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DarkFall - Officially Launched


InkofDeath

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I'm 14.

 

And I couldnt care less what you think o.o

 

Its just annoying thinking if you're gonna play the game, take the time to get armour and stuff and die again in 5 mins.

 

 

 

If you dont die so easily then im sure it would be a great game.

 

 

 

You arent too old yourself either. :wall:

I dont need a siggy no moar.

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I'm 14.

 

And I couldnt care less what you think o.o

 

Its just annoying thinking if you're gonna play the game, take the time to get armour and stuff and die again in 5 mins.

 

 

 

If you dont die so easily then im sure it would be a great game.

 

 

 

You arent too old yourself either. :wall:

 

 

 

Good players aren't going to die easily. And this is exactly my point. It is not a casual game , it is not for casual players.

 

 

 

And I'm 20? :?

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Good players will still probably die quite a bit.

 

A good player usually has good stuff.

 

Good stuff usually takes longer to get.

 

Making a death even more hated

 

:P

 

 

 

20? O_o.

 

Thought I saw a rl pic of you. Looked like 16 or somethin'

 

 

 

>_>

 

Last year.

 

:wall:

I dont need a siggy no moar.

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Good players will still probably die quite a bit.

 

A good player usually has good stuff.

 

Good stuff usually takes longer to get.

 

Making a death even more hated

 

 

 

 

Not really, after a couple months there'll be a dedicated core of good, usually skilled, mature players, who'll understand the concept of, "You win some; you lose some."

 

 

 

They'll just go and work on replacing their gear and go kill some people back. Plus, they've seemed to have jammed in some features that lets you kill more people in different ways, shapes, and forms. And some welcome distractions from the PvP, though PvP-related.

 

 

 

They won't nerdrage and quit the game over it, they'll just accept it, and move on. Also, I read that gear will not be the be all and end all of the game that gear usually is in other MMOs.

 

 

 

I'll be intrigued to see how this works out, especially the first-person combat perspective.

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sleep like dead men

wake up like dead men

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THANKS A LOT MAAN!

 

now i'm going to end up an overweight, greasy 40 year old living in a basement/attics playing darkfall, if its as good as it sounds. :lol:

 

the mahirim sound like complete win though, i already can't wait for it, and i only just heard about it.

nudist hippy vegan elves who inexplicably wear leather.
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Lineage 2 is NOT a good enjoyable game (except graphics, which are litterally superb (except pseudo-flat sky)). The main goal there is to kill. Nothing much of a gameplay if you ask me, RS has better gameplay than L2. At least you aren't forced to kill in RS.

 

 

 

I'm really looking forward to this game, seems a game for professionals, not some noobs who are the vast majority of MMORPG players (ok there are exceptions, like meridian59, UO and some more that I can't remember have way better communities). It's hard to say if it is an exact competition to WoW. They're just too different. And the 1hitkill from the back + all stuff lost brings this game to a whole new level.

 

 

 

I still wonder what the ~30 dev team would do with RWT and scamming, which, I'm afraid will skyrocket after release.

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R.I.P. oO000oO0oO00, RS2 range pure transformed to a maxed PvM char in EoC, ten years of time completely wasted.
Good to be gone :)

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@Skate

 

I dont mean first time round

 

But do you understand what I mean?

 

 

 

A good player has to do much more work to get good armour which makes them a better player, meaning if they die, they take longer to get the 'good' stuff.

 

And if darkfall comes out and becomes extremely popular, there will be so many deaths, including these good people, and if they died as often (as im expecting due to the awesomeness of the game and unrestricted PvP), then altogether, dying like 4 times a day would be kinda annoying.

 

Anyone would admit it.

I dont need a siggy no moar.

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Lineage 2 is NOT a good enjoyable game (except graphics, which are litterally superb (except pseudo-flat sky)). The main goal there is to kill. Nothing much of a gameplay if you ask me, RS has better gameplay than L2. At least you aren't forced to kill in RS.

 

 

 

I'm really looking forward to this game, seems a game for professionals, not some noobs who are the vast majority of MMORPG players (ok there are exceptions, like meridian59, UO and some more that I can't remember have way better communities). It's hard to say if it is an exact competition to WoW. They're just too different. And the 1hitkill from the back + all stuff lost brings this game to a whole new level.

 

 

 

I still wonder what the ~30 dev team would do with RWT and scamming, which, I'm afraid will skyrocket after release.

 

 

 

No, Lineage II is better than runescape. I can understand if you barely played it, but the PvP in the game is phenomenal. Until you've been in huge clan wars between clans or even alliances you have no room to talk about the game. It's a very korean style MMORPG but it has some of the best PvP out of any MMORPG. Runescape isn't even in the same goddamn league as it (or any other MMORPG worth it's salt for that matter).

 

 

 

 

 

 

I still wonder what the ~30 dev team would do with RWT and scamming, which, I'm afraid will skyrocket after release.

 

 

 

There will be very minimal RWTing, and I'm sure the dev team won't give a [cabbage] about scamming. At least if they're like CCP from EVE, scaming will be part of the game. If you lose gear than too bad for you. I'll tell you this that the dev team isn't going to baby around people.

 

 

 

 

 

@Skate

 

I dont mean first time round

 

But do you understand what I mean?

 

 

 

A good player has to do much more work to get good armour which makes them a better player, meaning if they die, they take longer to get the 'good' stuff.

 

And if darkfall comes out and becomes extremely popular, there will be so many deaths, including these good people, and if they died as often (as im expecting due to the awesomeness of the game and unrestricted PvP), then altogether, dying like 4 times a day would be kinda annoying.

 

Anyone would admit it.

 

 

 

you still don't get it.

 

 

 

Gear is not going to be a huge deciding factor in the game. It is not going to be like in WoW where you have guys who have crazy T6 epics while the bad players have random blues. There will undoubtably be varrying levels of gear, but the good PvPer will know not to run around in their best stuff.

 

 

 

The good PvPer will also be able to kill much, much more players than he has deaths. Will easily be able to gain a stockpile of gear and loot so that when you die it won't be as big of a deal. You accept it, and go on.

 

 

 

If you find the concept of possibly dying a lot in a day, possibly losing your gear and open PvP unappealing then this is just not the game for you.

 

 

 

 

 

 

 

Also, as I said before, this is going to be a difficult game to try and get people to understand there is more to MMORPG's than the everquest model. Really, there was more to Ultima Online than a simple linear gear progression grind.

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Each server has been estimated to hold 10k players. The world takes 10 or so hours to cross by walking/running, without mounts. This excludes islands, and different level floors (ground, floor 1, floor 2...etc).

 

 

 

We already know that 1500+ players doesn't crowd the small runescape world, that takes...30 minutes to cross? I'm just comparing because I know the rs map more so than any other map.

 

 

 

You aren't going to be killed every hour, unless you go looking to be killed, or you're an idiot. Sure maybe the odd time you'll see someone if you're trying to stay away from people, but even then those people will be either not looking for a fight, could be lower level, or they could actually be higher and totally just looking to pwn wanderers.

 

 

 

Though not to mention that the AI of monsters will probably kill you more than players ever will. According to the beta testers, they got pwnt badly by the low level goblins at the beginning. I can't wait to hear the 'Omg, mobs are too hard to kill cause they resemble players too much!!!' posts on the forum.

 

 

 

Dying, and to be FEARFUL of dying is part of this game. Dying in real life, is horrible. Dying in a video game, why should it be any different? Realism, that should benefit every aspect of the game, like the market/economy!

 

 

 

As Nadril has been saying, it's the same concept as in Runescape. You aren't going to take the best gear for range or magic out into the wild, when you know you won't be able to protect it all. You'll bring the cheaper, easier stuff to get.

 

 

 

Sure this might mean that the very hard gear to get, may not be used all the time, but perhaps in group pvp it'll be used more, but even then, most people would rather sell that gear that is hard to get, and buy supplies of lower gear so they can die more, but over all kill more in the process.

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Read up on this game a while back, looks really promising, hopefully be able to tear me away from WoW for a while. Love the idea of Mounted combat and friendly fire as well. Hopefully the specs won't be insanely high though.

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Lineage 2 is NOT a good enjoyable game (except graphics, which are litterally superb (except pseudo-flat sky)). The main goal there is to kill. Nothing much of a gameplay if you ask me, RS has better gameplay than L2. At least you aren't forced to kill in RS.

 

 

 

I'm really looking forward to this game, seems a game for professionals, not some noobs who are the vast majority of MMORPG players (ok there are exceptions, like meridian59, UO and some more that I can't remember have way better communities). It's hard to say if it is an exact competition to WoW. They're just too different. And the 1hitkill from the back + all stuff lost brings this game to a whole new level.

 

 

 

I still wonder what the ~30 dev team would do with RWT and scamming, which, I'm afraid will skyrocket after release.

 

 

 

No, Lineage II is better than runescape. I can understand if you barely played it, but the PvP in the game is phenomenal. Until you've been in huge clan wars between clans or even alliances you have no room to talk about the game. It's a very korean style MMORPG but it has some of the best PvP out of any MMORPG. Runescape isn't even in the same goddamn league as it (or any other MMORPG worth it's salt for that matter).

 

 

 

 

Barely? I played lotsa time in each chronicle except prelude (C1 was a vast improvement anyway). PvP is phenomenal? Are you joking? In mass pvp, the factors wheter your party/clan wins range this way (from most important to least):

 

1. Buffs (class-specific, liek mages don't need physical attack bonuses, but there is a scheme for like every class)

 

2. Overpowered class character count in your group (in C1/2 these were dagger-types, in C3 - mage types (except mage vs archer), in C4 - necro (to a lesser extent) and so on)

 

3. Strategy and teamwork

 

 

 

And one type of korean style 5v5 is nowhere near mass pvp.

 

 

 

Best class balance was in C1, since then it's going straight downhill. In theory everything works, though in reality overlord's success in debuffing is equal to winning the main prize in a lottery. Daggertype abilities to quickly KO tanks is what always bothered me, since mages can't do much because with their speed and crits they simply interrupt most spells and they have enough magic def not to suffer from weak mage debuffs like slow.

 

 

 

Sorry about trying to compare these too, yes they are very different. But the grade system forces you to grind your life because a level 39 has no chance against level 52; or hardly against an (with C grade) equipped 40. Sure, a level 60 might be a close match to A graded 61, but weren't we talking about mass pvp? If you're low lvl (that means you must wear bad equipment) you will be koed in a second. Archers cannot KO human or elf tanks easily, but they can do that to every other class from a huge distance (when properly buffed). Daggers just need to get close and they can KO any class, doesn't matter if they have thousands of physical defense (with ultimate def for example). Mages are good overall except for lower range and that they die fairly easy (depends). Tanks basically suck. Sure, human tank types are probably the best and have some good skills. Dwarves are the same as a support class in pvp...

 

 

 

Sure, in a mass destroyer may be good, but mainly the side that has the most daggers+mages+archers and warcryers/overlords for mass buffing, a few swses/bds (one for each party) would clearly win against a balanced side with all classes (you don't need to include dwarves here) like tanks, orcs, mages, buffer's/healers, archers and daggers. Unless it was a mass pvp and the first side would find itself outnumbered 1:3.

 

Phenomenal? When archers are hard to train at later levels because of the p. Def increases and when a dagger can make more money than a warsmith (ok, with bh you can make much)?

savormix.gif
R.I.P. oO000oO0oO00, RS2 range pure transformed to a maxed PvM char in EoC, ten years of time completely wasted.
Good to be gone :)

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Didn't think someone else played Lineage II much here.

 

 

 

Anyways I mostly played on Private servers for most of my time which got rid of most of the grind in the game and allowed it to be focused more on PvP. Anyways I'd rather not turn this into a thread about Lineage II or anything. I still find it miles above runescape though, but that's just because I don't get the appeal anymore to runescape. I mean, all it is is a glorified work simulator. You click on an object for hours to get from point A to point B (levels) and there is no thought process to it. And the PvP may as well just be a random number generator.

 

 

 

But this isn't a thread about runescape either.

 

 

 

[edit] Take it to PM if you want to continue this ;p

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I mean, all it is is a glorified work simulator. You click on an object for hours to get from point A to point B (levels) and there is no thought process to it. And the PvP may as well just be a random number generator.

 

Any game that is turn-based in terms of combat will always be a pvp random number generator as you describe.

 

 

 

In real life, when you create something, there is no thought process either. You know how to make it, so you make it. Assembling a computer together is the same thing, sure you have to make decisions on what parts to get, but when putting them together, there's no thought to it. Even when you're making a sandwich, you follow a set of instructions or pre-determined variables (that you like, like flavours).

 

 

 

All you can do in a game is either make it enjoyable, or humourous to do. Sure, give variety to what you can use within the 'skill' or whatever crafting system or mini-game, but there will always be the best way for the specific goal you have in mind. Sure, you could also put in puzzles, or things that make you think, but the annoyance of trying to level quickly to achieve X goal will quickly turn the puzzles into a grind.

 

 

 

That is why levels in general are bad to begin with, with anything. You can't put levels into any game and not expect to have complaints on grind, unless it's so easy that it's a child game (gf runescape). This is why FPS, RTS, and RTC become so addicting. You improve by killing, or destroying other things. After you've done that, you are given immediate results. You are able to plan out strategies that can be complex, and organized. Unlike playing a game where everything is pretty much pre-determined, and just given to you, to work it out, or do it. You have nowhere to go but the direction they've told you to go.

 

 

 

RTC or Real Time Combat was the first reason I even took a look at DarkFall to begin with. After playing AoC anything w/o RTC is just boring.

 

 

 

I'd just like to see a game that has a very deep crafting system, yet there is no levels or experience involved.

 

 

 

DarkFall just got owned by Runes of Magic:

 

http://www.mmorpg.com/index.cfm?bhcp=1

 

 

 

Look at the 'Hype' thing a bit down the page, RoM has 8.42 as does DF.

 

 

 

RoM's OBT starts tomorrow though.

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I remembered about MMORPG.com having a description of Df and such, and it does answer some of the questions asked on here:

 

 

 

 

 

*If you asked a question in this topic, the answer WILL be found in this article, or the following quotes.

 

 

 

http://www.mmorpg.com/gamelist.cfm/game/4

 

*Don't remember if I linked to it in the main post*

 

 

 

PvP & Why It'll Be Good:

 

 

 

Anyone can attack anyone. In fact we encourage you to seek out and kill enemies of your race and your clan. However, it is up to each kingdom to set the rules of their borders. The different kingdoms have NPC guards, that have orders given to them by the player kings and lords. For example, in the city state of Midheim, controlled by the player clan Black Rose, it is illegal to steal and attack players of neutral and good alignment. Evil characters are not allowed into the city, in addition to members of the Keepers of Chaos clan, members of The Mercs and members of the House of Chaos clan. Guards will attack violators on sight, and all inhabitants of the city are encouraged to do the same. (We may add a feature to have guards Kill On Sight individual players too).

 

 

 

Well how am I gonna keep track of all different cities laws? You will find all the information you need on the political map. Including who controls the different city states/kingdoms/fiefs, their laws and who they kill on sight.

 

 

 

So you have an alignment in Darkfall? Yes. You start out with a neutral alignment, and based on your actions, this alignment changes. Being regarded by others as evil is easy, just kill someone totally unprovoked, and voila, you are evil, and will be killed on sight by most guards, clans and players. Changing your alignment towards good is a long and hard road, but once you get there, you will have the respect of all other neutral and good players, probably even the evil players.

 

 

 

Don't you fear that out of control player killers will ruin the game? No. Being a random player killer of evil alignment is definately possible, but also an extremely hard career. You will have enemies everywhere, and will have a hard time finding a safe city to sell/buy in. Also keep in mind that Darkfall is a very harsh world, deep into the dark ages and then some. This is a place were people will kill you if they get half a chance, loot you, take your equipment, and then brag about it to their friends. If you find it hard to get by on your own, join a clan, and you have instant protection, friends and allies. Grow strong, and go out and punish those that have done you wrong.

 

 

 

Remember that people can kill you, but you can also kill them. It goes both ways. Someone being rude, and refuse to leave you alone? Kill them. Someone stealing from you? Kill them. Someone camping your favourite part of the woods? Kill them.

 

 

 

We are not saying killing people is nice, a good idea, or even legal - we are just trying to prepare everyone for a really great game - a game were YOU decide what you want to do, and how you will interact with other people.

 

 

 

 

 

Gf PvE's:

 

 

 

This game is geared towards the PvP market, so you may find Darkfall a bit too harsh for you. That being said, we are aiming at having more useful tradeskills than any released MMORPG to this date, so you may find something of interest to you in Darkfall despite all the PvP action. Most Clans will need a large range of player smiths, farmers, tailors, hunters, fishermen, alchemists, miners, etc., and they will offer relatively safe cities and good accommodations for those willing to spend time crafting items, or providing supplies for the Clan. In theory you could play Darkfall for a year, and never have to take part in any PvP as long as you are careful, and dont venture too far into dangerous territories. Also remember that the Darkfall world is absolutely huge, with hundreds of small islands scattered all over the world. Nothing is preventing you from finding a hard to reach, hard to find little spot of the world, set up a house, and live in peace with a few friends, hunting in the nearby woods, or adventuring into the local dungeons without seeing other players for weeks at a time.

 

 

 

Darkfall can be experienced any way you prefer. We are just making the game - you play it.

 

 

 

*PoH, are apparently able to be created anywhere...?

 

 

 

Monthly Subscriptions:

 

How much will I have to pay to play Darkfall? We have no idea yet, probably the same as other MMORPGs on the market - $50 for the CD, first month free, then $10 each month. We'll see. Obviously it would be cool to give the game away for free, but we got bills to pay :)

 

 

 

System Reqs:

 

 

 

How about system requirements? The alpha engine runs on a PIII 800mzh, with 256mb RAM and a Gforce 2 card. Obviously the retail version will be optimized alot, but this is a very demanding game. We are just not sure what system we should recommend just yet. Minimum internet connection? It should work with a 56k modem, but we obviously recommend DSL or Cable :)

 

 

 

And they stated that Mac/Linux version are highly unlikely, but an Xbox version is possible, but not planned. Read the entire thing though, it's great information.

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Woah, Runes of Magic is F2P? Probably means it'll suck, but I think I'll try it.

 

About the whole gear thing - I'm sure there will be banks/storage, you won't be carrying around everything at once. So strategize, try to estimate how many potions you'll need or whatever, what armor/weapons will suffice...Leave the rest behind.

 

Unless of course, they take the realism up a step and make it so you can steal from the banks. Which would be awesome. But annoying.

 

As for the monsters? I wonder if they're controlled by pros. :lol:

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Cenin pân nîd, istan pân nîd, dan nin ú-cenich, nin ú-istach.

Ithil luin eria vi menel caran...Tîn dan delu.

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As for the monsters? I wonder if they're controlled by pros. :lol:

 

 

 

http://forums.darkfallonline.com/showth ... ?p=1967847

 

 

 

The AI on the goblin scouts surprised me. They kept running from me when they were low on health and peppered me with arrows until I got exhausted from chasing them and died miserably.

 

 

 

Intelligent AI? This is something I've not experienced until entering Df. It's as if fighting the mobs mirrored fighting other players. They actually work together attempting to kill you rather then serving as your training material.

 

 

 

 

Also, with regard to the AI. I found myself dumbfounded when fighting Ork Beastmasters who are mainly magic users in combat. I sat there staring at this Ork who was staring at me, waiting for me to fire another mana missile at it, anticipating where I was going to shoot and then firing back at me and hitting me! I was sure a dev had jumped into the body of the Ork and was playing a joke. It's like nothing I've played in an MMO.

 

 

 

BTW [censored] got his freaking head chopped off by an Ork protector. I laughed so hard it hurt. Completely awesome though.

 

 

 

AI is great, it provides a challenge, but im no idiot, the AI knows exactly where my cursor is pointing and it zigzags and responds to it lighting fast, im a old time quake 3 player, predicting movement and using

 

splash damage was a requisite to becoming a great quake 3 player, these mobs currently put the highest level of quake 3 bots (nightmare bots) to shame, they respond much too quickly to cursor (aim) position for ranged attacks, even utilizing splash/aiming at feet technique. Another AI behavior i'd like to address is...are mobs really ALL supposed to have range abilities? I'm sorry, that's silly, yes it cuts down on players just messing up melee specific mobs with range/magic, but its a tad bit repetitive when mobs start hitting you from 200 yards away, if ogres have the ability to use bows, they should realistically drop a [heavy] type bow or at least a different type of bow. Others may agree with the fact that all mobs have access to ranged abilities, but I may just be a different type of person, I know I won't be the only person that disagrees with ogres hitting me with arrows, boulders or rocks? Sure, but it comes down to always being hit from 200+ yards off by every monster under the sun, regardless of size, being humanoid, etc...

 

 

 

 

And my personal favourite:

 

 

 

For anyone who has kited mobs in other MMOs... Goblins are a very cruel payback.
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I'm sorry for expecting a game so epic to have overpowered stuff, and a high need for good/hard to get armour :|

 

 

 

And you dont really have proof, or, much that an experienced pvper wont get killed often?

 

This game does seem like one of those no-life nerds-who-will-kill-themselves-if-they-die-ingame (SW's) based games

 

Not saying everyone, not even a majority, but, still some.

I dont need a siggy no moar.

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That's the first part in a series of 6 videos of a 17 minute gameplay only trailer.

 

 

 

You should though download the originalk 700mb file from the main site, under News, much better quality, and there's extra in the original.

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This game sounds so good to me that I'm afraid to play it when it comes out because I'll be addicted to it. That and the price.

 

 

 

40eur is pretty cheap by today's standards.

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I'm sorry for expecting a game so epic to have overpowered stuff, and a high need for good/hard to get armour :|

 

 

 

I can assure you you are wrong about this. No matter how much I keep saying it, however, you are going to continue to try and say I'm wrong. I've played the game that darkfall is, essentially, a spiritual successor for. (Ultima Online). I can tell you that Ultima Online did not have crazy overpowered items like in WoW because it was not made that way.

 

 

 

Were there expensive stuff? Yeah, there was expensive stuff that would show how rich you were. But did it make you a better fighter and player, and would people wear it to PvP? Hell no! The game just is not at all like WoW or any of the other big budget and big name MMORPG's out there, and you can't keep comparing it to them.

 

 

 

 

 

And you dont really have proof, or, much that an experienced pvper wont get killed often?

 

 

 

It's called Ultima Online. The best PvPers in the game actually owned their own houses and, for a few, their own small castles in which they would keep their loot so they wouldn't have to even use towns. They killed much much more than they got killed because, guess what? The best PvPers will stick together. In Ultima Online if a person in your guild was getting attacked you were there ASAP no questions asked. I have a feeling it will be the same way in Darkfall.

 

 

 

 

 

 

 

 

 

 

 

Either way I still hope this isn't another Dark and Light.

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