silver24-7 Posted January 30, 2006 Share Posted January 30, 2006 I thiught this deserved a little quote while reading this. Maybe some of you didn't realize at the first time but I think this is the first time JAGeX Called a "Random event" "Anti Macro event" Ok it might be true that these were made to prevent people from macroing but they always spoke of it as a little distraction from training giving u little and fun rewards. And while reading this update I saw the anti macro event has been modified and i thought wtf JAGeX calling their strange box an anti macro.... Anyways I think they made a mistake because this is no way of showing the new people the game and if it was intended then I really don't get where they're going. So, Post your thoughts and comments please :) I'm Finally 99 mage ^^ (and cooking...) :PSilver24-7 - Link to comment Share on other sites More sharing options...
jessy87 Posted January 30, 2006 Share Posted January 30, 2006 i havent had 1 yet, im curious to see how it differs tho. Link to comment Share on other sites More sharing options...
silver24-7 Posted January 30, 2006 Author Share Posted January 30, 2006 hmmm yeah even though that wasnt what a I meant. I meant that jagex calls their random events anti macro events now :S Pretty hard name for what they used to call an extra distraction of training... I'm Finally 99 mage ^^ (and cooking...) :PSilver24-7 - Link to comment Share on other sites More sharing options...
Unitedite Posted January 30, 2006 Share Posted January 30, 2006 Happy to oblige jessy http://forum.tip.it/viewtopic.php?t=396640 Silver - if that's the case then i'm surprised. I've always assumed that random events were blatent anti-macro measures. In a little hilltop village they gambled for my clothesI bargained for salvation and they gave me a lethal doseI offered up my innocence, I got repaid with scorn"Come in'', she said, "I'll give you shelter from the storm" Link to comment Share on other sites More sharing options...
Y2g2003 Posted January 30, 2006 Share Posted January 30, 2006 It is what it is though... There wouldn't be any random events if it weren't for macroing. Same as there wouldn't have been a fatique system in RSC if it weren't for macros. If anything, its a smart move on their part. They're letting people know that they are taking action to prevent cheaters. And calling something what it truely is can never be a bad thing. Anyone with some common sense should have known that the random events were added completely because of macroers. Whats sad is... The tangle vines were probably the best anti-macro event... yet some people were silly enough to panic and run away from them, instead of standing still till they vanish. Which basically caused an uproar which ended up leading to the removal of that event. R.I.P Shiva Link to comment Share on other sites More sharing options...
silver24-7 Posted January 30, 2006 Author Share Posted January 30, 2006 It is what it is though... There wouldn't be any random events if it weren't for macroing. Same as there wouldn't have been a fatique system in RSC if it weren't for macros. If anything, its a smart move on their part. They're letting people know that they are taking action to prevent cheaters. And calling something what it truely is can never be a bad thing. Anyone with some common sense should have known that the random events were added completely because of macroers. Whats sad is... The tangle vines were probably the best anti-macro event... yet some people were silly enough to panic and run away from them, instead of standing still till they vanish. Which basically caused an uproar which ended up leading to the removal of that event. I know it was added to be an anti macro but as u can see in jagex random manual they dont call it that way. And about the vines... Imagine.... ....Running away from a pker and getting the vines. ....Doing the tunnel part of MM quest on your pure being damaged all the time and getting the vines. ....Making nats through abyss getting the vines next tp all those little bugs in there. Anyways endless reasons I could think of to remove them even though I didn't play RS until after the vines. I'm Finally 99 mage ^^ (and cooking...) :PSilver24-7 - Link to comment Share on other sites More sharing options...
urza1488 Posted January 30, 2006 Share Posted January 30, 2006 Vines FTW Urza. The One. The Legend. Link to comment Share on other sites More sharing options...
silver24-7 Posted January 30, 2006 Author Share Posted January 30, 2006 Vines FTW U mean spam ftw right ? I'm Finally 99 mage ^^ (and cooking...) :PSilver24-7 - Link to comment Share on other sites More sharing options...
Y2g2003 Posted January 30, 2006 Share Posted January 30, 2006 It is what it is though... There wouldn't be any random events if it weren't for macroing. Same as there wouldn't have been a fatique system in RSC if it weren't for macros. If anything, its a smart move on their part. They're letting people know that they are taking action to prevent cheaters. And calling something what it truely is can never be a bad thing. Anyone with some common sense should have known that the random events were added completely because of macroers. Whats sad is... The tangle vines were probably the best anti-macro event... yet some people were silly enough to panic and run away from them, instead of standing still till they vanish. Which basically caused an uproar which ended up leading to the removal of that event. I know it was added to be an anti macro but as u can see in jagex random manual they dont call it that way. And about the vines... Imagine.... ....Running away from a pker and getting the vines. ....Doing the tunnel part of MM quest on your pure being damaged all the time and getting the vines. ....Making nats through abyss getting the vines next tp all those little bugs in there. Anyways endless reasons I could think of to remove them even though I didn't play RS until after the vines. Two words: Tele runes If someone dies in wild because of a vine, I'd laugh. The other reasons you listed were bad ones. In all the instances, you should have tele runes with you at all times anyways. Not only that... but there is such a thing called prayer. R.I.P Shiva Link to comment Share on other sites More sharing options...
bflat0 Posted January 30, 2006 Share Posted January 30, 2006 The most annoying thing is I constantly get random events at the worst times you can get them. ie.) Near end of doing DT in the pyramid bottom floor - got a maze - afterwards placed me back right on a trap. ie.) Nothing like a dwarf throwing rocks at you while meleeing a steel dragon. ie.) Middle of long dialog - tests - in recruitment, get a mime. Now tell me why they allow some random event come at you when you're doing something that can't possibly be macro'd? Link to comment Share on other sites More sharing options...
jessy87 Posted January 30, 2006 Share Posted January 30, 2006 id really like to see the vines come back it be interest. Link to comment Share on other sites More sharing options...
RuniteWarrior Posted January 30, 2006 Share Posted January 30, 2006 I don't know if it's been posted but they changed the strange box, it's grey now and you have to choose which shape has the number in it, or which number the shape has. Basically, numbers instead of colors lol. Link to comment Share on other sites More sharing options...
grimsaado Posted January 30, 2006 Share Posted January 30, 2006 Why the current anti-macros don't work (disclaimer, I haven't used or attempted reverse engineering on any of them but I'm a software professional and know how stuff like this in general is approached): They don't process the graphics in the game. The read what is going through at the network level. Every texture, piece of text, etc that gets sent to the client is processed and a response is formulated. Every time a new random event comes out, macroers get stumped by it until a software engineer writes an appropriate response. Then viola! The macroer is back to his old evil tricks. Here is how Jagex can actually stop macroers without killing players or annoying us to death with 100 different randoms : Here's what I'd propose, once a week at a random time, introduce a new random. If the user fails that random, present them with the classic "mangled letters" problem. As long as the images are well generated server side and sent to the client solely as image bits there are programs that make mangled words quite well to the point where no software will succed in decoding it. If the user fails that test then they are temp banned. The mangled letters were removed from RSC because players were so annoyed by them, by only using them in a "only if you fail the first random event" Keep a semi-permanent database of all trades conducted with vastly inequitable sides. IE, player A gives player B 10k sharks for 1000gp total or nothing at all. If player A is discovered to be macroing, player B joins him in the ban. Likewise, track drop trades. If player A drops 10k noted sharks and player B picks it up. For this one, you'd need 2 or 3 such drop trades of reasonable value to consider it "A is giving to B". Overall, I'd consider this a pretty effective way to manage autoers without really annoying real players. Some of my bad experiences with randoms: * Anyone ever get a evil chicken while fighting a tzharr ket?! It aint pretty you either have to blow all your prayer on protect from mage and finish of the ket (ignoring the chicken) or just run away * Killed a steel dragon, saw I got blood rune drop, then poof! Drill demon, by the time I get back, my bloods are gone. * I almost failed prison pete because 2 of the !*!(*@ balloons look virtually identical to my eyes. Link to comment Share on other sites More sharing options...
Adam007 Posted January 31, 2006 Share Posted January 31, 2006 I think by now everyone can figure out that random events are put in the game to stop macroers. I doubt whoever typed that even thought about the fact that he didn't phrase it as 'random event,' the politically correct way of saying it. I think you're just overanalyzing how the guy phrased the update. Link to comment Share on other sites More sharing options...
n64jive Posted January 31, 2006 Share Posted January 31, 2006 theres an easier way to find drop traders,... Player A drops 10k Sharks then logs. His ip is logged on Player B and Player B is discovered to have picked up and bank 10k Sharks..Player then loggs back off player B onto Player A. I think jagex doesnt mind drop traders all that terrible. Link to comment Share on other sites More sharing options...
anonymouse_ Posted January 31, 2006 Share Posted January 31, 2006 Maybe Jagex used to think that players actually liked their little "random events", so now they're starting to make things that will actually discourage autoers? Link to comment Share on other sites More sharing options...
xXru1n3dXx Posted January 31, 2006 Share Posted January 31, 2006 Vines FTW U mean spam ftw right ? Nah im pretty sure he meant the tangle vine random, which was taken out of the game a few days after it's release, cause it basicaly owned alot of people. Too bad I never got it :( RS Stats | BF2 Stats | ARSCV | LastFM Link to comment Share on other sites More sharing options...
Soulthresher Posted January 31, 2006 Share Posted January 31, 2006 the box is gay now. they couldve kept the color in. maybe adjust it for colorblind. sucks to be u color blinds but now the box is gray and dull :( Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now