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Hedgehog

Monster Hunting Team Leader
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Everything posted by Hedgehog

  1. Logged out with 17 gold tickets That's about .4% of the way there
  2. You could buy supplies for a bank skill so that doesn't happen again You could do a c2 You could do laps around an agility course
  3. Gielinor would be most similar to the northern hemisphere cuz it gets warmer as you go south
  4. Bumping to advertise the best clan Also I'm doing rc not thieving
  5. Hedgehog replied to mlskid's topic in Help and Advice
    Get bandos and drygores
  6. Dragon limbs were added with eoc Stev was pretty much the only person who killed TDs until the ascension dungeon came out Now everyone and their mother kills TDs, because the ascension dungeon prevents the price of limbs from falling to a stupidly low price. By the time chaotic claws had come out, almost everyone already had level 90 weapons or at least a chaotic weapon, so the demand for claws didn't increase much. It didn't help that there were already a million claws in the game.
  7. Hedgehog replied to mlskid's topic in Help and Advice
    Bandos, drygores, slayer helm?
  8. They wouldn't be worth 20m or whatever if high levels weren't buying them. They'd be worth less than 5m. Consider that claws went from 40m to 200k because high levels no longer use them, so limbs wouldn't be expensive once a couple hundred of them entered the market.
  9. At that point you're just arbitrarily making the game easier. Enchantments are fine, as long as they're more for convenience than anything else.
  10. I'm not entirely sure I agree with this... what's so bad about it? Making items that come from ports be able to upgrade other weapons etc sounds like a good idea to me. With it coming from ports it means there's nothing really new added into the game as like a drop, and its untradeable so you can only DIY... It's not that much of a "grind" really as all you do is send ships out and then wait for them to come back... plus you could add all sorts of nuances to customize each player's weapons to whatever they like... How would this be bad? It's bad when it involves (tradeable) items that should be useful at lower levels, because they essentially stop being low-level items. Like Dragon -> Ascension crossbows: being used as a component is going to keep them out of the price range of everyone with 60 ranged, they may as well not exist for that tier. So suggesting it was a misstep on my part. While I'm a fan of ensuring that you don't just throw away your old gear when you've outgrown it, the way Runescape's market works makes it more than a bit unfeasible... Would it work better with unique quest items like the Gadderhammer or Shadow Sword? I can see the problems with tradeable items such as the dragon crossbow, but i was just curious how it would be so bad with untradeable things like port supplies. Make it like a customizeable aspect such as from FFX where you can give certain boosts with certain items. Make like 100k jade give 20% more health when added to a plate or something like that. I'm not too good with ratios though, but something along those lines where you give up nontradeable resources that are easily obtainable with few requirements gives decent rewards. Heck maybe even you could do something like MTK only with the elf story line and make that into a way to invent more buffs or whatever to your gear. When i was talking of upgrading items i didn't mean use items of a certain tier to make higher tiered weapons, sorry if that was unclear. I meant more as in buff up my weapon keeping it the same level however through using nontradeable items you can make that same tier weapon/armor into something that is actually better. As for the unique quest items I think they would fail just simply because jagex... remember keris buff? Yeah. EDIT: @Mere, I can see your point about the rock-shell armor and such but if you can also upgrade bandos then doesn't that make the entire problem moot? I.E. instead of having only certain armor be able to upgrade, it all becomes upgradeable? And you could add certain things to it in order for no armor to become really too OP, for instance make only certain armors be able to have certain benefits and buffs "attached" to them? No, making everything upgradable would just equalize the demand for all armor sets. It'd make rock-shell as efficient to get as Torva, and Bandos as easy to get as rock-shell, and Torva as easy to get as Bandos. I don't really have time to explain, but I think it's obvious why that's bad.
  11. I'm not entirely sure I agree with this... what's so bad about it? Making items that come from ports be able to upgrade other weapons etc sounds like a good idea to me. With it coming from ports it means there's nothing really new added into the game as like a drop, and its untradeable so you can only DIY... It's not that much of a "grind" really as all you do is send ships out and then wait for them to come back... plus you could add all sorts of nuances to customize each player's weapons to whatever they like... How would this be bad? Because it turns low-level content into high-level content. Let's say there's an update that allows you to attach plates to rock-shell armor. Let's say that 50 plates + a set of rock-shell is equal to Bandos armor. There are two possibilities: either it will be more efficient to buy Bandos, or it will be more efficient to use rock-shell + plates. In the latter scenario, you'll see people sell their Bandos armor and buy rock-shell. This means that everyone who was previously using Bandos armor, i.e. mid-level players (maxed stats, but limited income), are now using armor meant for low-level players (sub-70 stats, low income). Those mid-level players will trade their Bandos for rock-shell until they're equally efficient, then they'll just buy whichever they like more. At this point, rock-shell will be just as difficult for low-level players to obtain as Bandos armor. Basically, low-level players are prevented from using rock-shell until they have the capability of using Bandos armor. They'll have to resort to using an even lower-levelled set of armor, which makes progress harder and slower at low levels. We've already seen this in-game with dragon crossbows. They're used to make ascension crossbows, so their price is significantly higher than what someone with 60 ranged would be able to afford, because they're being used by players who aren't using them as level 60 weapons. It would be extremely difficult to go from 60 to 70 ranged if chinchompas didn't exist because players would be forced to use a rune crossbow the whole time. Edit: I'm not entirely sure I agree with this... what's so bad about it? Making items that come from ports be able to upgrade other weapons etc sounds like a good idea to me. With it coming from ports it means there's nothing really new added into the game as like a drop, and its untradeable so you can only DIY... It's not that much of a "grind" really as all you do is send ships out and then wait for them to come back... plus you could add all sorts of nuances to customize each player's weapons to whatever they like... How would this be bad? It's bad when it involves (tradeable) items that should be useful at lower levels, because they essentially stop being low-level items. Like Dragon -> Ascension crossbows: being used as a component is going to keep them out of the price range of everyone with 60 ranged, they may as well not exist for that tier. So suggesting it was a misstep on my part. While I'm a fan of ensuring that you don't just throw away your old gear when you've outgrown it, the way Runescape's market works makes it more than a bit unfeasible... Would it work better with unique quest items like the Gadderhammer or Shadow Sword? No. If it's released in an existing tier (tier 7, for example), then it'd make all other tier 7 weapons obsolete, because it'd be so much easier to obtain. If it's a new tier, then it would probably be faster to level with a T-2 weapon and level to T than it is to earn the money for a T-1 weapon and level to T. If you make the quest item harder to obtain than a standard weapon, then it won't be used. Also, if you make it a comp req, it counts as being easier even if it's actually harder, because getting it would be 100% efficient. I'm fine with quest items having special effects (such as darklight against TDs), because that doesn't really impact the market.
  12. Increased demand for low end supplies is terrible for the economy. Consider the income discrepancy between high levels and low levels. Basically, it means low levels wouldn't be able to train buyables.
  13. No no no no upgrading gear is terrible for the game
  14. Well, no, the entire idea was terrible and there wouldnt have been a single positive outcome.
  15. Claws > charming imp > bone crusher + demon horn > farseer kite > xp
  16. Dragonfire is really weak since eoc
  17. I think when you resort to humor in order to justify your position, it means that it's time to make some changes.
  18. Ehh...with how much Forsberg has been playing, I wouldn't be the least bit surprised if he slowed down a lot sometime in the next 6 months or so.
  19. NIS is much better than the old interface system at small screen sizes. You don't need half the screen covered by your minimap, inventory/stats/etc, and the chatbox anymore. Example: You could even hide the friends/clan chat tabs and make your chatbox thinner. You could shrink the game window so that the inventory and minimap don't cover anything up.
  20. If Fors doesn't burn out, there's a good chance that he'll be 3rd or 4th to 200m all. Dragonseance could probably hold him off and finish 4th (behind Suomi, Drumgun, and Jake), but Fors has a lot more fast xp left and Gunnar hasn't been playing as much. I'm rooting for Gunnar, though.
  21. Who doesn't love Edgar, the schizophrenic anteater?
  22. Yeah its not like f2p gets absolutley nothing they tend to get 2 or 3 updates a year that are actual new content, plus all the graphics and reworks and events that filter through to f2p as well. Heck half their stuff has had more updates and reworks and reskins to it than 90% of the members world has ever seen combined. So what if 1 month has nothing for them? They already have a massive demo to play plus the ongoing world event content. The question then is why I would choose to play a glorified demo of a game that hasn't really changed since 2005, when I could be playing something like League of Legends. I mean, F2P is a ghost town right now. Those "pure f2p 4 lyfe" guys you're complaining about were the community that new players got to see first (Community! That thing that sets MMORPGs apart from the regular kind). If they're gone, what other hooks are there? F2P isn't a ghost town It's surprisingly active

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