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A Reasonable PK Anywhere Idea from Non-pker


NukeMarine

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**EDIT for Jan 2011: Bumping this since Jagex is taking away PK servers. Having given us PK Anywhere servers, it's step back to remove them.

 

As such, the only changes I'd recommend if they keep PK Anywhere servers.

 

--Autoskull with no item protect

--Keep the (10% Combat level + 5 levels) for fights, with wilderness adding 1 level per.

--At Level 20 Wilderness, however, combat becomes unlimited free-for-all.

--Players on these servers can use teleblock as a level 40 spell (f2p also).

--No gravestones, if you drop an item it's immediately visible (including ammo).

 

end edit**

 

Here's my ideas Jagex can test and implement to bring back the concept of PK anywhere in balanced and safe manner that has ZERO impact on those that would have no part in it.

 

1. Only players that choose PK anywhere can be attacked by other players that choose PK anywhere. All other players cannot attack or be attacked outside of the standard areas (wild, duel arena, cw, etc.). (idea is game is normal to anyone not pk anywhere)

 

2. Those that choose PK anywhere show up as Purple dots on radar ONLY to other PK anywhere players. All others show up as white dots as normal. (don't want wolves hiding amoung the sheep, yes?)

 

3. You can only choose PK anywhere at the Duke of Lumbridge (or maybe the Zammy Mage in Varrock).

 

4. While PK anywhere is active, you're permanently skulled. Skull shows up as red to other PK anywhere players, white to all others.

 

5. To deselect PK anywhere, you must have gone 3 hours GAMETIME without attacking another player first (similar to going 20 minutes getting unskulled) then ask Saradomin mage at Etrania to unmark you. If you deselect PK anywhere, it takes 3 hours gametime before you're allowed to choose PK anywhere again. (I never liked the idea of limited number of switching then permanent status. This is better as it allows you to choose your mood as the months go by. Yet, it's tedious enough to prevent abusers and tourists).

 

6. When you're PK anywhere then Banks and certain other areas (Mini-games for example) are "safe zones". The wilderness levels then increase the further you get from "safe zones". Think of it like the wilderness does now, only in circular patterns. So the first 5 squares outside the bank is Level 1, squares 6-10 is level 2, etc. (a common failing in most PK anywhere set-ups is that new players get bullied and turned off, so how Jagex designed the wilderness can apply to the whole of Runescape). Teleporting restrictions still apply, so trying to teleport in the middle of Al Kharid desert may not be possible to PK anywhere).

 

7. PK anywhere treat the ENTIRE wilderness as a Free for All with no level restrictions against other PK anywhere players ONLY. No teleporting is allowed anywhere in wilderness.

 

8. When first implemented, Jagex will limit this to a certain number of servers (say 10 f2p and 5 p2p servers). This is to limit damage that could occur in event of bugs that obviously will occur. While this limit is in effect, players in PK anywhere mode can only log onto PK anywhere servers. ALL PLAYERS will be warned that they're on PK anywhere servers and that they take the risk of players exploiting bugs on this server. Hopefully this is temporary.

 

Anyway, I think I covered all the important stuff. What do you think? Would this work in your opinion.

 

No, I don't want to hear moaning from pkers about not having easy targets like Runecrafters at the abyss. This is meant to give more variety to pking with a much more insane geography to work with.

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love the idea, but can people with pk anywhere off still use the wilderness for its inteded purpose? be fun to watch fights while alchin and farmin, lol

 

Not sure what you're asking. The wilderness acts as a Free for All Brawl ala fight caves where any level PK Anywhere can fight another level PK Anywhere. Basically, you don't want to be a pure then. Of course, if you're a PK anywhere guy and see a non-PK anywhere in the wild near your combat level, yeah, you can attack him.

 

I was thinking about the Limited Server, and that may be a good permanent idea. Concentrating PK Anywhere onto a few servers means you're more likely to run into another fighter.

 

The big question is would Jagex consider this possible from a programming standpoint.

 

The most important part of this whole thing is that those player that don't chose PK Anywhere can still play on those PK Anywhere servers and not be bothered by pkers (outside the wilderness naturally).

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Not that great of an idea, you're completely skulled if you have it on? Nuh uh. Originally when there was no wilderness, there was only a few places you could pk anywhere (still within x amount of levels). If they ever re-introduced this sort of thing, there should be certain large areas on the normal map for pking, and there still is a level, and anyhow, there's the wilderness. And that's where PKing is, so in other words, people should stop making ideas for pking out of the wilderness? Sorry. :)

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That's a nice idea but how can F2Per's enter Entrana?

 

Point taken, perhaps some priest in Varrock then. Nothing complicated.

 

Not that great of an idea, you're completely skulled if you have it on? Nuh uh. Originally when there was no wilderness, there was only a few places you could pk anywhere (still within x amount of levels). If they ever re-introduced this sort of thing, there should be certain large areas on the normal map for pking, and there still is a level, and anyhow, there's the wilderness. And that's where PKing is, so in other words, people should stop making ideas for pking out of the wilderness? Sorry.

 

What's wrong with being Permanently skulled when you VOLUNTARILY choose to be PK anywhere? Your other statements don't seem to disagree with me, so I'm not getting your point. Saying that pking occurs in the Wild and that should be that is a conservative viewpoint, but offers nothing as to WHY that should stay the case.

 

I also like how this can concentrate hard core pkers onto fewer servers, making them happy.

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From a programmers standpoint I don't think this is possible having it only on a few servers, unless jagex made it a seperate game on new servers. (like classic and rs2 used to be)

 

It would technically be available on all servers. It just gets deactivated on non-PK anywhere servers early on to prevent something like the Fally massacre. If all bugs are considered reasonably gone, then expand the servers.

 

I suggest limiting it to small amount of servers later to compress how many pkers per world. If more players start choosing to be pk anywhere, then expand number of servers that can be PK anywhere.

 

i like the idea but i think 3 hours is a bit too long, why not make it just 1 hour or why not even the standard 20 minutes

 

The time limit is a minor but important detail. It should be lengthy enough to discourage sight seers. Jagex can tweak it based on player feedback after implementation.

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my issue is that it seems like getting a large number of people would guarentee winning if there are no level restrictions.

 

What's wrong with that? If you want your combat level to be king, stick to single combat areas. In multi-combat areas, level 126's can easily be taken down by 5 or so level 100's. Teamwork should never be considered a negative incentive in MMORPG's

 

stupid cuz you can just tele anywhere or nowere..

 

It seems you've glommed onto an idea you're not expressing articulately. How is teleporting, even for pkers, a bad thing? Jagex offered teleblock to mages to counteract this in low level wilds, so if you don't have the level to use it that's your problem.

 

Now, if you like to discard an entire idea just because it has one flaw, you're being unreasonable. State the problem, add on your opinion how that problem can be corrected.

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i support but i have an idea like this:

 

 

 

 

 

 

 

Instead we have like 130 normal servers and 130 pking servers

 

 

 

 

 

 

 

eh do we even have 260 servers now... select servers for pk would be a good idea but overall this reminds me of the runescape classic, just without the limit of 3 times.

 

 

 

 

 

 

 

and btw i still have no idea how to figure a single combat area from multi combat area, it annoys me to no end, any one know? them please PM me :P

 

 

 

 

 

 

 

 

 

 

 

this idea seems ok at the start, but too many drawbacks... maybe add more wilderness area? i don't mean to the back. i mean add a second wilderness area that isn;t in the north and thoes levels can start at level 50 and go up. and of course you gotta add somehting good at the level 120 wilderness to make it worth while :P or add it farther back, make it easier to get to the deeper wilderness. but you have to run all the way back.

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3 hours... not entirely fair but i have a better idea

 

 

 

 

 

 

 

maybe pk worlds? members only and NO level restrictions and it will have either red or brown stars. the log in screen will change to something a lot different on these worlds and wilderness will be like any other areas of the world

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3 hours... not entirely fair but i have a better idea

 

 

 

 

 

 

 

maybe pk worlds? members only and NO level restrictions and it will have either red or brown stars. the log in screen will change to something a lot different on these worlds and wilderness will be like any other areas of the world

 

 

 

 

 

 

 

Jagex will NEVER release a PK only server. It's a waste of resources. My idea is a server that allows PK anywhere can still be used by non-pkers to play the game normally. That way, if pk anywhere is a bust, you still have a useful server.

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"The wilderness acts as a Free for All Brawl ala fight caves where any level PK Anywhere can fight another level PK Anywhere. Basically, you don't want to be a pure then."

 

 

 

 

 

 

 

lol jagex will luv this then as they hate pures

 

 

 

 

 

 

 

Not really, as the pures would hold power over the non-wild areas since those places still would have level restrictions.

 

 

 

 

 

 

 

Something just seems cool about clan battles in the middle of karamja or trollweis mountain.

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  • 10 months later...

With the fact Jagex did LootShare on limited servers, it shows that this idea is viable in that regard. Think it'll happen in the future?

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Pretty bad idea. First of NO teleing when you are in free for all wildy? Lol... So, you have 10 magers team on one warrior, he can't run away because he can't tele, and he got binded. Permanent skulll, and you can't remove the skull unless you don't attack for 3 hours, lol.

 

"PK anywhere treat the ENTIRE wilderness as a Free for All with no level restrictions against other PK anywhere players ONLY. No teleporting is allowed anywhere in wilderness."

 

So if I read this right, a lvl 3 skiller who accidently pressed the button to become a "free for all pker", can get attacked by a lvl 126...? Boy, good idea! -.-

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Pretty bad idea. First of NO teleing when you are in free for all wildy? Lol... So, you have 10 magers team on one warrior, he can't run away because he can't tele, and he got binded. Permanent skulll, and you can't remove the skull unless you don't attack for 3 hours, lol.

 

There's really nothing unreasonable about this. As I understand it, "free for all wildy" is only available if you're a PK-Anywhere player, in which case you obviously have options. It may be an incredibly dangerous area, but you only have yourself to blame for crossing the ditch. Gee, doesn't that sound familiar? :wink:

 

 

 

 

 

So if I read this right, a lvl 3 skiller who accidently pressed the button to become a "free for all pker", can get attacked by a lvl 126...?

 

If he happens to cross the ditch... yeah, that's what it sounds like. Although, to level with you, I don't find myself talking to the Zamorak mage or Duke Horatio often enough to make such a mistake.

 

 

 

 

 

Personally, I'd like to see such a thing put into place. I think I'd want the wilderness for PK-wildy only players to be a little more dangerous (ie: the area that is currently level 1 would be level 6, 10 would be 15, etc.) just to prevent abyssal crafting and the like from becoming overly... safe. Other than that, sure, support all the way.

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This is a really good idea, but I'm not a big fan of the Permanent Skull. Why not just the regular skull? and 3 hours is way too long. But still, support!

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  • 2 weeks later...

It's a permanent skull until you decide you've had enough of PK anywhere. Then it's just a matter of talking to the Zammy Mage and a wait to get out of that mode.

 

 

 

It's meant to prevent those that just want to window shop. Long enough to dissuade tourists and short enough so that you can then turn to more mundane areas of the game when you had your fill. I used 3 hours, but 1 hour can work just as well.

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This is a bad idea in my opinion.

 

 

 

First, anyone heard of the term 'Bluewall' from World of Warcraft?

 

 

 

Second, this would be very confusing.

 

 

 

Third, I would guess it would be a pain to program.

 

 

 

Forth, if you want to PK, just go the wilds.

 

 

 

First, no, I don't know what the term "Bluewall" is. Please be kind to explain it then say how it applies to this suggestion.

 

 

 

Second, if it is confusing, please explain how considering I was pretty darned detailed on how anyone not involved won't see a thing and people involved have different indicators.

 

 

 

Third, upto to Jagex on that account. They seem like a pretty wily batch of programmers. It may be just a matter of getting a team on it.

 

 

 

Fourth, obviously as a suggestion, maybe I'm saying that PK in the wild is lacking in something a PK anywhere can alleviate.

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