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Shadowcheval

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Everything posted by Shadowcheval

  1. Probably no one. Hell, even I don't know what it means :lol: I just stick with the flow though... It's go with the flow, Pasta, go with the flow... :-w
  2. I think he said that it was never finished
  3. Just out of curiosity, how many people actually know what we mean by a Portal? :ohnoes:
  4. As a former QA person, I can guarantee that someone on that portion of the team screwed up with the price research. The way I see it, there are two possible ways this could have happened. 1) The programmers originally inserted values that were much higher, and QA knocked off a large chunk. 2) QA did their price research at the beginning of design (let's say, August) and did not think that many objects would shift greatly in value. Of course, neither of these possibilities make us feel better, but my guess would be that one of them was true. On a side note: qeltar, you seem to be ignoring my other posts. I was hoping to get some feedback there.
  5. With the market price guides currently available on fansites, I think they should have been a lot more accurate to begin with. We shouldn't be waiting for the prices of commonly bought and sold items to "stabilize" ..they already were stable before the GE Exactly. There was never any need to "stabilize" anything. This is just a control grab, nothing more. What?? You're saying that the introduction of a market that is truly global will not affect prices? I'm sorry, but I'm not sure what you were thinking there...
  6. First off, everyone brings it up because that's the same arguement that has been used to stop Adam Smith's theories for decades. Years of history that show it false? Name one modern country that has completely deregulated trade within, and is suceeding within the global market. In fact, history has shown that a deregulated economy is almost always seized by those that have the money and power to do so. Why do you think the British controlled 1/4 of the land in the world at one point? Your expectation of an "unhindered market" was very naive. Jagex has consistently shown that it will not deregulate the market, in various ways. You have to understand that even if Jagex had created said "unhindered market", they could have then decreased drop rates of valuable items, or increased the amount of time necessary to cut/mine/burn/etc. Jagex has always controlled the economy, and the will always do so.
  7. Yea, I had to shrink it down to just 37 colors (barley stable signature) and it still was 100k, so I'm going to postpone it to next issue. I guess with those graphics, animation, and dynamic content it makes it pretty big :ohnoes: :uhh: :cry:
  8. I completely agree. I'm tired of people questioning every tiny slip up that Jagex makes. They're HUMAN, people. They're gonna make mistakes, so just accept that and move on! :wall:
  9. Other than some of the new skills icons, I've mostly like the way they've updated the interface, it looks cleaner and more user-friendly.
  10. Ah, and all that talk of merchanting being destroyed It'll probably yield a profit, especially if you're going for mith or addy.
  11. I believe that not only will Jagex set up a GE price, but that we will use it for a good bit. Why? Because the GE and the shops have been connected. And with the introduction of Summoning, we will probably find new stores that sell the items that we will use for that skill.
  12. I was about to ask[say] that same thing How ironic! I was about to ask the same thing about yours! I think unorclan took that off because I pointed out that the information upon which the article was based was false.
  13. I just have to say, you set yourself up here as and Adam Smith with your talk of "free markets". While I don't necessarily agree with Jagex's 5% limit, I do agree that the deregulated economy was problematic. Buying things from the perspective of a player that tended not to do it very often was a pain. I'd have to set aside long periods of time before I could buy whatever it was that I was looking for. While you do agree that the GE acomplishes that, you complain about the price limits, while you also state that Jagex will still continue to modify the GE. While this is pure speculation, I doubt that the conditions you ascribe to are going to remain the same over the course of the week.
  14. I'm sorry, but according to Jagex's NPC, Burgsen, the prices WILL fluctuate based on how high or low people are buying. So the article is pretty off...
  15. Incorrect. The game engine was updated last year around September, this was around the same time that the skill interface was changed and that area sounds were added. Around that time, hunting was going to be released, construction had been released, they were in the middle of the "project" of creating a german version of the game. I'd say they had a lot on their hands : They've also been busy updating all the areas and characters graphically, so this would obviously extend their time frame. That point also goes both ways. You could say why they didn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t do a massive update such as the GE right away after the engine upgrade [correction over a year ago] or at least have planned to come out in the near future because of hunter and other updates. Right now however Jagex seems even busier with all the usual graphics and quest updates, plus a new skill which is shaping to be the most worked on skill to date plus they are expanding with a whole new game coming out. Seems if anything they have less time now then they did after the updated engine came out. At the same time however, they've been expanding their staff.
  16. Just an FYI, Project Onyx is now accepting guest articles! Send in your article and see it in the paper! Note: One article per week, you will be notified if we use yours.
  17. Incorrect. The game engine was updated last year around September, this was around the same time that the skill interface was changed and that area sounds were added. Around that time, hunting was going to be released, construction had been released, they were in the middle of the "project" of creating a german version of the game. I'd say they had a lot on their hands : They've also been busy updating all the areas and characters graphically, so this would obviously extend their time frame.
  18. Overall, not bad, but the "GE ruins the economy/merchanting/whatever!" thing is starting to look like the Red Scare back in the '60s.
  19. +1. I might be able to use this for the better, to figure how I can spend my time more efficiently.
  20. That works, but I take out a sheet of notebook paper like once a month and I pick goals for myself. I just put it near the computer, and I know what I need. Not a bad idea, just unnecessary.
  21. And i am honestly glad at you honest attempt to blow your own trumpet. I'll be frank, i admit that i am biased against you, and therefore would probabbly attempt to flame you. But your personal attacks to our friend qeltar are making me sick.( see? attempt at flaming sry :D ) Where are these personal attacks you may ask? Well they are right here of course "self-proclaimed economist", "Operating under the phylosophy that anybody who doesnt skill shouldnt have $ is just so self centered and selfish" and perhaps "Hopefuly nobody believes tehse false previews and jealousy-filled statements" pretty much eh? Now, before scorpion attempts to flam---sorry i mean persuade me to his viewpoint, let me give my two cents worth of opinion. Firstly, I would like to correct certain misconceptions. #1 There is no inflation in Runescape, if anything, the opposite is happening. Yes u read it correctly; there is Deflation in runescape. How so? Look at the prices of raw materials, a good example would be coal. Coal certs were 1k ea in RSC days and now each piece of coal fluctuates around 150-200+ meaning that coal prices have remained relatively stable. However, as compared to RSC days, we get Gp much more easily nowadays. What does this mean? This means that 1gp in RS2 would equal less than 1gp in RSC in terms of difficulty in obtaining that one gold piece. Yet the price of coal has remained the same, implying that our real purchasing power has in fact increased! How so, one may ask. Heres how: 1. Lets say in RSC we took N minutes to obtain 200gp, so that we could buy 1 piece of coal. 2. In RS2, we now would take M minutes to obtain the same 200gp to buy the same piece of coal 3. But we know that M 4. Now we repeat the above process with a fixed time limit. 5. At the end of the time limit, we would realize that using RS2 we gained more coal than using RSC 6. But what does mean? This means that in RS2 we actually have a greater purchasing power than in RSC I think you're getting your terms confused. Here is one of the definitions for inflation, courtesy of Dictionary.com: Inflation Noun A persistent increase in the level of consumer prices or a persistent decline in the purchasing power of money, caused by an increase in available currency and credit beyond the proportion of available goods and services. (Note: I picked the definition relevant to the discussion.) Which means that you're actually talking about inflation. When you can make more money in less time, that money is actually worth less, which actually decreases your purchasing power. That's why when you look at history, a million dollars from 1907 is worth much more than a million dollars today, simply because of the influx of credit into the system. What this does to the rare market is simple. The prices go up, because the demand increases with population, but the supply cannot. With the average player off Tutorial Island receiving the same amount of money as when, say, you started, and because since you started many new improvements and alterations to the game have been introduced, most new players are unprepared for the rare race, but that's getting offtopic. What this brings up however, is that the rare market is going to exist and prosper until such time as either 1) Some new item is introduced that is useful enough but is extremely difficult to obtain; or 2) Current rares become untradeable. Unfortunately, what both of these actions attempt to solve they do not achieve, because the lack of current rare items will only substitute new ones that may end up increasing in value even faster. The problem with 2 is that merchants will scramble to find the next solid investment item(s) to use, which will not end well.

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