Link: Here And here is a copy of the post. [hide]Recent Update - FAQ -------------------------------------------------------------------------------- This sticky has been created in response to the most commonly asked questions regarding the most recent game update. Whilst we continue to gather feedback, we will add any other frequently asked questions regarding this update to this thread. Read the Game Manual articles here! Be sure to come back regularly! -------------------------------------------------------------------------------- "We were told that the new skill would be unique. Dungeons arent unique!" The content inside the dungeons is what was being referred to when we said unique. With most skills, the areas I visit are the same every time I go there, whereas with Dungeoneering each dungeon is a unique experience. Each dungeon is randomly pieced together from hundreds of different room layouts, populated from a list of thousands of hostile creatures. The permutations of key, door, puzzle, monsters and boss positions number in the millions of billions! "What happens if the person who logs out has one of the keys?" If a player leaves the dungeon early through any means, the content of their inventory is dropped on the floor (excluding bound items). This ensures that keys and other critical items remain available for the rest of the party. "Will Shattered Heart also feature stones from Dungeoneering?" We do not have any plans to involve Dungeoneering with Shattered Heart at this time. "Can we have a photo booth underground so that we can take an avatar mugshot in our cool Dungeoneering armour?" Using the photobooth within the dungeon is a feature we intend to release. Just not yet... "Will there be rewards after level 80?" We do plan to add more rewards, however, the level requirements for them are still being finalised. "Why is there a new magic prayer that boosts 20% accuracy, but no Ranged prayer?" As above, more rewards are coming in the future. This first update bought you the magic prayer, the second batch of rewards will bring you the ranged equivalent. "In the recent Q&A you said you were working on a new dungeon with new bosses that have among the highest LP count in the game. Is Daemonheim it?" Yes, although we do have future plans for expansions to other dungeons in the game too. There are certainly some pretty fearsome beasts in the deeper depths of Daemonheim. To get the highest challenge within Daemonheim, youll need high stats and a full 5-player party (on max difficulty). "Is it possible to bind more items at lower levels? The level requirement seems extremely high right now." On one hand wed love to allow 4-item binding from the start, but to do so, it removes the need for kitting up within the dungeon which we feel is critical to the gameplay there. There are no plans to change the way binding works at this time, but we will monitor your feedback, as always. "What is Jagexs stance on players using all the resources they gather to buy logs, rune essence, etc. and then convert that into XP?" That sounds fine. There are a limited number of resources inside the dungeon. What you do with them is entirely up to you. Were sure that a player training that skill on the surface world would get more XP if they trained it normally in the same amount of time, and of course have gear to sell afterwards. "Isnt Dungeoneering more of a minigame than a skill?" No, it was always designed to be a skill. We agree that its more like a minigame than any other skill, but is that a bad thing? There are plenty of traditional skills in the game already if you want typical content. Over the last few years we have tried to produce skills which are different from the rest of the game (Farming, Construction) and skills which have a big impact on the way you play the rest of the game (Slayer, Summoning). They are not like our older, classic skills. With Dungeoneering, we have strayed even further from the concept of traditional skills, but we see that as a good design decision. The game NEEDED this sort of skill content, or we wouldnt have added it. Really, the skill category was the only thing in RS we felt was appropriate for it and we will not be changing this decision. "How is this a new skill when it incorporates all existing skills?" We dont see this as a problem. The Slayer skill (our most popular member-only skill) asks the player to use their combat skills to slay creatures. The ability to slay creatures and obtain drops was a function that already existed in the game, as were all the combat skills. Technically, it was a skill that incorporated all the existing combat skills. Dungeoneering also does that, but also asks the player to use other skills. Over the years we have added more and more features to the Slayer skill and we intend to do the same with Dungeoneering. Looking back, the decision to include all other skills is one of the best weve made. The wealth of tasks available encourages individual roles within the party. The time youve already spent leveling on the surface has a distinct value, and will give you a more rewarding experience within the dungeons. "What happens if a member of my party logs out or disconnects?" If you log out or disconnect, you will be put into the Ready Room on the upper floor of the castle. When you log back in, simply use the Ring of Kinship, select Rejoin-party and type in the name of one of your team mates. Youll then be able to continue the dungeon with your original party providing they are all still there! "If I play solo and get disconnected, will I need to start the dungeon again?" Unfortunately yes as dungeons have a habit of moving around when nobody is looking; you need to have a party in the dungeon in order to rejoin it. It is worth noting, if you had progressed through at least 50% of the dungeon, you may get some experience reimbursed to you (but it will be considerably less than if you actually finished the dungeon). Please note we are working with our Game Engine Team to try to resolve this issue, but it wasnt something we could achieve for launch and wasnt a big enough issue to delay the whole launch or indeed withhold the ability to solo a dungeon. "Is the maximum level for Dungeoneering really 120?" The skill cape is available at skill mastery level: 99. For True skill mastery, youll need 120. "Im a skilling pure, how am I supposed to play?!" Team up with a partner that compliments your strengths! For instance, skilling pures party really well with combat pures. If youre low in some stats, try to find other party members to fill those gaps. "Did you know that RS is just like WoW now!" Instanced dungeon raids are a large part of many games and we dont think that the game mentioned ever claimed they were the first to do instanced dungeons. Besides, there is much more to both games than instances and raids! Those players who were with us back in 2004 would also know that we had plans to implement the following: Randomly generated scenarios, where a new adventure is generated for you and your friends each time you go on it. Form an adventuring party and go on your own personal quest. So its something we have been thinking about for 6 years. "How did you come up with the name Dungeoneering?" It was a hard skill to name. We wanted a name that described the essence of the skill and the term Dungeoneering fit the bill. Mod Mark's personal favourite was Spellunking (the skill of exploring caves), but the whole spell part of the word would have confused people into thinking it was some kind of mage only skill. Actually, the process of choosing the name Daemonheim was far more interesting. "Will you be raising all skill caps to level 120? " There are no plans to change any of the other skills at this time. "Why is it so slow to level up, I have played it for 2 hours and Im level 7!" Going through the low complexity levels can be slow XP; with small dungeons, guide mode on, and very little exploration available the xp is quite low. Once youre out of the initial forced complexity floors, you can focus on the things thatll get you more XP. These include large dungeons, bigger parties, higher difficulty settings and more bonus-room exploration. Dont forget that your XP per hour is very much affected by your familiarity with the content. As you start to discover your role in the party, puzzle room strategy and boss mechanics, youll find that your XP rate increases. "Why does it take so long to get tokens? Ill never get enough for a cool reward!" The number of tokens you receive is directly related to the amount of XP you receive. As your XP rates increase, so too will your token rates. "Why cant I use my XP lamps and penguin points for Dungeoneering?" Please consult the FAQ article released with Dungeoneering, it can be found here. "Help! I dont have the level to open this door! I am stuck!" There are 2 ways this can happen. However, both can be easily avoided: 1. Members of your party have logged out or left the dungeon. If you feel that some people in your party might log out, then make sure the difficulty level of the dungeon is set to 1. This means that all the tasks can be completed by the player with the lowest levels, so it wont matter if people log out. 2. The door is to a bonus room that you do not have to open in order to defeat the boss. Within each dungeon there are rooms on the way to the boss, and rooms that are bonus rooms. Bonus rooms CAN require levels that nobody in your party has. You might be able to use a potion to boost your levels to complete the task, but you dont HAVE too. Remember, bonus rooms are explored by choice, not because you have to go there to find the boss. Any rooms you have to pass through in order to reach the boss are not bonus rooms and so would not require any levels that your party do not have. "I am casting this spell in the dungeon, but dont get the XP listed on the magic KB page. Why?" The XP awarded within a dungeon is different from the XP rewarded on the surface world. In most cases, the dungeon activity is different from the surface world activity, but for those activities like runecrafting and casting spells, its virtually the same. However, the XP is dramatically reduced for the dungeon. If you want to gain good rates of XP for casting spells, do it on the surface. We will try to clarify these XP differences in the relevant KB articles. -------------------------------------------------------------------------------- ♥ Many thanks to Mod Trick, Mod Chris L, Mod Liono and Mod Mark for their time! ♥[/hide]