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22nd February 2016 - RuneMetrics | God Book Improvements | Invention Update

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There’s rather a lot going on in RuneScape this week, so bear with us. First up, we see the launch of RuneMetrics – a suite of powerful analytical tools to help you ‘Scape with maximum efficiency. God Books can now be put in pocket slots and have also received some love in the form of new god-themed procs. Finally, we have a fresh batch of Invention improvements to be discovered and then utilised. Phew! Read on for more…

 

RuneMetrics

 

RuneMetrics is a set of analytical tools that can be used to track your efficiency in all the ways you play RuneScape. It is useable both in game and via special sections of the RuneScape website.

 

Everyone has access to the free version which provides basic XP trackers and the drop log. On top of this, there is also a more detailed version called RuneMetrics Pro. This level of the service allows you to check historical data and access more advanced analytical tools such as XP-per-hour, time to next level, and damage-per-minute counters.

 

A subscription to RuneMetrics Pro can be purchased for 1 bond per month or via credit cards and PayPal. Gold Premier Club members will get an exclusive 2-week trial of RuneMetrics Pro, as well as a half-price discount for the rest of the year.

 

Check out the RuneMetrics page of the website for more information.

 

RuneMetrics has many uses and we’re excited to see the conclusions you draw from the data you track. Will you create graphs to determine the highest damage you can cause with your equipment and finally take-down that tricky boss? How much time will you save for other Gielinor activities when you know your exactly how soon you will level up a crucial skill? It’s all to play for, so let us know what you think via the forums.

 

God Book Improvements

 

Several changes have been made in today’s update to improve to both the functionality of god books and illuminated god books, and to review their balance. These include:

 

  • God books are now equipped in the pocket slot instead of the off-hand slot.

  • Each god book has a special proc effect that is unique to the god it represents, with a chance to activate whenever you attack. These are based on the original God Wars Dungeon bosses, so if you’ve ever fancied doing Nex’s ice prison attack or smashing your foes with K’ril Tsutsaroth’s slam attack, now is your chance!

  • You can use god book pages on god books to recharge them.

  • God books require 30 or 40 Prayer to wear (regular and illuminated versions respectively).

  • Unfinished god books are wearable in the pocket slot but provide weaker bonuses and no proc effect.

  • Reclaiming god books from a player-owned house bookcase now incurs a cost (100k for completed, 120k for illuminated).

 

Invention | Update

 

As always, our inventors have been tinkering with Invention and this week’s update sees the skill getting a healthy update. Lots of perks have been buffed and reworked and some fixes have been made based on your fantastic feedback – keep it coming in and keep on experimenting!

 

For a detailed list of all Invention changes see the relevant section of today’s patch notes.

 

This week’s live streams

 

Each week we stream developer Q&As, in-game events and more. Watch our streams and find a full streaming schedule over on our Twitch channel.

 

Check our YouTube channel, too, for recap videos of streams you may have missed.

 

 

Monday, February 22nd - 16:00 UTC (game time) - How To Do RuneMetrics

 

We'll be showing off the brand new RuneMetrics service and giving some insight as to how it works and how to use it!

 

Tuesday, February 23rd - 17:00 UTC (game time) - Developer Q&A - Invention, Gameblast & Double XP weekend!

 

Invention is the hot topic for this Developer Q&A; we'll be talking about our plans for the future of this elite skill, and answering as many of your questions as humanly (or Mod Osbornely?) possible.

 

We’ll also look at the Double XP Weekend, which is also just around the corner, and at what we have planned for this year's GameBlast.

 

Ask your questions on the forumsReddit, or by using #RSDevQA on Twitter!

 

Tuesday, February 23rd - 21:00 UTC (game time) - Mod Shauny's Community Stream IN NXT!

 

Fancy another look at NXT? Mod Shauny will be hosting his shenanigans in our amazing new game client (work in progress)!

 

Friday, February 26th - 12:00 UTC (game time) - GameBlast 2016!

 

GameBlast is a massive 24-hour charity gaming live stream where Jagex teams up with SpecialEffect to raise as much money as possible to help disabled children through the form of video games.

 

Tune in to the RuneScape Twitch channel from Friday 12:00 game time to take part and donate to this year’s stream!

 

In other news

 

Remember you have until 15:00 UTC (game time) on Wednesday 24th February to enter our “Come to GameBlast” competition. This competition will see you and a friend joining us for our GameBlast streaming fun with all chauffeuring to and from the event provided by our friends at Premier OMG Cars.

 

Check out the forum thread for details on how to enter.

 

Oh, and we hope you’re looking forward to the double XP weekend at the end of the week!

 

The RuneScape Team

 

[spoiler=Patch Notes]

 

Graphical

  • Fixed some stretching issues on the Augmented Tetsu katana and Tetsu wakizashi.

  • Fixed a lighting issue in the west side of Keldagrim palace.

  • Fixed some graphical issues with Nomad during Soul Wars tutorial.

  • Darla and her Raddallin chest have now been removed from Falador park.


Invention 

 

  • There is now an extra warning before disassembling an item when you don't have the inventory space to recover all of your gizmos.

  • Junk chances ending in .0 will no longer be incorrectly displayed as too low.

  • The ring of stone now identifies correctly as jewellery when being disassembled.

  • Moved the Invention workbench in Dorgesh-Kaan so that it is in Oldak's laboratory instead of the smithing area in the south of the city.

  • Augmented equipment now gives a warning when attempting to cast alchemy on it.

  • Augmented Zamorak godswords no longer appear as the golden version while performing a special attack.

  • Augmented abyssal wands and orbs no longer give Zaros components when being disassembled.

  • The order of the options on an Augmented enhanced Excalibur has been changed so that "activate" is now the second option below “wield” when in the inventory.

  • The charge drain-rate when viewed via the charge pack on the tool belt will now display correctly.

  • The looting perk cooldown can no longer be bypassed by logging out/back in or switching worlds.

  • The description of the Taunting perk has been updated to make it clearer that it doesn't initiate combat.

  • The lab coat and lightbulb hat can now be stored in the magic wardrobe.

  • The retro invention hood now has the correct name.

  • Altered the colour of the particles on the Invention master cape.

  • Monkeys and ferrets can no longer be disassembled.

  • Using a piece of attuned crystal equipment on an augmentor will no longer produce an erroneous message.

  • The charge drain-rate of augmented weapons has been adjusted as follows:

     

    • Main-hand weapon - 100% drain rate

    • Off-hand weapon - 50% drain rate

    • 2-handed weapon - 150% drain rate

     

  • Players can now create augmented passive godswords to match the non-passive ones. This can be achieved by either using an augmentor on a passive godsword, or use an existing augmented godsword on the relevant altar to swap between passive and non-passive variants.

  • Swapping to an augmented item as your target dies will no longer provide the same amount of XP as if you had had the item equipped the whole time.


Invention Perk Changes and Buffs 

 

  • The Absorbative perk no longer uses the 30 seconds of charge.

  • The Biting perk critical hit chance has been increased from +1% per rank to +2% per rank.

  • The Brief Respite perk now reduces healing by 1% (down from 3%) and reduces the ability’s cooldown by 5% (up from 3%).

  • The Crackling perk now periodically zaps the target for 50% weapon damage per rank in PvM, or 10% per rank in PvP.

  • The Dragon, Demon and Undead Slayer perks now provide +7% damage, up from +2%.

  • The Efficient perk has been improved to provide a 6% charge drain reduction per rank (up from 2%).

  • The Energising perk now only reduces ability damage by 20% instead of 100%, and no longer affects the Punish ability.

  • The Enlightened perk now gives 3% per rank and gives item XP, not skill XP.

  • The Equilibrium perk now decreases max hit by 1% (down from 3%) per rank. The minimum hit increase remains unchanged.

  • The Genocidal perk has been buffed to deal up to 7% extra damage, up from 5%.

  • The Impatient perk now has a 9% chance of triggering per rank (up from 3%), and now increases adrenaline gain by 3% (up from 1%).

  • The Looting perk now has a cooldown of 5 minutes, down from 10 minutes. Elder logs have been removed from the drop table.

  • The Mobile perk no longer has a +20% adrenaline cost to use the affected abilities. Adrenaline is no longer gained from using the affected abilities.

  • The Precise perk now has an increased minimum damage of 1.5% per rank of your maximum damage, up from 1%.

  • The Scavenging perk has been increased to 1% chance per rank (up from 0.5%) to give an uncommon Invention component in combat, with a chance of rare components.

  • The Shield Bashing perk no longer increases the adrenaline cost of the Debilitate ability.

  • The Trophy-Taker’s perk description has been adjusted to state that it works on both Slayer tasks and Slayer contracts.

  • The Ultimatums perk no longer increases the cooldown of the affected abilities.


Skills, D&Ds & Minigames 

 

  • Players can no longer withdraw from a Beast of Burden while in the surrounding areas of the Duel Arena.

  • Player jaws no longer go missing after a Fremennik Saga adventure.


Quests, Challenges and Achievements 

 

  • Dying on Death's floor in Nomad's Elegy no longer causes more bombs to spawn.

  • It is no longer possible to obtain Xenia's memory after finishing Xenia's section of the quest inNomad’s Elegy.

  • Leaving a cutscene in Nomad's Elegy now correctly returns the player to Death's hourglass.

  • Corrected some poor house foundations on a Lumbridge house in Limbo in Nomad’s Elegy.

  • Corrected a quest journal error in Nomad's Elegy when completing Xenia's section in Limbo in a particular order.

  • Fixed a spelling error in Jessika's chat at the end of Nomad's Elegy.

  • Vanescula can no longer be killed by familiars during The Branches of Darkmeyer.


Other 

 

  • The Dwarven Instinct aura has crumbled to dust and can no longer be used.

  • Fixed the XP circle when levelling skills above level 99 with virtual levelling toggled on.

  • Fixed some audio artefacts with the Formation music track.

  • Casting offensive magic spells will no longer cause abilities to choose the wrong combat style to attack with.

  • The Masquerade head override no longer appears in the wardrobe for male characters as there is no male version of this override.

  • The Masquerade top override no longer states the incorrect information in the examine interface.

  • Followers can no longer be taken on the Dorgesh-Kaan train.

  • Players no longer end up with multiple stacks of the same ammo type by using the Tirannwn quiver.


Ninja Boss Balancing 

 

  • Zenevivia in Love Story now has a 30,000 lifepoints (up from 20,000) and a max hit of 1249 (up from 408). Zenevivia in Dominion Tower now also has 40,000 lifepoints (up from 30,000).

  • The Inadequacy in Dream Mentor and Dominion Tower now has 18,000 lifepoints (up from 3,500 in the quest, 7,000 in Dominion Tower) and a max hit of 1565 (up from 420).

  • The Everlasting in Dream Mentor now has 18,000 lifepoints (up from 6,700) and a max hit of 1498 (up from 268).

  • The Untouchable in Dream Mentor now has 15,000 lifepoints (up from 3,500) and a max hit of 864 (up from 280).

  • The Illusive in Dream Mentor now has 5,000 lifepoints (up from 3,150) and a max hit of 907 (up from 252).

  • Arrav in the Curse of Arrav quest now has 20,000 lifepoints (up from 3,250) and an auto-attack max hit of 624 (up from 260). The Dominion Tower variant now has 30,000 lifepoints (up from 4,875) and an auto-attack max hit of 672 (up from 390).

  • Dagannoth Sentinels from Blood Runs Deep and Dominion Tower now have 25,000 lifepoints (up from 10,000 in the quest, 12,000 in Dominion Tower) and increased the max hit to 1036 (up from 400). They can now also deal more than 1 damage with their magic attack.

  • The Balance Elemental from While Guthix Sleeps now has 20,000 lifepoints (up from 15,000) and a maximum hit of 1209 (up from 1051).

  • Colonel Grimmson from King of the Dwarves now has 15,000 lifepoints (up from 7,500) and a max hit of 864 (up from 280). To match Colonel Grimmson's new-found power, Veldaban now has 10,000 lifepoints (up from 5,000).

  • Ayuni from Do No Evil and Dominion Tower now has 50,000 lifepoints (up from 3,000 in the quest, 15,000 in Dominion Tower) and a max hit of 1080 (up from 240 in the quest, 520 in Dominion Tower).

  • Leeuni from Do No Evil and Dominion Tower now has 50,000 lifepoints (up from 3,000 in the quest, 14,000 in Dominion Tower) and a max hit of 1080 (up from 240 in the quest, 696 in Dominion Tower).

  • Eruni from Do No Evil now has 30,000 lifepoints (up from 3,100) and a max hit of 1008 (up from 186). The Dominion Tower variant now has 40,000 lifepoints (up from 16,000) and a max hit of 1051 (up from 558). Also buffed Eruni's Lesser Demons slightly.

  • Barrelchest from The Great Brain Robbery now has 25,000 lifepoints (up from 10,000) and a max hit of 1323 (up from 260). The Dominion Tower variant now has 20,000 lifepoints (up from 15,000) and a max hit of 450 (up from 390). Also buffed his special attacks slightly.

  • Barrelchest Mk II from A Clockwork Syringe now has 30,000 lifepoints (up from 10,000) and a max hit of 1080 (up from 240). His special attack to drain the hitpoints stat now also removes any lifepoints above the recalculated maximum lifepoints amount.


Ninja Fixes 

 

  • Players that have reached a price of 60k tokens per gold accumulator can now pay for an "overcharge" option for 250k tokens in the Dungeoneering reward shop to add charges for an additional 5 million coins, up to a maximum of 21 million.

  • Quick chat no longer appears in Public, Private, Friends chats and Clan chats if the speaker is on the ignore list.

  • Telegrabbing Wines of Zamorak will now trigger surrounding monks to attack.

  • Castle Wars and Soul Wars barricades no longer allow players to path around them.

  • Soul Wars barricades will allow the player to attack over them, whereas Castle Wars barricades will not.


 


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Gotta Catch 'Em All!


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Rip DIA =C


Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

Account Help

. If you need further assistance, do not hesitate to PM me or post here.

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Aren't Zammy wines already expensive enough?  Now jagex has to make it even more difficult for the bots? 


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Efficiency... great...


Back after a 5 year TIF hiatus. Please don't mind me too much.

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Apparently, we can welcome back the DIA in a few weeks again:

 

http://[Use Quick Find Code]/a=8/c=6BFqo16tr0A/[Please Use QuickFind Code]?15,16,445,65754718


Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

Account Help

. If you need further assistance, do not hesitate to PM me or post here.

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If I'd known they were going to start charging for recovering god books from our bookcases, I would have gotten my illuminated ones out, ugh.

 

EDIT: Looking in my bank, the regular god books got turned into the illuminated versions. So that's a relief.


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If you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature.
^^^At least I'm not the only crazy one

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My regular books werent turned into illuminated books. However my stacking books of sara/zammy/guthix were removed.. so I have 1 of each >.>


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Runescape player since January 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

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Apparently, we can welcome back the DIA in a few weeks again:

 

http://[Use Quick Find Code]/a=8/c=6BFqo16tr0A/[Please Use QuickFind Code]?15,16,445,65754718

 

Yet still no word about the Maj aura. Even though they're affected in the exact same way. :/


hzvjpwS.gif

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Apparently, we can welcome back the DIA in a few weeks again:

 

http://[Use Quick Find Code]/a=8/c=6BFqo16tr0A/[Please Use QuickFind Code]?15,16,445,65754718

Yet still no word about the Maj aura. Even though they're affected in the exact same way. :/

Actually they addressed it in a q&a on Reddit.

 

Mahjarrat Aura

Come January 2017, the aura will lose the 50% bonus.

The 5% bonus will remain.

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Did they? Thank you. I didn't see a follow-up Q&A anywhere, so I greatly appreciate the information.


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