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Quick agility questions.


Dusk Souls

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I just got Agility 48 and I am wondering if it is a good idea to leave the barbarian outpost and train in the Ape Atoll course. Also do Sköll boots work if I wear them and the monkey greegree at the same time?

 

Also, what is the fastest way to get the ninja monkey bones?

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No, it's not a good idea. Instead, go to the Wildy course at 52, or (I think) 49 with a summer pie (the entrance needs 52, and I think one obstacle needs 49). Then do either that, or from 60, Werewolf to 70. Before level 70, Ape Atoll is too slow because of the failures. Wildy is better if you are skilled at not getting killed by PKers, but Werewolf is not far behind.

 

The fastest way to get ninja monkey bones is to kill a ninja monkey. I think those scimitar guards work just as well as the archers.

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The no fail level for Ape is 75. If you fail an obstacle you lose a big chunk of your experience because the you get a lap bonus at the end (which means it really sucks if you make it all the way to the end, and fail swining down the vine). Thus Ape gets really good once you get close to not failing/can pie to not failing. Before that though, it would be slow and frusturating.

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Ok thanks for the suggestions.

 

So about the Sköll boots, does anyone know if they work in monkey form? I still have 92% of their power and I want to use them...

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With Surefooted, Ape Atoll is worth doing as soon as you're allowed to; without, you should wait until you're fairly high agility, since failing the course lowers your xp rates drastically.

 

Skoll boots should work fine in monkey form.

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Watch for the message saying you have a charge of 90% left on your skoll boots. Write down your current exp and then use them until it hits 80% charge. Take the difference in experience from start to finish for that 10% and multiply by 8. That will give you a pretty good idea how much Agility experience you'll get from the boots if you decide to use them exclusively for Agility (I suggest you do).

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Should be noted that Ape Atoll is a course without a lap bonus. Failing the last obstacle does cost you 300 xp however.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

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Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

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Should be noted that Ape Atoll is a course without a lap bonus. Failing the last obstacle does cost you 300 xp however.

It functionally has a lap bonus because the last obstacle gives the bulk of the xp, you have to complete every other obstacle to get to the last obstacle, and failing any obstacle forces you to start over from the beginning of the course.

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You can use the fairy ring to avoid the first 4 obstacles :P.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Don't you need Battle at orks' rift to access that fairy ring? And I am pretty sure that getting back to that ring would cost me a lot of time making it really not practical...

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