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The idea behind the "Bot Motel" is to help catch and get rid of very basic bots. I don't have any experience with bots nor do I understand how bots identify whatever they are cutting/mining/fishing/etc nor do I want this thread to become a discussion about the complexity of bot programming, as it is starting to become. I want this thread to be as productive and positive as possible. If you don't agree with a person's idea, state why you don't agree and respond with an idea that you believe to be better or improve upon the idea.
The Idea:
The "Bot Motel" would be a random event that teleports the bot/player to an island or a version of ScapeRune that mimics the actual gaming area to trick the bots it's at the same tree/rock/fishing spot (Resources) it was cutting/mining/fishing. All the Resources will be in the same place, appear to be the same but behave entirely different. Instead of the Resources giving out their respective item like usual, it will give out nothing so that the bot's inventory does not fill up and thus they do not need to go to a bank. The only way out of the "Bot Motel" is by human intervention.
Blipi2 said:
or other valueables Razz
Still, Great Idea Smile
hmm.. How about you get mugged everytime you chop/mine/fish something of course you would get a message about this before you do any actions
kelbri said:
You never get anything from the rock, tree, fishing spot that you are working on...
The tree looks like a Yew, you can click it like a Yew, it gives you all the same messages as a Yew, but you never get a single log from it. Just chop and chop and chop. That way, it fools the bot into thinking it's cutting down a Yew tree, but because their inventory never fills up, they never think that they have to bank, just keep chopping. Then, you can have your "mass bannings" every day at 'time X'. The question is, would this fool bots, or do they stop doing their macro after X amount of time if they don't get anything, and move on?
zaaps1 said:
Good basic idea, but you need to work it out a bit more
Getting Rid of the Bots:
Since we want to get rid of the bots, the one sure fire way is to permanently ban ("perm ban") the botting account. We want to give the person running the bots as much grief as possible since we'll assume that the bots are running totally without human intervention. We make this assumption just to keep the "Bot Motel" as simple as possible to achieve the goal of getting rid of the bots.
So, under what conditions does the "perm ban" occurr? It occurrs if the bot does not leave the "Bot Motel" after an appointed time limit. On a server side appointed time, the "Bot Motel" is flushed of all its bots. This can happen on an hourly basis or daily basis, just to keep the time period reasonable. As a safe-guard to prevent players from inadvertently being "perm banned", 5 minutes prior to the banning time, no further players/bots are teleported into the "Bot Motel". Everybody that is still stuck in the "Bot Motel" is given a chance to leave by one of the methods described below. Since this is just an idea and it isn't fully realized, we'll discuss and determine what is a suitable "escape method".
What Happens in the "Bot Motel":
The bots will have free reign to continue whatever they're doing. Sometimes players will inadvertently get transported to the "Bot Motel", such as the way random events work. So, how does the player escape from the "Bot Motel"? We give the player an exit that only a player can get through.
Here are some of the ideas that have been presented thus far.
1. The "No-Action" Action Timer
Upon entering the "Bot Motel" the player will see a message stating that they've entered the "Bot Motel" and in order for them to leave, they'll have to wait a short time period and they'll be teleported out. When they are waiting, they cannot perform any in-game action with the exception of using the chat system. This is similar to one of the tests in the quest Recruitment Drive in which the player must do absolutely nothing to pass the test.
The player will see how a red-text timer counter in the corner of their playing area, counting down until the player will be teleported out of the "Bot Motel". In order for this counter to start counting-down, they must not do anything at all. If the player even moves a step, the counter will reset. To not make the wait painfully long, the count-down timer will have a maximum of 15 seconds.
Packer15 said:
2. The "Mysterious Box" Scenario
This is a "Mysterious Box" -- we can think of a better name later -- that you need to solve in order for you to get out of the "Bot Motel". Since some of the posters have claimed that bots can easily defeat this problem, here are a few possible scenarios that we can discuss or expand upon.
A. The Wieldable "Mysterious Box"
We've had some rather strange wieldable items before but never a box! But, as a wise man long ago once said, "There's a first time for everything". So, upon entering "Bot Motel", the bot/player is given a "Mysterious Box" on one of free equip slots. If the bot/player has all of their inventory slots occupied then it will go into their inventory and needs to be equipped manually. Once equipped, the player will have to "Operate" and solve the puzzle. We can discuss the puzzle.
allan1114 said:
B. The "Mysterious Box", the "Mysterious Chest" and the "Escape Button"
You're given a "Mysterious Box" that you need to solve to get three more "Mysterious Boxes". Solving these three "Mysterious Boxes" will get you three puzzle pieces, that when put together, turns into a "Mysterious Key". You then use this "Mysterious Key" to open a "Mysterious Chest" to get an "Escape Button". You then use/operate this "Escape Button" and get teleported out of the "Bot Motel".
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So everybody, submit ideas to me and I'll add to the main post to help flesh out the idea further. If this somehow becomes a popular thread, I might submit this onto the Official Forums. Anything to help us get rid of bots is worth a try, right?
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