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Alg

Editorial Panel
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Everything posted by Alg

  1. Well, sucks to be you, I guess
  2. So basically... Both of our winners borrowed liberally from other sources? Even if she didn't copy the winning outfit's design, I'm more than a little bit hesitant to support an art thief of any kind. #-o Zelah Autumn for new winner!
  3. Tales of Symphonia, in a minor moment of "Oh shit, this game exists and it's really good". This is the one that got me into JRPGs, though it isn't without its flaws. My main gripe is that the AI is unbelievably stupid. As in, "Healer goes out of her way to run in front of the boss before casting" stupid.
  4. Thing is, "still get hit often" doesn't really make for a meaningful change. Maybe if tank armor (And especially shields) had some kind of damage reduction?
  5. Alg replied to Leoo's topic in Off-Topic
    ...I would have just said something about using compared to overusing, but the above posters seem to know what they're talking about.
  6. I think the biggest feedback they can take from this is: People enjoy safe pvp. People do not enjoy dangerous pvp. (Where people is defined as 'most players') I'm saying something like that because I don't really enjoy safe PVP as it is, and the same kind of changes they could make to safe PVP would probably make dangerous PVP more enjoyable for 'people'. [spoiler=some observations] I mean, I keep using the phrase rocket tag because your normal hits are going to be doing something like 1/8-1/4 of your opponent's HP and armor doesn't really help much (except to give you more HP): you're really only going to miss if the combat triangle is against you. Fights can end before you get thresholds unless one of you brought food. I have to play around with shields later to see how they work. For reference, this is also what's wrong with power/tank/hybrid armor.Stuns are kind of broken and there's no stun immunity/resistance yet. That (unreleased) ultimate, though I really love the idea, sounds like it's basically a free kill for your opponent because of the above. Plus, it's an ultimate.Their attempts at damage scaling generally made 160s in T70-T80 into miniature war gods, especially against 180+s who also have T70-80 equipment. Once again, they've balanced content on the assumption that everyone past a certain level has certain armor, and once again they've overestimated how much levels actually matter in EoC.The minute more than one person gets involved, it stops being a fight and starts being a firing squad. The above issue with stuns gets kind of ridiculous when you could use freedom and then someone else stuns you again, before the ability recharges (Whose idea was it to make the timer so long in the first place?!). Same with ice spells, even in single combat.Death means losing months of work (if dangerous), and that's generally not a pleasant thought considering how unbalanced the whole thing is. Maybe it's just me, but if I'm going to lose a month of work, I'd like to have a chance to fight back.I guess the takeaway here is "nerf offense or buff defense, maybe both" and "[bleep] stuns"?
  7. A minigame/event with a dangerous option styled after these would be cool, but considering this one takes place across large patches of the (safe) world... I dunno, wait for this one to blow over, use the feedback to balance PvP, and then introduce it? They'd be idiots not to try to get feedback out of us when most of the community is doing PVP here.
  8. Alg replied to Leoo's topic in Off-Topic
    It's so temperate and mild here.
  9. I dunno, I got attacked by one while using the bank (As in, the bank interface was open). That was a surprise. Naturally, stunning him to try to get a weapon out failed almost immediately.
  10. No, Bandosian Ambusher, that is not how you rush someone.
  11. Alg replied to PoorLepRecon's topic in Off-Topic
    It's legal
  12. How long does this event run, again? It doesn't even make the game any harder, unless we're (once again) mistaking inconvenience for difficulty.
  13. Alg replied to PoorLepRecon's topic in Off-Topic
    Scolipede does not.
  14. ...I have to ask: what happens if you die in Tears?
  15. There's a trope for that: it's a good mechanic from a story perspective, it'd be a good mechanic if the game was built around that sort of thing, but as it is, it just isn't very fun to play because of how distracting it is. I mean, Blutters' screenshot makes me think they can show up during boss fights, it'd be kind of bullshit for one of them to stun you when you're supposed to be dodging a hit, or for them to give you a "real" death in the middle of an otherwise safe area. Especially when they went out of their way to make the world event "safe" to encourage everyone to use the best gear they have without risks.
  16. Alg replied to PoorLepRecon's topic in Off-Topic
    That... did not come to mind till just now. With Focus Energy + Scope Lens comboed with Sniper boosting those crits, Draco Meteors and Hydro Pumps from that thing will hurt like [bleep]. Thanks for mentioning it! Here
  17. Alg replied to PoorLepRecon's topic in Off-Topic
    Sudden flashbacks to Fire Emblem elitism
  18. And I've learned the "real" way to change them since then. Yay! Elaborate on this, if you can. There's some stuff in here I could use.
  19. Alg replied to PoorLepRecon's topic in Off-Topic
    How dare people play the game the way they want to
  20. We have enough fanservicey armor.
  21. Now I think I can get the admiral title. Plus, one more adventurer for maxed score.

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