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Equation for amount of herbs/farming lvl


jjjon123

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Does it exist? How do people come up with accurate snap/torstol profit calcs without taking in the fact that torstol is lvl 85 and snaps are lvl 62.

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pikatips005.png1,000 F2P Total Level Reached 10/8/10 !

 

[hide=Guides]Magic & Summoning Profit Spreadsheets! *UPDATES EVERY HOUR* (includes: High alch, Superheat, and Enchanting)

4 BETTER alternatives to flesh crawlers[/hide]

 

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No yield is independent on farm level

average 6.7 with deaths a patch

I can vouch and say that at low levels I only got 5 herbs a patch w supercompost all the time (doing highest herb i could). Now at 59 farm im getting 6-10 herbs most of the time (doing toadflax).

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pikatips005.png1,000 F2P Total Level Reached 10/8/10 !

 

[hide=Guides]Magic & Summoning Profit Spreadsheets! *UPDATES EVERY HOUR* (includes: High alch, Superheat, and Enchanting)

4 BETTER alternatives to flesh crawlers[/hide]

 

WOT WOT!

 

☉.☉☂

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Farming level has nothing to do with yield. Only yield boosting items do.

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Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.

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I'm pretty sure that farm level affects whether your herbs die or not (at least, that's what the level up page says)

I believe it does as well.

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Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.

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A higher Farming level does not equate to any significant increase in the amount of herbs/patch you get; however, a higher Farming level does tend to mean that you will encounter less deaths.

 

As squareroot has mentioned above, it is an average yield of 6.5 to 7 herbs/patch.

 

Noticeable increases in yields come with the use of Magic secateurs, Compost and Super compost, and Juju farming potions.

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A higher Farming level does not equate to any significant increase in the amount of herbs/patch you get; however, a higher Farming level does tend to mean that you will encounter less deaths.

 

As squareroot has mentioned above, it is an average yield of 6.5 to 7 herbs/patch.

 

Noticeable increases in yields come with the use of Magic secateurs, Compost and Super compost, and Juju farming potions.

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Higher farming doesn't mean less herb deaths its fixed at 85% if you use super compost. Nor does it effect herb yeild which is fixed at 6.6 without juju's (assuming all other boosts) and 8.8 with juju's (assuming all other boosts). Anything to the contrary is the luck of your run(s) being bad and in the long run will average out for you. I've had 3 patches die in one run, I've also had a 75 herb run with 3 seeds back from my scroll of life, it averages out.


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Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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Higher farming doesn't mean less herb deaths its fixed at 85% if you use super compost. Nor does it effect herb yeild which is fixed at 6.6 without juju's (assuming all other boosts) and 8.8 with juju's (assuming all other boosts). Anything to the contrary is the luck of your run(s) being bad and in the long run will average out for you. I've had 3 patches die in one run, I've also had a 75 herb run with 3 seeds back from my scroll of life, it averages out.

 

Where did you get this information from? (Mainly the fact that herb death rates are fixed at 15% when using super compost?)

 

The level up page itself says that leveling farming decreases the chance of death

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Grimy's spreadsheets have it set at 85%. I trust his testing/information.

 

Edit

 

The level up page is wrong.


witchynosaur.png

Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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Grimy's spreadsheets have it set at 85%. I trust his testing/information.

 

Edit

 

The level up page is wrong.

 

So - it's hearsay basically?

Grimy probably has it set to a conservative estimate.

You can't very easily incorporate everybody's level in writing a spreadsheet.

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Grimy's spreadsheets have it set at 85%. I trust his testing/information.

 

Edit

 

The level up page is wrong.

 

So - it's hearsay basically?

Grimy probably has it set to a conservative estimate.

You can't very easily incorporate everybody's level in writing a spreadsheet.

 

If by hearsay you mean the result of enough testing to prove it then yes. I personally have tested close to 500 seeds and found the result to be consistent with his findings.


witchynosaur.png

Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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Grimy's spreadsheets have it set at 85%. I trust his testing/information.

 

Edit

 

The level up page is wrong.

 

So - it's hearsay basically?

Grimy probably has it set to a conservative estimate.

You can't very easily incorporate everybody's level in writing a spreadsheet.

 

If by hearsay you mean the result of enough testing to prove it then yes. I personally have tested close to 500 seeds and found the result to be consistent with his findings.

 

I don't think grimy ever made the spreadsheet with a farming level below 99.

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Grimy's spreadsheets have it set at 85%. I trust his testing/information.

 

Edit

 

The level up page is wrong.

 

So - it's hearsay basically?

Grimy probably has it set to a conservative estimate.

You can't very easily incorporate everybody's level in writing a spreadsheet.

yes, it's a conservative estimate.

I haven't done too much research in the matter.

 

and yes, 99 farming was my first 99, and unfortunately i didn't log my farming data before i started my spreadsheets.

I started an herb running data log @ 99 farming, but I never got enough data for it to be significant yet.

 

My data log states: 198 Herb Patches (excluding not trollheim) farmed.

19 herb patches died - which is not a significant sample pool

 

PS Tieszen, can i see ur data ;o

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Grimy's spreadsheets have it set at 85%. I trust his testing/information.

 

Edit

 

The level up page is wrong.

 

So - it's hearsay basically?

Grimy probably has it set to a conservative estimate.

You can't very easily incorporate everybody's level in writing a spreadsheet.

yes, it's a conservative estimate.

I haven't done too much research in the matter.

 

and yes, 99 farming was my first 99, and unfortunately i didn't log my farming data before i started my spreadsheets.

I started an herb running data log @ 99 farming, but I never got enough data for it to be significant yet.

 

My data log states: 198 Herb Patches (excluding not trollheim) farmed.

19 herb patches died - which is not a significant sample pool

 

PS Tieszen, can i see ur data ;o

 

I'll send it over on TEF pm when I'm back on my labtop.


witchynosaur.png

Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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