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No you idiot. Why would humans win a war against gods if magic didn't do anything to the gods? Well they didn't win but they held their own. Against gods. Think please, for once in your life.

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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

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There's nothing indicating that magic can actually kill gods, nor that it weakens them, in fact Owl Cloak was immune to our magic so I think that's a strong indicator to the opposite.

Picard on this subject

Well I knew you wouldn't agree. I know how you hate facing facts.

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It's more likely to be like the tale of the tower of Babylon; the vain gods are enraged by the fact that people have gotten the means with which to achieve their goals without having to worship them.

Isn't that story about hubris? The gods (Or God) punished men for trying to become/make themselves equal to the gods.

No, the tower of Babylon was supposedly so tall that you could simply climb it into heaven.

The story of Atlantis would be a better comparison for making yourself equal, as there it was the beauty of the city that made the gods jealous.

 

No you idiot. Why would humans win a war against gods if magic didn't do anything to the gods? Well they didn't win but they held their own. Against gods. Think please, for once in your life.

It's probably more of a war of will, as humans can't literally fight gods, we proved that well enough. And gods can't just kill every human, as without humans, who is there to worship them.

So I'd think the war was the vanity of the gods making them sent natural disasters at the humans to make them start worshiping them again, the humans were stubborn and stood their ground, and the gods eventually had to cease for the same reason as they attacked.

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Nope. The reason why the Christian god is so powerful is because his following is giving him permission to [bleep] with them and do stuff for them. Also.. Do wars of wills kill people? do they kill gods? Because gods died in the war before the pact was signed..

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

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Then it probably has more to do with the mass of people fighting rather than the gods being weak to magic. Either way, we fought a god, he was entirely immune to magic. Hence we know gods in general aren't weak to/weakened by magic.

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Okay Archie, please confirm.. Didn't cripps say something about gods being killed in the war waaaayy before?.. Also did they fight a god?

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

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So far as I can remember.

Yes, Gods can be killed...Usually by other Gods, or by excessively powerful individuals.

Owl Cloak, for example, was reduced to 90% of his health...so he would be killable...But not by those such as you.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Kay. Thankee.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

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He moved them to Saturdays remember?

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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

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No, no one told me/I wasn't there when it got changed.

 

Now I'm upset because I'm used to doing Tuesdays and Saturdays. >.<

 

Nere: it is worth playing. I'm currently all by myself and I managed to advance 3 levels in seconds. You just gotta know what you want to do.

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I've been assigned the task of breaking in (which means getting a horse used to bit, bridal, and saddle, as well as a few other things) a horse that's never been ridden, possibly has back problems, but is very calm.

 

Boy am I glad I didn't choose the mule.

 

Anyone have name suggestions for a male horse?

 

Intersession action: continue working on the gentle breaking in of Arrin's new horse.

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Should've taken the mule.

 

You can always rely on a mule to bear a load and get you where you're going.

 

EDIT: Intersession, Gerund trawls around the city looking for any information on the runes he found. And, erm, a hospital.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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... Yeah. I'm dropping out. None of you guys get my stuff... I'm actually tired of just thinking about what happens, since I can never make any sessions and they're probably filled to the brim with something incredibly insane.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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D'aw, but it's just getting fun! :D

 

C'est la vie.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Sorry to lose you Earth.

 

Also, apparently the forest is incredibly tall, to the point were retrieving a limb stuck on a branch would take hours even with the use of nature magic.

As an alternative explaination, having a tree 'drop' a limb that has been skewered on a branch, would take several hours because:

A) Trees don't nominally move, even with nature magic it takes several hours to make them move the long distance it would take to drop the limb.

B) The limb was skewered by the force of you falling to the ground, as such the limb was not merely 'slid' on, but more 'rammed' on, which allowed for a tighter fit, which prevented it simply 'dropping off' once the tree reached the correct angle.

 

 

 

Anywho. I am strongly considering switching to a Dark Heresy orientated system.

This would mean you had 9 stats which would be relatively static.

Skills would be built on top of that. Advanced skills (most magics) wouldn't be usable from the off, whereas basic skills (Foraging and what not) would be doable at half the specific stat. Training in that skill allows you to use that skill at stat, while extra training gives you a bonus to succeed.

XP would be handed out at the end of sesssions only.

 

 

The conversion would probably be something along the lines of:

0.0-0.9 = 10-90 XP

1.0-4.9 = Trained

5.0-9.9 = +10

10.0-15.0 = +20

Any extra/any levels you don't want to convert to new levels you can change to XP at a rate of:

0.1 to 9 XP

 

Each specialism you have translates as 25 XP, and everyone gains 1,250 XP to start with.

 

People will need to choose a class.

This can be as simple as 'Fire Mage' or 'Inquistor' or whatever, it is simply to give me an idea of what skills you get at discount. As well as your characteristic Advances (Stat boosts).

If you have some experianced with Dark Heresy you may build your own...Though I will insist on the list making sense.

 

 

If people have strong objections please post.

 

 

Elsewise please roll 18 d10s (This is a good site http://www.roll-dice-online.com/ If your average is lower than 4 you may reroll all of them). You may also reroll 2 of the dice of your choice, but you must accept the second score, even if it is lower.

 

Pair up all the dice, so you have 9 sets. Then add each of the sets together and mark down the totals.

Add 20 to each of them. You may optionally change two so that you add 15 to one and 25 to another.

 

These sets of numbers make up your general statistics, which are as follows:

Weapon Skill: Melee

Ballistic Skill: Ranged

Strength: Strength

Toughness: Toughness and Armour

Agility: Agility

Intelligence: Spellcasting and such

Perception: Replaces High/Low rolls

Willpower: Mostly used to control other things/overcome fear, ect.

Fellowship: Mostly used in trading

 

Then roll 1d10 and your current number of wounds (10 for everyone not Ross, 48 for Ross), and your Toughness Modifer (The number of 10s in it, so 50=5, 40=4, ect). This is your number of wounds.

 

 

Spending XP:

Characteristic Advances (stat boosts) increase the chosen stat by 5. You can take up to 4 Advances. The cost of advances changes depending on the characteristic:

Break your stats into 3 sets of 3. The first set costs 100 XP for the first advance, 250 XP for the second, 500 XP for the second and 750 XP for the third. The third set costs 250 XP, 500 XP, 750 XP and 1,000 XP. The third set costs 500, 750, 1,000, 2,500.

If you chose to +25 and +15 to your base stats, the final advance for the +25 is the same as the cost for the third advance, and the +15 is unchanged.

 

Talents:

You may choose from the rulebook any talent that makes a reasonable degree of sense, or, alternatively, make one up. I will then give a cost. Talents may cost different amounts for different classes/cost more at lower levels.

Talents cannot increase your base characteristics, can increase your wounds by 1.

 

Abilities such as Manavision are included as talents and costs, generically, 200 XP. (Reduced to 100 XP if you have a good reason to have it, increased to 300 XP if you have no reason to have it (Say you are an Inquistor =P)

 

Skills:

As above, use the rulebook or make them up. If your class would obviously have that skill then you can assume it would cost 100 XP.

There is a lot of overlap between skills, so Search (Per) and Awareness (Per) have very similar functions. However there are differences...If you are being followed by someone Search cannot detect them, whereas Awareness can. Similarly, if you are looking for a specific piece of paper, Awareness doesn't help, while Search does.

 

Typically skills will cost 100 XP, increased to 200 XP if you have no reason to have it.

 

If you want to change classes/take a class out, then you can only do so at the specific junctions of the start (obviously) 1,500 XP 2,000 XP and every 1,000 XP after that. (Approximately 4 sessions)

I may insist on a rational explaination for why you are taking the class out if it doesn't make much sense.

 

 

Weapons are typically changed to 1d10 damage.

 

If you have any questions please feel free to ask me here or via PM/IM.

Well I knew you wouldn't agree. I know how you hate facing facts.

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My reasons are thus:

1) It is almost impossible to construct a plot when people are ALREADY "wreaking havoc upon humanity, tearing apart everything and everyone in my way."

2) The session stopped when people got XP and wanted to buy specialisations.

3) Me rolling for EVERYTHING slows the game down. Using a system allows me to devolve some power to the players...Also it allows the players to keep some notes.

 

 

I am open to actual objections...Just not 'Well, I don't like being less powerful/having my hands tied by a system'

Well I knew you wouldn't agree. I know how you hate facing facts.

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