Everything posted by Stewie_Griffen
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Rarest Random Event?
Of the so-called 'rare' randoms, I've gotten: - 2 Mimes - 4 Gravediggers - 1 Drill Demon (on a pure, got the helmet) - 4 Foresters So I'd say the Demon, easy.
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What I hate about being PK'd ... other than dying ...
I used to go PKing with friends, but I just don't bother anymore. The only place where anyone actually is is at below level 20 wilderness and they teleport when you try to kill them. Or, they're at the Mage Arena bank and they go for the lever when you try to kill them. And the stuff that happens at Edgeville makes me angry. I have only seen two fights to the death there, but dozens of 3/4 HP level 102s in Full Rune and a whip running like crazy for the bank. And if I head out, what do I see? No one I can attack unless they're a Rune Pure who can hit twice as high as I can, everyone else is a level 75 named 'x0x pwn x0x' or something like that. PJing, I don't see as often, but it's really just pathetic. That level 110 just barely finished off that level 114 Dharoker and is about to claim his loot when a level 87 with Ancients walks up and Ice Bursts. Tagging has happened to me too often. One time, when I was heading to the Mage Arena to charge a staff, I was attacked by a level 97. I was around level 88 at the time, and he walks up and uses his DDS [1-iteming]. I actually have armor on, so I walk up and use my DDS, and he goes running for the lever. Later, when I had come back from Ardy to charge prayer, I see him again with a level 88 Mage Pure. He tells the pure to kill me. I use the DDS specs on him, and he's at 3/4 HP, same as me. Then, what does he do? He stops attacking and the level 97 finishes me off with his specs. Yeah. The Wilderness slogan is Risk vs Reward. It's not worth risking good armor to have the chance of smiting the 60k Dagger off of a 1-itemer.
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suggest an infuriating event!
A new random called 'The Dumb Old Man of Menaphos.' He asks you for 100billion coins. If you don't have them, he takes all your items. If that still doesn't add up, he drains all your stats to 0 and they stay there forever. If the levels x1k don't add up to 100billion yet, he does the same to everyone on your friends list and everyone on their friends list and then everyone in their world.
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Why can't F2P have...?
F2P needs a new Magic Armor. Mages above level 17 get ran over in F2P by rangers and meleers. Why? Maybe because their best Magic Attack Boost is similar to one members staff and that they're wearing Wizard Robes? The robes should be at around level 10, 20, 30, and 40. Maybe elemental robes, that give a 15% boost in power to the spell you cast? But, only members could make the robes. That way, Members profit and F2P Mages can actually work right. Oh, and they need Snare. Maybe Teleblock too.
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Pest Control - Too easy or High-Level update?
It's only easy if you have a good team, which is rare. If you don't have a clan to Pest Control with, then you'll find yourself soloing a portal while a level 45 dies to a level 37 Shifter. For High Levels, it's a very useful update. When people say that Pest Control makes training too easy, it makes me wonder if people said that when Experiments came out, or Dragon Bones, or when Lesser Demons dropped the first Rune Medium Helm and effectively killed Adament Armor.
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Reasoning behind Low-Level Skillers
Why, it's so they can mine Rune without being PKed.
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Range Wilderness Debate
I agree about Karils, and instead of another level 70 bow, why not a level 60 bow that needs a complicated quest? The requirements could be Lunar Diplomacy and Fairy Tale pt2. There goes most the people who would abuse it. Crossbows all need to be increased to the speed of the Hunter Crossbow. I saw it in Pest Control and it had a reasonable rate of fire. The range guild should just be deleted and replaced with a new one. Besides the axes, it's only used to lure people under the archers and kill them.
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Should the tradeable items of the past be taken out off rs?
OK, let's say you worked for months and finally had the money for a Halloween Mask. You walk around, everyone is impressed, you feel great. The next day, Jagex removes rares. You find yourself without a large portion of your money. There's dozens of other people who would lose almost everything if rares were removed. The rares should stay.
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Redesigning the Wilderness
My main problem with the wilderness is the emptyness. Not just of people, but of anything wilderness-like. Just the occasional patch of lava, dead body, patheticly weak NPC, or a Green Dragon Autoer. I'm able to run from level 50 wilderness back to Edge without seeing one white dot except for a bot. [hehe, rhyme] There needs to be obstacles. Tons of them. Trees or holes to hide in, crumbling cities like Meiyerditch with Agility obstacles and multiple stories. Also, make it so the KQ doesn't drop the D2H. Why would you go to the Elemental when you can go to the KQ? More people would kill the CE because the price would go up meaning more people to PK. Where the Pirate Ship is now, add a new Ring of Visibility ghost that will pilot the ship to a new island. The island will be a volcano, but it will have Gem Rocks, Gold Rocks, Silver, 5 Rune Rocks, Limestone, and a Marble Rock [90 mining, 30 minute respawn, gives Marble Chunk which needs 80 crafting to be made into a block]. However, the heat of the Volcano gives a desert effect that causes all picks less than Rune to become too hot to handle, and has a great chance of the 'Break Pickaxe' random. The Wilderness Level? 123. That's right, no safe haven for anyone. Keep in mind that the island is far away from the bank and a hopefully repopulated Wilderness stands between the miner and a bank. Inside a cave on the island, you will find Dust Devils, Pyrefiends, Fire Elementals, and Fire Giants. There will also be Fire Warriors [level 63, aggressive] that will work kind of like the Wild Dogs in Brimhaven. On the shore of the island, there will be Burning Trees. Cut one of them [only with a Rune Axe], and you can get Burning Logs. Use a knife on the burning logs to get an unstrung Burning Bow. Once strung, it becomes a level 60 range bow that fires all arrows. It will randomly catch an opponent on fire, generating similar effects to the Fire Pits in a Player Owned House dungeon. At the very top of the volcano is a group of 5 Red Dragons, 2 Greens, 7 Blue, and 2 Black, as well as a King Gold Dragon [level 375]. Its Dragonfire hits in the 70s, making Anti-Fire Pots a must. With melee it can hit 60 as a max, which is fair considering Ket-Zek [level 360] can hit similarly. For Range, it will stomp its feet on the ground and cause Lava Bombs to fly up from the Volcano which can hit 20 over a 3x3 area. It will have 403 HP. The area will be multi-combat. This means your friends can come help out, but that you'll be teamed by the other Dragons. Drops from the beast include Fire Runes [400], Chaos Runes [100], Death Runes [75], Blood Runes [50], Tuna+Corn Potatoes [1-4], Dragon Medium Helm, Shield Halfs, Gems, every Rune item except the Halberd, Claws, Boots, and Gloves, 9 Gold Bars [100%], Dragon Bones, various Addy/Mith junk, GP [40-3000], Clue Scrolls [level 3], Lava Battlestaff, Dragon Spears, Gold Leaf [1-3], Dragonstone Jewelry, Yew Logs [100], Teak Planks [50], Weapon Poison [p++], Compost Potions, and two new drops for Mages and Warriors: - Golden Staff + 20 to Magic Attack and +15 to Magic Defense, can autocast Wave Spells, Saradomin Strike, and Crumble Undead. Needs 75 Magic to use. - Golden Lasso Similar stats as a whip, but it needs 75 Attack and Strength to wield. As a special, it entangles your opponent. A new boss monster, a resource-rich island, and new items should bring people heading to the upper levels of the wilderness for that boat. But, what about the rest of the wilderness? - No teleporting. At all. It may seem harsh on skillers, but the Wilderness isn't Candyland. - Yew/Magic Trees, more Rune Deposits, unique spawns, and high level monsters placed around the Wilderness. All resources will have their respawn time cut in half. The Marble Rock on the mentioned island will still have a half hour respawn time. - I personally like the Wilderness Teleporters. But, I think they should be removed and replaced with one Teleport Box in the very middle of the Wilderness. Put in some random coordinates, and see where you end up in the Wild. Will you be next to the Rune Rocks, or in the Clan War? - If you try to eat food and if it healed you it would go above your HP, you will be damaged for the amount that goes over. - Quests. Tons of quests with rewards that involve weekly profits like Bert the Sandman. People would return to get the rewards, making targets for PKers. Perhaps something involving Herblore Secondarys, I know several people would go to the Wilderness for that kind of reward. - A one-way Fairy Ring by the Moss Giant area. Meaning, you could go from Zanaris to there but not back to Zanaris. - New kinds of Canoes that hold more than one person that travel up a new river to higher Wilderness levels. - Tons more Multicombat areas. - The Zamorak Mage attacking people trying to PK Runecrafters.
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Question: Least-Admirable Skill Cape
I think all skillcapes are impressive, but the least impressive to me is probably Fletching. Not only is it fairly easy and cheap to buy, you can make money. Other buyable skills take up tens of millions, and some you can't buy.
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How'd you make your first mil?
I made my first million from Clue Scrolls after they were updated with Vestaments and emote enhancers.
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am i ready for barrows?
At your level, it will be painful and expensive and probably won't give much profit. Get 50 range, and raise defense some.
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Post your best monster drops right here =)
My best drop from a monster was a Granite Shield before Jagex edited the new Troll Caves. I got 3 of them. :cry: If you count Barrows, look at my sig and pick one. \
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Favorite/Worst Mini-Games
Favorite: Barrows Worst: The new minigame with the Sq'irk fruit. No new rewards except junky new drinks and it brings me mental anguish when I attempt it.
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Funny Examines!
I've heard if you use a herring on the Grand Tree is says 'It cannot be done!'
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Favorite thing to do in P2P
Barrows. That minigame changed me from having 1.2m max to having 11m max. That says a lot.
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The kindest person I've ever met
I don't remember their name, but one time I was Barrowing and Verac got me down to 23 HP. I barely beat him, and someone gave me 2 sharks for free so I could get my health back up. I was in 99, so it's probably someone from here. It's not often someone gives you free food when you're about to die, so I'd like to thank them.
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Fastest way to 5M?
Personally, I've found Barrows to be a great way to make money, but it needs a decent amount of startup cash. But, one of the best ways to make money for a new member is the Law Company of World 66. But, you'll need to do Troll Stronghold unless you want to fight masses of noobs only to not get all of your essence back. Just get 27 essence and a law tiara, go into the alter, and they'll give you laws + essence.
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~Slayer & My Skilling Blog to 1600 Total
Congrats, keep up the Barrowing. That Santa Hat will come faster than you think. :wink:
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Guide of Runescape Maximums [Updated to 09062007] Retired
This is a nice guide, but it could use a few changes. - The Keris lets you hit up to 3 [or is it 4?] times higher on Kalphites/Scarabs. So the max hit would be higher. - Could you add a 'Largest Negative Mage Bonus' for people who want to train with curse?
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We'll Finish This Later...
I've been doing some Barrows Runs lately, and I've gotten the message in the title twice. Once when I killed Guthan at his crypt, another when I killed Karil at the chest. Anyone know why this happens? I think it's a bug, so I posted it here.
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Question: Least-Admirable Skill Cape
Strangly enough, the Quest Cape. I've seen around 10 fletching capes, 7 firemaking capes (Trouble Brewing ftw), and a few cooking capes, but tons and tons of Quest Capes.
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Most satisfying noise
Favorite Sound: The song Fishing at Catherby. Very relaxing. Least Favorite Sound: The song Fishing combined with the annoying squeek of the Evil Chicken attacking.
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What would "break" Runescape
Here's how I'd do it: - Destroy ALL existing items (not shop stocks or drops, just the ones that exist) - Remove every item spawn from the game - Increase the chances of getting nothing but bones from a monster by 500% and decrease the chance of getting an item by 500%. - Increase all shop prices 100 fold. - Divide alchemy reward/shop buying prices by 100. - Move all skill-related areas into level 123 Wilderness, a new area. - Divide all weapon/armor bonuses by 10. - Make the requirement for every armor 100 defense. - Make the requirement for every weapon 100 attack and strength. - Decrease all exp given by 100. So, pretty much what would happen is everyone would log in finding themselves without any items. Where would they go? A skill related area, which would be in level 123 wilderness. The strong people would come and kill them, but they would find no useful loot since they probably wouldn't have any. If you tried to PK, you'd find yourself punching, kicking, and blocking. If you want to train mage, then you would be out of luck. With no money, you probably couldn't afford 23k for a nature rune that would give you less than 1 exp point. Eventually, people would stop doing things because they would see no point in them.
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I announce..My retirement (full)
I don't think you should quit. Your friends in game may have been greedy noobs, but look at how many people have responded to your topic. I find TipIt is a good place to find friends when no other place seems to be helpful. :D Sorry about you getting hacked though. You took it really well though.