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Dungeoneering binds opinions


Legionwizard

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This is what my plan looks like (think post EoC):

 

Melee:

Primal legs/top/kite/longsword/maul

 

Mage:

Celestial top/bottom/hood/cat. staff

 

Range:

Saggitarian longbow

 

The choice to focus on mage and melee is personal, I simply add in the bow for special occasions (necrolord, ...). The only disappointing thing I suddenly realize is that I'm not 120 dg, therefore can't carry longsword and maul at the same time (quite keen on having one for crush, it is immensely powerful for said purpose). Because of this I'm inclined to wait for kite/longsword until 120dg, and carry 2h and maul till then.

 

Opinions?

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wouldnt a 2h give the option of crush and slash?

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Thought EoC abolished the multiple attack styles for weapons, meaning 2handers now become slash only.

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wouldnt primal baxe still be a fairly sought-weapon, like it is currently for dual wielding w/ cele boxes. (unless those are being abolished)

Thought about this, but my reasoning is as follows:

- Baxe will be crush in EoC, and primal maul as well. But with a lot of the crush weak monsters in dg having high levels, I'd prefer to sacrifice the speed for more accuracy provided by the pmaul.

- In a gd, the consensus is to take down shades mages first. I can use the shield to tank range and melee and perform slash attacks on mages. After that I switch to pmaul for crush weak monsters

- Pmaul has heavy output damage against a good array of bosses.

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Achieved quest (07/08/2009), woodcutting (28/06/2010), attack (21/07/2010), strength + constitution (07/08/2010), defence (26/09/2010), summoning (13/01/2011), herblore (03/03/2011), cook (31/08/2012), firemaking (01/09/2012), magic (08/09/2012), prayer (16/09/2012) and ranged (29/10/2012) capes.

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......ok.

 

I'd bind some DPS boosters over full defence but that's me. Looking gaunts boots bn if possible bladdy blah. I'd stick with PBA over maul, even for the moment until we get a better look at how they stack up, but i'm not sure that the hit damage of maul (per hit) works out to be better than pba overall.

 

What do you plan on having as ammo.

 

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I think that generally, people will still be looking to boost DPS over survivability. With that in mind, plate+legs+kiteshield is probably too much. If it's dead it can't kill you, and as a bonus, floors get done quicker. BNs and GPBs (see: primal gaunts vs GPB) will probably be considered over the next couple of weeks, but there's too little information to make a decision on that right now.

 

Additionally, if you set up in that order, the longsword will be equipped at the start over the maul. To save time, you might want to change that, although I'm not entirely sure why you need two melee weapons in the first place. Under the EoC triangle, if it's weak to slash, and you have a crush weapon, the crush weapon will probably do well enough. Also, consider a 2h over maul. Maul might be better since 2h was used mainly for its slash/crush combo, but again, there's not much information on DPS right now to know which melee weapon is best.

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After consideration I guess it doesn't matter an awful lot, given the absence of the cb triangle in dg (exaggerated remark). I'll stick to 2h/maul combo simply because I have the space, and add in the precision bracelet. Tenth bind will be saggi top then for extra ranged bonus. Ammo bind is saggi arrows (heard runes + staff boost damage or something vague during last livestream, so it might be worth getting surgebox again).

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Achieved quest (07/08/2009), woodcutting (28/06/2010), attack (21/07/2010), strength + constitution (07/08/2010), defence (26/09/2010), summoning (13/01/2011), herblore (03/03/2011), cook (31/08/2012), firemaking (01/09/2012), magic (08/09/2012), prayer (16/09/2012) and ranged (29/10/2012) capes.

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Personally I would look into binding dual wield longsword/battleaxe for example. You get two attack styles, decent dps as well. Accuracy isn't that much of an issue between 2h/1h/dual, they are all pretty much the same iirc.

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After consideration I guess it doesn't matter an awful lot, given the absence of the cb triangle in dg (exaggerated remark). I'll stick to 2h/maul combo simply because I have the space, and add in the precision bracelet. Tenth bind will be saggi top then for extra ranged bonus. Ammo bind is saggi arrows (heard runes + staff boost damage or something vague during last livestream, so it might be worth getting surgebox again).

 

I think precision bracelet only provides defense. Saggi top will be useless as armor only gives defense, not accuracy anymore.

Personalty, I gave up hunting for a csb so I can have arrows bound. I got an empowered air staff instead.

 

Q, I thought they said there wasn't going to be dual wielding for a while? Or did you just mean to "dual wield" as in able to swap between those two?

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I think precision bracelet only provides defense. Saggi top will be useless as armor only gives defense, not accuracy anymore.

Personalty, I gave up hunting for a csb so I can have arrows bound. I got an empowered air staff instead.

 

Q, I thought they said there wasn't going to be dual wielding for a while? Or did you just mean to "dual wield" as in able to swap between those two?

Seriously hope that's not the case for golden precision bracelet. As for saggi top, it should still give lp, which is useful for a boss fight. They won't be releasing dual wield with eoc from the start, based on the EoC livestream session.

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Achieved quest (07/08/2009), woodcutting (28/06/2010), attack (21/07/2010), strength + constitution (07/08/2010), defence (26/09/2010), summoning (13/01/2011), herblore (03/03/2011), cook (31/08/2012), firemaking (01/09/2012), magic (08/09/2012), prayer (16/09/2012) and ranged (29/10/2012) capes.

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Personally I would look into binding dual wield longsword/battleaxe for example. You get two attack styles, decent dps as well. Accuracy isn't that much of an issue between 2h/1h/dual, they are all pretty much the same iirc.

I would imagine that 2hs would be better than dual wielding, since you'd have the same number of binds, but 50% damage for one style and 100% for another (higher because the penalty is less extreme, but hopefully you get my point).

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"Melee" item: Good against Rangers, Ok against Melee, Bad against magers. To this end we don't want to help Mages wear melee items when the fight. I believe the numbers are around 8% for Good class and 12% for Bad class. By this I mean each "Melee" item I equip as a mage will remove 12% of my chance to hit them. If I was a ranger it would remove 8%. This only applies to items worn in the helm, body, legs and shield slot though.

 

Just to shed some more light on what Deletion posted.

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With the update I binded a cel bottom/top and staff. But aside from the Hope Devourer, I feel this is a waste of binds, considering I'll be using melee predominantly. Ditch the mage gear?

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Achieved quest (07/08/2009), woodcutting (28/06/2010), attack (21/07/2010), strength + constitution (07/08/2010), defence (26/09/2010), summoning (13/01/2011), herblore (03/03/2011), cook (31/08/2012), firemaking (01/09/2012), magic (08/09/2012), prayer (16/09/2012) and ranged (29/10/2012) capes.

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Personally I would look into binding dual wield longsword/battleaxe for example. You get two attack styles, decent dps as well. Accuracy isn't that much of an issue between 2h/1h/dual, they are all pretty much the same iirc.

I would imagine that 2hs would be better than dual wielding, since you'd have the same number of binds, but 50% damage for one style and 100% for another (higher because the penalty is less extreme, but hopefully you get my point).

I definitely agree, but depending on how the bind system works out, and depending on class rings and style weakness and the effects of certain abilities on certain bosses (mostly, the ability that triples damage when the opponent moves combined with, say, Dreadnaut) might make it attractive anyhow. Since 10 binds is pretty generous, it can't hurt to keep certain items in reserve you think might be cool or useful later on.

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Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

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Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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