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stevepole

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On a slightly more Tavern related news, I have discovered the reason for me losing internet connection on occations; my dad had set the router to reset all IPs every 24 hours, I corrected it by hacking into the administrator account for the network and reserving IPs for both of my computers.

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@TheMather1

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Nex, you should try ACI and brotherhood. Really good parts of the series, larder for obvious reasons, latter for just expansions and good plot.

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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Larder? You really confused that word with "former?"

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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I do that sometimes. It's always been a habit ever since i heard someone say that. It seems apropriate, because you always go to the larder first when you're hungry.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Ninja Gaiden Sigma 2

 

The story that takes place after this event is so convoluted and nonsensical that it's hardly worth describing. Its only purpose is to pit Ryu against never-ending waves of Ninjas and mystical monsters, called fiends, until he can save the girl, and ultimately the entire planet.

 

Unfortunately, in addition to the merciless enemies of Ninja Gaiden, players are forced to fight with the camera.The fast pace and difficulty of the game accentuate these camera problems to a level that incites foul language and throwing of controllers.

:thumbsup:

Well I knew you wouldn't agree. I know how you hate facing facts.

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Where ever you found that acrhi, is awesome.

Bad story, check. Bad camera, semi-check.

But in all honesty, the game was not created for its story. Gameplay and Skill is why Ninja Gaiden exists.

 

Though, it would be nice if they actually focused on the story more, since they have a huge foundation of Ninja Gaiden lore at their disposal.

"Don't get in my face, don't invade my space. I'll put you in your place.

I'll only tell you once, I'll never tell you twice. This is me being nice." ~Porcelain and the Tramps

 

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In that case, I could never play NGS2. I just can't STAND games with a horrible camera, except for one... And that one requires a PC joystick to play, and isn't all that bad with the camera unless you hit the wrong button and somehow switch to R2-D2 view.

 

I speak, of course, of the classic X-Wing game that's old enough to be on floppy disks. Haven't played it since I was 10.

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I think I used to play that. Several levels, one on Hoth right?

 

I know it was some classic Star Wars game or another...

 

Anyways, anyone here played Lost Planet? Methinks Ross might like it.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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I'm bored. :(

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Dere's going to be a Dungeoneering session though! :)

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Ordinarily Dungeoneering is good, but compared to a Hegemonesque game like what Paul is running now, it's trash.

 

Total disagreement. :P

 

They are both good and hardly comparable, because of their different styles of play.

 

---

 

Best commercial ever!

 

http://www.youtube.com/watch?v=ZbGw3A9Dg-Q

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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So? You're not forced to play just one you know, you can play all of our three current games.

No [cabbage], I'm just saying that while ordinarily Dungeoneering would be fun, it's nothing compared to a Hegemony game. I don't know what part of my post you misread.

I would say the opposite, tbh. Fun is relative.

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How would a dungeoneering game that develops into a hegemony game be? Say, typical fantasy environment, but your character ends up ruling/is the ruler of a territory, and how you rule affects the adventures you may/may not have. An area that puts a lot of focus into magic research could have more fantasy-based opportunities that may not show up in an area that puts more focus on technology or military, for example.

 

Say, something to do while the research happens. Couple games of dungeoneering, rest of the week hegemony. If you don't like the dungeoneering bit you can skip those.

 

Think it might be interesting to adventure in a world that you help create.

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It could be very interesting. Though your 'people' would have to have a sanity bypass, since we have a tendancy to do massively stupid things. :rolleyes:

I will give a fuller opinion after transporting my sister to college.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Anyway.

 

Three main issues.

 

First, people have a tendancy to overstate their abilities/build massive weapons that they alone control. Thus giving people hegemonic and dungeoneeric control is like giving a solider 5 billion pounds/dollars and telling them to prepare for battle.

 

Secondly, from some experiances in Dungeoneering I, people who control a city/empire tend to have very little interest in the day to day running of said empire, far prefering to go out adventuring/make war with someone else...Thus any real decision making would be pretty broad....or (In reference to above) so tremendously narrow as to be considered stupid:

IE

Mod posits:

'Sir, the people are starving, but troops from the Empire are coming this way, we can either give the military rations to the people, and become defenceless or we can send our troops out to fight and face starvation at home.'

 

With responce:

'The solution is obvious. We disperse the food to the citizens for a price and use the money to buy more food.'

~Retechian Economics

OR

'We consult the spell book/tech database for food spells/food replicators/nanites (They do anything) and invest 50 billion mana/credits/dollars in it, instantly completing it.'

~Matharian Technologics

OR

'We disperse the food to the citizens and, instead of paying the army, we build a massive mecha suit for me and I go and own the enemy.'

~Dungeoneering Mantra

OR

'Stuff the army, buy/research mines and deploy them outside the castle/city/whatever, then build siege engines in the time we have before they arrive and be prepared to fire them when the enemy arrives, decimating their strength, forcing them to retreat, allowing us to collect more food/trade with someone. The food is given to the citizens in exchange for work.'

~Archarian Historical Gamebreak

OR

'Everyone is given martial arts training and conscripted, then sent off to war.'

~Hegemony Legion of DOOM.

 

While in Hegemony these are written off because the impact isn't seen in any detail...and because arguements take days, thus 5 years may have passed and changing things would be even worse than not changing them, in Dungeoneering the silliness becomes massively apparent very quickly and gameplay can be stopped if so desired to argue it.

 

Thirdly, Dungeoneering has the ability to turn five minutes of gameplay into five hours real time(If people get off topic or if person X needs to do something IRL)...and 'missions' that take far longer to complete than the mod thought they would.

Thus if the game has 3 days dungeoneering and 4 days hegemony, it is almost guarenteed that dungeoneering would spill over into hegemony time...and decisions in hegemony time would be waylaid by the hope of victory in Dungeoneering.

 

 

 

 

 

The alternative is a Space-like system, where players make a collective/hierachic decision to advance the game X number of years...thus changes you make in one era will be more pronounced in the next era.

Though, unless everyone is grouped together(Which leads to alot of friction), this can lead to much boredum or nine different players in 9 different timezones(Paradoxes abound).

 

Another alternative might be set Hegemony sessions once or twice a month...So the game advances at set intervals.

This would mean that players involved in a Dungeoneering mission at the end of the period would be modded...which can lead to vast arguements...But this is probably the best method of play for your needs.

 

A third alternative would be fast and slow modes...So if no one is doing anything a year passes every day, while if someone is doing something then time slows down to that rate.

Though this leads to massive boredum and hatred when people do something innane and wastes three days, thus no one does anything...

Also modding Dungeoneering 24/7, would cause massive headaches and consume your life.(Hegemony modding can do the same thing, but you can take a break whenever you like...Dungeoneering needs set times so people can plan their days...and people would get very bolshie that you should run dungeoneering consecuative days to cut down the time spent in slow mode.)

 

 

 

 

Ultimately, it would be difficult to pull off, but would be quite interesting to play. :-D

Well I knew you wouldn't agree. I know how you hate facing facts.

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