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Everything posted by crazycdcm
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Maxed Players Banned (500m - 2.1bil total xp)
crazycdcm replied to W48 Burthorpe Unit's topic in General Discussion
Brilliant! -
This week's OSRS Poll (Placeholder Firecapes & more)
crazycdcm replied to crazycdcm's topic in Old School RuneScape
Haha I like the censoring on my post! These things often look a lot more simple in theory than they are in practice, and to create something that is 100% bomb-proof is a careful task. We also have to remember that although it is possible to do, bot scripters quite often do make oversights resulting in their bots being stuck, and given that gnomeballing bots gives a direct player-bot interaction it greatly increases the chances of an oversight showing its head. Editing to give a bit of substance to what I've said. I know it is a bad practice, but people do use while loops for silly things. Giving a very basic version of things: Say for example they've programmed it that while they're in the area next to the monk, click to sail, click to continue the options, etc. If we threw a gnomeball then, the bot would be stuck trying to click the options, never reaching the while loop meant as a countermeasure. There's more than just bunging in that pseudo-code to be accounted for. -
This week's OSRS Poll (Placeholder Firecapes & more)
crazycdcm replied to crazycdcm's topic in Old School RuneScape
Ahh I too didn't clock the gnomeball as being anti-bot! But yeah, I like muggi's solution of just wearing flowers. Although bots would be coded against gnomeballs, it is a [racist term] in their coding which is exposed to the players. Repeated gnomeballing could be effective. -
A key point raised! A lot of people are going to be forced into just using the defaults "Oh I'll customise it later on.." and probably not actually do that for ages, because in the short period they'll get used to the defaults.
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These are the questions raised, their current percentages can be seen below. The deadline is Wednesday. The Edgeville respawn point feature will be available on F2P-style worlds. If a player pays to activate the Edgeville respawn point, this will be remembered so that they can toggle it on and off in future without paying any more money. Ava's ammo-saving effect will be made more powerful inside Castle Wars so that it protects ammo regardless of where it lands, and regardless of what armour you're wearing. Players will be able to disable the price confirmation messages on the Lunar make-plank spell. The game will remember your bank preference for Swap/Insert mode over log-out. A right-click Travel option will be added to spirit trees, Elkoy, Daero, Waydar, and Lumdo. Daero's Travel option will not allow players to return to Ape Atoll after completing his quest without claiming Defence XP. We will remove the message box that comes up when you click the Shantay Pass bank chest, Players will be able to win fire capes in the Fight Cave even if they already have one. The Fight Cave attendant will buy unwanted fire capes for 8000 TokKul. Players will be able to refill waterskins directly at a water source. The Entrana monks will forbid players from taking gnomeballs to Entrana. The default price of abyssal whips will be increased so that they are protected over dragon battleaxes on death. The alchemy spells will no longer work on the whip. The default prices of glory amulets will be increased so that they are protected over rune platebodies on death. The alchemy spells will no longer work on the amulets. The default prices of Waterbirth Island rings will be increased so that they are protected over skillcapes and Temple Knight hauberks on death. The alchemy spells will no longer work on the rings. The default prices of rune defenders, fire capes and penance items will be increased so that they are protected over rune armour on death. The alchemy spells will no longer work on the affected items. TL;DR Placeholder Firecapes, Edgeville respawn available on f2p worlds, whips changed to protect over dragon battleaxes, glories protect over rune plate, waterbirth rings protect over initiate armour & skill-capes, defenders, f-capes & penace gear protect over rune armour. All the alch price changes rendering the items un-alchable. [spoiler=Poll Results at time of posting] 14480 Votes (83% 17%) The Edgeville respawn point feature will be available on F2P-style worlds. (89% 11%) If a player pays to activate the Edgeville respawn point, this will be remembered so that they can toggle it on and off in future without paying any more money. (87% 13%) Ava's ammo-saving effect will be made more powerful inside Castle Wars so that it protects ammo regardless of where it lands, and regardless of what armour you're wearing. (89% 11%) Players will be able to disable the price confirmation messages on the Lunar make-plank spell. (84% 16%) The game will remember your bank preference for Swap/Insert mode over log-out. (86% 14%) A right-click Travel option will be added to spirit trees, Elkoy, Daero, Waydar, and Lumdo. Daero's Travel option will not allow players to return to Ape Atoll after completing his quest without claiming Defence XP. (94% 6%) We will remove the message box that comes up when you click the Shantay Pass bank chest. (89% 11%) Players will be able to win fire capes in the Fight Cave even if they already have one. The Fight Cave attendant will buy unwanted fire capes for 8000 TokKul. (94% 6%) Players will be able to refill waterskins directly at a water source. (53% 47%) The Entrana monks will forbid players from taking gnomeballs to Entrana. (70% 30%) The default price of abyssal whips will be increased so that they are protected over dragon battleaxes on death. The alchemy spells will no longer work on the whip. (66% 34%) The default prices of glory amulets will be increased so that they are protected over rune platebodies on death. The alchemy spells will no longer work on the amulets. (68% 32%) The default prices of Waterbirth Island rings will be increased so that they are protected over skillcapes and Temple Knight hauberks on death. The alchemy spells will no longer work on the rings. (76% 24%) The default prices of rune defenders, fire capes and penance items will be increased so that they are protected over rune armour on death. The alchemy spells will no longer work on the affected items. There are some fairly momentous changes being offered here, and I'm curious what peoples opinions aare.
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Can there be a 200M all skills off-topic side-thread, to discuss the countless issues that do derail this thread? Because these are points people enjoy talking, arguing about, and something's wrong if we can't discuss it on a forum. Apologies for my ignoring the implication, it is an interesting area, but not interesting enough to go and create a thread for, especially without having the power to split the existing posts to a new thread. Anyway, a kind of overflow thread would be appreciated by at least me, maybe others? Though it would probably need mod support, to just transplant the issues that naturally arise in discussion, rather than trying to continue a defunct discussion past its sell-by date on a different thread, after the derailment has already taken place. Can't really think of a name, and it's perhaps too idealistic to work anyway. There is definitely a recurrent problem though. On topic: Any speculations about the "seasonal high scores"? In all the preview videos they just look the same as current highscores... Think the temporary achievements will be enough to distract some of the top players from other, more permanent goals? What are the odds on there being actually skill-based highscores? (Not skills, an important distinction). I think it could be interesting if there's enough recognition for being first (in game titles, in game I cringe to say it "crowns"). I will dislike it if it disadvantages those who are already 200M in a lot of skills, for example, would Suomi ever be able to appear on those highscores? Anything that makes your previous positive work a negative is bad design.
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While a word may have an accrued meaning, that doesn't mean you should adopt this generalisation, contrary to the refined definition, or you'll lose specificity in language. And for all intents & purposes, they are incorrect evolutions of the definition, and wrong. Someone has to maintain definitions of a word tightly, or the language will become splayed out. To an extreme, if I call a potato an apple, does apple now mean starchy root that grows underground, as well as sweet crunchy fruit found on trees? How about if 4 or 5 people call potatoes apples? When does it stop being an incorrect usage of "apple", just when enough people are wrong? It was still wrong in the first place, and also when should we stop correcting people on the definition? Or do we just let it evolve, and in the future have to specify whether we mean an "earth apple" or a "tree apple". We had that specificity before, and in a few years time when someone calls a tree earth, we again will need further specificiers! An "above ground earth apple" and a "below ground earth apple". Eventually someone will have the bright idea to call the below ground earth apple a gapple, and the above ground an apple, and things will be much simpler. What's wrong with cutting out the middleman and ensuring a language remains specific? I feel more strongly about xp-waste, as it's less of a word, more a formula. Waste XP, how would you do that? By not gaining as much XP as you could have.
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I agree, this is an argument of semantics and word meanings. I think there's a lot of negative connotations to the term "xp-waste". You might dislike your favourite past-time being insulted as "xp-waste". But xp-waste is just the argument used against your fav. activity used by someone who values XP. You may disagree with their sentiments of playing solely for XP, but that doesn't change the fact that your favourite activity is an xp-waste. But that's not a bad thing! To bring in an irl analogy... We'll make up the term "career-waste", spending time on something other than your career. You could go and spend time with your family, have a drink with friends while watching some sport. That's all career-waste. You could have spent that time making yourself more desirable for employment, better in you current role. And the person who's interested solely in their career would tell you, you're career-wasting. But we don't mind, we want more than just a career out of life. But what we are doing does remain career-waste, as it's not a subjective measurement. Xp-waste is just a word, and if you're a person who values solely xp, then xp-waste is also an inefficient thing to do. With or without that mindset, xp-waste is a verifiable fact, and it will exist independent of your goals.
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I thought HTML5 was not coming out on the 22nd. Correct me if I'm wrong please. That must be really disappointing for Jagex, having oversold themselves and not being able to use all the shiny new graphics in the shiny (once off presumably?) event.
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I don't know about the new engine, but with the old one I hazard a guess that they'd have to change the number in about 10 different places, and hope by doing so it didn't break a completely unrelated part of the game.
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Do they still do bank/stat-wipes....?
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Post all RS Screenshots, Videos, and Sounds here!
crazycdcm replied to misterxman's topic in General Discussion
Can we get a QFC? I'd like to share it with a few friends. 15-16-607-65077744 2nd page and 3rd page EDIT: Witchy Is Bad. Thanks, appreciated. E: Daaamn at the double kit clue :o -
Post all RS Screenshots, Videos, and Sounds here!
crazycdcm replied to misterxman's topic in General Discussion
Can we get a QFC? I'd like to share it with a few friends. -
Jagex's chatwatch program automuting private messages/etc
crazycdcm replied to bw7255's topic in General Discussion
I just checked. "Quashed". I'm impressed with the customer service there, I sent an appeal last night, and within 12 hours it was dealt with. (For the cynics out there, the account is F2P too). It is definitely interesting learning about the Chatwatch! I was sending real messages to a couple of people at the same time as this add-delete-add-add-add-delete-delete-delete sequence... Bit hair trigger perhaps.- 182 replies
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- Account Security
- Bots
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Post all RS Screenshots, Videos, and Sounds here!
crazycdcm replied to misterxman's topic in General Discussion
The picture loaded before the video for me, and I anticipated this: -
Jagex's chatwatch program automuting private messages/etc
crazycdcm replied to bw7255's topic in General Discussion
Slightly necro'ing this thread with a bit of interesting information. I've just found out that I received a pemanent mute for website advertising, with no evidence as it's classed as macroing. I racked my brain to thing what I could have said, and drew a blank. Then it struck me that the mute actually didn't come from pming anything, interestingly. I was logged in on the date of the offense, only to the lobby. I was watching a Mod Mat K Oldschool stream. For those who might not know, he would hop to a random world, and drop some partyhats, and repeat. You could get the world fairly quickly by adding a few of the people you saw on the stream spamming "omfg he's here", and hoping one of them had private on. So I did this for 20-30 minutes, adding a few people, then deleting them soon after. And I realise now this behaviour is very unnatural, and very characteristic of a pm-spamming bot. Note I didn't pm any of the people I added. Just added, noted the world, deleted them. Still, perm muted on a 10 year old 2496 clearly non-throwaway account. So here's a warning, although I doubt it'll apply to many as it is such an unnatural behaviour. If it turns out my theory is wrong I'll post back, but it's really all I can think of now.- 182 replies
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- Account Security
- Bots
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While I agree with a lot of your points, I have to say that two wrongs don't make a right, and in this circumstance, the wrong is possible to right. Should it be righted though? Should we single out one fraction of the game where you can get do-overs when something changes? I know it's a bit of an easy way out, but I honestly think in the exceptional amount of change with the EoC, yes. But rather than seeing it as singling out a fraction of the game, I'd see it as recognising an overall problem, and fixing what can be fixed. I can't see a problem with fixing a grievance for some players, by simpling pressing a button that already exists. Also in the interests of staying on topic, the use of skill boosts has been mentioned already. I wonder if it's wise to allow their use. I can foresee high herblorists selling artisans, gatherers pots to people so they can complete their tasks. Maybe that's a good thing, but not to me personally. I'm an oldie and am against things that encourage gameplay that's not in the spirit of the game.
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While I agree with a lot of your points, I have to say that two wrongs don't make a right, and in this circumstance, the wrong is possible to right.
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Yup I think the skill reqs are the one thing it doesn't check when trying to start it! :P
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And then re-added within the next month!
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My money would be on the reward being: Food in dungeoneering will heal an extra 10%, skill doors will give you an extra 10% XP and perhaps the possibility of getting more resources per plot. All passive.
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If you want to get a headstart on combat training, the waterfall quest is a great way to catapault yourself to 30 attack and strength.
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Future of Old School RuneScape playerbase
crazycdcm replied to Toadee's topic in Old School RuneScape
Yeah some form of open-source could be great. Limited open source.... somehow...
