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New Potion Idea: Mage Style Change


Greedom1

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Nice Idea, I'm sort of sick of when i had been in wilderness with ancients.

 

 

 

I need to teleport to Varrock to help a friend, this would be useful, because nearly all ancient teleports go to wilderness or some other place.

 

 

 

 

 

 

 

EDIT:

 

 

 

NOT HAPPENING! This would make it to easy for mage PKERS. This has been see many times over in RS forums with different ways to change mage styles and Jagex has said it WON'T happen.

 

 

 

 

 

 

 

Did you read the start of this post, this potion cannot be used in the wilderness!

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Nice Idea, I'm sort of sick of when i had been in wilderness with ancients.

 

 

 

I need to teleport to Varrock to help a friend, this would be useful, because nearly all ancient teleports go to wilderness or some other place.

 

 

 

 

 

 

 

 

 

 

Exactly.

 

 

 

 

 

 

 

I felt there was a need for this when I wanted to collect some snapegrass on waterbirth (using lunar), then farm some (using modern), then going back to create some glass (using lunar).

 

 

 

 

 

 

 

On the other hand, imagine this: Slayer task in tower on abby's - alch the rune items, *sip* (lunar mage to talk to a npc), *nech task*, *sip*, continue to Nech task on modern.

RSN: Greedom1 | QP 248+ | Combat 116 | Total 1920+ | Skills 95 craft, 99 farm, 88 herb, 91 mage, 85 slayer

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Maybe after you drink it a sip it takes 5 mins for effect so you can't tele block and barrage at same time?

 

 

 

 

 

 

 

Several people have voiced fair concerns about these potions being used in the wildy. While I have said they wouldn't be able to be used at all in the wildy there are other methods to eliminate their abuse.

 

 

 

 

 

 

 

I think they -could- be used in the wildy provided the following:

 

 

 

 

 

 

 

- They couldn't be used in combat or when moving.

 

 

 

- They couldn't be used when skulled. <-- This is key.

 

 

 

- They take 20-30 secs to take effect.** (see below)

 

 

 

- They could only be used once every 20-30 minutes (or less perhaps).

 

 

 

 

 

 

 

That not enough?

 

 

 

 

 

 

 

- They lower your combat stats and hp to 20, also halves prayer (not mage though). (Similar to what aberrants or other slayer monsters do when you fight them without the right gear).

 

 

 

 

 

 

 

I think if all of those limitations were in effect, it would be difficult to abuse these - even in the wildy.

 

 

 

 

 

 

 

For now it's best to say "they cannot be used in wildy" since most people feel that they'll ruin pking without really considering the potions themselves. (If the limitations above were in effect, it'd be close to impossible for them to "ruin pking.")

 

 

 

 

 

 

 

---

 

 

 

 

 

 

 

If they were to take 20-30 seconds to work, then I think if they operated as a spell (when you have the potion in inv) they would operate very similar to the Home Tele.

 

 

 

 

 

 

 

If you're confused, think of how the "charge orb" spell requires a glass orb in your inventory. Imagine that each of these operated on a similar approach - you have the potion, but you cannot sip it. Rather, you have to operate a spell to have the potion take effect. This way, it would fit in well with the way Jagex codes things, but also give the ability for the potion to have a delay in activating. Figure that you would also need a required mage level for each as well... Say 80+

RSN: Greedom1 | QP 248+ | Combat 116 | Total 1920+ | Skills 95 craft, 99 farm, 88 herb, 91 mage, 85 slayer

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I'm sorry, but I don't think I'm alone wher I say that I don't have a clue what you're talking about. Yes, I'm f2p.

 

 

 

 

 

 

 

I'll do my best to break this down. There are 3 mage styles: Modern (what you're used to), Lunar, and Ancients. All have different spells and advantages/disadvantages. The last two are P2P only, with about half of Modern mage being P2P as well. I'm suggesting that a player can switch between styles by drinking a potion rather than what they normally do: by praying on an altar in a far-off area (Lunar is on an island and Ancients is deep in the desert).

 

 

 

 

 

 

 

Hope that helps.

 

 

 

 

 

 

 

If you're confused about something in particular please post and I'll try to help you out.

RSN: Greedom1 | QP 248+ | Combat 116 | Total 1920+ | Skills 95 craft, 99 farm, 88 herb, 91 mage, 85 slayer

Values? What do they mean?

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hmm, with that change for the wild part i like it!!! (to not be able to drink in wild!)

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Make it drastically lower all combat stats. Say I'm 99 mage. Upon drinking the potion (either one), I lose down to 70 magic. That would be a 29 level-loss to make sure no one can abuse whatsoever.

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Make it drastically lower all combat stats. Say I'm 99 mage. Upon drinking the potion (either one), I lose down to 70 magic. That would be a 29 level-loss to make sure no one can abuse whatsoever.

 

 

 

 

 

 

 

I think this would potentially make it difficult enough to over-abuse this in the wildy. However, I'm sure that some will argue that -any- use of a pot like these in the wildy would lead to abuse.

 

 

 

 

 

 

 

If anything, it should lower prayer to zero (since you have to "pray" the different spell books on or off normally.)

 

 

 

 

 

 

 

As a said a few posts up, I think lowering the stats (like aberrants do without the nose peg) would possibly work well enough. However, two to three quick sips of a super restore would make it possible that it could be abused.

RSN: Greedom1 | QP 248+ | Combat 116 | Total 1920+ | Skills 95 craft, 99 farm, 88 herb, 91 mage, 85 slayer

Values? What do they mean?

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  • 3 weeks later...

What's so hard with getting a camulet and spending 3 minutes switching to ancients, or moving your POH to Rellaka and house teleporting to get on lunar? It doesn't even take long as is.

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What's so hard with getting a camulet and spending 3 minutes switching to ancients, or moving your POH to Rellaka and house teleporting to get on lunar? It doesn't even take long as is.

 

 

 

Neither of these methods give any expansions to the herblore skill which is what these potions are all about. These just happen to be a new potion idea to make switching mage styles easier than you described.

 

 

 

If Jagex wants to come out with something else in the 85+ herblore range, I'll welcome it.

RSN: Greedom1 | QP 248+ | Combat 116 | Total 1920+ | Skills 95 craft, 99 farm, 88 herb, 91 mage, 85 slayer

Values? What do they mean?

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Instead of just dropping your magic level a couple of steps, it should drop down to somewhere around the 50's. This makes ancients and lunar utterly useless (I believe) and gives modern only about half the spell book. The rate of your magic returning to normal doubles (Same effect as the Stat-Restore prayer). If you use the stat-restore paryer while your magic is still restoring, only your magic gets 4x regular restore rate.

There's no such thing as regret. A regret means you are unhappy with the person you are now,

and if you're unhappy with the person you are, you change yourself. That

regret will no longer be a regret, because it will help to form the new,

better you. So really, a regret isn't a regret.

It's experience.

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  • 1 month later...

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