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Clue Rewards - Monster Dependent?


Harrington

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i don't know gargs give me the worst clues ever but blue drags and greaters always come through for me.. Blues and greaters always give me my items rewards

RSN: drgnslyer15

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15 skills 90+ - 10 skills 99 - 200m+ total exp

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Nope. Here's the reward from a clue I got from steel dragons earlier today:

 

 

 

 

 

 

 

ScreenShot4092.jpg

 

 

 

 

 

 

 

I'd say if this were true, a clue from a steel would be something very good nearly every time...

 

 

 

 

 

 

 

Maybe it's just my luck. (Or lack of it.)

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Nope. Here's the reward from a clue I got from steel dragons earlier today:

 

 

 

 

 

 

 

ScreenShot4092.jpg

 

 

 

 

 

 

 

I'd say if this were true, a clue from a steel would be something very good nearly every time...

 

 

 

 

 

 

 

Maybe it's just my luck. (Or lack of it.)

looks like my gargoyle clues lol... earlier i got 27 lobs 12 shark and a rune B axe lol sad sad clue

RSN: drgnslyer15

Drgnslyer15.png

15 skills 90+ - 10 skills 99 - 200m+ total exp

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I do a lot of clues. I never noticed any difference in reward related to monsters. I also never noticed any difference in reward depending of clue lenght and difficulty. A long hard treasure trail, with several stops in deep wildy, sara wizards, travelling all over the world is as likely to give junk as a short and easy one - but *when* you get something good after a long hard trail, it definitly feels like you worked for it and deserved it.

Please think before you ask a question. If you ask the right question, its much more likely you get the answer you are looking for :)

 

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I do a lot of clues. I never noticed any difference in reward related to monsters. I also never noticed any difference in reward depending of clue lenght and difficulty. A long hard treasure trail, with several stops in deep wildy, sara wizards, travelling all over the world is as likely to give junk as a short and easy one - but *when* you get something good after a long hard trail, it definitly feels like you worked for it and deserved it.

 

 

 

 

 

 

 

Exactly my thoughts... Somehow disappointing to receive after a long trail ( i've had them up to 4 emotes and 5 wildystops...) a black d hide body, rune dagger and 20 nats...

 

 

 

I never noticed any difference in reward related to monsters either. However, when I started doing Treasure Trails (approx 1,5 years ago), I was given the impression it did matter, because I read this in some guide.. (not sure if this was official RS, Tip.it or different)

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This is how i beleive...

 

 

 

 

 

 

 

They throw 100 sided dice(a programm does)...each dice has a number on it, which is weighted...

 

 

 

 

 

 

 

Whatever number comes up, it's generated into the clue reward. This is done at the exact moment of opening the clue

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This is how i beleive...

 

 

 

 

 

 

 

They throw 100 sided dice(a programm does)...each dice has a number on it, which is weighted...

 

 

 

 

 

 

 

Whatever number comes up, it's generated into the clue reward. This is done at the exact moment of opening the clue

didn't someone have a similar theory for monster drops?

RSN: drgnslyer15

Drgnslyer15.png

15 skills 90+ - 10 skills 99 - 200m+ total exp

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The reward is randomly generated when you finish the clue, just like when you kill a monster.

 

 

 

 

 

 

 

A friend completed a clue once and got the reward, a sara plate. Something happened and the server had to roll back, so he finished the clue again and got a different reward.

 

 

 

 

 

 

 

Each clue reward will be totally independant of each other, and the monster it was dropped from.

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nah...

 

 

 

 

 

 

 

all clues are the same... just cuz i can get a clue from steel drags and its jusk... and then a jellie and i get blk cav...

runeminermb1.gif

^^ click my sig for my lesser ranging guide ^^

jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.

i dont play anymore... i think rs is ruined

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This is how i beleive...

 

 

 

 

 

 

 

They throw 100 sided dice(a programm does)...each dice has a number on it, which is weighted...

 

 

 

 

 

 

 

Whatever number comes up, it's generated into the clue reward. This is done at the exact moment of opening the clue

didn't someone have a similar theory for monster drops?

 

 

 

 

 

 

 

WHy would they choose a different mechanism?

 

 

 

 

 

 

 

By re-using it, they avoid unnecessary developments.

 

 

 

 

 

 

 

It is obvious in my opinion thatit is exactly the same mechanism as for Monsters drops

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i watched a friend of mine get a ranger set from a guard (lvl21) clue

 

 

 

 

 

 

 

lvl 2 clues dont give robin... :lol:

runeminermb1.gif

^^ click my sig for my lesser ranging guide ^^

jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.

i dont play anymore... i think rs is ruined

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Since this is a Java based game, rand var's are pretty complex, however I'm sure Runescape programmer's have gotten better at them over time, and a wheel is spun.

 

 

 

 

 

 

 

The first wheel is probably how many items, ranging from two to six or something - I believe.

 

 

 

 

 

 

 

Then a wheel is spun for the first item, second item, etc. On the item wheel, there are special spots which give higher up items; ranging set vs. rune armour, 3rd Age Armour vrs. A guthix page.

 

 

 

 

 

 

 

This all happens when you dig your spade or open your casket or open those drawers.

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1700+ Skill Total July 15, 2009

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Since this is a Java based game, rand var's are pretty complex, however I'm sure Runescape programmer's have gotten better at them over time, and a wheel is spun.

 

 

 

 

 

 

 

The first wheel is probably how many items, ranging from two to six or something - I believe.

 

 

 

 

 

 

 

Then a wheel is spun for the first item, second item, etc. On the item wheel, there are special spots which give higher up items; ranging set vs. rune armour, 3rd Age Armour vrs. A guthix page.

 

 

 

 

 

 

 

This all happens when you dig your spade or open your casket or open those drawers.

 

 

 

 

 

 

 

its also speed... when i got a clue of 3 stages and verry close i get nice rare stuff, but when i kept the clue on my bank and waitede till i was allowed to that place i get the worst junk ever...

runeminermb1.gif

^^ click my sig for my lesser ranging guide ^^

jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.

i dont play anymore... i think rs is ruined

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Since this is a Java based game, rand var's are pretty complex, however I'm sure Runescape programmer's have gotten better at them over time, and a wheel is spun.

 

 

 

 

 

 

 

The first wheel is probably how many items, ranging from two to six or something - I believe.

 

 

 

 

 

 

 

Then a wheel is spun for the first item, second item, etc. On the item wheel, there are special spots which give higher up items; ranging set vs. rune armour, 3rd Age Armour vrs. A guthix page.

 

 

 

 

 

 

 

This all happens when you dig your spade or open your casket or open those drawers.

 

 

 

 

 

 

 

its also speed... when i got a clue of 3 stages and verry close i get nice rare stuff, but when i kept the clue on my bank and waitede till i was allowed to that place i get the worst junk ever...

 

 

 

 

 

 

 

Nope, nothing to do with that, either. Unless you can provide credible examples, it is all random.

Known formerly as Ameoba3000.

 

Now known as Vigoss.

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Let's see...

 

 

 

 

 

 

 

Abyssal demon - (rough estimate) ALWAYS basic rune armor, trimmed skirt once.

 

 

 

Iron Dragons - ALWAYS basic rune.

 

 

 

Gargoyles - These are good for clues. I got robin and a bunch of other "god" rune stuff.

~Retired 10/17/07~

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Ive said it before and ill say it again, the clue is randomly generated on completion, it doesnt depend on the monster at all.

 

 

 

 

 

 

 

And congrats on the 3rd age plate, ive got a 3rd age ammy in the first week :)

Founder of Fast Free Double Natures 40292632082564828.png

Click here to see my Goals and Achievements!

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