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Wisky_is_Goo

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i've got 66k points that i want to spend,

 

i already own Reverence, Surefooted, jack of Trades

 

I was thinking about wisdom and greater reverence?

 

I slay/boss and my main goal in RS is to complete all diaries (elite and otherwise)

 

My stats are in my sig. Any ideas what would be a good investment?

 

Also, my membership lapsed this month for about a week, i have no idea how, i was out of the country. So i might as well spend what points i have now that i have membership back

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I can only tell you that Wisdom is an absolutely horrible aura, so don't waste any points on it :P

Consider the usual Greenfingers for herb run improvements, or Reverence upgrades if you see yourself using it for bossing etc.

Call of the Sea and its upgrades improve Rocktail fishing significantly, if you want to take that path for Fishing training (but it won't be better than C2 Fishing).

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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I highly recommend penance for bossing. Any time you're taking significant damage penance will be a big help on conserving prayer. One of the best things about penance is it also works with overload damage, so drinking a dose of overload also restores 100 prayer points.

 

Vampyrism is another arua that I really like - it's especially great for slayer tasks. I've found that I often don't even need soul split or eee for the occasional healing when I'm using vampyrism.

 

I've purchased a number of auras, but those are the two I've found I use the most.

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Greenfingers is definitely worth it if you farm snaps or torstols.


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Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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Apparently Equilibrium is a 1-2% dps increase on things like abyssals, because of overkill. I don't think it works much with cannon or anything, but that's roughly on par with 2-3 strength bonus.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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A note on greenfingers:

 

It's best to activate it at 5, 25, or 45 minutes past the hour. This allows the first stage to be fully protected from disease while still providing the bonus yield.

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A note on greenfingers:

 

It's best to activate it at 5, 25, or 45 minutes past the hour. This allows the first stage to be fully protected from disease while still providing the bonus yield.

If you activate it at the beginning of your herb run, the first tick will always be safe from disease. Herb ticks are once every 20 minutes, Greenfingers lasts 20 minutes. You don't have to do any timing-acrobatics.

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A note on greenfingers:

 

It's best to activate it at 5, 25, or 45 minutes past the hour. This allows the first stage to be fully protected from disease while still providing the bonus yield.

If you activate it at the beginning of your herb run, the first tick will always be safe from disease. Herb ticks are once every 20 minutes, Greenfingers lasts 20 minutes. You don't have to do any timing-acrobatics.

If yiu begin your run in the middle of a growth window, there's a possibility that the farming tick will occur right before you plant your first crop (potentially making server lag delay the next farming tick) or part of the way through your run, which will only protect a few crops.

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A note on greenfingers:

 

It's best to activate it at 5, 25, or 45 minutes past the hour. This allows the first stage to be fully protected from disease while still providing the bonus yield.

If you activate it at the beginning of your herb run, the first tick will always be safe from disease. Herb ticks are once every 20 minutes, Greenfingers lasts 20 minutes. You don't have to do any timing-acrobatics.

 

 

I've still gotten plenty of deaths in the first tick.

Working on max and completionist capes.

2435/2475

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Well, your crops can't die during the first growth cycle :P they can only get diseased. And there'd be no way you'd know unless you have remote farm or check your herbs like a maniac.

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Well, your crops can't die during the first growth cycle :P they can only get diseased. And there'd be no way you'd know unless you have remote farm or check your herbs like a maniac.

 

Technicality, technicality... is it sad that I forgot that?

 

(Btw, I need to send you my timed herb runs)

Working on max and completionist capes.

2435/2475

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A note on greenfingers:

 

It's best to activate it at 5, 25, or 45 minutes past the hour. This allows the first stage to be fully protected from disease while still providing the bonus yield.

If you activate it at the beginning of your herb run, the first tick will always be safe from disease. Herb ticks are once every 20 minutes, Greenfingers lasts 20 minutes. You don't have to do any timing-acrobatics.

If yiu begin your run in the middle of a growth window, there's a possibility that the farming tick will occur right before you plant your first crop (potentially making server lag delay the next farming tick) or part of the way through your run, which will only protect a few crops.

Yeah but that's a teeny tiny window where that can possibly happen, and if it does happen you can log to move the tick around a little and fix it.

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