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Fight Kiln


Ammako

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I've been contemplating doing the Fight Kiln, now that Tokhaar-Kal has better armour than skillcapes.

Any tips?

 

Even though I strongly doubt it, would it be doable 100% melee'd with Drygores?

 

Thanks in advance.

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Correct, you do only half damage on targets that is not weak to the style you are using. T80 weapons completely suffices in Magic and Ranged. I used Armadyl Battlestaff and Royal Crossbow, both to great effect.

 

Also:

 

1. Get Obsidian armor, unless you have absolutely no plan to go back in there after you get your cape, and even then I still highly recommend it, a brand new set of Obsidian armor (minus the shield, you won't need it, at all, in any capacity) is good for at least 20 kilns (and that is a low estimate, as it depends on how much you are letting Har-Aken pound you, you can easily last 25 kilns without needing to nrew)

 

2. If you have dreadnips, use them. KO'ing Dills with Dragon pick will make you want to punch your screen.

 

3. If you wish to use Farmiliar, use combat ones, it's the only one that actually helps Kiln. (See below)

 

4. Health wise, you don't really need food (assuming you use obsidian armor), Regenerate, Guthix's blessing, the crystals and occasional soul split is more than enough. So keep 6 spaces open in your inventory to pick up the crystals. This also make healing and BoB farmiliars useless.

 

 

Note: these are all as per last update. Whether they did anything to Kiln after Wildy warband I have yet to discover (I see nothing in the patch notes regarding that so nothing may have changed).

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6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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hes 80 summoning, so possibly a tort with extra food for safety's sake would help seeing that its his first time? but idk thats just for safeties sake seeing that no usefull combat familiars at that lvl. but in short -

 

- Obby Armour is awesome there.

-If no obby, then void, but obby is the best option

-Use all 3 combat styles, or its slow as sin.

 

In my opinion id say use drygores/Royal cbow/chaotic staff + obby armours or void if you cant get obby

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True, I got carried away there. Jad is still capable of inflicting heavy damaging (I once got melee'ed for 5200ish for standing too close to it. Long story), and Wave 28 (the 6 dills wave) can be brutal if you dont stand in the right place. Wave 35 (the only wave that Jad does not spawn from the south side of the kiln) might also come as a surprise too.

 

One last thing, I have found that Jad and Har-Aken are both 'weak' to magic (as in they take full damage from magic, but only half from Ranged, didn't try melee).

tim_chenw2.png
6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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Obby armour is awesome, if you take all 3 helms you can style switch with 0 penalties super easy.

Take them shield is a good choice, even if you dont use it all the time as that way you can use the defence ability that heals for whatever ur hit in next 6 seconds vs Jad if you mess up for a quick healing booster.

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The theory is good, but the practice is not so much.

 

By the time you get to the first Jad, you will already have an invincibility and a restoration crystal, both of which will give enough time to heal up without needing to use a shield, even just for resonance.

 

I did bring the Obsidian shield with me for the first two kilns, after the third one I just stopped bringing them. If I were to use a shield, I would actually use one of the three spirit shields if you have one. No degrade and a very powerful protection effect as well.

tim_chenw2.png
6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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Yes there are other means to do things, but there's no point in wasting crystals - many guides advise pretty much ignoring them other than a few magic ones and 1 invunerable for the necessary running under jad moment.

 

And even with all them things it is still handy because if you do mess up that 1 ability can give you massive healing - far more than any of the other things offer. I mean restore crystals aren't all that powerful.

 

Also who says it has to be obby shield?, any old shield will do for triggering resonance.

Not to mention resonance can be used far more often than the sparse crystals IF you do mess up.

 

I'm not saying it's a vital piece of kit, just a nice extra for someone who isn't so experience with kiln as it offers a very easy heal via jad.

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Crystals go to waste if you don't use them, so the restoration, constitution and Invincibility are pretty much your panic buttons, and they are provided for free without any repercussions (unless you count having inventory space as a repercussion). The rest of the kiln doesn't really warrant the use of them on any basis.

 

Restoration complete restores HP and Prayer instantly, so I don't see how shield with resonance is actually better in an emergency.

 

Since the crystals are provided for free, and that there is plenty of time that you'd be able to pick them up without having to go out of your way to use them, I would suggest use them to the fullest extent rather than messing around with gear switching and using abilities that would otherwise be useless.

 

If prayer switching is a big issue, then I suggest doing this: Get to the first jad, don't attack him, and simply prayer switch as long as you can and see how long you can last without being hit. If you can last 10 or more hits, then he is pretty much ready for the rest of the kiln, as the kiln does not have anything else that is as tricky as prayer switching on jad.

 

Lastly, running under jad is also something i strongly advise against, just run back to the north eastern square of the middle wall where you used to wait jad, that would give you all the time you need to calm down, eat, pot up etc.

tim_chenw2.png
6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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I thought I saw somewhere in the patch notes mid February that using Resonance on bosses' special attacks no longer healed you. I think this came along because of KK or whatnot. It still *prevented* the damage, but it didn't turn it into healing for you.

But then again, they also said that Prayer switching on Jad would block fully because it's a mechanic of the fight, as it should, which also makes me wonder if this rule applies to Jads themselves...dunno

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Jads do not have special attacks, just really powerful normal attacks. The resonance nerf was for things like the Kalphite King's instant kill ability or Nex' ice prison.

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Jads do not have special attacks, just really powerful normal attacks. The resonance nerf was for things like the Kalphite King's instant kill ability or Nex' ice prison.

Slightly OT, does resonance even work on Ice prison? My tank seems to think it doesn't.

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Jads do not have special attacks, just really powerful normal attacks. The resonance nerf was for things like the Kalphite King's instant kill ability or Nex' ice prison.

Slightly OT, does resonance even work on Ice prison? My tank seems to think it doesn't.

 

It doesn't.

 

Take Obby Armour (unless it hasnt been set back to its correct stats, I know they accidentally nerfed it), if not, use void.

First time it's generally recommended to use a BoB with food & prayer, combat familiars only become usefull once you really know how to kiln

Stick to combat triangle, or you will struggle.

As for crystals, pick up all magic and invul, and use Restoration and Constitution as needed. Magic Crys is highly useful for wave 20-23(or 24, i forget) as well as for double Jad & Har-aken. You can use a range crystal at the start of 13 (I believe) with is the first of two mager only waves, but EoC might have rendered that unnecessary. Invulnerability crystals are perhaps your second best friend (after Magic). Use one on Dill Wave (this can still K0 your ass easily) as well as on Wave 35.

Hope that helps

 

[hide=Wave 35 Guide, option 3 is your best bet]

[/hide]

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Okie dokie, thanks for the help guys.

I'll probably try this friday.

 

Since I don't have obsidian armour, does anyone know what's the best way to gather obsidian shard thingies at the Fight Cauldron?

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I believe it is to stick to all three combat styles, don't know how effective void is there though - you might get torn to shreds by the multiple styles at once. I imagine you could just take a 2h weapon for each (drygores for melee) and then rotate them, along with top & bottom, sticking with one helmet, boots & gloves just to keep it simple. I can try look tomorrow if I remember.

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Take Obby Armour (unless it hasnt been set back to its correct stats, I know they accidentally nerfed it), if not, use void.

First time it's generally recommended to use a BoB with food & prayer, combat familiars only become usefull once you really know how to kiln

Stick to combat triangle, or you will struggle.

As for crystals, pick up all magic and invul, and use Restoration and Constitution as needed. Magic Crys is highly useful for wave 20-23(or 24, i forget) as well as for double Jad & Har-aken. You can use a range crystal at the start of 13 (I believe) with is the first of two mager only waves, but EoC might have rendered that unnecessary. Invulnerability crystals are perhaps your second best friend (after Magic). Use one on Dill Wave (this can still K0 your ass easily) as well as on Wave 35.

Hope that helps

 

[hide=Wave 35 Guide, option 3 is your best bet]http://www.youtube.com/watch?v=-6PcF_0gDx4[/hide]

 

Couple of points:

 

1. The stats has been corrected, and they are indeed t80 stats (except, unlike other t80 armor, all pieces barring helm has the same protection across all 3 styles rather than biased, making them pretty much best protective armor

 

2. The video was made pre-eoc, and one of the advices was running into melee range of Jad in order to dodge the attacks from the Yot (method one of that video). Post eoc, that maneuver is, IMHO, completely unneccessary and puts yourself into into a bigger risk of jad if he isn't very well versed in prayer switching (especially switching in all 3 styles). Every monster in wave 35 (while wearing Obby armor that is) can be completely ignored until Jad is dead. I personally kill the Yot first since he blocks my view, and I go to Jad and kill him with a distance, then I move on to the Xil and Ket. I'd be surprised if i took more than 1000 damage total from the other two.

 

3. I thought Dill's special attack hits through Invincibility? I used Constitution crystal and I was pretty much immune to the dills (assuming you don't let more than 1 attack you)

 

Two important things regarding Crystals:

 

1. If you have a crystal active, you CANNOT use any more crystals (even Restoration ones) until it expires.

 

2. For some really bizzare reason, your ability to use skills are based on your current combat levels, not your base levels, which means that you might not be able to use 1 or 2 abilities when under influence of a crystal (the most notable ones being Assault and Bombardment).

tim_chenw2.png
6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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Getting the obsidian armour after the update only takes around 1 hour, and its so much better than any other armour, it gives you t80 hybrid stats+ around 15% damage soak+ 10% accuracy, the dill wave is easy but just takes long. You can use a con crystal on the dill wave, it boosts your lp with 50% and heals 1/3rd of your hp every 5 seconds, that makes it even better than a invulnerability crystal imo

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Right, did a couple more kilns after the warband update.

 

I have noticed I am, in general, taking a lot more hits than before the warband update (to the point where my armor was degrading nearly, if not, twice as fast as before), which means they either upped Kiln's difficulty, the loss of 200 armor from 99 Capes was that significant, or both. As such, BoB/Healing farmiliars, while not strictly necessary, is rather helpful.

 

T75 suffices to get cape, but if you want to use Kiln for profit, t80 is pretty much compulsary, not even ABS is good enough for kiln on a long term basis

tim_chenw2.png
6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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Right, did a couple more kilns after the warband update.

 

I have noticed I am, in general, taking a lot more hits than before the warband update (to the point where my armor was degrading nearly, if not, twice as fast as before), which means they either upped Kiln's difficulty, the loss of 200 armor from 99 Capes was that significant, or both. As such, BoB/Healing farmiliars, while not strictly necessary, is rather helpful.

 

T75 suffices to get cape, but if you want to use Kiln for profit, t80 is pretty much compulsary, not even ABS is good enough for kiln on a long term basis

 

 

Interesting. I did kiln tonight for the first time. I wore full obby and used up ~400 charges. I could have easily meleed the whole place but switching sped up kills.

 

I prayed SS the whole time except jads and the only crystals I used were the hp boost. Took me ~1 hr taking one Skype/afk browsing forums.

 

I thought the whole place was a joke...

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Items Acquired

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I thought the whole place was a joke...

 

Before this update, it was even easier. Taking damage in Kiln was a rarity.

tim_chenw2.png
6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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