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crow

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Everything posted by crow

  1. You can always steal cakes from ardougne if you ever need some, so I suggest doing swansong for monks (I use mostly monks as food during slayer) (+a whole less clicking)
  2. The thing is: you can bind tiara's for runes way above your level. So: just try to get as high tallies as possible, and you get more exp than you would crafting lowlevel runes.
  3. Dude, instead of airrunning, craft them yourself: each 11 levels, you get 1 air more per ess. (you could even do: first craft 17 airs for level2; then craft minds until level11; then airs to level 14; minds to 22;...) (so you always get more runes per ess; and with earth staff, you get slow, but cheap exp)
  4. For lunar, I boosted my carftinglevels with making coifs: costed me a lot, but was quite fast.
  5. Just bring a few prayer potions, a bit of food: AND ANTIPOITION (I did it before having the herblorelevel to make antipotion, and it's really painful not to have it) and also a fast tele out. (ardy tele being best, since you can return fast to stronghold with spirit trees; or home tele if you're house is in taverly-->gnomeglider)
  6. anyone? (I know it would cost me like 5.5 mil to get the runes; expensive mage-training it is)
  7. Or buy tons of ess, craft them into airs, and sell them agian (gives profit depending on your rc level)
  8. Depends on what you want to train. Whip might be slightly overrated, but if you ever get the cash for it, it's still worth it (though to bad you can't train strength with it) drag dag p++ is decent too (fast and accurate; doesn't have a great max hit, but who cares if you hit about every time) For the rest: except for the specials of each weapon, just pick the type of weapon that you liked in other materials. (if you liked rune long above all other rune weapons, pick drag long, else, pick some other weapon)
  9. If you're really scared, bring an anti-dragonfire pot with you (combined with anti-drag shield will safe you from any damage dealt by dragonbreath)
  10. Ok, I'm planning to do the fight caves I got 71 mage, 91 cb 74 attack 76 strength 70 def 74 hp 62 ranged 54 prayer I was thinking to use ancient magicks, but I need an estimation of spells needed. I'm also still doubting between only using blood burst (for healing constantly; and for having tons of p potions in my inventory :D) or a combination of autocast ice burst and use blood burst from time to time to heal. I looked at the wave list, and I got these numbers: level: #monsters (hp of 1 monsters-->hp of all of those monsters combined) 22: 48 (10->480) 45: 45 (20+10+10=40-->1800) 90: 36 (40-->1440) 180: 34 (80-->2720) 360: 33 (160-->5280) 702: 1 (250) (total 12k damage needs to be dealt) I think I might hit half the time on the normal monsters for lets say half the max damage (so say average 6 damge per cast; so I'll need 2k blood bursts+wathever ammount of spells it takes to kill jad) Anny suggestions on what to wear how many spells it will take safe spot jad praying for what levels maybe a few tuna/corn patatoes for emergency or not ... Any help will be greatly appreciated.
  11. It depends: airs have the benefit that they give most runes per essence (always convenient when selling them) If you rather use some of them for your own magic, I suggest making minds from level 2 to 11, airs from 11 to 14, minds from 14 to 22,... (gives you the runes for the strike spells, slow, but cheap magic exp) without world16, rc F2P is really slow to level. (if you want "speed", just make the highest level rune available to you, but better not make bodies: the elemental runes can be sold to shop for minimum 6each, bodies don't seem to have that minimum; and the 0.5 per ess difference between fire and body ain't worth it)
  12. there's always demand for steel bars. (but again: sell on the forums)
  13. Once you hit 62 mage, and don't really bother about loosing to much money: ancient on pc: hits always multiple targets, but is rather costly. (costed me over 1mil to get from 62 to 66 mage; the plus-side is that it only was a little time to cast those spells)
  14. quests if you got low to medium levels. After that, just try to stick on a stat until you get bored by it and do a new one. Or combine a few stats (like farming and meanwhile killing a few monsters; or runecrafting, and doing other things each trip too-->there's a great guide about what others things to do in a run than only running for rc) Annd I almost forgot: try to raise stats who get you money first: after that it's enjoyable to speedtrain other stats with that money.
  15. maybe craft airs on world 166 to get 44 runecrafting? then natures up to 54 and after that laws with balloons whenever you need some extra cash.
  16. It's as fast as the abbyss, only 1 law less per run (for the log to light the balloon)+1 log needed for each run and 1 duelring for each 8 runs. You can find a nice guide to unlock all balloonroutes in the sticky part of playermade guides-skills, quest,... (I personally can craft at least 1k laws an hour, not using energy pots or so)
  17. CW? (you can burn inside the building? And isn't it also possible in rogues den? (moving banker tough)
  18. Or if you don't care about loosing the ore: get a few runners who just take all or. (everyone happy) If you still want a bit of the ore: let them trade like 10 noted ores for 20 of your unnoted ores.
  19. Fastest way: get seeds for the highest level thing you can plant in allotments, get compost or better: super compost and use it on the patch before planting the seeds. After that, pay the farmer to watch your crops. btw: also fast is guthix tears if farming is your lowest level. (only once a week exp, but it's worth it for leveling that lowest stat) edit: you can buy the seeds in draynor or just pickpocket master farmers.
  20. dust devils have also chance of dropping it (but probably way lower chance)
  21. Or, if you don't mind giving up some speed for cash, go monkfishing. (decent exp, heals a nice ammount of hp, can be sold at a nice price)
  22. 200 shoukld b nough to get an idea of the more common drops (don't count on getting a lot of rares; I only got 1 lava battlestaff and I think I killd at last 800 infrnal mages during assignments)
  23. It can be figured out easily: kill at least 1k of th monsters which drops you want to investigate and write the drops down, after that you'll have a nice idea what drops to expect.
  24. That's not to bad; that's about the profit I would make by 6 hours of lawcrafting.
  25. crow replied to Dragrinu's topic in Help and Advice
    First attempt, he killed me (melee, didn't had anything valuable on me) Second attempt, I air waved him to death (had lobs to heal), but I died by an axe the verry moment I killed him :wall: . (I had to walk back all the way; only lost like 70 bloods and full monk; luckely I didn't had to kill him again)

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