Everything posted by Hedgehog
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Dungeoneering binds opinions
I would imagine that 2hs would be better than dual wielding, since you'd have the same number of binds, but 50% damage for one style and 100% for another (higher because the penalty is less extreme, but hopefully you get my point).
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Smithing to 99
Smithing cannonballs to 99 would be a tremendous waste of your time. If you have the money, make adamant plates (requires level 88) to 99. Before that, superheat gold while mining. If you can't afford it, make money. Even if it means doing something stupid like picking bananas.
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Zaryte bow?
Well, zarytes are better vs arrow-weak enemies. You shouldn't use a crossbow against them.
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Dungeoneering stuff.
This isn't really true, except if you have really long floors. Once they go below 20ish(?), a death isn't going to save enough time to warrant the xp lost.
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Behind the Scenes: Special Edition
6/10
- It's Super Effective!
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13-Nov-2012 - Dungeoneering XP & Gravestones
Used my 10 large crystals to recharge my prized summ pendant. You can only use large crystal with prized pendants and small crystals with normal ones.
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It's Super Effective!
- Zaryte bow?
Zaryte bows are definitely worth the money, but they're a bit unstable at the moment. Id wait until at least the 20th, maybe an extra week.- It's Super Effective!
- It's Super Effective!
- It's Super Effective!
- It's Super Effective!
- It's Super Effective!
- It's Super Effective!
- Preparation for EoC live?
Nevermind, crystal bows are better. My bad.- Preparation for EoC live?
Crystal bows are 5 ticks, darkbows are 6 ticks, and seerculls are 4 ticks, to the best of my knowledge.- Preparation for EoC live?
Even sagaie don't seem to be worth using, just use a bow (seercull seems to be the most realistic).- BTS#26 - Solo Dungeoneering
He did say he was doing warps in the video, which is about double the average floor xp. So it doesn't seem that OP.- BTS#26 - Solo Dungeoneering
I don't think anyone with experience dungeoneering will get above 10 or 11 minutes unless it is a really bad map. If you do, then you need to practice more and read some DGS guides.- Runescape Toolkit - RuneBase
I started making a client add-on a while ago (like 8 months), and I settled on this UI: Basically, it sits by the prayer/run/summ/hp icons and can be collapsed and opened. Each icon opens up a drop-down menu that allows you to run some scripts, much like yours. It can also be moved by clicking the move cursor icon. The advantage is that it doesn't take up much screen real estate when it's in use, and even less when it's not. Maybe you could look into something like that.- Preparation for EoC live?
I wish people would stop saying this :(. Just because there's the possibility to afk, doesn't mean it's AFK-type. Proper RS combat (I would almost say, non-noob/newb combat) requires managing several different things, mostly to do with health (ss flash, food stops attacking etc.), prayer (potions, prayer drain abilities, switching), stats (boost potions, in the case of overloads and/or Saradomin brews also interplay with health), positioning (looting & lossless inter-monster transfer), familiar (specials, positioning, target), and sometimes also prayer switching/weapon switching etc. In PvP, that's even more obvious, nobody could say that RS has 'AFK-type' PvP combat. The problem with RS combat, mostly slayer and such, being somewhat monotonous is monster-side. Something in the vincinity of 90% of the monsters doesn't have a single ability, and that's counting dragonfire and poison as abilities (they can be 100% negated by a single potion). I completely agree. There are some problems on the player side, but most of the problems are largely monster-based. Overhaul monsters, not the combat system.- Tui's whimsical adventures
no i got it but he couldve at least used an adverb- M
- Tui's whimsical adventures
i sprinkle donut even close but its just supposed to be donut (which sounds like do not in australian i guess) - Zaryte bow?
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