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new pixel wip update#2

Featured Replies

here it is.... a warrior in the wilderness

 

 

 

backgroundok3.png

 

 

 

comments and c/c appreciated

 

 

 

 

 

 

 

 

 

 

 

trimmed armor and shaded a little more.

 

 

 

backgroundhc9.png

 

 

 

I just defined the armor more.

 

 

 

backgroundnz4.png

spidermancityod6.png

pixel sig and avatar by me.

i have to say i really like your style of sigs, this is a very good w.i.p and i look forward to seeing the finished product

 

 

 

who is it for, if nobody (srry if im pushing my luck) ould i have it? :pray:

 

 

 

if not its fine

 

 

 

anyway well done =D> =D>

i like your style of pixels

 

 

 

 

 

 

 

it makes it look real but a tiny bit cartoony at the same time

 

 

 

 

 

 

 

the characters always look pretty real, it is very well detailed :)

I like it!

 

 

 

 

 

 

 

Great style you got going, this should turn out to be very good.

spacescenev24.jpg

Your mountains and ground look good but its confusing on how they are incorporated together. Your tree looks really awesome, I love the shading. I don't like your armor, it doesn't have enough detail so runescape stuff I think doesn't look too good too big since it was originally made for a much smaller area. Your sword and shield look like they have no depth. It also seems you are lacking in contrast. It looks like your light source is behind the mountains based on your sky but the rest conflicts with the sky's light source. Many things are also monochromatic. Your rune plate body armor's plates look like they are connected witch take away from the metal feel of it.

I just kinda like the back ground, but not the guy. Its just me though, I havn't seen any one yet who can make a guy/girl look like a guy/girl to me, using pixels.

 

 

 

 

 

 

 

Although I think misterxman made 1 that kinda looked real :-k

-the arrmor doesn't really look metalic, metal is shiny, the highlights should be brighter

 

 

 

-I also feel that there isn't much contrats in your sigs

 

 

 

and therefor not much depth.

 

 

 

-then again you put alot of contrast in the mountains in the background, but the furder away things are the less detail you seen and maybe it would be better if there was less contrast in the background then there is in the foreground, because you would draw alot of attetion to the background that way.

 

 

 

here you see the furder away things are the less clear you see them and the more they blend into the sky

 

 

 

24571274gs0.png

 

 

 

-the necks seem a bit wide and the head seem a bit to big in proportion to the body

 

 

 

-don't get me wrong it much beter then most pixels u see around here.

 

 

 

 

 

 

 

made a quick edit to give you an idea about the metalic shine

 

 

 

 

 

 

 

25655908lh1.png

whatcw4.giflol3qy2.png
-the arrmor doesn't really look metalic, metal is shiny, the highlights should be brighter

 

 

 

-I also feel that there isn't much contrats in your sigs

 

 

 

and therefor not much depth.

 

 

 

-then again you put alot of contrast in the mountains in the background, but the furder away things are the less detail you seen and maybe it would be better if there was less contrast in the background then there is in the foreground, because you would draw alot of attetion to the background that way.

 

 

 

here you see the furder away things are the less clear you see them and the more they blend into the sky

 

 

 

24571274gs0.png

 

 

 

-the necks seem a bit wide and the head seem a bit to big in proportion to the body

 

 

 

-don't get me wrong it much beter then most pixels u see around here.

 

 

 

 

 

 

 

made a quick edit to give you an idea about the metalic shine

 

 

 

 

 

 

 

25655908lh1.png

 

 

 

 

 

 

 

wow i love that shading on the helmet and the face <3:

 

 

 

 

 

 

 

pretty much nothing to say annymore since the most imporatant thigns are already said... so just got to say looks good ::'

taz3xk1.jpg

this is metal, add the lightest tone of the rune to be white, not dithered white, but white. Nice job so far for the most part, you deffinitly have talent.

Dithering gives the metal an unwanted texture, Metal should be smooth, not all bumpy.

 

 

 

 

 

 

 

Dithering is fine, but dont use it too much.

reaper6zr7.png

Interrested in joining the cabbagy madness? Click here to go to our forums, and say hi ^^

lol one of the biggest pvp updates of the year, and tip it is discussing granite

If you ask me it'a alright, get's as much texture as you can, in your actualy signature the bricks and the oven look a little to flat, bricks look a little shiny, try making it look for rough.

Cool55155.png

814 to 99 Hunter

Trimmed Hunter Cape: 99 Cooking

Total Barrows Items: 53

Total Barrows Earnings: 65,545,000gp

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