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where are the strange rocks??


nuttydoctor

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Hello everyone...having a prob getting strange rocks from hunter...doing lots of work here but the rocks just don't seem to be coming...have had no probs with other skills...would really like to finish that statue so i can start

again!!!...anyone got any ideas or had probs in this area...Gheers Nutty :)

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I got hunt rocks for the first 20 weeks doing charm sprites since they have the highest chance per single catch, but now I'm doing herblore habitat for them as I need the hunt xp, currently working on 25th week. I'm pretty sure falconry got the 2nd highest chance per single catch, only after charm sprites so you could try that too.

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every time ou get a set of rocks the next set is 50% harder to get all the way to the last one

What do you mean by set? like pairs? If so, I think you're mixing things up. Everytime you get the first strange rock of any skill, the chance to get the second rock of that skill will be reduced by half, each type of rock got its own chance depending on what you do. If it was stackable between skills that would mean chances could reach ridiculously low percentages, which is not the case. I've done the hard ones last and I haven't notice any change on spawn rate compared to when I did them first.

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every time ou get a set of rocks the next set is 50% harder to get all the way to the last one

What do you mean by set? like pairs? If so, I think you're mixing things up. Everytime you get the first strange rock of any skill, the chance to get the second rock of that skill will be reduced by half, each type of rock got its own chance depending on what you do. If it was stackable between skills that would mean chances could reach ridiculously low percentages, which is not the case. I've done the hard ones last and I haven't notice any change on spawn rate compared to when I did them first.

 

Yeah a jmod explained it once upon a time.

 

Within each rock pair getting the first rock reduces odds of the 2nd rock by 50%

However getting a rock in any other skill resets the odds on the first skill.

And Getting the 2nd rock also resets that skill for the next week.

 

Eg Lets say hunt, fish and herb are 1/100 odds.

 

You get a hunter rock for the week at 1/100, the odds for hunter rocks is now 1/200

You go fish and get that rock at 1/100 odds, the odds for fish rock is now 1/200; but hunter is set back to 1/100

You go for second hunter rock at 1/100 chance, fish is reset to 1/100; you go get that

 

You are doing herb, you find first rock at 1/100 chance; odds are now 1/200

You keep doing herby and get second rock at 1/200 chance; odds are reset to 1/100 for next week.

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

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^Never seen that post or a link to it, idk if alternating helps at all, but it's a common rumour.

 

Don't forget that hunting salamanders doesn't yield strange rocks.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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I've also heard that alternating methods resets the odds, but I don't know about alternating skills. I haven't personally tried alternating skills, though I can say from experience that even switching between barb adv, gnome adv, ape atoll, wildy, gnome basic, barb basic it takes me about 60k xp to get both agility rocks each week.

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I usually do agility second (after hunt which I do first most of the time) and I always get both rocks within 20 laps, maybe 1 or 2 exceptions where it took me 50k xp, but that was using penance horn. I know xp rate per skill also affect rocks spawns, so maybe the horn helps.

 

Fishing rocks were updated I think, they would take 1-2 monkfish inventories but now it can take hours using that method, so crayfish gives the faster fishing rocks now lol.

 

every time ou get a set of rocks the next set is 50% harder to get all the way to the last one

What do you mean by set? like pairs? If so, I think you're mixing things up. Everytime you get the first strange rock of any skill, the chance to get the second rock of that skill will be reduced by half, each type of rock got its own chance depending on what you do. If it was stackable between skills that would mean chances could reach ridiculously low percentages, which is not the case. I've done the hard ones last and I haven't notice any change on spawn rate compared to when I did them first.

 

Yeah a jmod explained it once upon a time.

 

Within each rock pair getting the first rock reduces odds of the 2nd rock by 50%

However getting a rock in any other skill resets the odds on the first skill.

And Getting the 2nd rock also resets that skill for the next week.

 

Eg Lets say hunt, fish and herb are 1/100 odds.

 

You get a hunter rock for the week at 1/100, the odds for hunter rocks is now 1/200

You go fish and get that rock at 1/100 odds, the odds for fish rock is now 1/200; but hunter is set back to 1/100

You go for second hunter rock at 1/100 chance, fish is reset to 1/100; you go get that

 

You are doing herb, you find first rock at 1/100 chance; odds are now 1/200

You keep doing herby and get second rock at 1/200 chance; odds are reset to 1/100 for next week.

Oh ya, I actually did that for hunt rock a couple of times, I would get first hunt rock, then go get first rc rock and then get 2nd hunt rock pretty fast, but now I need the xp so I just don't mind.

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Crayfish are awful if you want fishing xp, barbarian fishing is far better in that regard.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Crayfish are awful if you want fishing xp, barbarian fishing is far better in that regard.

Ya, I meant purely for getting rocks, crayfish is the fastest way now since monkfish appear to be nerfed really bad. If people want xp, you can now get fishing rocks from cavefish and rocktail also.

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^Never seen that post or a link to it, idk if alternating helps at all, but it's a common rumour.

 

Don't forget that hunting salamanders doesn't yield strange rocks.

 

I am trawling trying to find it but it was 100% posted by Mod Maz on RSOF; I even remember it being posted on tip.it somewhere and I said mod maz wasnt known for good info at first, til someone pointed out she made shattered heart.

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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Fishing were updated?

Past 5 weeks I got both my fishing rocks within 2 inventories at monks...

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Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairs
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