malo2 Posted September 3, 2006 Share Posted September 3, 2006 There has been alot of pirate updates lately, and now pirates can be found in all cornrs of runescape. So to put them to some good use, how about making two new minigames having to do with pirates? First minigame would be Naval Warfare. In here, two teams, each with their own ship, go into combat with eachother. Players on bothe teams could use many tactics to sink the opponments ship, and win...or atleast defend their own ship so they dont loose. Player killing would be a major part of this game, and when a player dies, they respawn 20 seconds later. You can either use ranged attacks to kill directly from your ship, or attempt to get on the opponments ship and go into meele combat. Sinking enemy ships Includes Launching cannons, to damage the enemy ship. It will me a little simpiler though, you simply put in the cannonball and light the fuse with a tinderbox. Launching fire arrows inorder to attempt to light the opponments ship on fire is also a part of the battle. ----------------- The second minigame is Naval Invasion. In this game, one team has a ship, and the other has an island (this would be three new, not too large islands near the three minigame starting points, see later). The team with the ship, must invade the island team, and capture it to win. If the island team lasts a certain amount of time, it wins. Players on the inveding team can either board boats to head for shore, or stay on the ship to fire cannons inorder to destroy towers, and walls. The players on the defending teams can use towers to defend the island, or just go into close combat. They can also use barricades, just like in castle wars. The offensive team also use explosive potions to destroy barricades, and ropes to get over the walls. To capture the island, someone from the offending team must go into the capture building and stay in there for one minute to capture it. --------------- There are two different difficulies in the game. Easy and Hard, the difference is that the ships and towers in hard difficulty have more hitpoints, and the ships/islands are bigger aswell. The easy difficulty start point is in Mos le 'Harmless. The hard difficulty start point is in the Pirates Cove, near the Lunar Island. Please feel free to criticize, suppor, and give additional suggestions if you wish. In an additional note, the carter boats should start going to Relekka too. Lastfm Link to comment Share on other sites More sharing options...
Nuclear_man2 Posted September 3, 2006 Share Posted September 3, 2006 huh insteresting idea. also im thinking maybe if theres a point where u can actully stear a boat you could becuase a pirate and attack ships at sea. which would give a lot more space for players to mess around in. or just sail around. Maybe be able to arm your ship with cannons or something. I could also see ship building as part of constrution if this was possible. However this could effect quests so i suggest some places be inaccessible by player controled ships. then of course if u dont have a ship you could just pay ur way there. or if u had a ship you could just set a course for a place if u didnt want to sail the ship yourself. sorry if I got off topic with the whole sailing ur own ship thing. I'm working on starting a web design buisness and a bookGoals-90M/100M-Top 2.0k In Smith-26m as F2P(+lvl 79 Smith)United Smelters̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ Association-FounderNuclear Co. MSC-OwnerMy Merchanting Guide Link to comment Share on other sites More sharing options...
seanite Posted September 3, 2006 Share Posted September 3, 2006 Maybe ship building will be in the carpentry skill when its released? rule the seas is a cool mmorpg register through here: http://www.ruletheseas.com/index.php?r=50338 Link to comment Share on other sites More sharing options...
Nuclear_man2 Posted September 3, 2006 Share Posted September 3, 2006 construction is carpentry, it was renamed to construction because it was so much more then just carpentry. I'm working on starting a web design buisness and a bookGoals-90M/100M-Top 2.0k In Smith-26m as F2P(+lvl 79 Smith)United Smelters̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ Association-FounderNuclear Co. MSC-OwnerMy Merchanting Guide Link to comment Share on other sites More sharing options...
malo2 Posted September 3, 2006 Author Share Posted September 3, 2006 if ship building would be released it would just be a part of construction wouldnt it? Dosent really have much to do with the minigame. Maybe the player with the most experience in the minigame gets to control the ship, but then there would be the problem of how to decide when the games first comes out. Lastfm Link to comment Share on other sites More sharing options...
mikeb912 Posted September 3, 2006 Share Posted September 3, 2006 Ya that would be fun. Naval combat makes any game better. One suggestion though. you have to use construction to make the boats. (Yes everyone knows it would be p2p only anyway) Link to comment Share on other sites More sharing options...
swordrond Posted September 3, 2006 Share Posted September 3, 2006 I like those ideas. I think they're really interesting :D I like the idea of the naval invasion. These ideas would make for interesting gameplay, and would be a welcome addition in my eyes. Yo [garden tool] [garden tool]! Link to comment Share on other sites More sharing options...
yeah_you_are Posted September 3, 2006 Share Posted September 3, 2006 I like all these ideas they sound like fun to me, specially the island invasion one u could control the cannons like CW catapults and stuff. Depending on ur range and firemaking the cannonball would be accurate or inaccurate. Something like that If at first you dont suceed, then you fail. Link to comment Share on other sites More sharing options...
Seahawk10490 Posted September 3, 2006 Share Posted September 3, 2006 I like Ships can be repaired by swamp paste and ship planks that respwan 5 at a time in the ships hull, along with canon balls. Its better to be judged by twelve, than to be carried by six. Link to comment Share on other sites More sharing options...
swordrond Posted September 4, 2006 Share Posted September 4, 2006 I love the idea of pirates and stuff. I'd like to see a better pirate area introduced if these updates were ever to be installed. I'd like a proper pirate town. I feel like Brimhaven just doesn't capture the true "pirate town" mood. I'd like to see the pirate equivalent of the Fremennik Province. Link to comment Share on other sites More sharing options...
Seahawk10490 Posted September 4, 2006 Share Posted September 4, 2006 you want to see a bunch of empty rum barrels rabib monkeys biting people, and the occasional bar fight? ME TOO! Its better to be judged by twelve, than to be carried by six. Link to comment Share on other sites More sharing options...
swordrond Posted September 4, 2006 Share Posted September 4, 2006 :D Huzzah for a new pirate town! It'd be great! Link to comment Share on other sites More sharing options...
malo2 Posted September 12, 2006 Author Share Posted September 12, 2006 thanks for the support, anyone else? Lastfm Link to comment Share on other sites More sharing options...
Prankster_King Posted September 12, 2006 Share Posted September 12, 2006 This is a pretty cool idea. You have my support. : [bleep], my parrot has better grammar than you.{Author of Tip.It Times article}{Founder of the F2P Bankspace Campaign}{Interviewed for the Gielinor Tribune}{F2P Bankspace was ACHIEVED!} Link to comment Share on other sites More sharing options...
aoe325 Posted September 12, 2006 Share Posted September 12, 2006 I love both ideas but . . The second one is implying 2 different situations, unless theyre very alike, some players will prefer one of them So i suggest this system : The game is divided in 2 parts Part 1 : Red team attack Blue team defend If after 10 minutes the blue defended, they are the winner If the red captures, they win that part Part 2 : Red team defend Blue team attack If after 10 minutes the red defended, they are the winner If the blue captures, they win that part After both parts: If one team won both parts, it wins the game If both teams defended well, its a draw If both teams capture, the team that was faster wins What do u think? :-k (please forgive my poor spelling) Quest cape obtained at combat level 83, march 07. Link to comment Share on other sites More sharing options...
arber123 Posted September 12, 2006 Share Posted September 12, 2006 well i like ur idea very much but ..would it be very difficult to designate and if u die u cant lose ur items am i right? Link to comment Share on other sites More sharing options...
lilray88 Posted September 13, 2006 Share Posted September 13, 2006 got ma support...but they should have pirate weapons instead of just seeing a bunch of whips and 2hs and whateva 6 years of playing since February 27th 2002still a classic'er Wars aren't won by dying for your country, it is won by making the other sons of b*tches die for theirs.period. Link to comment Share on other sites More sharing options...
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