying there.

 

Any helpfull comments are welcome. Thanks in advance! :D

Edited by jowa_dead

99 fletching achieved 09/04/08 99 defence achieved 08/31/09 99 smithing achieved 07/25/10
99 attack achieved 03/11/10 99 constitution achieved 05/14/11
99 strength achieved 06/01/11 99 cooking achieved 01/17/12
99 woodcutting achieved 05/10/12 99 firemaking achieved 05/10/12

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Yes, I will edit that into my first post, thanks for pointing that out.

99 fletching achieved 09/04/08 99 defence achieved 08/31/09 99 smithing achieved 07/25/10
99 attack achieved 03/11/10 99 constitution achieved 05/14/11
99 strength achieved 06/01/11 99 cooking achieved 01/17/12
99 woodcutting achieved 05/10/12 99 firemaking achieved 05/10/12

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And should I be worried about getting a cmaul, ccb and rigour only after getting overloads then?

99 fletching achieved 09/04/08 99 defence achieved 08/31/09 99 smithing achieved 07/25/10
99 attack achieved 03/11/10 99 constitution achieved 05/14/11
99 strength achieved 06/01/11 99 cooking achieved 01/17/12
99 woodcutting achieved 05/10/12 99 firemaking achieved 05/10/12

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I hope I can help you, I'm in the process of doing my own plan which is similar to yours.

 

1) Do the most efficient potion, use Grimy's sheets to determine this.

 

2) In a perfect world, no. You should at least get 85 herblore before focusing on combat. If you plan on making money using frost dragons then your priorities are 85 herblore > yak > turmoil > overloads

 

3) This doesn't matter so much, combat helps dungoneering but to be good at the skill takes much more then combat alone. the sooner the better if you want to have access to your rewards.

 

4) Again, use the Grimy sheets to determine this, I think frost dragon bones would be best but it fluctuates quite a bit.

 

5) No, buy whatever is the most efficient after you have camped all the money you think you will need.

 

The biggest suggestion I can give you is to train those melee stats using slayer. This is because you will get 1:1 summoning exp for slayer exp, in other words it is a good source of charms. The biggest flaw in your plan is that you are assuming that you will get 96 summoning from maxing melee at that spot. You won't. As a result, you won't be able to make as much money doing frost dragons.

 

By slaying for max melee there, you will almost ensure that you will have more charms then camping AZS and a yak by the time you go to frost dragons.

PM me in game anytime

 

It's a lot easier then that for an idiot to sound smart on the internet.

 

That's exactly what you're doing right now... just saying.

 

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The biggest suggestion I can give you is to train those melee stats using slayer. This is because you will get 1:1 summoning exp for slayer exp, in other words it is a good source of charms. The biggest flaw in your plan is that you are assuming that you will get 96 summoning from maxing melee at that spot. You won't. As a result, you won't be able to make as much money doing frost dragons.

 

By slaying for max melee there, you will almost ensure that you will have more charms then camping AZS and a yak by the time you go to frost dragons.

he would get better xp/h and charms/h camping waterfiends than slaying

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I would strongly suggest doing slayer because of the charm drops, but if you're not, I would definately get yak first before extremes for frosts through means of bursting lobs.

 

I spent approx 70M for 88 herb, and kind of wish I would have spent that money to burst lobs and get 96 summoning first. I camp frosts atm with tort, which isn't too bad (170 bones/hr), but you'd be way better off in gp/hr with a yak and no exts than in my current situation.

 

All in all it's a good plan with the farming to decrease the costs ect. Make sure you buy the scroll of life for a measly 10k tokens and the 20k herblore efficiency scroll, together they'll save you millions quickly. Only worry about rapier for the time being. You're better off just killing frosts with 1 chaotic weapon for more money than having 3 chaotics, and using only 1 to kill frosts for less money.

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The biggest suggestion I can give you is to train those melee stats using slayer. This is because you will get 1:1 summoning exp for slayer exp, in other words it is a good source of charms. The biggest flaw in your plan is that you are assuming that you will get 96 summoning from maxing melee at that spot. You won't. As a result, you won't be able to make as much money doing frost dragons.

 

By slaying for max melee there, you will almost ensure that you will have more charms then camping AZS and a yak by the time you go to frost dragons.

he would get better xp/h and charms/h camping waterfiends than slaying

But he wouldn't get the melee exp which is also something he is looking for. I doubt maxing melee at AZS then camping WFS is better then just doing straight slayer.

PM me in game anytime

 

It's a lot easier then that for an idiot to sound smart on the internet.

 

That's exactly what you're doing right now... just saying.

 

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Get a rapier, elite void, a lot of cannonballs, a yak. Cannon black demons for effigies & yak ashes, get 99 melees and summoning here, use the effigies on 94 prayer to cut costs. Max strength first, it'll boost your xp/hr by a lot. Essentially this is the final step.

 

To get a yak, barrage rock lobsters until 99 magic, then cannon demons. Rapier, elite void etc. are obvious.

 

Trouble is, frost dragons are best done with a yak and getting a yak is best done with money (tds require a unicorn, but also ovl, rigour, cmaul and a lot of skill, so they are quite far away, not to mention GWD/Nex/DKS). So you'll need a gp source. Farming is good for this, as are frost dragons without a yak.

 

Ideally, for a totally maxed account, you'd also get imbued rings. If you wish to do this you should do it before training melee stats. Both MA and DG can be combined with farming very easily.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

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Slayer is not 1:1 Summoning:Slayer xp

 

As for your plan.

 

85 Dungeoneering should be done first - you can bind a prom2h therefore you are good to go, you will also gain strength xp as you level it in there.

 

You may also find you enjoy it and would like to keep going, i'd encourage you to do as you have everything to gain, nothing to lose by doing dungeoneering first, sure frosts will get more crowded(more crowded? l0l), but prices will invariably come down and other high earners will appear that will cycle the demographic of players camping there.

 

You should then really get a Pack Yak before doing any serious frost camping.

 

Ways to do this:

 

Bursting/barraging rock lobs - since you are only 85 magic, this would be a good option (bursting that is even if it's to get you to only 88 summoning)

AFK'ng on Black Demons, probably 50-60 crimsons per hr with your stats (more in equivalent crimsons (other charms taken into account) (Also effigies should be assisted and spent on Summoning @ 92+)

Waterfiends, however due to the crush requirements this will give you strength xp, you specified 99/90/99 so I assume you don't want it over that?

 

88 Summoning may also be an option for a Unicorn, you could do Tormented Demons with Piety/Rigour combination (Rigour from all the DG'ng you did) you'd also like extremes for this, but getting those is only around 40-50m.

 

From this point on it's just a question of money for Overloads & Turmoil, it's hard to predict how prices will be in a months time. The ONLY reason I would do Slayer - is if you want to level the skill, or have trouble camping certain monsters for a period of time without getting bored (and thus going and standing at GE or in the bank just staring at the screen (yeah ok that's from personal experience l0l)

 

TLDR:

 

Summoning is the most important and really does change the way in which you play the game, both via tedium (banking with tort) & methods available to you (Monster Hunting & their incomes)

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slaying at 90+ slayer will get you about 40k summoning xp per hour, and about 90k melee xp per hour

 

camping azs will get you about 140k melee xp per hour and ~1000 summoning xp/h

camping wfs will get you about 75k melee xp per hour and 60k summoning xp/h

 

400k summoning xp, 900k melee xp - 10 hours of slayer

400k summoning xp, 900k melee xp - 6.5 hours of waterfiends and 3 hours of AZs

 

that's even being generous to slayer - OP will get about 60% of the listed summoning xp/h since he is low slayer

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Theres a ton of different ways you can reach your goal, do what you enjoy not what someone tells you is the 'best' way. That being said, I'd reccomend getting charms for 96 summon via slayer, it'll be less of a grind than just spending hours at armoured zombies then hours at rock lobs. And you'd make some cash, and become better at MHing from learning the best ways to kill a ton of different monsters. And get yak before spending any serious time at frosts, it helps a ton being able to spend a couple hours there without having to bank. As for herby, make equal amounts of all the extremes til you hit 96 then you can make all the overloads you'll need. Or if moneys an issue just make 1k of each extreme for overloads then extreme attacks for the rest, be sure to have the scroll from dungeoneering before you train herby it saves a huge amount. Herb runs are good, try to incorporate some dailies too for some extra cash, and get juju farm pots if you haven't already and do torstols for some huge profits. Earlier today I actually got 4m (2.2m profit) from 1 torstol run, 78 herbs and a seed back lol

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@nifflin My plan was to camp AZ's for some charms and then use some charms from frosts aswell, but I would also burst rock lobs for 99 magic which I'm sure would give enough charms for high level summoning.

 

@Vex I do plan on getting 85 dungeoneering very soon but two people are my DGing "team" are grinding 99s atm and they might take awhile to finish <_< But I do already have a prom 2h and a hood bound to me :thumbsup: I guess I forgot to mention but I had planned training str after 90 with frost dragons and a CR because I really can't stand weapons that aren't a whip.

 

@Quyneax The reason I put camping frosts before mage is that I am a very poor player, I have a net wealth of ~50m with 24m of that in cash, I was thinking I would need more money for bursting lobs so I moved it to after camping frosts for a bit. But I could move it ahead of everything else I guess. Also, the reason strength is last is that I'm already 99 defense and I'm also 97 attack so I thought I'd just finish the 2m attack exp then grind out the 9m I need for str.

 

 

So what I think I'm seeing from the posts so far is that I should burst mage to 99 first and get 96/99 summoning as a priority, then use the yak to make money much faster than a tort would.

99 fletching achieved 09/04/08 99 defence achieved 08/31/09 99 smithing achieved 07/25/10
99 attack achieved 03/11/10 99 constitution achieved 05/14/11
99 strength achieved 06/01/11 99 cooking achieved 01/17/12
99 woodcutting achieved 05/10/12 99 firemaking achieved 05/10/12

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