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Quest Points used to decide trading gap??


sibmaster

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(please note, this is the original idea created by me on the old forum before the event happened with the old forums...enjoy)

 

 

 

(Also i would just like to say, this is not a rant about there being a trading limit/gap, ok, this a suggestion to improve how it is decided)

 

 

 

Quest points, why!?

 

 

 

I know quite a lot of high level people (around cb lvl 100) who absolutely hate quests, and really cannot be bothered to do them. That is their choice, i don't blame them, but i do enjoy a good quest now and again =P . But it isnt fair to them that they should be limited to like being able to trade within a limit of 5k for goodness sake!

 

 

 

Now, i am, like jagex, against RWT, and it should be cracked down on, but like ive said before, why use this stupid method.

 

 

 

How about if we use total level to find out how much of a trade limit we can have.

 

Total levels:

 

0 - 399 LIMIT = 3k

 

400 - 699 LIMIT = 4.5K

 

700 - 899 LIMIT = 7K

 

900 - 1199 LIMIT = 12K

 

1200 - 1484 LIMIT = 15K

 

1485 = 17K

 

(This will be the F2P maximum)

 

1486 - 1499 LIMIT = 30K

 

1500 - 1799 LIMIT = 50K

 

1800 - 2099 LIMIT = 65K

 

2100 - 2375 LIMIT = 80K

 

2376 = 100k.

 

(P2P maximum total level reached here...)

 

 

 

The list above is just an example of what it could be like. If you feel the total level should be lowered or made higher or that the trade limit needs lowering or made higher, just say and i will alter it if i think it's appropriate.

 

 

 

The reason why it is so low at the start is to stop bots and macroers if they have 99 in a skill it stops them from trading their items beyond a limit. The time it takes to have a trade limit around that again would be about 30 mins. This is increased from the last one, to improve the fight against bots and macroers even more.

 

 

 

and if you want to support this idea, then just say something along the lines of "I support this idea" or just "I support" but please give your reason for supporting....or not supporting if thats the case ::'

 

 

 

Please post your ideas and opinions. :thumbsup:

 

If you want an idea adding to this then just say.

 

 

 

happy posting people

 

^_^ Sibmaster ^_^

 

 

 

 

 

Thanks to D_V_Devnull, the levels and prices have been changed, but i tweaked the prices a bit, to suit higher cash items for mems.

 

 

 

Thanks to a comment made by gandorf61, the levels needed for the f2p trade limit have been increased as it has to come to my attention that they were too low.

 

 

 

Supporters:

 

D_V_Devnull

 

great_one

 

dv_trainer

 

mememe513

 

ugozima

 

jenove

 

bonzeben23

 

TheHunted616

 

hawkxs

 

blacksurge

 

bad911

 

fightermanX

 

Chalksmith

 

Lightshayde

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Hi there, sibmaster... :)

 

 

 

I still support your idea. :thumbsup:

 

 

 

(Still though, I feel that 100K may be a little too much for P2P, due to RWT issues... Maybe an 80K supermax, with the next notch down being 65K? :-s ...)

 

 

 

~D. V. Devnull

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(Warning: This user can be VERY confusing to some people... And talks in 3rd person for the timebeing due to how insane they are... Sometimes even to themself.)

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Its a shame that some high level players don't enjoy questing, they can unlock some fairly exclusive parts of the map and also weapons.

 

 

 

Your idea is interesting, but botters/gold farmers/etc have one thing in common, they don't mind grinding vast amounts of xp's on levelling skills, your idea would therefore be open to exploitation because of this.

 

 

 

To be honest since these and the other changes were released, I don't know anyone on my friends list that has been adversely affected by this particular issue.

"Boy, sure would be nice to have some grenades, don't you think you think?"

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I was thinking about something like this as well. The only thing is there still is a flaw with RWT getting by. Since most RWTers are autoers it would be easy for them to get their total level up and then they would still be able to trade large amounts of cash.

 

 

 

If anything I think that the trade limit should be increased more for your total quest points. Like maybe an extra 500gp added to your trade limit for each quest point you have.

 

 

 

Maybe a mixture of quests and skill level would work.

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Personally I think that the formula should be more complex, so it incorporates quest points and total level, and the limit should be 50K/15 mins.

 

 

 

Be careful with your upper limit though, 100K/15 mins is a bit high even if it does mean maxing out your total level. Think of it as 400K an hour.

~ W ~

 

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Personally I think that the formula should be more complex, so it incorporates quest points and total level, and the limit should be 50K/15 mins.

 

 

 

Be careful with your upper limit though, 100K/15 mins is a bit high even if it does mean maxing out your total level. Think of it as 400K an hour.

 

 

 

Like my topic

 

 

 

Oh, and I support this

Boom! Dead Shot

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What about total exp? Not everything is total levels.

 

This was brought up before and got smacked down rather hard. Going by only exp would be an insane mistake, as it would allow a macroer/autoer/RWT'er to just simply keep training one skill until they have all the exp that they could ever want. Definitely something we DON'T want happening. :shame:

 

 

 

~Mr. D. V. Devnull

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(Warning: This user can be VERY confusing to some people... And talks in 3rd person for the timebeing due to how insane they are... Sometimes even to themself.)

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Thank you dv_trainer for supporting

 

 

 

and yes D_V_Devnull i totally agree with that point. Bots can quite easily get a skill to 99 and so can get really high exp in that skill and can therefor trade more with that system of trade limit.

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To anyone referencing "blackmarks", I should throw you the following thought....... :-k

 

 

 

If a player's trade limit were to be affected by blackmarks, then everyone in RuneScape would turn into a wannabe mod, trying to make everyone else have less of a trade limit than them. This would eventually bring near all (if not all) in-game activities to an outright halt. Why, you ask? People would be too scared to make any action towards another person ('talking'/'trading'/'requesting assistance'/etc.) for fear of being reported by someone who misinterprets them and/or feels harassed. :?

 

 

 

Personally, I don't think you would want that happening ....... would you? <.<

 

 

 

~Mr. D. V. Devnull

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(Warning: This user can be VERY confusing to some people... And talks in 3rd person for the timebeing due to how insane they are... Sometimes even to themself.)

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Lol sounds bad

 

 

 

To be honest if that did happen, that would most definately mean the death of runescape and even more people would quit. Too many people have already quit from the wildy being removed, they dont want any more mass quittings.

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actually, it would probably become my paradise. think - no more congestion where I cut my willows. More spots per player for training (imagine it, 100 players over perhaps 5 servers, able to become a close knit community)

 

people would sell accounts of course as well, probably. this would mean I could get a high level and suddenly do everything I want. I could get another computer, and give loads of stuff to my other account! hallelujah

 

 

 

However, RS would probably become P2P only =(

Boom! Dead Shot

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runescape would be boring and lonely if everyone quit. and many places would suffer.

 

 

 

Grand exchange would become empty and unused making it virtually impossible to buy common or high priced items, and trading would be useless.

 

 

 

Duel arena, clan wars, bounty hunter, castle wars all minigames such as these will be empty and will just rot in history.

 

 

 

The community will become lonely and boring, as there is no-one to talk to while skilling and no-one to talk to when you are bored.

 

 

 

Highscores will plumet, bots and macroers will take the hotspots on there and runescape itself will become run-down. Yes, runescape would be a very dull place indeed, hardly a haven.

 

 

 

But anyway, back on topic....lol

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Why does any of the above matter, point is, don't make it based on blackmarks. Simple.

 

 

 

As for your total level idea, it's much harder for a bot to get quests done than achieve levels. Plus it is a lot quicker for the average player to complete 1 quest and get a few quest points then achieve 1 skill level, at least around the 70s and 60s.

 

 

 

However, I do agree that the amount traded needs to be more tolerable. 30k is way too low and only 3k on f2p? At least let p2p quest points count in f2p.

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I can only see two factors that would be feasible in the formula.

 

1. Quest Points.

 

2. Total Level.

 

 

 

They're the only factors that get difficult to raise to a really high amount and really determine the bots from the players. I do want to see the trade limits increase for every quest point and every level, I don't like the max cap at 200 quest points at 30K/15 mins as much as a lot of people here.

 

 

 

Let me try to think of a formula:

 

 

 

T = Trade Limit.

 

Q = Quest Points

 

P = Maximum possible quest points

 

L = Total Level

 

S = Maximum possible total level

 

If x < 3,000, T = 3,000. If x > 3,000, T = x.

 

 

 

x = (30,000(Q/P) + 50,000)(L/S)

 

 

 

The first part of the formula is all about the minimum 3K limit, no change. The last part is the important bit. If you have no quest points but maxed total level, your limit is 50K. If you then get all quest points, it gets boosted to 80K. The value of each individual quest point is also determined by total level.

 

Sibmaster, this is basically your idea but Quest Points are put into the equation, contributing to 30K of the total value.

~ W ~

 

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Given the above formula, and the fact that I have '39 QP (F2P Max)' out of the '250 QP Supermax', and '1016 Total Levels' (469 to go to F2P Max of 1485) out of a '2376 Level Supermax' ... Yeah, I could live with an '~23.4K gp' differential limit ... And any maxed-out F2P'er will definitely like the max limit for them of a '~34.2K gp' differential limit. ::'

 

 

 

If nothing else, include the formula and the info all in a hide tag in the initial post. It at least shows we've got people thinking here, and that Jagex DOES have extra options. :thumbsup:

 

 

 

~Mr. D. V. Devnull

tifuserbar-dsavi_x4.jpg and normally with a cool mind.

(Warning: This user can be VERY confusing to some people... And talks in 3rd person for the timebeing due to how insane they are... Sometimes even to themself.)

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1) Have your total level. Times this by 100

 

2) Next, take your Quest Points and compare to the maximum quest points in the game - change this into a percentage. The percentage of Part 1 this forms is your trade limit according to Part 2 (100 total level with 15% of the total runescape quest points means so far, 1500gp is your trade limit)

 

3) Next, take your playing time. Note this is only whole days you have played, rounded (a person could have made an account 5 years ago and yet only have played 5 hours) and record this as 3A. Then have the amount of time your account has existed (in previous example, 5 years. Only this is expressed in days?) and record this as 3B. Divide 3A by 3B, turn this into a percentage, and then do the same as you did in part 2

 

4) Add other factors. You will always add 3k to your trade limit (so that even the person who hates quests can have a 3k trade limit). If you have a quest cape, you add an additional 15k. Then, if you are a member and are on a members world, you add 5k

 

 

 

Maximums (11th June)

 

Quest Points: 262

 

Total Level: 2376

 

Total Playing Time (if you could play during downtime)/Total Account Life: (since 4th January 2001) 2722

 

 

 

This means your maximum trade limit in this system is 239900k EACH 15 MINUTES* if you were a no lifer who plays constantly from when they were created

 

* = you're unlikely to have someone with this, due to downtime and the fact no-one can play runescape constantly for 2722 days

Boom! Dead Shot

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Great idea, I support.

 

 

 

will_holmes' formula

 

x = (30,000(39/262)) + (50,000)(932/2376)

 

x = (30,000(about .15)) + (50,000)(.39 something)

 

x = (4,500) + (19,500)

 

x = 24,000

 

 

 

...After figuring it out, I think 24,000 gp trade limit is pretty good.

 

 

 

 

 

dv_trainer's formula:

 

1)932*100=93,200

 

2)39/262=.15 something .15*93,200=13,980

 

3A)err, 100?

 

3B)1,096 days (3 years) or so 100/1096=.09 something

 

4).09*93,200=8,388

 

I don't get it after this. :wall:

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