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The Back Room

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Yes, but that is pretty much literally all I do. Tiny amounts of preplanning to make sure I don't have plotholes, then random bullcrap for however long the session lasts. It gets old after a while.

Pretty much what all of us do.

 

One of the reasons Dungeoneering was so successful is that players came up with 99% of the bullcrap, the mod just responded.

That and the mod didn't get tired of the concentrated bullcrap until... what, a year after it started?

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  • Who do you [bleep]ing think?   Who ever reports anyone here?   It's Resistance.   Congratulations Hex, you've finally killed the Tavern.   I would add to whoever deletes this post, I really am disappo

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    Almost posted a 'Yet another stream up updates that screw things up' a few days ago, though decided that most people would have read it, also I am trying not to be a ultra-luddite...Sufficing to say i

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    Well the admin have shown themselves to ignore legitimate complaints, but instantly, and overzealously, destroy things that can used for fun...Ergo fastest way to get rid the things we don't like is t

I didn't get tired of it...I got massive migranes from spending 8-12 hours a day doing it.

Then handed it over to Ross and things got complicated.

Well I knew you wouldn't agree. I know how you hate facing facts.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

I don't want to sound like an ass here but I think the tavern really needs to think how it actually wants to play games, because my game previously failed because I really didn't like the play style of you guys.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

I don't want to sound like an ass here but I think the tavern really needs to think how it actually wants to play games, because my game previously failed because I really didn't like the play style of you guys.

 

Certainly true.

Well I knew you wouldn't agree. I know how you hate facing facts.

Mhm. We're an unguided mess, because we know, or at least think, that screwing around enough will get you the results you want.

 

Only Space has thus far managed to keep us in line... Thanks to liberal application of 'carrot and stick' by Archi.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

Well I told you guys that I didn't want certain things to happen and they happen anyway

 

I tell you it's going to be story based, and you just kill everything

 

So yeah, it obviously wasn't going to last.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

Pirates, y'mean? I tried to be cordial and cooperative, but frankly I was a [bleep]ing Shoggoth and the humans were all racist, and less than brilliant, bastards.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

What we really need to do is create two or three games with just three or four players each.

 

I mean, I am running Danse Macabre and so far people haven't chosen the 'Kill everything' route...They are totally disregarding the social order and such...But as is life.

Well I knew you wouldn't agree. I know how you hate facing facts.

Think he means Cursed Planet, where pretty much every town we went to ended up in ruins for one reason or another.

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Well I told you guys that I didn't want certain things to happen and they happen anyway

 

I tell you it's going to be story based, and you just kill everything

 

So yeah, it obviously wasn't going to last.

 

Story based? Where the hell was I when this happened????? :(

"Don't get in my face, don't invade my space. I'll put you in your place.

I'll only tell you once, I'll never tell you twice. This is me being nice." ~Porcelain and the Tramps

 

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What we really need to do is create two or three games with just three or four players each.

 

I mean, I am running Danse Macabre and so far people haven't chosen the 'Kill everything' route...They are totally disregarding the social order and such...But as is life.

 

Well, you're giving us many options aside from taking out some tar balls and blowing stuff up.

 

Archi: The count that invited you to the party greets you at the front door. "Welcome madam, I hope you've had a safe journey."

Retech: I reach into my bodice and take out an explo- *pauses* "Yes, I have had a safe journey, thank you for asking! And might I say, this is a wonderful gala you've thrown."

 

----

 

That was because we had no party structure. :P

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

Well I told you guys that I didn't want certain things to happen and they happen anyway

 

I tell you it's going to be story based, and you just kill everything

 

So yeah, it obviously wasn't going to last.

 

Story based? Where the hell was I when this happened????? :(

 

I have no clue, but the story was ruined when no one paid attention

 

Although I admit I started the story off rather badly and did something that didn't make any sense at the start of the game.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

 

Well, you're giving us many options aside from taking out some tar balls and blowing stuff up.

 

Archi: The count that invited you to the party greets you at the front door. "Welcome madam, I hope you've had a safe journey."

Retech: I reach into my bodice and take out an explo- *pauses* "Yes, I have had a safe journey, thank you for asking! And might I say, this is a wonderful gala you've thrown."

 

----

 

That was because we had no party structure. :P

 

There are always other options =P

That, and I hate games were everyone tries to kill you...Played a game like that recently...Was pretty angry by the end of it.

 

And there was a loosely defined party structure.

You are the Prince's servents.

Well I knew you wouldn't agree. I know how you hate facing facts.

I know what I want in a game; freedom of action (note, only to chose what to attempt, not the result) and no software requirements.

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Twitter:

@TheMather1

Freedom of actions are okay, I was willing to allow it slightly in Cursed planet, but the reason I was so annoyed was because people were OUTRIGHT ignoring me and not following the story.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

Well...the main issue there was that the story wasn't very well laid out.

 

We were following this knight...

Thats pretty much as much as I got from the story aspect.

 

I mean, we didn't even have a map of the area, we were just wandering to the capital.

Well I knew you wouldn't agree. I know how you hate facing facts.

Hoi. Can we all make a thread where we post, ONE POST PER EACH PERSON, about what we want to see in a game? Then we can EDIT in who we want as Mod/GM/ whatever. Then we can Edit whoever wants t do that stuff. Sound good?

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

That could be nice actually. Except it would never be bumped, then. We could get a mod to sticky it?

 

It would be like... A Tavern profile. Sign in/sign out for vacations and ragequits and such, along with current games you are running/planning/would like to see.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

Well...the main issue there was that the story wasn't very well laid out.

 

We were following this knight...

Thats pretty much as much as I got from the story aspect.

 

I mean, we didn't even have a map of the area, we were just wandering to the capital.

The moral: Getting players to follow a story when they can do literally anything with their magical powers is like herding cats? :razz:

Herding cats is easy. Just need a lump of meat or fish and most will follow you. :thumbup:

 

Same is true with players(replacing meat/fish with gold/magical items)

Well I knew you wouldn't agree. I know how you hate facing facts.

Herding cats is easy. Just need a lump of meat or fish and most will follow you. :thumbup:

 

Same is true with players(replacing meat/fish with gold/magical items)

 

In theory the classic Monty Haul tactics work for getting players to do what you want, its just that in terms of GMing a game tends to not be very rewarding for them if the only way to get the players to do anything is Monty Haul tactics, which inevitably break game balance later on.

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Thanks to DrCue at DeviantArt for the signature source

Thats why you also carry a big stick and smack'em across the face if they get out of line. (Metaphysicaly)

 

 

 

Carrot and Stick...best system devolped to date.

Well I knew you wouldn't agree. I know how you hate facing facts.

Well...the main issue there was that the story wasn't very well laid out.

 

We were following this knight...

Thats pretty much as much as I got from the story aspect.

 

I mean, we didn't even have a map of the area, we were just wandering to the capital.

That, and the rewards for anything were few, far between, and pretty damn useless. I mean, there was the subquest with the guy and his life-plant... in which I got a vial of life-sap that didn't do much in exchange for my pet rabbit. So we all were in search of nice shinies, and the only way we knew of to get the nice shinies was to kill stuff until we found some. Or until Auran turned traitor, kidnapped Tim, and screwed with us for the rest of the game....

 

....Which leads me to the one other beef I had with that game - the powers weren't balanced. I was a chronomancer who could do pretty much nothing but slow people down or speed them up (which didn't seem to have much effect, by the way), while Auran managed to make armies of goons that he literally took out a town with.

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Well, I could make the thread if you wanted? We may as well. We'd use hide Tags for stuff like preferred mods, what you like i the games, what games, alive or dead, that you LIKE, and ones that you dislike. And the play times for games the individual is modding. Does that sound organized enough?

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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