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stevepole

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I made Jen once, her character sort of spelled the name, with a curving staff, billowing robes, and a raised arm. It was one of my best drawings, but my math teacher threw it away. *Sigh*

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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How long on average does a good hegemony thread last assuming that the moderator could moderate forever?

How many players on average usually play a hegemony thread?

What usually is the reason for Hegemony's failing apart from moderators leaving?

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How long on average does a good hegemony thread last assuming that the moderator could moderate forever?

How many players on average usually play a hegemony thread?

What usually is the reason for Hegemony's failing apart from moderators leaving?

 

Hmmm, assuming it was moderated and a good hegemony, look at Archi's second hegemony, technically you shouldn't count the first one cause he took over it when it was already bigger than his other hegemony.

 

Basically, if it has a good, commited mod, and it's an interesting version it can last infinite.

 

Archi's second hegemony ended cause he could not continue it. It could've gone on a bit longer (but it was already suffering due to a load of people quitting and giving their [cabbage] to me, in a huge contract)

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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Costs would probably be dependant on what you were using...for the SB its kinda the difference between a carbon fibre assimilator probe, or a stainless steel hypodermic needle.

 

How long on average does a good hegemony thread last assuming that the moderator could moderate forever?

How many players on average usually play a hegemony thread?

What usually is the reason for Hegemony's failing apart from moderators leaving?

 

 

I would set yourself a target of two months.

 

I tend to go with the rule of 9s...Aka 9 people will potentially play.

 

Usually because a someone does something which wrecks the game. Like zerging someone, or they don't trust the mod not to let someone have a super powered weapon, so quit.

Player led game wrecks are unresolvable and are just hazards of the game.

Mod respect failures are pretty much measures of how good a mod you are.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Yeah, iirc Hegemony 3 ended with Dusty, Doom and Russia (Paul?) against ICU, who had three other peoples countries and me. Then some bombs were set off under japan and there was an argument on how much damage ICU should take, then Doom somehow got 300 hydrogen carbombs into my country, because I wasn't online for a day to tell my border patrol to block them. Chaos ensued, then Archi left for a couple weeks and it all fell apart.

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Which jobs?

Assuming you have a reasonable small laser in the EG:

A very high power small laser is better if you want an anti-tank weapon.

A high power small laser is better if you want to blow someone's arm off.

A low power small laser is better if you want to spray an area with shots.

A very low small power laser is better if you want to fire wide area shots.

An extremely low power laser is better if you want to stealth kill someone at point blank range.

Or a variable power laser if you want to do a range of things for a less reliable, less powerful, more expensive...but more versatile weapon.

 

Grav weapons require an emitter.

 

 

 

 

 

Would be interesting to start a new hegemony from that point =P

Well I knew you wouldn't agree. I know how you hate facing facts.

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I'd like an Europa (Is that correct grammar?) Universallis like hegemony. I don't care the time setting, but I'd like it so grabbing countries left right and centre actaully has consequences.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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Well, for instance:

 

-Laser:

--Penetrate.

*It won't penetrate most things.

--Superheat.

*It will take a long time if you have a low power laser.

--Bloom

*Would need to be longer pulses...or continuous fire

---Electrify:

*Lasers can't Electrify people, you would need to electrify the bloom, which would require an emitter. Also if you miss with a capacitor it would take a reasonable while to recharge the weapon...Though the weapon would have a .25 second delay so it is more a point and click weapon...

Power source or battery? At 10,000,000,000 Volts you are looking at a large powersource, or a large number of coils. Doesn't really fit in your hand. Though not impossible.

----Stun.

*The target will keep moving, and waving the gun about trying to keep it targetted will create a cloud of electricity. So you could get someone if they were stationary, but if they were running or something then you are only gonna pulse them once...Kinda like an EMP for Humans.

----Lethal.

*Would be far easier than stunning...since you only need to hit the target with a single massive shot.

 

 

 

So what I am saying is go through and check how you would deal with the various problems.

I don't want any hard science calculations, I just want to know how you are doing what you want done.

Well I knew you wouldn't agree. I know how you hate facing facts.

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IIRC, Hegemony 3 was kinda rigged. My planes were invincible against my planes because of the propaganda that I was putting out (turns out they were ONLY invincible against myself because I was putting out the propaganda) and there were somehow unguarded nukes at the border, when it seems more likely that they would be hidden within the country. Also, I didn't exactly have any nuclear weapons either, which was kinda a mystery on how they stole them. (Unless this is somehow a different game than Hegemony 3. They all kinda blend together when my country seems to implode on itself because of this stuff.)

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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So are we restarting Space then?

 

And what's this you say about electrifiying the bloom...? I quite like electrical weaponry, and it sounds like it would fit my Kinesis Gear/CSF-VOL.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Penetrate is supposed to make a hole quickly through no or very light armour.

Superheat is supposed to be used as a tool, not a weapon, so for example 10 seconds to boil water would be acceptable.

Bloom can take 1 second pulses for short distance since the target shouldn't be able to notice the laser since it is outside the visual spectrum.

Stun is just lower voltage than lethal.

 

Penetration is low energy, high focus.

Superheat is low energy, unfocused.

Bloom is very low energy, medium-high focus.

 

The wireless tazer function could use multiple capacitors, discharging two at a time for lethal, one for stun.

 

Industrial lasers use 100-300W, surgical lasers use 30-100W, so depending on the develpment batteries are at, there shouldn't be any huge problems fitting them somewhere on my person.

 

 

 

Nex, blooming is ionization caused by lasers, the ionized matter works as a conductor straight into the target.

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