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pirate, under estimated? more research added


gizmo2k3

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If you threw away your key for Melzar's Maze, you can just go get another one can't you? Or can you not after finishing the quest? It's been a loooong time since I've been in there.

 

 

 

When you threw it away, you DON'T get a new one.

 

Only possible to enter as a members since you can buy a key in Legend's Guild.

 

But as a non-member it's impossible to get one back.

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"A man's gotta do what a man's gotta do"

[Currently playing: K1ll L1f3]

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In RSC both the pirates in the Ice Cave and the Rats in Melzar's maze were 2 of the best places to train. Now they're very mediocre. Best f2p training spot = Upstairs Varrock palace guards.

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They seriously need Ozaich to lighten up and let me have some more fun. I got killed with my key, I brought it to the wild for who knows what reason, and now I can't get in any more...

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People just need to learn to share crabs.
I'd prefer my nether regions clear of diseases, thank you very much.
just turn off accept aids
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I train at Melzar's Maze on my pure. I have the key on my main, I had an intuition to keep it, but ghosts are too easy. I just AFK at the ice warriors in level 45 wilderness, like 30k an hour. Lvl 103 cmb.

 

 

 

Bandit Camp in wild is pretty good, so are the Ruins and graveyard in wildy at lvl 20 and 30. Spiders and zombies. Sewers are good too.

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Yeah? Well... Hill and Moss Giants FTW!!!

 

 

 

The Moss Giants at Crandor Island (get there from Karamja Island through climbing a rope) have the following:

 

 

 

-60HP (Five 12s and he's done! \' Though, the chances of hitting them in a row are quite slim...)

 

 

 

-Each Mossie kill gives 240XP, so killing about 114 will give you nearly the same amount as it would take to kill 300 Pirates... :shock:

 

 

 

-If you have level 55 magic, 50+ Natures on you, and a Fire Staff, then you're in luck! You can High Alch all those Mith Short Swords and get around 500gp each, and other drops (Black Sq. Shields, Steel Meds...)

 

 

 

-They're in a non-multi-hit zone (unlike the ones in the Varrock sewers...)

 

 

 

-Mossies also drop Natures (6), Airs, Earths, Chaos, and Deaths.

 

 

 

-Their defence is quite low too. At level 87 (woot! Same as you :P), the highest one has ever hit on me was a 6, and I can go about killing 10 in a row without having to eat a lobby. \'

 

 

 

Ok, I'm done. I think I might give the Pirates a try, though.

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^ Blog.

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here is a good place to train, but you must have 70+ def and hits to make it worth while.

 

 

 

ice cave where you mined bluerite! ice warriors and giants give decent xp, dont hit hard, give good rune drops, and the giants drop big bones. i have leveled prayer 4 levels down there. i went from 70 att, 70 def, and 73 str to 74 att, 74 def, and 77 str down there. with those stats, i was able to stay down there 5+ hours without having to go get more food! and the best part is that if you pick up all the coin drops, they will pay for your food.

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I prefer skeletons.(lvl 45) Half the time nobodies there and when there is there usually isnt many on other worlds so I swap = fixed. I gained 72-75 def in only like 8 hours there. Hitting 16s max. Thats over like 300k+ exp. Earlier I trained attack to 80 from 74 in 2 days. Was like 1 mil exp so like 500k a day. I'm now currently at 76 defense. Only 84k til 77 and I started at 72 yesterday.

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A good place on f2p are the red spiders in the varrock sewers... At least from my expirience as a f2per in the past.

18/22 skills at or better than 60.

1300+ skill total.

Barrows:Torag's Helm x2, Guthan's Helm, Guthan's Warspear, Dharok's Greataxe, died to dharok, Guthan's Platebody, Ahrim's Hood. All in a total of 104 runs.

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