InkofDeath Posted December 29, 2008 Author Share Posted December 29, 2008 Some may be well inclined to read this: http://darkfallinfo.com/index.php?page= ... ol1n754to3 *Starts from the top to the bottom. Actually anything on there is probably worth reading. Link to comment Share on other sites More sharing options...
InkofDeath Posted December 31, 2008 Author Share Posted December 31, 2008 Part 7 of The Noob's Preview is up. http://beta.thenoobcomic.com/df_preview/part7.html Link to comment Share on other sites More sharing options...
InkofDeath Posted January 2, 2009 Author Share Posted January 2, 2009 Found a forum for beta leaks. There is currently one person beta leaking on there. He's been identified as a credited leaker by the admins by giving solid information. So it's most likely true. Anyways here's the topic & forum: http://betaleaks.com/forums/showthread.php?t=1619 You must register though to view the topic, and yes it'll so totally give you a virus that will kill your computer, so you should be AFRAID! Anyways in his last few posts he says that 'they are getting ready for the next phase of beta right away'. This was posted YESTERDAY. So hopefully that means good things for us. It's on page 17 of the thread. Kind of worrying they don't have things turned on, but meh, the other stuff he indicates about is enough for me. Link to comment Share on other sites More sharing options...
InkofDeath Posted January 8, 2009 Author Share Posted January 8, 2009 OpenCoffe Tv: http://forums.darkfallonline.com/showth ... ost2295351 That dude went, and if you follow a link on the seventh page of that thread there's video confirmation with Tasos and someone else there. Follow the rest of his posts for more information. OBT is supposed to be the 15th or a week before 22nd. Link to comment Share on other sites More sharing options...
ember3579 Posted January 10, 2009 Share Posted January 10, 2009 OpenCoffe Tv: http://forums.darkfallonline.com/showth ... ost2295351 That dude went, and if you follow a link on the seventh page of that thread there's video confirmation with Tasos and someone else there. Follow the rest of his posts for more information. OBT is supposed to be the 15th or a week before 22nd. I've been browsing the DFO forums a lot lately, and the general consensus from what I've seen is that that particular video was bogus. Sadly, I don't really have the internet connection right now to really view it myself, but (presuming that I'm correct and this was done over a text-chat system) it could be conceivably possible that someone is impersonating Tasos and staging the whole thing just to have some laughs. I'm not sure, I'll have to look at it myself, but that's what I've been hearing on the forums. TL;DR: It might be bogus, wait for official on-forum confirmation. You never know which rabbit hole you jump into will lead to Wonderland. - Ember3579Aku Soku Zan. - ShinsengumiYou wanna mess with me or my friends? Pick your poison.If you have any complaints about me, please refer to this link. Your problems are important to me.Don't talk smack if you're not willing to say it to the person's face. On the same line, if you're not willing to back up your opinions no matter what, your opinion may as well be nonexistent. Link to comment Share on other sites More sharing options...
InkofDeath Posted January 10, 2009 Author Share Posted January 10, 2009 Uhm...no. The general thought on the forums are rubbish, crap and are so stretched from the truth that pigs do actually fly in Romania. Don't ever takewhat you read on the forums as true or whatever. It's some of the most garbage I've ever seen that almost can rival 4chan itself. After page 10, threads degrade to cake & spies. Anyways those are the conspiracy theories from am inority of WoW-haters trying to make DF look bad. Course it could be true, but honestly the 17 minute game vid doesn't seem to be lying. Download it rather than watching it streamed. Another thing is I've been following Darkfall since I was 14, which would be 2 and some odd years ago, so I highly doubt a prank would go this long. Link to comment Share on other sites More sharing options...
Vidi Posted January 14, 2009 Share Posted January 14, 2009 Uhm...no. The general thought on the forums are rubbish, crap and are so stretched from the truth that pigs do actually fly in Romania. Don't ever takewhat you read on the forums as true or whatever. It's some of the most garbage I've ever seen that almost can rival 4chan itself. After page 10, threads degrade to cake & spies. Anyways those are the conspiracy theories from am inority of WoW-haters trying to make DF look bad. Course it could be true, but honestly the 17 minute game vid doesn't seem to be lying. Download it rather than watching it streamed. Another thing is I've been following Darkfall since I was 14, which would be 2 and some odd years ago, so I highly doubt a prank would go this long. Don't quite get why people are calling this the saviour of MMO's. It has a good following from what I've seen, sure, but it probally won't dent WoW at all. I'm sure it'll be a good game but I don't get what the hype is about. Someone care to explain why this is so much better than (fans words, not mine) than over MMO's? (15:14:25) <Vidi> Peter likes barbie xD (15:14:30) <Peter> totally (15:14:46) <Peter> I've got all the accessories Link to comment Share on other sites More sharing options...
InkofDeath Posted January 14, 2009 Author Share Posted January 14, 2009 Don't quite get why people are calling this the saviour of MMO's. It has a good following from what I've seen, sure, but it probally won't dent WoW at all. I'm sure it'll be a good game but I don't get what the hype is about. Someone care to explain why this is so much better than (fans words, not mine) than over MMO's? It doesn't need to dent WoW at all to be a revolution. There's far too many people playing WoW that would die rather than switch over to another MMO. Whether it's because of how good the game actually is, or from just plain addiction and fear of losing the items they've accumulated over time is debatable, since that is really what the game is anyways, and thus would be why the game is good. However there's several reasons why: - RTC (Even though now it's not revolutionary, it was back in 2003 or whenever) - PvP Oriented Game; Haven't seen one of these in a long time; Especially with RTC - Free For All PvP = No safe spots, always in danger - Skill-based, not level based, meaning you'll still be able to put up a reasonable fight against someone who has been playing longer, or you may just beat them if they suck in player skill - First-person view for combat, while third view for resting; Weird in an MMO - The world's land mass exceeds 8 hours to cross - The servers can old over 10k players per world - There's underwater exploration, with monsters and sea life & naval warfare (you can be a pirate by raiding ships and such) - GvG centered; with tons of seige weaponry, and building variety Too much for me to remember why it's different and will be popular. It doesn't have revolutionary concepts, but it has those concepts, and put them all together, or so say they. Link to comment Share on other sites More sharing options...
Vidi Posted January 15, 2009 Share Posted January 15, 2009 Don't quite get why people are calling this the saviour of MMO's. It has a good following from what I've seen, sure, but it probally won't dent WoW at all. I'm sure it'll be a good game but I don't get what the hype is about. Someone care to explain why this is so much better than (fans words, not mine) than over MMO's? It doesn't need to dent WoW at all to be a revolution. There's far too many people playing WoW that would die rather than switch over to another MMO. Whether it's because of how good the game actually is, or from just plain addiction and fear of losing the items they've accumulated over time is debatable, since that is really what the game is anyways, and thus would be why the game is good. However there's several reasons why: - RTC (Even though now it's not revolutionary, it was back in 2003 or whenever) - PvP Oriented Game; Haven't seen one of these in a long time; Especially with RTC - Free For All PvP = No safe spots, always in danger - Skill-based, not level based, meaning you'll still be able to put up a reasonable fight against someone who has been playing longer, or you may just beat them if they suck in player skill - First-person view for combat, while third view for resting; Weird in an MMO - The world's land mass exceeds 8 hours to cross - The servers can old over 10k players per world - There's underwater exploration, with monsters and sea life & naval warfare (you can be a pirate by raiding ships and such) - GvG centered; with tons of seige weaponry, and building variety Too much for me to remember why it's different and will be popular. It doesn't have revolutionary concepts, but it has those concepts, and put them all together, or so say they. @First comments - Fair enough, was kinda ignorant of me to say if it doesn't dent WoW, it never did anything new. I will admit alot of those features sound very very intresting, I do like the sound of underwater exploration. Sadly I'm not a PvP kind of a guy, especially not fully open world PvP. Will there be PvE servers or is the game based on PvP and won't work without it? If they can pull it all off, it could be a very good game. Then again, remember AoC. Hyped to hell, WoW killer, all that, look at where it's at now. (15:14:25) <Vidi> Peter likes barbie xD (15:14:30) <Peter> totally (15:14:46) <Peter> I've got all the accessories Link to comment Share on other sites More sharing options...
Nadril Posted January 15, 2009 Share Posted January 15, 2009 It's a PvP game Vidi, no there won't be Carebear...err PvE Servers. If you want to PvE you need to take the dangers of PvP with it. I'm still waiting to see if this flops or not. Whatever. I keep forgetting about it. Link to comment Share on other sites More sharing options...
InkofDeath Posted January 15, 2009 Author Share Posted January 15, 2009 It's a PvP game Vidi, no there won't be Carebear...err PvE Servers. If you want to PvE you need to take the dangers of PvP with it. I'm still waiting to see if this flops or not. Whatever. I keep forgetting about it. When I open FF, or chrome my default page(to open with the previous tabs) is this: http://darkfallreleasedate.com/ Forcing myself to remember sadly. And here's a leak blog site where there's at least one leak posted every two days, usually daily: http://darkfallleaks.blogspot.com/ Three confirmed leakers are spilling information out on there, and by the way it sounds it'll be Open Beta on the 22nd, with tons of things turned off. Link to comment Share on other sites More sharing options...
Vidi Posted January 15, 2009 Share Posted January 15, 2009 It's a PvP game Vidi, no there won't be Carebear...err PvE Servers. If you want to PvE you need to take the dangers of PvP with it. I'm still waiting to see if this flops or not. Whatever. I keep forgetting about it. I was asking, there is no need to act like PvP is all superior. Some people (I, for one) like PvE, no one coming to kill you while you're trying to do your quests or daily grind, I want to focus on end-game stuff, leveling my character and getting items. Call them carebare servers all you want, it's like me calling PvP servers wanabe-pro servers, cause that's all I see from PvP players, if you don't play PvP you're a girl. It's a load of crap. I don't mind PvP zones at all (Like the core WAR servers, hell, I had fun with that) but PvP-everywhere is not for everyone, no matter how much you PvP obsessed people wish to think so. (15:14:25) <Vidi> Peter likes barbie xD (15:14:30) <Peter> totally (15:14:46) <Peter> I've got all the accessories Link to comment Share on other sites More sharing options...
InkofDeath Posted January 15, 2009 Author Share Posted January 15, 2009 I like both PvP & PvE content the same. I need PvE to keep my PvP exciting, I need PvP to keep my PvE interesting. There needs to be a balance for me, and Darkfall sounds like that balance. People need both PvE & PvP, but in different amounts. I need both equally as much, complimenting each other, and that is why I'm so interested in Darkfall, as that is the main appeal. Regardless, there's been three updates: #0 Official Post By Tasos On the Forums: Link: http://forums.darkfallonline.com/showth ... p?t=106082 "Darkfall Release Schedule" [hide=Quote]We know that the community has been speculating and wondering about the Darkfall release for some time. We havent replied until now because there were several complex issues to plan and work out. We also needed to get authorization before we could proceed with this official announcement: Starting on January 22nd there will be a Darkfall trial with the distribution of the release candidate client allowing thousands of players to sample the game for free, help us stress test our servers and test the final features of the game. Its important to understand that there are well over 200 thousand applications by players wanting to get into Darkfall. This number makes it unrealistic to distribute the client and to open up our servers to everyone. Well try to accommodate as many players as are possible for us to manage at this stage. Even so, the demand exceeds our current capacity. Interest in Darkfall has surpassed all our expectations to the point that we may need to manage our release differently. The date of the Darkfall European commercial release has been pushed back to February 25th, 2009. A pre-order will be made available mid-February. The pre-orders will get priority for early access to the game. The pre-orders will also get priority for the game launch if we have to go to a staged release. Well go to a staged release only in the case we have more demand than we can handle properly, and until we can upgrade our capacity. The pre-orders are necessary so that we can have some measure of the demand. The reasons for the new release date follow: * At this stage, everything is connected: Hundreds of elements need to come together. When one thing falls behind, everything else tends to follow. * Demand for Darkfall at launch could be much higher than expected. If this is the case, we need a different process to better handle the demand. * Darkfalls partners (distribution, billing, account management, support, etc.) entered into the game at a late date and we needed more time than expected to integrate properly. * We fell behind on a couple of weeks of beta testing progress and we need to make this time up. We need more playtesting data on several features we havent had much chance to test externally. * Well use this extra time to implement updates based on tester feedback and also make some enhancements we were saving for after release. * We want as many players as possible in the game before the launch and we havent had the chance to stress test our servers with live players yet. * We underestimated the effect the holidays would have on our preparations. While we worked through them, the world around us seemed to stop. * We dont want to rush things more than needed. An extra month may not seem like a lot of time, but its enough to allow us to take care of any compounded delays. Our hope for Darkfall is to have a good game with a tight player base that we can nurture and steadily build up. Hype surrounding Darkfall is huge right now, despite our best efforts. Were not sure how this will translate on launch day but we have to make allowances for the possibility that demand could be more than we anticipate. Announcements will follow with more information on Darkfall pricing, pre-ordering information, North American player access, and system specifications. The Darkfall Team [/hide] #1 - Ten Ton Hammer Darkfall Interview Link: http://www.tentonhammer.com/node/61490 *There is a forum post about this by Brandoc* [hide=Quote]Darkfall Gives Players a Sandbox with Few Rules Darkfall is a fantasy-based MMOG being developed by Aventurine S.A., a development group based out of Greece. Rather than a run-of-the-mill, been there and done that carbon copy of most other games, Aventurine seeks to give the gaming world a sandbox in which they can play out their fantasies. Darkfall uses a skill system to measure character progress instead of levels, and the game promises to let players have direct impact on the development of the world in some ways. In the third installment of Ten Ton Hammer's VIP Access series, Premium Members had the chance to get their Darkfall questions answered by the folks at Aventurine. Fielding questions were Claus Grovdal, Lead Designer and Tasos Flambouras, Associate Producer. Trond Evanger, one of the Darkfall designers provided additional feedback. subgenius5150: Could you go more in-depth for us about the ways that your skill-based character advancement system works? Is it pure skill-based where you can learn every skill you want over your career in the game (like EVE), or is it a limited skill based system where you have a set number of points (like [ulitma Online])? Is it a training queue like EVE, or is it "the more you use it the more you learn it" like [ultima]? It makes sense to be concerned about the appeal of the graphics of a game in development so long, but Darkfall looks good in the gallery. Aventurine: You can theoretically learn 95% of the skills in the game. A few are race specific spells, meaning that they can be learned only by certain races. Some of the skills have prerequisites, like Greater Magic, which requires at least 50 skill points of Lesser Magic before you can get into it. Skills improve through usage. The same goes for spells. So if youre casting fireballs a lot, your fireball will improve and start doing more damage. Same if youre using a certain type of sword, you improve at its use. We have a soft cap to the skill point total. If you pass this soft cap your skill progression is slower. Theres no hard cap where you cant get new skills. Skills and spells are weighted and only the important ones could toward the soft cap. A mundane skill like fishing hardly makes any impact at all. megaflux: I would like to know if the game will be visually dated by spending so much time in development (weren't we using [DirectX 8] when it was first being made?) or if you have managed to keep everything up to snuff so we can look forward to a FULLY [DirectX 10]-supported game. Aventurine: The engine has been updated continuously throughout the development and were very happy not only with its current performance but also with its potential for future updates. Monis: Will players towns require vast amounts of resources and money so that only the most wealthy and organized guilds will have cites? Or could a small group of people build a small settlement on their own? Aventurine: It does take considerable resources for the largest cities to be built. That said, there are cities of all sizes to be built from racial capital size to tiny hamlets. Even small clans can take, hold and develop their own cities. centrik: Why have there been little to no in-game presentations if the game is so close to release? Aventurine: Weve released several in-game and gameplay videos, the latest being 17 minutes long showing off many different aspects of gameplay and unique features. These videos are in-game and have not been scripted or modified in any way. We recently presented the game live to a large audience at an event for around 30 minutes. This was recorded by members of the audience and uploaded to several sites. Our screenshots are gameplay screenshots and since the beginning we have been honest with everything weve shown. You can see Darkfalls development progress this way, rather than concepts, doctored shots, rendered scenes. Overall I believe weve shown a lot of the game and of the game progress as well. Even now during beta, weve allowed one of our testers to talk about the game and make an unsupervised presentation about it without any direction from us. This is published online at thenoobcomic.com. Kralle: Since there isn't much time left to release date, will the distribution be mainly digital download? Can you tell us something about your overall release strategy? Aventurine: We will start with a digital download first and well include a physical distribution, and client localization will follow. Our publisher came into the game fairly late and there hasnt been much time to cooperate and organize this properly, so were moving forward with what can be handled right. Furthermore were seeing a lot of interest in the game and staging our release may be necessary, meaning we couldnt handle a very large number of players right away, should this become an issue. Our first release is the European release. The North American release will follow as soon as possible but not until a few months later. Were allowing players from N. America to participate in the European release due to this fact. Of course well make some allowances for these players if they would like to move to the US server when it launches. "It's only a flesh wound!" Kralle: Some people don't like forced grouping or having to join a guild. From your experience through beta so far, is the "lone wolf" a valid play style in Darkfall? Can people survive and flourish without the backing of a clan or other support structures? Aventurine: Yes they can and they wont be forced to join clans. They can group up with like-minded players to complete objectives where a group is needed; they could become affiliated to a clan, selling their services in exchange for protection, money, resources etc. and therefore have the clan experience without needing to commit. As mentioned in a question above, a small clan made up of a few players can have a small town. A small group of lone-wolves can band together for this purpose and build a town out of the way. One solitary player can also have a base of operations out of the chaos stones, some of which have minor support infrastructures. Finally, Darkfall makes it easier for a lone player to survive. The lack of radar, the lack of bright colored name-tags, the vastness of the world which is even bigger if you take into account that every single square inch of it is accessible, the fact that a player in Darkfall is never helpless even when starting out, the fact that the skill system allows for a jack-of all trades character, the fact that every item in the game can be crafted by the players, all this makes a solo player very viable in Darkfall. The game gives you the tools to survive even so, playing solo is a challenge which is also part of the attraction to this particular play-style. Metal: Regarding the crafting system, how customizable are items? Are we able to change the shape of a sword, say making it serrated or something similar? Aventurine: You wont be able to customize crafted items to that degree, but you still get the ultimate customization which is tagging your name to your crafted item. Remember that the players can make any item in the game. There is a lot of customization and discovery in our enchantment system however. Since theres discovery involved, please allow us to not elaborate further. . waku: My question would be on PvE content and PvE raids. I find lopping a fellow player's head off to be wickedly fun, but I also enjoy grouping with some like-minded gamers to take down challenging PvE content. Could you discuss these PvE elements a bit more? What would be the reward for such epic raids...if loot is not that much of an issue in Darkfall? Perhaps keep the storyline moving along? Riches? Aventurine: There are no instances or traditional raid content like you have in other MMOs. We try to steer clear of anything limiting the multiplayer experience. That said, we have epic monsters like dragons and demons which require large numbers to defeat and include epic loot. The PvE in Darkfall is challenging and fun on day one. The Darkfall monsters operate like player bots and are quite sophisticated. PvE hones player skills for PvP; it provides a medium for player skills to advance, monster loot, and needed ingredients for crafting. Finally youll face PvE inside Darkfalls dungeons which are both fun and can be very profitable. Metal: We know there are a number of magic schools in Darkfall. Could you give us a brief overview of these schools, including any strengths or weaknesses each of them has? A convoy or a battle party? Aventurine: Im going to oversimplify this because the number of spells under each school are pretty diverse and the balance between the schools is too complex to go into much detail. The current magic schools in Darkfall are the following: Lesser and Greater: these have to do with the level of magic performed; they include spells used in all kinds of situations. Lesser magic is the beginning school and is mainly a utility school with weak but useful and diverse spells. Air Magic, Earth Magic, Fire Magic, Water Magic, which have to do with the elements to be used in various appropriate situations. Fire Magic for example has to do with destruction and damage and includes several strong area of effect spells. Arcane Magic and Necromancy where holy and unholy types of spells can be found. Spellchanting and Witchcraft where buffs and debuffs are included. berecsl: Have you decided on having universal banks or not? Aventurine: Yes we have universal banks but they will be limited and their locations can be destroyed except for those in NPC cities like the racial capitals. berecsl: About melee fighting: will there be directional swings, or are they just random? Aventurine: Swings are currently random but blocking/parrying is not. We also have directional damage so you want to avoid being hit in the back. Directional swinging is a feature weve done a lot of testing on and weve found that its tricky to get right and make fair due to internet latency. We are continuously evaluating this though and have come up with a way to implement an overhead directional swing in time for the launch of the game. Kralle: Related to the openness of the game: Are there any tools or mechanisms in the game that support player driven content (from a bounty on the head of someone you don't like to such things as nameable items you can use in your own story lines)? Stuff that lets players create their own "quests" and supports their own lore? Aventurine: We do have a lot of freedom that allows quests of this type and were sure well see a lot of these happening informally. There are no systems in place currently however to set up a formal player quest system like you describe here. Darkfall of course is entirely player driven. Players build towns and cities, declare alliances and wars, they drive the economy; they drive the lore forward, and they change the political landscape of the game. [/hide] There's three new content pictures located on the TTH page as well. #2 - Little Leak Source: http://darkfallleaks.blogspot.com/ [hide=Quote]"I have personally seen Mounts in action, Sieges etc are fully implemented but nobody in beta has anything siege worthy because we were just wiped, and no one has built a ship, but a dev logged on and spawned the materials to make one and had a player build one... so in theory, the act of making a Ship and using it works, but I cant speak on the actual process of getting all the materials together to do so since as I said, nobody has done that in beta."[/hide] The Useful Information - January 22nd will become Open Beta, but not all 300k registered forum users will be able to get in; Relatively around 70k or so will most likely get in; Both Americans & EU - February 25th is the EU official release, with pre-orders available in mid February; American release is potentially months away from February - Digital download distribution first, physical later - All that I cared for besides the smaller, long awaited stuff Darkfall, Left 4 Dead, Combat Arms...so many things got updated today! Lol. =P Link to comment Share on other sites More sharing options...
Nadril Posted January 15, 2009 Share Posted January 15, 2009 It's a PvP game Vidi, no there won't be Carebear...err PvE Servers. If you want to PvE you need to take the dangers of PvP with it. I'm still waiting to see if this flops or not. Whatever. I keep forgetting about it. I was asking, there is no need to act like PvP is all superior. Some people (I, for one) like PvE, no one coming to kill you while you're trying to do your quests or daily grind, I want to focus on end-game stuff, leveling my character and getting items. Call them carebare servers all you want, it's like me calling PvP servers wanabe-pro servers, cause that's all I see from PvP players, if you don't play PvP you're a girl. It's a load of crap. I don't mind PvP zones at all (Like the core WAR servers, hell, I had fun with that) but PvP-everywhere is not for everyone, no matter how much you PvP obsessed people wish to think so. My point is if you've spent even 5 minutes looking at the game you'd realize that it isn't another item grind like WoW, EQ2 or even WAR and AoC. There isn't a focus on an "end game" as you put it and there is certainly not a focus on getting rare loot, nor is there a focus on simply hiding 10, 25, 40 or whatever number of people in an instance fighting dragons. Again the best example (if this game does well) to compare to is Ultima Online. Most MMORPG's base themselves off of Everquest, this one does not. Thus it is not the same kind of experience as these other MMOs. Don't take this as me trying to hype the game, I'm not. I'm still crazy skeptical about the entire ordeal and will only wait until it's actually released to say anything. Link to comment Share on other sites More sharing options...
Vidi Posted January 15, 2009 Share Posted January 15, 2009 It's a PvP game Vidi, no there won't be Carebear...err PvE Servers. If you want to PvE you need to take the dangers of PvP with it. I'm still waiting to see if this flops or not. Whatever. I keep forgetting about it. I was asking, there is no need to act like PvP is all superior. Some people (I, for one) like PvE, no one coming to kill you while you're trying to do your quests or daily grind, I want to focus on end-game stuff, leveling my character and getting items. Call them carebare servers all you want, it's like me calling PvP servers wanabe-pro servers, cause that's all I see from PvP players, if you don't play PvP you're a girl. It's a load of crap. I don't mind PvP zones at all (Like the core WAR servers, hell, I had fun with that) but PvP-everywhere is not for everyone, no matter how much you PvP obsessed people wish to think so. My point is if you've spent even 5 minutes looking at the game you'd realize that it isn't another item grind like WoW, EQ2 or even WAR and AoC. There isn't a focus on an "end game" as you put it and there is certainly not a focus on getting rare loot, nor is there a focus on simply hiding 10, 25, 40 or whatever number of people in an instance fighting dragons. Again the best example (if this game does well) to compare to is Ultima Online. Most MMORPG's base themselves off of Everquest, this one does not. Thus it is not the same kind of experience as these other MMOs. Don't take this as me trying to hype the game, I'm not. I'm still crazy skeptical about the entire ordeal and will only wait until it's actually released to say anything. Yea, I knew the game was heavily PvP based, I was asking/wondering if it worked without the PvP aspect. And from what I've seen, it doesn't, that is that. It has promising features, alot I'd love to try out. Like you, I'll have a look at it after it's released and see if it lives up to the hype. (15:14:25) <Vidi> Peter likes barbie xD (15:14:30) <Peter> totally (15:14:46) <Peter> I've got all the accessories Link to comment Share on other sites More sharing options...
InkofDeath Posted January 16, 2009 Author Share Posted January 16, 2009 Don't talk about hype. Don't compare the game to the hype that has been created. Aventurine has not been advertising the game and does not want hype around the game. This is shown because they weren't expecting 200k people applying for the beta, they only wanted or expected much less. They also know that hype kills games before they're even released. No game, on launch, can live up to any hype that has been created. Every game launch is different in one way or another, whether it be bugs, missing content, exploits...etc, the hype doesn't always include, or tolerate the basic things that will happen on launch, which undercuts most games on release anyways, especially MMO's. Link to comment Share on other sites More sharing options...
Nadril Posted January 16, 2009 Share Posted January 16, 2009 Delayed until Feb 25th, 2009. Link to comment Share on other sites More sharing options...
Princess Viola Posted January 16, 2009 Share Posted January 16, 2009 This games looks pretty awesome. I'll probably get it when it comes out. OT: First post on new laptop. Link to comment Share on other sites More sharing options...
InkofDeath Posted January 16, 2009 Author Share Posted January 16, 2009 Delayed until Feb 25th, 2009. Already Posted. Link to comment Share on other sites More sharing options...
db300 Posted January 16, 2009 Share Posted January 16, 2009 This games looks pretty awesome. I'll probably get it when it comes out. Whenever it does come out. This isn't the first time they've missed the release date. Link to comment Share on other sites More sharing options...
InkofDeath Posted January 16, 2009 Author Share Posted January 16, 2009 This games looks pretty awesome. I'll probably get it when it comes out. Whenever it does come out. This isn't the first time they've missed the release date. Uhm...they've only missed one release date, and that is still coming true with a beta for a large portion of wanna-be players. Name the other times that they gave an official release date? Link to comment Share on other sites More sharing options...
db300 Posted January 16, 2009 Share Posted January 16, 2009 Missed 2003 date, missed 2005 date, missed beta 2007 date, missed December 2008 date, now this too. I actually do want this game to do well. If it didn't cost so much, I would definitely play it when it comes out. Just saying that this isn't the first time they've missed a date, even if it's vague. I know they're just trying to improve the game, but they shouldn't give out dates unless they're sure they can reach it. Link to comment Share on other sites More sharing options...
InkofDeath Posted January 16, 2009 Author Share Posted January 16, 2009 Missed 2003 date, missed 2005 date, missed beta 2007 date, missed December 2008 date, now this too. The only one I'd consider as a release date would be the '2008' thing they had at the end of their trailers. The 2003 date, was hinted/hearsay- not official, 2005 was a misunderstanding, the beta for 2007, happened, closed beta, but still happened. Regardless I guess it's just opinion on how much is their fault for announcing anything, even though they announced very little about releasing back then, and are still being blamed for missed release dates, when they never said any release dates, except the 2008 trailer one. Link to comment Share on other sites More sharing options...
InkofDeath Posted January 17, 2009 Author Share Posted January 17, 2009 HIGHLY Detailed, weather included map: [hide=MAP - Detailed][/hide] Looks like there's a volcano on each major island, active or not. =) So many freaking islands, I counted 58 before I couldn't keep track. Link to comment Share on other sites More sharing options...
Vidi Posted January 17, 2009 Share Posted January 17, 2009 That is a big map. (15:14:25) <Vidi> Peter likes barbie xD (15:14:30) <Peter> totally (15:14:46) <Peter> I've got all the accessories Link to comment Share on other sites More sharing options...
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