So your saying.. If you and I were duo'ing LS Bandos and we both did the following damage... You: 810 Me: 790 And a crasher runs in and hits 950 with claws... That the crasher should get the drop even though you and I did 62% of the overall damage :?: LS/CS worlds are designed for teams to kill in them, so it makes sense that the teams damage is added up to ensure the team that did the most overall damage receives the drop. If this was not the case, a single 138 could beat out a 20 man mass of level 100's almost every round. That is indeed true. Jagex changed it a while ago, no idea why. Kinda annoying. I think you miss the point. Before lootshare, whoever dealt the most damage received the drop, and they would share it with their team (assuming they are selfless with their team, like lootshare ensures). With lootshare, you would then expect whoever deals the most damage to receive the drop, with the drop going to their team. This means you have to focus on actually doing DAMAGE, not just piling tons of people onto a team to out-hit the other team. Sadly, Jagex went in the other direction, making masses so effective and smaller teams virtually useless in the crowded boss-hunting world.