Everything posted by X3EN
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agility training.
Here are my recommendations (despite what everyone says): Up to 43 agility in barb arena (bar crawl will help you in some quests later). Up to 52 agility in brimhaven agility mini-game. Use karamja gloves if you have them for additional xp. Only trade in the max amount of tickets. 52-75 in wilderness course. If you fail an obstacle, repeat it (the swing may be missed) or you get no lap bonus. Unless you're 75 in ape atoll you have a chance to lose the full lap bonus, so don't gamble, even that the chances to succeed are high. Every little bit of xp counts towards the 1st place in agility. 75-99 in ape atoll, using super energy potions. You can use baths in ooglog, but IMO these breaks take too much time and do not save decent amounts of money.
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your views on changing the way combat works
The first suggestion instantly faces a huge problem: afk rat (other low-lvls) training. You can't do the exp too low, because low-lvl players would be in a way too high disadvatadge over high level ones. And if you don't do it low enough, high levels with 90+ defence will easily train afking without much danger (evil chicken vs. Melee armor). You're forgetting RuneScape isn't an action/fps game. We do NOT need an active combat system! Then, with the animations: there are several most monster looks, the death/attack animation count could be increased, because most people would loathe the higher loot drop times, except those of the boss monsters. And about the pushback: if i'm not mistaken, dragon spear has a special attack that knocks back enemies, so that wouldn't be much work. Altering/making up new models takes much time, but if i'm not mistaken jagex keeps increasing the graphics team constantly. The actual coding shouldn't take up more than 10% of the time; but I don't know about the project's code structure and the creativity of the designers.
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Quick skill levelling advice
also, what's the fastest way to lvl construction 45-50?
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Quick skill levelling advice
After doing much questing and mini-games, I finally decided to get skills up fast. Still, I would like to know if I am correct that these methods are most convenient: 29-50 summoning with tears of guthix, penguin points and spirit of summer. 43-50 hunter in the falconry. 43-50 farming herbs. 41-50 rcing.......?
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Jagex, Are you forgetting something?
I spotted a rock-disguised penguin the same day the event was removed.
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Can I Kill darth ?
I killed him with like 5 cakes and 15 tuna (roughly) using ddp++ and whip. Unlucky me though, that [bleep] moved a mine cart on me which once removed 30+ hp. The other time it removed only ~6hp. Anyway, you should range him if you don't want to try your luck with dd specs. I hit him extremely lucky though, like 14-13-10-11-15-13-0-8 (in 4 hits only 0,5 missed).
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Whats your favorite runescape minigame?
From what I've tried so far, I'd say agility arena (when you're not alone). In barbarian assault, anyone may spoil the fun so easily. And about profit... MtK yields a decent profit all the time without much risk and effort. Otherwise I'd say barrows.
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Can I do desert treasure?
You need priest in peril quest for DT, which gives you 1406 prayer xp, so no way you had 1 prayer!
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F2P brooms?
Good point... Anyway, this was not an attempt at "epic fail". Jagex always told everyone this quest will be p2p only, so no point in complaining...
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members noobs ftw...
Indeed it is like, because it takes less time and effort to call someone a noob. And still I'm helpful to those in need (but somehow I manage to skill/quest alone...).
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Quick Math Check
Well, I use 8 on flax and 7 on coal. I still see that while raw fish is going down each day, and flax/coal is constantly going up (flax now is at max I guess), you would get most profit with 10 on raw fish and 5 on maples.
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At what level is a skill considered "high"? Combat effects?
IMO combat does not affect if the skill level is high or not. Basically, all skills are considered high when your level is 80+. There are some exceptions though. Attack and defence are considered high when you have 9x level, because whip easens the training alot. Strength (and ranged) as a most-trained-by-pures is considered high when you also have 9x level. Hitpoint level absolutely depends on your combat level. Prayer, considering that f2p it is really slow/expensive to train, is high at 70+. Magic is very costly to train and way more effective in lower levels, so it falls with the basic skills. Slayer is high at 85+, idk about hunter, idk about summoning, idk about construction. Woodcutting - 9x, fletching - 99, firemaking - 92+ (or 99), agility - 9x, rcing - 91+, mining - 86+, smithing - 85+, Idk about crafting, Fishing/cooking - 9x and herblore - 70+.
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Personality Disorder Test
Paranoid: Low Schizoid: Very High Schizotypal: Low Antisocial: Moderate Borderline: Low Histrionic: Low Narcissistic: High Avoidant: Low Dependent: Low Obsessive-Compulsive: Low From what is under 'more info' I believe I shouldn't have gotten high in narcissistic. Others are quite...correct.
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An idea for Jagex to make more money.
No sales advisor would dare to come up with such idea. It's absolutely UNTHINKABLE. Why to have F2P at all then? Limited time trial would attract only a few-several percent less people. Considering such limitations, you just have to make up your mind to play or not to play when having an extremely limited gameplay experience. Plus only low detail mode is available, and most new players tend to just compare what they can see here with what they can see in other games (not neccesarily MMOs) and... Choose another, because this marketing idea just plain SUCKS. Sorry for the harsh words (replace last sentence with "Choose another, because this marketing idea is just a failure." if you feel offended/threatened/whatsoever).
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Yanille Iron Mining - Short Guide/ Extremley long Tip - DONE
no, i always have to wait for the respawn in the 3 rocks, at the 4 i never do. and it is close to the obelisk... Actually three (in a medium crowded world) rocks are better than wasting time moving around, it doesn't matter that you mine a rock 1-hit. Then again, at higher levels (considering you use bank mining, because there ARE better locations for pure powermining) you can mine 2 mith stones nearby. You can mine another 2 (out of the way) in port khazard if you use it's bank deposit box. But those two are too time costly IMO.
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Is RuneScape being ruined without us noticing?
Indeed. Without richer-than-most-'scapers scammers and pk pures, trained (leveled up) using the drop traded stuff (only several % were legitimate pures) the community has improved. We can argue about how skill capes cause arrogance between no sc owners/buyable sc owners/unbuyable sc owners and how skillers are the worst community ever, but I remember, so there's no such thing as "it was better some time ago". Maybe it was good for you when someone pulled a duped xmas cracker on you in varrock that day, but that doesn't mean the community was better. Since we got members in rsc, the community was quite bad already. With rs(2), some pkers left their stuff in rsc, but later rsc was "closed". Then we had those ten-times-more-arrogant stakers, which also were mostly raised in illegal ways (drop trading), plus some were RWT. Those are past now.
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Halloween Polll
4/5, better than I expected.
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Level 3 Clues - Too Much for Too Little?
Yeah, these are the symptoms of an addiction to gambling. Actually that's exactly what keeps me doing all those clues too.
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Unpopularity of PvP worlds
Well, p2p world is huge, that means it's hard to find someone around, so you, as a pker, may not even encounter a player. Even if you do, if he teles, you will be left either alone with no idea where to look for him or an easy target for people that might be running around looking for targets with full load of food. This highly deters people from lurking further away from safespots. Not even a team would work, because once someone KOs a member of your team, you become weaker as that member may not immediately rejoin you, because he might not even able to reach you again, because some safer would try to kill him and waste his food constantly. F2p world is much smaller. That means a higher chance to encounter someone worth to kill. Still, it's kinda huge, so the stuff noted above also apply to some extent. Now, the suggestions, what and how should be done in order to gain fun and/or popularity. First of all, if we want to have the same concept: ability to attack in whole Gielinor, as someone had pointed out, people should be SAFE. That means they would respawn with all items. This would involve the fun/risk of retaining/losing your skillspot. People wouldn't be forced to eat, nor they would need to tele. Introducing any rewards would be risky though, as players likely would abuse these. Still, I think this concept would be more popular than the current one. If we would want to retain the rewarding system, there are multiple ways to improve it, such as: A) No safespots, except a limited time after respawning (in your selected point). No teleporting/altar prayer recharge for a set time after engaging in combat. B) All above + Reduce the accessible world size in pvp worlds and remove teleportation. If you were defeated, you cannot attack the killer player/nor he can attack you for a set amount of time. C) Only F2P PvP servers; players that do not risk enough would not be able to attack players (only retaliate to their attacks) that do risk the required amount BUT NOT VICE VERSA (so that the 'riskers' would be able to increase kill count). The closer to a safespot the opponent is, the higher chance to bind him, increasing geometrically for every square (brings magic use back!). No (non-jewellery) teleportation if you are skulled; no teleportation (at all) a set amount of time after engaging in combat; all areas with altars are safespots. Any further ideas? Post them, btw any critics to mine are welcome.
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Pictures of those TIFers! ~All NEW!~
I agree with GE as a safespot too.
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Post all RS Screenshots, Videos, and Sounds here!
Vannaka's slayer task, 86 Harpie Bug Swarms. One trip, here's the loot.
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i wanna know about
what lv(combat)l are you? 79 what is your highest lvl? 75 Range; from non-combat 70 Agility (both same lvl as when I left last time) what is your lowest? 10 Summoning how many friends you have? Since I came after roughly 1 year of not playing and deleted them all, 0.
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Pictures of those TIFers! ~All NEW!~
Yes, I've re-read the first post, but there weren't any notes on safespots...
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Pictures of those TIFers! ~All NEW!~
Removed invalid pics (Edgy). [hide=9 TIFers in one day!]This one tried running! Another one: Vaartjes0 in this one: [/hide]
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Pictures of those TIFers! ~All NEW!~
Nice game. I'll start hunting you all while trying not to get spotted!