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Jad for real this time!


Jermoe

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so i havent been on rs in a long time to cut it easy?

 

i wanna jad and currently have it as a task.

 

what do i use? watched vids but still under confident would love to talk to peop;e

 

i'm level 136lol.... with no fc please no flames

 

the important stats are:

atk 99

def 99

str 98

hp 99

prayer 95

range 85

herblore 99

 

I have bandos, fury and rapier. I've also completed seers elite so totally can pack EE. just need to talk it out and be pointed in some right directions.

 

im also sorry to start a new thread. I come from the school where u let old threads die on forums so pardon my logic

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Use Offensive Melee gear like Bandos/V Skirt+Prosy, SW Cape, D Defender, etc.

azeem1992.png

 

Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.

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In order to melee the 360s you have to stand a step away from them and as the ball of light is on their tail, click to attack, then click back to your original spot right after one attack. It's known as kiting and it will allow you to melee them without them being able to melee you back (assuming you time it correctly). Can either try to distract the healers/kill them or use rapier/ovl/turm/claw specs to out hit what they can heal. If meleeing jad, default on melee payer then switch as you hear the noise (mage) or go on his back legs and stomp (range), then back to melee prayer after the attack.

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Having tried jad twice Yesterday, a word of warnimg; there was a hidden update recently that removed most of the sound from his magic attack. At the start of the fight, pray mage and if you hear a bom pray range. I have decided to leave the fire cape until my combat skills are a little stronger anyways

Asmodean <3

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damn this is sounding harder and harder. especially if that update is true

Don't worry too much about it, at your levels Jad is a joke.

 

Melee in Bandos + sw cape, max melee offence otherwise (defender etc.). Overloads (12 doses) + eee, 6 brews, 6 restores, vengeance runes, rest pray pots, and bring claws if you like. You won't use close to all of this but it can't hurt to bring some extra.

 

Basically, melee everything but the 360s straight up, so no protect prayer, no sidestepping, just killing (22s and 90s first).

 

The 360s are very easy to kite because they give a warning leading up to their magic attack, unlike metal dragons for example. So the rythm is very easy to pick up.

 

On the last wave of 360s, repot overload, brew over max, restore, kill the last 360. Make sure you have 100% special.

 

At Jad, pray mage, pot up, have sounds on and wait. Once you get hit, just run to get Jad in sight, but don't attack yet. If you don't get hit he's lured safely which is nice as well.

 

Either way, stand a few paces away from Jad with claws equipped, specials activated, overloaded, turmoil activated and prayer switching. Use deflect curses + vengeance (heal up after getting hit) to damage Jad. Once you see he's at half health (the healers come) charge in with claw specials and pray deflect melee. Cast vengeance as well. The last 50% of Jad's health is only ~1200 lp anyway, two claw specs cover that easily, but just in case be ready to switch to rapier after.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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damn this is sounding harder and harder. especially if that update is true

Don't worry too much about it, at your levels Jad is a joke.

 

Melee in Bandos + sw cape, max melee offence otherwise (defender etc.). Overloads (12 doses) + eee, 6 brews, 6 restores, vengeance runes, rest pray pots, and bring claws if you like. You won't use close to all of this but it can't hurt to bring some extra.

 

Basically, melee everything but the 360s straight up, so no protect prayer, no sidestepping, just killing (22s and 90s first).

 

The 360s are very easy to kite because they give a warning leading up to their magic attack, unlike metal dragons for example. So the rythm is very easy to pick up.

 

On the last wave of 360s, repot overload, brew over max, restore, kill the last 360. Make sure you have 100% special.

 

At Jad, pray mage, pot up, have sounds on and wait. Once you get hit, just run to get Jad in sight, but don't attack yet. If you don't get hit he's lured safely which is nice as well.

 

Either way, stand a few paces away from Jad with claws equipped, specials activated, overloaded, turmoil activated and prayer switching. Use deflect curses + vengeance (heal up after getting hit) to damage Jad. Once you see he's at half health (the healers come) charge in with claw specials and pray deflect melee. Cast vengeance as well. The last 50% of Jad's health is only ~1200 lp anyway, two claw specs cover that easily, but just in case be ready to switch to rapier after.

 

is this also possible with a whip (no rapier, no claws), super sets, eee, v skirt (no bandos), and pray 86? (i.e. my stats as seen below, )

dachef_pf.png
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damn this is sounding harder and harder. especially if that update is true

Don't worry too much about it, at your levels Jad is a joke.

 

Melee in Bandos + sw cape, max melee offence otherwise (defender etc.). Overloads (12 doses) + eee, 6 brews, 6 restores, vengeance runes, rest pray pots, and bring claws if you like. You won't use close to all of this but it can't hurt to bring some extra.

 

Basically, melee everything but the 360s straight up, so no protect prayer, no sidestepping, just killing (22s and 90s first).

 

The 360s are very easy to kite because they give a warning leading up to their magic attack, unlike metal dragons for example. So the rythm is very easy to pick up.

 

On the last wave of 360s, repot overload, brew over max, restore, kill the last 360. Make sure you have 100% special.

 

At Jad, pray mage, pot up, have sounds on and wait. Once you get hit, just run to get Jad in sight, but don't attack yet. If you don't get hit he's lured safely which is nice as well.

 

Either way, stand a few paces away from Jad with claws equipped, specials activated, overloaded, turmoil activated and prayer switching. Use deflect curses + vengeance (heal up after getting hit) to damage Jad. Once you see he's at half health (the healers come) charge in with claw specials and pray deflect melee. Cast vengeance as well. The last 50% of Jad's health is only ~1200 lp anyway, two claw specs cover that easily, but just in case be ready to switch to rapier after.

 

is this also possible with a whip (no rapier, no claws), super sets, eee, v skirt (no bandos), and pray 86? (i.e. my stats as seen below, )

 

its much, much harder.

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It's easier with ranged. It's longer but you don't have to concentrate as much and there's no kiting to mess up. You could just get your cape with ranged, and try out melee later when it doesn't matter.

2480+ total

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It's easier with ranged. It's longer but you don't have to concentrate as much and there's no kiting to mess up. You could just get your cape with ranged, and try out melee later when it doesn't matter.

I disagree. For me it was much easier with melee.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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damn this is sounding harder and harder. especially if that update is true

Don't worry too much about it, at your levels Jad is a joke.

 

Melee in Bandos + sw cape, max melee offence otherwise (defender etc.). Overloads (12 doses) + eee, 6 brews, 6 restores, vengeance runes, rest pray pots, and bring claws if you like. You won't use close to all of this but it can't hurt to bring some extra.

 

Basically, melee everything but the 360s straight up, so no protect prayer, no sidestepping, just killing (22s and 90s first).

 

The 360s are very easy to kite because they give a warning leading up to their magic attack, unlike metal dragons for example. So the rythm is very easy to pick up.

 

On the last wave of 360s, repot overload, brew over max, restore, kill the last 360. Make sure you have 100% special.

 

At Jad, pray mage, pot up, have sounds on and wait. Once you get hit, just run to get Jad in sight, but don't attack yet. If you don't get hit he's lured safely which is nice as well.

 

Either way, stand a few paces away from Jad with claws equipped, specials activated, overloaded, turmoil activated and prayer switching. Use deflect curses + vengeance (heal up after getting hit) to damage Jad. Once you see he's at half health (the healers come) charge in with claw specials and pray deflect melee. Cast vengeance as well. The last 50% of Jad's health is only ~1200 lp anyway, two claw specs cover that easily, but just in case be ready to switch to rapier after.

 

only problem is my 88 mage. means if the overload dies out i cant venge

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I just got my second firecape ever, with melee (piety and extremes) :) So happy.

 

Just wear high defense gear and only worry about protecting from the 360s. (Lure 180s behind the 360 if convenient, but with soulsplit flicks you really won't need to)

 

For jad you want to attack him with rapier until the healers appear, then unload your claw specials hopefully for the KO. If he doesn't go down, switch back to rapier and finish him off. Try to switch between prayers when possible, but if you don't feel confident just stick to protect from melee and eat when neccessary.

 

Ranged is easier. A lot easier. But you could probably get to jad twice with melee before you make it to him with range, so if you feel like you have only slightly better chances with range, you might as well get twice as many attempts with melee.

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