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Vulxai

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Everything posted by Vulxai

  1. I noticed this too, I'll get this changed. It may have been a key, but did he say 'keys' or 'key' in the dialogue? Also, she noticed the crack before I investigated the wall. You don't need to speak to the barkeeper. I didn't, and continued just fine, so talking to him would be extraneous information we don't need. I'll check into it. I'm a little confused. I had no problem with this part. You go talk to the craftsman, like the guide says, then talk to Korasi afterwards, like the guide says? I'll change this. I'll clear it up. I'll clear that up, too. I'm pretty sure the game had it lower case, and we try to keep everything exactly as in-game. I'll take this out. I'll get this checked into. Thanks for the corrections!
  2. Thanks for pointing it out. I will change this and credit you accordingly.
  3. Yeah, we've caught it. I just finished going through it to make sure everything else was correct, so now I'm going to change everything I noted down, including this. Thanks for pointing it out.
  4. Vulxai replied to Bier's topic in Help and Advice
    Unless they changed, a popular method was pickpocketting Al Kharid Warriors, but you got to change warriors often because lower levels kill them to train.
  5. Ah, in that case, one thing you can do is strengthen your legs so you can jump higher. Keep doing it on the trampoline until you can do it in your sleep so you can get some rotation down. Then keep doing it on the trampoline, but don't bounce. Stand still on the trampoline, and then do a front flip. The tension on the trampoline will give you some extra bounce than you would on the ground, but not so much as you would actually bouncing, so it's a good transition. Once you can do that, try standing on the bar of the trampoline and try front flipping. BE CAREFUL. I suggest jumping forward while doing this to prevent an accident on the bar. If you're not 100% confident, then DON'T DO IT. Once you're comfortable with these, then work on the ground. I'd recommend getting a spotter while you do it. The strengthening of your legs will allow you to jump high (high enough to get a full rotation), and the rotation practice on the trampoline will allow you to rotate faster.
  6. Just a note, I wouldn't count on getting a +6 on stews, you need to get really lucky for that. +4 or even +5 is way more common.
  7. I completely misunderstood you, I apologize for that.
  8. Thanks for the confirmation! I'll have it changed and credit you accordingly.
  9. Ring of Dueling is better to use. The Daemonheim teleport is further from the bank, as well as a lengthy animation. Ring of Dueling cost is rather minimal for quite a bit quicker.
  10. Can you land it? Or do you not rotate fully around? I can land it (In a crouch) but it hurts. You mean doing a PK roll afterwards? Yes, if you're going from a trampoline to the ground, the roll will be beneficial in the long run, as it takes some pressure off your joints from the impact.
  11. For the backflip, you'll just have to do some muscle memory. Don't throw yourself back, jump straight up, and THEN throw your head back and kick your legs around. Make sure to jump up and not back. For the front flip, are you rolling, or just landing? If you're rolling, your ankles shouldn't feel much, as you don't land on your heels, you land on the balls of your feet, and then immediately fall into a roll.
  12. You don't have to disassemble it. You just need the Slayer Helm, Hexcrest, and Focus Sight. Use one of the two on the Slayer Helm, and it adds it.
  13. You have to fill it right away. You get it empty.
  14. Hey there, Thanks for your submission. This has been fixed and you've been credited.
  15. You are not credited yet because the map hasn't been changed yet, and I haven't heard of a confirmation from a crew member (or else I'd change it), and we're a bit busy with the Treasure Trail update. Please be patient, and when one of us gets some time, we'll check it out and credit you accordingly. Thanks for your patience.
  16. This was posted first, so everyone's letting your thread die. No reason in having multiple topics on the same thing.
  17. how do i do that :P [spoiler=example]Hidden [spoiler='example']Hidden[/spoiler]
  18. Welcome to the forums, Zeldaoot. http://forum.tip.it/forum/119-website-updates-corrections/ That's the forum to submit any corrections. I cannot guarantee that it'll be used, but that's your best bet.
  19. It'll throw us off if we go over there anyways, so why not get used to being thrown off? It's best to not be in some kind of routine when you train, it'll help prepare you at least mentally somewhat.
  20. I changed the "big house" to just "house". The guide does say go west, so going north shouldn't have really been an option, and that hut is the only other place with a trapdoor. It also says to go through the south side, and the temple doesn't have a south entrance. Thanks for your submission, you've been credited.
  21. Release upon catching.
  22. Just a note, you have access to the teleport after completion of the Easy diaries. I know this from personal experience.
  23. That is very cool. Makes you think a little.
  24. I understood what you said when you explained it...but that could have probably used some rewording before the explanation.
  25. I agree with you on our strategy right now. I was trained for desert warfare too, so if we go somewhere else, it's going to be a whole lot different. I really don't see much of a threat with China at this time, so I'm not worried about them. North Korea? Maybe. We've had a beef with them for as long as I can remember, so only time will tell if we go over there. But training doesn't last long, so they have to train you for the current conditions, rather than a myriad of all different types. That'll be taught before you deploy to that certain area.

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