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Hood vs. Plate


The_Fray

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No. Your hood is far more valuable defensively than a platebody, and you'll reduce your chances of dying far better by learning what monsters to prioritise, good positioning, and protection prayers to use instead of just tanking it out with a platebody. Worst comes to worst, you could unbind your blood necklace for a platebody (the so-called "platebeard" setup) instead, but I would try to avoid that route, simply because blood necklaces are fun, rare, and useful.

~ W ~

 

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No. Your hood is far more valuable defensively than a platebody, and you'll reduce your chances of dying far better by learning what monsters to prioritise, good positioning, and protection prayers to use instead of just tanking it out with a platebody. Worst comes to worst, you could unbind your blood necklace for a platebody (the so-called "platebeard" setup) instead, but I would try to avoid that route, simply because blood necklaces are fun, rare, and useful.

My main problem with no pl8 is that I cant tank monsters that I used to be able to before, which means I end up using more prayer. I don`t plan on getting rid of the blood necklace, but I am just considering my options.

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Will has a point, and it really depends on what kind of floors you do. For the skilling floors including making armour, hood. For floors in which you typically do all gds with 3+ people, they are about equal. For soloing gds, plate is nicer imo. The main reason to bind a hood historically has been the hood + plate setup at 100 (since hood is fairly common pre-100, and the other best third binds are not).

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It really depends. If you think you are experienced enough to survive better with hood, then unbind it and bind plate. However, Plate should allow you to survive better if you utilize side-stepping than a hood can, since it allows for more mess-ups.

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Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.

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You should probably just stick with the hood for now. Heaven forbid you toss it out, then later decide you want it back. At 91 dungeoneering, still I haven't seen a hood. Most of that was soloing, by the way, so I've been in a lot more dungeons than level 91 might lead on.

 

P.S. Can I have your hood? Pretty please? Somehow?

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You should probably just stick with the hood for now. Heaven forbid you toss it out, then later decide you want it back. At 91 dungeoneering, still I haven't seen a hood. Most of that was soloing, by the way, so I've been in a lot more dungeons than level 91 might lead on.

 

P.S. Can I have your hood? Pretty please? Somehow?

in my experience ive seen way more hoods come from larges then i have from solo dungeons and i do them both about equal amounts.

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Blood necklace with a hood is counter-productive. You want as many monsters gathered around you as possible, which will increase dps and healing. As long as you are smart with prayers, you should be taking less damage than you would be taking with hood. The only down-side is that, once you run out of prayer, hood is far more valuable than a plate.

 

Regardless, I'd suggest you go with blood neck + plate instead of neck + hood.

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After careful consideration I have decided to break the hood in favour of a plate (as soon as I get a plate). It boiled down to my dislike of not being able to tank and getting wrecked in rape rooms. Losing the hood means I will have to deal with more monsters but its better than not being able to tank the simplest ones. I also dislike having to remove hood just to get meelee monsters on me(I probably have a ridiculously low APM lol). Either way I tend to not bother too much about deaths but if occasionally a plate saves my ass a couple times I will take it.

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Hood > plate no matter what, invisibility from certain monsters is just too good to pass up. This + protection prayer/curse = OP.

 

Do not rely on a plate (or any non-hood defensive item) to tank. Level 100+ monsters and ALL bosses still damage you like a train without protection prayers/curses.

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Hood > plate no matter what, invisibility from certain monsters is just too good to pass up. This + protection prayer/curse = OP.

 

Do not rely on a plate (or any non-hood defensive item) to tank. Level 100+ monsters and ALL bosses still damage you like a train without protection prayers/curses.

The thing with owning a bneck is you want all the meeleers on you, so you could tell me to dehood but dehooding exposes me to all the rangers in the room which basically rape me because I have literally no defence (assuming mages are dead). The nice thing about the plate is that I take far less damage while making full use of my bneck. I know to many this may seem stupid, but it makes sense to me. I am more concerned about floor times rather than coming out of the dungeon without a death. The only place I will miss the hood is at poltergeist or emotes and other rooms where hood definitely saves time.

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Keep the hood. And at the above poster, if you were more concerned about floor times you'd bind gloves/boots over the plate.

No, gloves/boots are not as useful as a plate when pathing.

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Keep the hood. And at the above poster, if you were more concerned about floor times you'd bind gloves/boots over the plate.

No, gloves/boots are not as useful as a plate when pathing.

 

If your only concern is floor times, and you're good enough, you will use gloves or boots over a plate. Survivability is a non issue to most of the good dungeoneers I've seen, and the +10str bonus is therefore far more useful. For the normal dungeoneer, yes I'd agree bind a plate. But the guy said he was concerned with floor times over xp.

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You're still wrong Fallstar. Plates help more since sometimes it's bad to die (on bosses for example). Also in the fastest floors, you don't have gds. You're basically gambling on few gds, and the gds you do get should be hexable ideally (higher dps).

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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You're still wrong Fallstar. Plates help more since sometimes it's bad to die (on bosses for example). Also in the fastest floors, you don't have gds. You're basically gambling on few gds, and the gds you do get should be hexable ideally (higher dps).

 

I'm hardly an experienced dg'er, but I'm just going by what I've seen. I always buy my highest floor from #keyers irc channel, and they usually have gloves, boots, 2h and hex bound. Some of these people having dg'd for months past 200m xp, e.g Bu11seye. Personally I'd bind a plate, as at my xp rates saving 30 seconds-1minute isn't worth 2+ extra deaths. I don't know, you're probably right, I was just saying what I've seen.

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Well, leech floors are different, because there's only 2-3 people doing the fighting meant for 5 people, and it's more important to be consistent (sub 15 or w/e) than extremely fast. You also can't ragequit a ramokee room or something else very slow because of combat.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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As I see it hood is only good because everyone bound it and now not having one puts you at a disadvantage. What I mean is that on a team with 4 hoods and 1 plate the person with a plate will probably take more damage as he would be the focus of many more attacks. But I think that a team with 5 plates would take significantly less damage than a team with 5 hoods, because the damage would be spread and easier to handle and hood is down really often if you are running through rooms often (which you should be doing while pathing). I personally broke my hood about a week ago and used plate+gaunts until I got bn yesterday and I don't regret it at all.

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