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Unknown_Warrior

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Everything posted by Unknown_Warrior

  1. These scroll man, they just keep coming. I've had a scroll mission every day for the past week, and they all succeeded.
  2. Deliberate or not, that's how things are. It also makes Jade Statues a joke, moreso than what their 1% increase already suggested.
  3. As from what I understand, the mathematical function for everything in ports: ⌊⌊⌊⌊⌊⌊⌊([base] * Totem 1⌋ * Totem 2⌋ * Totem 3⌋ * Totem 4⌋ * Merchant⌋ * Fortune of the Sea⌋ * Warehouse⌋ Where (if active, 1 otherwise): - Totems are 1.01 for trade goods if Jade Statue, 1.01 for resources if Cherrywood tree - Merchant is either 1.1, 1.2, 1.25 or 1.3 depending on tier of your merchant - FotS is 1.1 - Warehouse is between 1.01-1.1 for chimes and either 1.05 to 1.1 for your resources, depending on tier Might have the Merchant and FotS switched, would really like to research that but low on FotS personally.
  4. Until everyone who can obtain pop armor can also obtain nex gear, pop armor isn't useless. Money doesn't grow on trees, y'know, and thus pop armor is a very acceptable replacement for nex gear for where you need the defense- it also has MORE defense and more LP. You also need to consider the fact that the first set of pop gear is hardest to obtain- after that, it's basically no effort at all for a replacement. Not only does nex gear cost alot, it also doesn't allow you to use that money anywhere else that would be productive, and the set prices always have a general downtrend, so realistically, you are bleeding loads of money with those(and god forbid should you lose it...). Pop is a one time effort, basically, and is VERY close in terms of usefulness- ~3% DPS vs some defense. I also think some people are forgetting that pop will be a decent moneymaker for quite some time. Moneymaker how? As you said yourself, there's no desire for a set that's worse than Nex. It isn't "necessary" anywhere. The only way people would use it in combat situations is if it costs about as much as Nex gear to maintain, which means the entire set should cost between 2-10M. I'm sorry, but no one high level (which, as most of us probably forgot, is a requirement to even enjoy this content) is gonna invest oodles of time for something worth so little. Spices aren't even worth 4k each at the moment and scrimshaws barely sell for 2M.
  5. I remember when Nex armour was just out that it immediately degraded and was left untradeable, but that got fixed. I don't this is intentional, and if it was I'd like to see it confirmed.
  6. Actually, both the Missionary and the Convict give 25 plates at the end of their storyline. It's the only trade good that is awarded twice. FYI, Whaler: 100 Spices, Occultist: 25 Chi, Assassin: 25 Lacquer, Biologist: 25 Ancient bones
  7. Yeah, about that. Say goodbye to those days when you hit the Pincers. I haven't sent out a 90%+ Pincer mission in weeks. Literally.
  8. If you use Jade Merchants and Fortune of the Sea on every final mission, you can get up to 141 Plate, 106 Lacquer, 106 Chi, 106 Ancient bones and 143-149 Spices (Spices depending on amount of Jade Statue totems) Not including partial success failed missions, of course.
  9. No totems are (currently) worth it. Except, maybe, Telescope, but we have no idea how much it influences things at the moment.
  10. ((((Base x Jade Totem) x Jade totem) x Jade totem) x Jade Totem) x Jade Merchant Or basically, 104 * 1.3 = 135.2, rounded down to 135. Hope the totems were worth it for ya! Seeing it written out like that made me realize it doesn't matter the order. 1*2*3*4*5 = 120 5*4*3*2*1 = 120 Edited my post before you posted that. But yeah, it rounds down after every multiplication before applying the next. So, literally, the only use those statues have is for that one single 100 spice mission because 1% rounded down only creates a new value for >=100 good missions. It's awful design, and I have to wonder what Jagex was smoking when they thought it out.
  11. ((((Base x Jade Totem) x Jade totem) x Jade totem) x Jade Totem) x Jade Merchant Each totem is 1% bonus, each step is multiplied and rounded down, that comes to 104 104 * 1.3 = 135.2, rounded down to 135. Hope the totems were worth it for ya! PS: Still thanks for the research, sincerely. At least we now know totems are applied before merchants.
  12. ... Or lowering the power of 2H weapons. Sounds like a case of "the glass is half empty" mentality. So far these EoC updates haven't exactly improved anything, last one and this one have just lowered effects of existing abilties, armour or weaponry.
  13. Man, anyone else having trouble with Pincer crew on the eyes? I've been so accustomed to the standard green, red and blue mix that I've gotten used to it. I can't differentiate Harem of Soothsayers and Travelling Band on a glance like I could with earlier crew. :(
  14. Do you? Constructed does not include shipwright and lodgings upgrade. Feel free to correct me if I made a mistake.
  15. Maybe I'm wrong about this (since I have no expertise in IT) but I'll post it anyway: Why do people assume Jagex just has "RS06" lying around on some floppy disk inside their top slide? I mean, the decision to keep RSC was made at the time of the migration, thus they had servers with all the code and works already, it was just a matter of maintaining it. From what I understand, Runescape '06 doesn't. Every part of it has been systematically upgraded and I would be extremely surprised that they could just revert a server back to it with a click of a button. That doesn't mean they won't still have all the assets, but I'd assume they'd have to rebuild it fully, which would mean dev-time taken from actual new content to please a few dedicated people, of which I am almost certain over half would leave within a week since it means people can't train stats like they could in the actual year of 2006 (since everyone starts off lvl 1, that means no stack of food, ores, logs, runes etc to depend upon) and that the things that systematically plague the current RS will exist in the '06 server just as well (botting, gambling and [wagon], elitist behaviour). My 2 cents.
  16. I can't wait to HEAR the new NPC's though (assuming they are voiced, but Jagex said they'd voice all new quests). I mean, thus far we've only heard Humans, Imps and the TzHaar (as well as Sirens and Sea Orphans, but those were never part of the big races). I'm EXTREMELY curious was the Mahjarrat sound like and, with some luck, Zanik and the gods too.
  17. Viggora, the final NPC of the Ghostly Robes quest, the only human in Zamorak's coup d'état, is the constructor of the Slayer tower? Colour me intrigued!
  18. Since Jagex are hopefully fixing the percentual traits soon, I need a captain slot open to buy (and probably dismiss) 10k captains to get at least one for each role with 4x Seafriend/Leader/Tactician. So which do you lot deem most expendable from this lot: PS: I have a 10k Morale captain visiting at the moment.
  19. Since a lot of us are hitting Pincers now (and Jagex is also willing to fix it finally), will we seen percentual trait boosts worked in soon?
  20. Are you sure it's adventurer reroll? Doesn't crew reroll use that same icon in the rewards screen? If it was, my Crew reroll effects aren't maxed either.
  21. So apparently 0 Adventurer rerolls is the maximum now (I had 0 for a few days)? [bleep] you, Jagex. [bleep] you. I expect to be reimbursed for this, but I know I won't be.
  22. I'm going to crush your dreams with this but it needs to be said for all to hear; jade statues boost your trade goods by 1%. That, and the fact that totems are added multiplicatively rather than additively {ie: base x 1.01 x 1.01 rather than base x (1.01+1.01)} AND that boosts round down, means that jade statues have only ONE USE; that is turning the Whaler's final storyline mission's reward from 100 spices to 101 spices (Merchants and FotS not applied). It doesn't work on anything else. Yeah, you just got Jagex'd, son.
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