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Finally wrote my simulator in C++

 

 

 

#include <iostream>
#include <math.h>
#include <stdlib.h>
#include <time.h>

using namespace std;


int random(int min, int max){
   int range = max - min;
   return rand()%range + min;
}

class player{
   public:
       int lifepoints, remaining_lifepoints;
       int attack_level, strength_level, defense_level;
       int opponent_attack_level, opponent_strength_level, opponent_defense_level;
       int attack_bonus, strength_bonus, defense_bonus;
       int attack_style, strength_style, defense_style;
       float attack_prayer, strength_prayer, defense_prayer;
       int attack_turmoil, strength_turmoil, defense_turmoil;
       string prayer;
       string name;
       float void_armor;
       float multiplier;
       int max_attack_roll, max_strength_roll, max_defense_roll;
       int attack_roll, strength_roll, defense_roll;
       int damage;
       int victories = 0;

       int set_levels(int attack, int strength, int defense){
           attack_level = attack;
           strength_level = strength;
           defense_level = defense;
           return 0;
       }
       int set_opponent_levels(int attack, int strength, int defense){
           opponent_attack_level = attack;
           opponent_strength_level = strength;
           opponent_defense_level = defense;
           return 0;
       }
       int set_bonuses(int attack, int strength, int defense){
           attack_bonus = attack;
           strength_bonus = strength;
           defense_bonus = defense;
           return 0;
       }
       int set_prayer(string prayer_set){
           prayer = prayer_set;
           return 0;
       }
       int set_multiplier(float mult){
           multiplier = mult;
           return 0;
       }

       int set_void_armor(string void_class="magic"){
           if(void_class == "magic"){
               void_armor = 1.3;
           }
           if(void_class == "melee" || void_class == "ranged"){
               void_armor = 1.1;
           }
           else {void_armor = 1.0;}
           return 0;
       }

       int set_void_armor(bool void_armor_set){
           if(!void_armor_set){
               void_armor = 1.0;
           }
           return 0;
       }

       int set_name(string playername){
           name = playername;
           return 0;
       }

       int set_style(string attackstyle){
           if(attackstyle == "accurate"){
               attack_style = 3;
               strength_style = 0;
               defense_style = 0;
           }
           if(attackstyle == "aggressive"){
               attack_style = 0;
               strength_style = 3;
               defense_style = 0;
           }
           if(attackstyle == "defensive"){
               attack_style = 0;
               strength_style = 0;
               defense_style = 3;
           }
           if(attackstyle == "controlled"){
               attack_style = 1;
               strength_style = 1;
               defense_style = 1;
           }
           else {return 1;}
           return 0;
       }

       int prayer_bonus(){
           attack_turmoil = 0;
           strength_turmoil = 0;
           defense_turmoil = 0;

           if(prayer == "turmoil"){
               attack_prayer = 15;
               strength_prayer = 23;
               defense_prayer = 15;
               attack_turmoil = opponent_attack_level * 0.15;
               strength_turmoil = opponent_strength_level * 0.15;
               defense_turmoil = opponent_defense_level * 0.10;
           }
           if(prayer == "piety"){
               attack_prayer = 20;
               strength_prayer = 23;
               defense_prayer = 25;
           }
           if(prayer == "none"){
               attack_prayer = 0;
               strength_prayer = 0;
               defense_prayer = 0;
           }
           return 0;
       }

       int set_lifepoints(int lp){
           lifepoints = lp;
           remaining_lifepoints = lp;
           return 0;
       }

       int max_rolls(){
           float att_prayer = attack_prayer/100 + 1;
           float ea = floor(floor(attack_level * att_prayer)*void_armor) + attack_turmoil + attack_style + 8;
           float mar = ea * (1 + attack_bonus/64);
           max_attack_roll = mar * (multiplier/100 + 1);

           float str_prayer = strength_prayer/100 + 1;
           float es = floor(floor(strength_level * str_prayer)*void_armor) + strength_turmoil + strength_style + 8;
           float msr = es * (1 + strength_bonus/64) + 5;
           max_strength_roll = msr * (multiplier/100 + 1);

           float def_prayer = defense_prayer/100 + 1;
           float ed = floor(defense_level * def_prayer) + defense_turmoil + defense_style + 8;
           float mdr = ed * (1 + defense_bonus/64) + 5;
           max_defense_roll = mdr;

           return 0;
       }

       int roll(){
           attack_roll = random(0,max_attack_roll);
           strength_roll = random(0,max_strength_roll);
           defense_roll = random(0,max_defense_roll);
           return 0;
       }

       int attack(int defense){
           if (attack_roll > defense){
               damage = strength_roll;
           }
           else{
               damage = 0;
           }
           return 0;
       }
};


int main(){
   player player1;
   player player2;

   // Change this stuff.

   int iterations = 1000000;

   player1.set_name("Meredith");
   player1.set_levels(99,99,99);
   player1.set_bonuses(0,0,0);
   player1.set_prayer("none");
   player1.set_multiplier(0);
   player1.set_void_armor(false);
   player1.set_style("aggressive");
   player1.set_lifepoints(990);

   player2.set_name("Mierin");
   player2.set_levels(99,99,99);
   player2.set_bonuses(0,0,0);
   player2.set_prayer("none");
   player2.set_multiplier(0);
   player2.set_void_armor(false);
   player2.set_style("accurate");
   player2.set_lifepoints(990);

   // Stop changing stuff.

   player1.set_opponent_levels(player2.attack_level,player2.strength_level,player2.defense_level);
   player2.set_opponent_levels(player1.attack_level,player1.strength_level,player1.defense_level);

   player1.prayer_bonus();
   player1.max_rolls();
   player2.prayer_bonus();
   player2.max_rolls();
   bool dead = false;
   srand(time(NULL));


   for(int i = 0; i < iterations; i++){
       while(!dead){
           player1.roll();
           player2.roll();

           player1.attack(player2.defense_roll);
           player2.remaining_lifepoints -= player1.damage;
           if (player2.remaining_lifepoints <= 0){
               dead = true;
               player1.victories++;
           }
           else{
               player2.attack(player1.defense_roll);
               player1.remaining_lifepoints -= player2.damage;
               if(player1.remaining_lifepoints <= 0){
                   dead = true;
                   player2.victories++;
               }
           }
       }
       player1.remaining_lifepoints = player1.lifepoints;
       player2.remaining_lifepoints = player2.lifepoints;
       dead = false;
   }
   cout << endl;
   cout << player1.name << ": " << player1.victories << endl;
   cout << player2.name << ": " << player2.victories << endl;
}

 

 

 

Output:

 

Meredith: 515323
Mierin: 484677

 

Lacks support for noob prayers, multipliers that only affect strength or attack, and prayers for nonmelee classes.

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Very nice. :P

I gave up on my sim, writing a 200m time/cost calc instead, just need the xp/cost values from Gemeos. :<

yqe0mrU.jpg

^^My blog of EoC PvM, lols and Therapy.^^

My livestream- Currently: Offline :(

Offical Harpy Therapist of the Mad

[hide=Lewtations]

Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.

Dag kings drops: Lost count! :wall:

4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]

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Nice nice, agressive > accurate how surprising :P. Pre-EoC system though :/.

 

Ports: Finished Hyi-Ji #1 I believe it is (39 total stories), bought t2 workshop, port score 1880 now.

 

Edit: 401 MA rank get :).

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Hopefully they delay it until they can get the level 90 ranged and magic weapons out too.

 

Seriously though releasing level 90 weapons so soon was probably not a great idea, especially with how the new system scales.

  • Like 1

6Ij0n.jpg

In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Aggressive was only better than accurate because of PID. I ran 20 million simulations, 10 with accurate having PID, 10 with aggressive having PID. Accurate won more.

 

What is your simulation of, and would the accurate>aggressive hold true boxing? i.e. both players are 99 att/str/def but with no equipment/prayer/other buffs. Assuming you have PID. Irrelevant now, but most stakers used accurate and aggressive styles randomly when switching, would be interesting if one was actually superior.

Asmodean <3

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       player1.set_name("Meredith");
       player1.set_levels(99,99,99);
       player1.set_bonuses(0,0,0);
       player1.set_prayer("none");
       player1.set_multiplier(0);
       player1.set_void_armor(false);
       player1.set_style("aggressive");
       player1.set_lifepoints(990);

       player2.set_name("Mierin");
       player2.set_levels(99,99,99);
       player2.set_bonuses(0,0,0);
       player2.set_prayer("none");
       player2.set_multiplier(0);
       player2.set_void_armor(false);
       player2.set_style("accurate");
       player2.set_lifepoints(990);

 

These were the settings. Player 1 always has PID.

 

You can also calculate which is better. When accuracy <= 50%, accurate = aggressive, but accurate has less overkill. So it doesn't matter which you use until the last hit. If their defense < your attack, use aggressive.

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Update!

 

Bought Golden Katana hull (it's not gold). Got a 10k seafaring captain with seafarer & lookout (+1% speed). With 3 combat 1 morale 1 seafaring captain, I only want to replace one combat with one morale/seafaring. The traits on all except the morale captain are not perfect either (want 4*+100 traits) but that can't be helped for now.

Been killing miths for ancient pages, not much luck so far, I'm at 12 or 13 pages iirc, but most are from skeletons. Maul is a good bit slower than earth surge w/ ccs, but it does get alright kph. You use more food. Hitting constant 4ks with berserk is awesome though.

 

Three days to 112 dg challenges only.

 

Edit: sent Assault on Paradise at about 76% (Fortune of the Seas, eight +10% items). Should be 71 bones/chi (or fail).

Editedit: Quin is dead. Up to 110 bones 52 chi now, and got a superior Seasinger robe top.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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112 dg, rolled second Hyu-Ji triple.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Now that you're maxed, apart from DG, do you just DG or work on trim reqs (or regular reqs for that matter)?

 

Or wut?


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LIVERPOOL WILL WIN THE PREMIER LEAGUE THIS SEASON.
[01:24:34] CJ Hunnicutt: it takes skill to be that [bleep]ing stupid

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I just reached the part where Mierin Sedia is mentioned. It's so lovely. I knew that name, along with Balthamel and Lanfear all from RS, and now I get to read about them in the WoT. If I were still playing I would very tempted to change my name to Ishamael or something.

imp7C.jpg


(22:28:44) <@Leik> LE INTORNUTZ SPEEK xDDDDDDDDDDDDDDDDDDD


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I think all Forsaken are taken by now, not sure :(.

 

Now that you're maxed, apart from DG, do you just DG or work on trim reqs (or regular reqs for that matter)?

 

Or wut?

I do dg challenges, some trim reqs (Flingers, ancient pages), someday Livid (but I have Trollheim teleport so meh), some hybrid-hunting, herb runs and Ports. Exciting :P.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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My newest toy :D

 

http://pastebin.com/uRPrYGs7

 

No aura, lava titan, dpick, varrock armor at concentrated gold:

 

level    xp/hour
80    63333.9
81    73310.1
82    74190.3
83    75062.8
84    75927.5
85    76784.4    
86    77633.5
87    78474.6
88    79307.9
89    80133.3
90    80950.7
91    81760.2
92    82561.8
93    83355.5
94    84141.2
95    84919
96    85688.9
97    86450.9
98    87205
99    87951.3

 

It uses Thai's data on how much idle time you spend. He's checking if the data is old or not tomorrow. I'll amend the code if it is.

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My newest toy :D

 

http://pastebin.com/uRPrYGs7

 

No aura, lava titan, dpick, varrock armor at concentrated gold:

 

level xp/hour
80 63333.9
81 73310.1
82 74190.3
83 75062.8
84 75927.5
85 76784.4
86 77633.5
87 78474.6
88 79307.9
89 80133.3
90 80950.7
91 81760.2
92 82561.8
93 83355.5
94 84141.2
95 84919
96 85688.9
97 86450.9
98 87205
99 87951.3

 

It uses Thai's data on how much idle time you spend. He's checking if the data is old or not tomorrow. I'll amend the code if it is.

does that include urns? because Im almost positive I was getting more then that.

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

DM0Yq2c.png

 

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Very nice, thanks :). The increase from 80 to 81 is massive :o. It'd (almost) be better to stay at granite with those rates.

 

Ports: sent out Hyu-Ji #3, 700 steel, 5 chi (all with merchant), all failed. Meh. Rolled two more 700 steel missions, so hoping for another shot at the story tomorrow.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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I just reached the part where Mierin Sedia is mentioned. It's so lovely. I knew that name, along with Balthamel and Lanfear all from RS, and now I get to read about them in the WoT. If I were still playing I would very tempted to change my name to Ishamael or something.

 

Buying Moridin/Asmodean/My current rsn with a space.

 

Have you read AMoL Quyneax? What did you think of it?

Asmodean <3

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Haven't read it yet :(. Need to get it soon.

 

Finished Hyu-Ji #3, up to 122 laquer now, also got superior Tetsu plate. Sold a good bit of unused equipment (steads and arc too, shame about arc but without a wand it's nothing) to get zaryte. Zaryte's more fun for CW/SW anyway :P.

 

Edit: Zaryte's nice, tetsu plate predictably meh (but looks nice). Getting 35-40k damage per PC game fairly consistently.

 

Also, went hunting Nex for the first time ever (thanks Oct/Gwyn/Amb/Qck). I can do so little damage I don't even get xp >.>. But at least I didn't die. And next time I might be brave enough to use tetsu or something.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Cause I was just making it anyway, list of ability categories for generic ability book:

Basics            Melee            Magic        Ranged
Standard        Slice            Wrack        Piercing shot
Stun            Backhand, Bash        Impact        Binding shot
           Kick, Barge
Damage over time    Dismember        Combust        Fragmentation shot
Combo            Fury            -        Snipe
Multi-target        Cleave            Chain        Ricochet
Big hit            Sever, Havoc        Dragon breath    Snipe

Tresholds            
Double hit        -            Wild magic    Snap shot
Combo            Assault, Destroy    Asphyxiate    Rapid fire
           Flurry
Area attack        Hurricane, Quake    Detonate    Bombard

Ultimates            
Big hit            Overpower, Meteor    Omnipower    Incendiary shot
           strike
Big hit with DoT    Massacre        -        Deadshot
Damage boost        Berserk            Metamorphosis    -
Area attack        Frenzy            Tsunami        Unload
Combo            Frenzy            -        Unload

Specials:            
Force move        Kick        
Fast movement        Barge            Surge        Escape
Target damage reductor    Pulverize, Sever        
Disable protects    Smash        
Treshold DoT        Slaughter        
Bonus damage        Punish, Decimate    Wrack        Piercing Shot

Class-independant            
User damage reductor    Anticipate, Immortality, Barricade, Debilitate (melee), Provoke        
Autoattack boost    Momentum        
Healing            Resonance, Regenerate, Rejuvenate, Immortality        
Reflecting        Reflect        
Anti-stun        Freedom, Anticipation        
Cooldown shortener    Preparation        
Special            Incite, Single-way wilderness, Revenge

 

For the whole of RS, you could do with a lot less abilities if you got rid of the duplicates. Also, melee-biased at all? Smash, Debilitate, Kick, Decimate - all abilities that should work with ranged & magic or have variants for ranged & magic.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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