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stevepole

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I agree Ico, I think myself and Sere made alot of 'top-down' mistakes, like planning a wall without talking to anyone else. We should change that and try to work together...Maybe steer away from the confrontational approach to everything we don't fully support =P

Well I knew you wouldn't agree. I know how you hate facing facts.

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I may play a little, but I also have other games I play, new hobbies and exams coming up.

 

So I wont be doing my full gamer potential, which makes me feel I'm wasting time in a game. (Yes I need a game to consume my being so that I can play it properlly)

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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It's not that they reset the game because they want to. They have to reset it when introducing new mapgen or a new leveling mechanic - stuff that drastically changes the game. In the case of the mapgen, they have to reset the maps at least in order to test out the new mapgen. When switching from World 1 to World 2, there was no reset of characters, just the map (thus deleting homes and such in the process).

 

In order to properly test a new mechanic that affects the leveling system, they have to reset characters.

 

In this case, they are resetting both not because they're going to implement the new mechanics but because a glitch allowed a lot of top-tier items to be duped into the game. Loftar (one of the devs) made the mistake of not having a rollback point, so they declared the situation to be beyond repair after fixing the glitch (but the items were still in the game). I don't agree with the rollback, but it is what it is. I'd rather play the same map even if there is no challenge in creating top tier armour because the situation would even out in a month or so once the pearl necklaces, steel plates, gauntlets, and dev capes made their way around the game economy. Of course it may ruin the fun of a challenge for a little while, but it was still tolerable.

 

The Devs are still working on a new mapgen and LP system (which won't be ready by this reset), but some high-ranking members such as mods are trying to persuade the devs to implement a new base terrain (for example, most of the world is grassland rather than forest) or some things that were being tested on a test server a few months ago (stone walls, new LP system, etc) in order to mix things up and allow players to feel like they can have fun and mess around with new mechanics rather than feeling like they have to grind back up.

 

Anyway the game is still in progress and isn't the "finished product". Doesn't mean you can't have fun on it. Just play it but don't take it too seriously. It's more of a social type thing anyway.

SWAG

 

Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on.

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I only had two problems with the game:

1) People could get a high level item and level faster than anyone who tried to go solo. Not inheritly bad, but the game was at a point where you had so many high levels that solo gameplay couldn't hope to compete and your only hope was to climb the greasy pole.

In many ways it was a precursor to Space...Since there is an element of forced co-operation, and at some point your gameplay options narrow to hermit or debasing oneself for the purposes of playing a game.

Former gets tiring rather quickly...especially when there is the constant threat of getting raided.

Latter is debasing, though, in the long term offers a cushy position with other people debasing themselves for your benefit...Which I fundermentally deplore and disagree with.

 

Yeah, that's true. If you are a hermit, you really have no chance. The game is a co-op game. It's a common misconception, however, that newer villages have no chance to catch up. This is simply not true. Take for example the villages of Lost Caverns and AD. AD didn't gain its power until after summer, and then it became almost as powerful as the top clan/village: Sodom. Lost Caverns started off as nothing more than a mere cabin near a river and eventually grew into a pretty cool village.

 

As for the fear of getting raided, that's always there. Some people like the challenge and some people don't. I understand both people's reasonings. Some like the adrenaline rush of warfare and others hate the constant paranoia (I'm a mixture of both). I was also let into Sodom shortly after World's End died, so I never really had to fear the threat of being raided. There was always AD wanting warfare with Sodom, but I don't think they would have ever been able to break through our walls. They might have been on equal terms with us in terms of manpower, but Sodom was pretty much impregnable. I would only have to fear them outside our walls.

 

As for the problem we had with people wanting their own place and the issue with keys... To be honest it's not an awful system to have multiple settlements spread across a supergrid as long as you're able to have the manpower in order to make statues/banners to connect all settlements to the main village. A focal point is pretty much required for proper character development. I think it's just easier to build a city in one spot so you don't have to make more statues/banners than you have to.

 

With the current game mechanics, keys are pretty foolish to use. If you die with a key in your inventory, you're screwed. That's why it's better to use the crossroad system. It's easier to control and less likely to get you raided.

SWAG

 

Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on.

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Yeah, that's true. If you are a hermit, you really have no chance. The game is a co-op game. It's a common misconception, however, that newer villages have no chance to catch up. This is simply not true. Take for example the villages of Lost Caverns and AD. AD didn't gain its power until after summer, and then it became almost as powerful as the top clan/village: Sodom. Lost Caverns started off as nothing more than a mere cabin near a river and eventually grew into a pretty cool village.

 

Oh, thats not what I meant. Living as a hermit doesn't totally nerf your ability to play, its harder, yes, and there is no way you could compete...but you could still play and enjoy it.

I meant playing a game entirely on your own, with no storyline, is boring. =P

 

And its not so much that new villages have no chance...Its that the fun is the struggle up from the bottom(for me anyway)...When a village can jump development if someone comes along with a dozen high level items it is just fun killing.

It really depends on if you see the journey as the means to gratification, or as gratification itself.

You, seem to be the former, seeing the reward as the only point in doing something, while I am the latter, doing something because that thing is fun, worthwhile and interesting.

 

Your way has a greater payoff rate, since you are doing things for a purpose beyond 'Wouldn't that be cool'...But to each his own.

 

 

Crossroads/Keys/Walls...Realistically, I know that if someone finds the settlement, and has the ability to kill one of us, then we are probably screwed regardless.

 

If you are playing a major settlement with players who specialise in fighting, then yeah, Crossroads system is great but ultimately we are talking about the Tavern, which is/has been more interested in working/competing together, and, while not opposing new people joining, doesn't actively seek them out.

 

So, as a small settlement, with perhaps two people who are moderately ok at fighting...Even one person who was good at fighting would hem us into the settlement.

 

Thus the walls are there for three reasons:

1) Physcological-They make us feel safe.

2) Hide from boars and bears.

3) To protect us from the wandering pilfers.

 

They are not there to protect us from an organised rival settlement because we would, ultimately, lose...and lose badly...so someone dying with the key in their inventory only really affects 3, and that just requires replacing the gate.

 

 

Obviously if things were to change later on then our approach would change...But presently, it is an approach that is unworthwhile...Like democratising a colony of ants. :lol:

Well I knew you wouldn't agree. I know how you hate facing facts.

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I left Falador because I was spending all my time fishing because none of you would restock the granary. :P

 

 

And there is an easy solution to the key problem: key alts!

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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If we all had one copy of the key then we could create an airlock-ish system where we have two gates and keep the alts between them, when we want to go in we go up to the gate, log over to the alt to unlock it, log back onto the main and walk in, back onto the alt to close the first and unlock the next. That system would be as good as raider-proof.

FaladorTavern-2.png

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Or have some sort of joint account with the key on?

 

I am not sure if the rules prohibit joint accounts on other games, though it is obviously wrong on a game such as Runescape or any Jagex game, as a lot of hard work goes into them, while HnH is in beta.

 

 

As long as no one acted like a plebite the system would work and we wouldn't be jam packed full of hearth fires, if we all had alts.

 

 

 

And we were trying Retech :oops: Its just other things kept getting in the way.

But now that we know how to hunt, collect seeds, ect we should be better able to not freeload.

 

Anyway, what sort of area will we be looking for? Falador type(Lots of cliff walls with a well), Edgeville type(Grassland near water) or Retech/Doom Island...Or something else entirely?

 

Remembering that such a settlement might only last a few days if we find Ore. :thumbup:

Well I knew you wouldn't agree. I know how you hate facing facts.

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I am searching for a nice lake-side area with a cave, where I can make cheeses and raise animals. And of course I'll have a lot of stuff in the cave. Not really too concerned about ores, since we could use ancestral worship for some metals. I just need a meat grinder.

 

Retech-Doom island was really only big enough for both of us, because we only had so many trees and it was a pain to haul from the mainland.

 

 

 

No problems Archi, since I can just trade food for stuff now, which won't be a pain because we're close. Better search far and wide for some wheat. :)

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Wait are people playing RIGHT NOW?

 

Cause I thought the reset has happened yet?

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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Wait are people playing RIGHT NOW?

 

Cause I thought the reset has happened yet?

 

I don't think it has happened yet.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Oops, I mean hasn't* XD

 

Well when it does, have fun guys :D

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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It'd be cool to be somewhat near a lake or rivers I think.

 

Certainly. I need a place to fish. :)

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Just give me a space to grow my stuff, and i'll be happy.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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I think I'll either be a miner or a farmer (I generally pick these in all games like this)

 

Although I'll probably settle near some water, so I can explore too, as I did a lot of foraging in the time I played, I mean, a lot.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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Rocco, the reset hasn't happened yet.

 

 

And the server crashed.

 

 

 

 

I intend to be self-sustaining, making cheeses and sausages for personal consumption and trade. And mine as wells. Living like a dorf in a cave.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I'll probably have a home in the village, and a home away from home.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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THE MAP IS SHUTTING DOWN! MAYBE IT'S FINALLY HAPPENING! HUZZAH!

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Kay?

 

Who's going to be first and be the one we all assign our hearth fires to?

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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I dunno. Regardless I'm just going to be diving in and searching for the perfect lakeside spot with a cave. :D

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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There are 176 hearthlings playing.

 

Of these, there are 45 from Russian Federation, 23 from United States, 22 from Poland, 7 from Italy, and 7 from Ukraine.

 

 

Dem stats.

 

Poland and Ukraine players probably get on with the Russian's as well. So that's like 74 players who, let's say 50% enjoy pillaging. So 37 players, of the 176.

 

37/176 chance that the player you bump into will kill you and your family. DEM ODDS.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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It depends on the time. This morning, there were twice as many people from the US.

 

 

 

Update on Falador: Almost all the cabins have decayed. Only Kemios' remains, in poor condition. Half the palisades have decayed as well.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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