sibmaster Posted June 18, 2008 Share Posted June 18, 2008 (please note, this is the original idea created by me on the old forum before the event happened with the old forums...enjoy) (Also i would just like to say, this is not a rant about there being a trading limit/gap, ok, this a suggestion to improve how it is decided) Quest points, why!? I know quite a lot of high level people (around cb lvl 100) who absolutely hate quests, and really cannot be bothered to do them. That is their choice, i don't blame them, but i do enjoy a good quest now and again =P . But it isnt fair to them that they should be limited to like being able to trade within a limit of 5k for goodness sake! Now, i am, like jagex, against RWT, and it should be cracked down on, but like ive said before, why use this stupid method. How about if we use total level to find out how much of a trade limit we can have. Total levels: 0 - 399 LIMIT = 3k 400 - 699 LIMIT = 4.5K 700 - 899 LIMIT = 7K 900 - 1199 LIMIT = 12K 1200 - 1484 LIMIT = 15K 1485 = 17K (This will be the F2P maximum) 1486 - 1499 LIMIT = 30K 1500 - 1799 LIMIT = 50K 1800 - 2099 LIMIT = 65K 2100 - 2375 LIMIT = 80K 2376 = 100k. (P2P maximum total level reached here...) The list above is just an example of what it could be like. If you feel the total level should be lowered or made higher or that the trade limit needs lowering or made higher, just say and i will alter it if i think it's appropriate. The reason why it is so low at the start is to stop bots and macroers if they have 99 in a skill it stops them from trading their items beyond a limit. The time it takes to have a trade limit around that again would be about 30 mins. This is increased from the last one, to improve the fight against bots and macroers even more. and if you want to support this idea, then just say something along the lines of "I support this idea" or just "I support" but please give your reason for supporting....or not supporting if thats the case : Please post your ideas and opinions. :thumbsup: If you want an idea adding to this then just say. happy posting people ^_^ Sibmaster ^_^ Thanks to D_V_Devnull, the levels and prices have been changed, but i tweaked the prices a bit, to suit higher cash items for mems. Thanks to a comment made by gandorf61, the levels needed for the f2p trade limit have been increased as it has to come to my attention that they were too low. Supporters: D_V_Devnull great_one dv_trainer mememe513 ugozima jenove bonzeben23 TheHunted616 hawkxs blacksurge bad911 fightermanX Chalksmith Lightshayde Smashing Pumpkins Fan? Check out my sticky! ~ CYB Worthy viewtopic.php?f=77&t=759663 Link to comment Share on other sites More sharing options...
D. V. Devnull Posted June 18, 2008 Share Posted June 18, 2008 Hi there, sibmaster... :) I still support your idea. :thumbsup: (Still though, I feel that 100K may be a little too much for P2P, due to RWT issues... Maybe an 80K supermax, with the next notch down being 65K? :-s ...) ~D. V. Devnull and normally with a cool mind.(Warning: This user can be VERY confusing to some people... And talks in 3rd person for the timebeing due to how insane they are... Sometimes even to themself.) Link to comment Share on other sites More sharing options...
Giant_Torti Posted June 18, 2008 Share Posted June 18, 2008 Its a shame that some high level players don't enjoy questing, they can unlock some fairly exclusive parts of the map and also weapons. Your idea is interesting, but botters/gold farmers/etc have one thing in common, they don't mind grinding vast amounts of xp's on levelling skills, your idea would therefore be open to exploitation because of this. To be honest since these and the other changes were released, I don't know anyone on my friends list that has been adversely affected by this particular issue. "Boy, sure would be nice to have some grenades, don't you think you think?" Link to comment Share on other sites More sharing options...
Gandorf61 Posted June 19, 2008 Share Posted June 19, 2008 I was thinking about something like this as well. The only thing is there still is a flaw with RWT getting by. Since most RWTers are autoers it would be easy for them to get their total level up and then they would still be able to trade large amounts of cash. If anything I think that the trade limit should be increased more for your total quest points. Like maybe an extra 500gp added to your trade limit for each quest point you have. Maybe a mixture of quests and skill level would work. Pyramid Plunder Guide Tip.it Forum Rules Adventurer's LogThanks to Cowboy14 for the awesome sig! Link to comment Share on other sites More sharing options...
Will H Posted June 19, 2008 Share Posted June 19, 2008 Personally I think that the formula should be more complex, so it incorporates quest points and total level, and the limit should be 50K/15 mins. Be careful with your upper limit though, 100K/15 mins is a bit high even if it does mean maxing out your total level. Think of it as 400K an hour. ~ W ~ Link to comment Share on other sites More sharing options...
Great_one Posted June 19, 2008 Share Posted June 19, 2008 i support. its a good idea even though i am only 11 qp away from max trade (189 atm) Link to comment Share on other sites More sharing options...
sibmaster Posted June 19, 2008 Author Share Posted June 19, 2008 thank you for your support and interesting opinions. Keep them coming guys Smashing Pumpkins Fan? Check out my sticky! ~ CYB Worthy viewtopic.php?f=77&t=759663 Link to comment Share on other sites More sharing options...
Moonshadow Posted June 19, 2008 Share Posted June 19, 2008 What about total exp? Not everything is total levels. Link to comment Share on other sites More sharing options...
dv_trainer Posted June 19, 2008 Share Posted June 19, 2008 Personally I think that the formula should be more complex, so it incorporates quest points and total level, and the limit should be 50K/15 mins. Be careful with your upper limit though, 100K/15 mins is a bit high even if it does mean maxing out your total level. Think of it as 400K an hour. Like my topic Oh, and I support this Boom! Dead Shot Link to comment Share on other sites More sharing options...
D. V. Devnull Posted June 19, 2008 Share Posted June 19, 2008 What about total exp? Not everything is total levels. This was brought up before and got smacked down rather hard. Going by only exp would be an insane mistake, as it would allow a macroer/autoer/RWT'er to just simply keep training one skill until they have all the exp that they could ever want. Definitely something we DON'T want happening. :shame: ~Mr. D. V. Devnull and normally with a cool mind.(Warning: This user can be VERY confusing to some people... And talks in 3rd person for the timebeing due to how insane they are... Sometimes even to themself.) Link to comment Share on other sites More sharing options...
sibmaster Posted June 19, 2008 Author Share Posted June 19, 2008 Thank you dv_trainer for supporting and yes D_V_Devnull i totally agree with that point. Bots can quite easily get a skill to 99 and so can get really high exp in that skill and can therefor trade more with that system of trade limit. Smashing Pumpkins Fan? Check out my sticky! ~ CYB Worthy viewtopic.php?f=77&t=759663 Link to comment Share on other sites More sharing options...
Moonshadow Posted June 19, 2008 Share Posted June 19, 2008 I am not saying having it ONLY be determined on total exp. I am just saying, that could be a factor. That and blackmarks perhaps? Link to comment Share on other sites More sharing options...
sibmaster Posted June 19, 2008 Author Share Posted June 19, 2008 So, are you saying that, maybe if you have (for example) 3 black marks, the trade limit will be lowered? Smashing Pumpkins Fan? Check out my sticky! ~ CYB Worthy viewtopic.php?f=77&t=759663 Link to comment Share on other sites More sharing options...
dv_trainer Posted June 19, 2008 Share Posted June 19, 2008 I never actually thought about blackmarks There's also Achievement Diaries as well tbh Boom! Dead Shot Link to comment Share on other sites More sharing options...
D. V. Devnull Posted June 19, 2008 Share Posted June 19, 2008 To anyone referencing "blackmarks", I should throw you the following thought....... :-k If a player's trade limit were to be affected by blackmarks, then everyone in RuneScape would turn into a wannabe mod, trying to make everyone else have less of a trade limit than them. This would eventually bring near all (if not all) in-game activities to an outright halt. Why, you ask? People would be too scared to make any action towards another person ('talking'/'trading'/'requesting assistance'/etc.) for fear of being reported by someone who misinterprets them and/or feels harassed. :? Personally, I don't think you would want that happening ....... would you? ~Mr. D. V. Devnull and normally with a cool mind.(Warning: This user can be VERY confusing to some people... And talks in 3rd person for the timebeing due to how insane they are... Sometimes even to themself.) Link to comment Share on other sites More sharing options...
sibmaster Posted June 19, 2008 Author Share Posted June 19, 2008 Lol sounds bad To be honest if that did happen, that would most definately mean the death of runescape and even more people would quit. Too many people have already quit from the wildy being removed, they dont want any more mass quittings. Smashing Pumpkins Fan? Check out my sticky! ~ CYB Worthy viewtopic.php?f=77&t=759663 Link to comment Share on other sites More sharing options...
dv_trainer Posted June 19, 2008 Share Posted June 19, 2008 actually, it would probably become my paradise. think - no more congestion where I cut my willows. More spots per player for training (imagine it, 100 players over perhaps 5 servers, able to become a close knit community) people would sell accounts of course as well, probably. this would mean I could get a high level and suddenly do everything I want. I could get another computer, and give loads of stuff to my other account! hallelujah However, RS would probably become P2P only =( Boom! Dead Shot Link to comment Share on other sites More sharing options...
sibmaster Posted June 19, 2008 Author Share Posted June 19, 2008 runescape would be boring and lonely if everyone quit. and many places would suffer. Grand exchange would become empty and unused making it virtually impossible to buy common or high priced items, and trading would be useless. Duel arena, clan wars, bounty hunter, castle wars all minigames such as these will be empty and will just rot in history. The community will become lonely and boring, as there is no-one to talk to while skilling and no-one to talk to when you are bored. Highscores will plumet, bots and macroers will take the hotspots on there and runescape itself will become run-down. Yes, runescape would be a very dull place indeed, hardly a haven. But anyway, back on topic....lol Smashing Pumpkins Fan? Check out my sticky! ~ CYB Worthy viewtopic.php?f=77&t=759663 Link to comment Share on other sites More sharing options...
dv_trainer Posted June 19, 2008 Share Posted June 19, 2008 bearing in mind that the only social thing I do in RS is my clan and Fist of Guthix, I don't care Boom! Dead Shot Link to comment Share on other sites More sharing options...
Zaaps1 Posted June 20, 2008 Share Posted June 20, 2008 Why does any of the above matter, point is, don't make it based on blackmarks. Simple. As for your total level idea, it's much harder for a bot to get quests done than achieve levels. Plus it is a lot quicker for the average player to complete 1 quest and get a few quest points then achieve 1 skill level, at least around the 70s and 60s. However, I do agree that the amount traded needs to be more tolerable. 30k is way too low and only 3k on f2p? At least let p2p quest points count in f2p. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Will H Posted June 20, 2008 Share Posted June 20, 2008 I can only see two factors that would be feasible in the formula. 1. Quest Points. 2. Total Level. They're the only factors that get difficult to raise to a really high amount and really determine the bots from the players. I do want to see the trade limits increase for every quest point and every level, I don't like the max cap at 200 quest points at 30K/15 mins as much as a lot of people here. Let me try to think of a formula: T = Trade Limit. Q = Quest Points P = Maximum possible quest points L = Total Level S = Maximum possible total level If x < 3,000, T = 3,000. If x > 3,000, T = x. x = (30,000(Q/P) + 50,000)(L/S) The first part of the formula is all about the minimum 3K limit, no change. The last part is the important bit. If you have no quest points but maxed total level, your limit is 50K. If you then get all quest points, it gets boosted to 80K. The value of each individual quest point is also determined by total level. Sibmaster, this is basically your idea but Quest Points are put into the equation, contributing to 30K of the total value. ~ W ~ Link to comment Share on other sites More sharing options...
D. V. Devnull Posted June 20, 2008 Share Posted June 20, 2008 Given the above formula, and the fact that I have '39 QP (F2P Max)' out of the '250 QP Supermax', and '1016 Total Levels' (469 to go to F2P Max of 1485) out of a '2376 Level Supermax' ... Yeah, I could live with an '~23.4K gp' differential limit ... And any maxed-out F2P'er will definitely like the max limit for them of a '~34.2K gp' differential limit. : If nothing else, include the formula and the info all in a hide tag in the initial post. It at least shows we've got people thinking here, and that Jagex DOES have extra options. :thumbsup: ~Mr. D. V. Devnull and normally with a cool mind.(Warning: This user can be VERY confusing to some people... And talks in 3rd person for the timebeing due to how insane they are... Sometimes even to themself.) Link to comment Share on other sites More sharing options...
dv_trainer Posted June 20, 2008 Share Posted June 20, 2008 1) Have your total level. Times this by 100 2) Next, take your Quest Points and compare to the maximum quest points in the game - change this into a percentage. The percentage of Part 1 this forms is your trade limit according to Part 2 (100 total level with 15% of the total runescape quest points means so far, 1500gp is your trade limit) 3) Next, take your playing time. Note this is only whole days you have played, rounded (a person could have made an account 5 years ago and yet only have played 5 hours) and record this as 3A. Then have the amount of time your account has existed (in previous example, 5 years. Only this is expressed in days?) and record this as 3B. Divide 3A by 3B, turn this into a percentage, and then do the same as you did in part 2 4) Add other factors. You will always add 3k to your trade limit (so that even the person who hates quests can have a 3k trade limit). If you have a quest cape, you add an additional 15k. Then, if you are a member and are on a members world, you add 5k Maximums (11th June) Quest Points: 262 Total Level: 2376 Total Playing Time (if you could play during downtime)/Total Account Life: (since 4th January 2001) 2722 This means your maximum trade limit in this system is 239900k EACH 15 MINUTES* if you were a no lifer who plays constantly from when they were created * = you're unlikely to have someone with this, due to downtime and the fact no-one can play runescape constantly for 2722 days Boom! Dead Shot Link to comment Share on other sites More sharing options...
sibmaster Posted June 23, 2008 Author Share Posted June 23, 2008 anyone else want to comment on my method? Smashing Pumpkins Fan? Check out my sticky! ~ CYB Worthy viewtopic.php?f=77&t=759663 Link to comment Share on other sites More sharing options...
mememe513 Posted June 26, 2008 Share Posted June 26, 2008 Great idea, I support. will_holmes' formula x = (30,000(39/262)) + (50,000)(932/2376) x = (30,000(about .15)) + (50,000)(.39 something) x = (4,500) + (19,500) x = 24,000 ...After figuring it out, I think 24,000 gp trade limit is pretty good. dv_trainer's formula: 1)932*100=93,200 2)39/262=.15 something .15*93,200=13,980 3A)err, 100? 3B)1,096 days (3 years) or so 100/1096=.09 something 4).09*93,200=8,388 I don't get it after this. :wall: Link to comment Share on other sites More sharing options...
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