[hide=] But I was uder the assumption that Jagex makes a large profit, i.e. several million, and could afford to increase their staff? After all, how many businesses that make 3 million plus have just 200 employees? This article was... decent. The topic was good and it was fairly well written, but I'm disappointed that there was no mention of emergent gameplay, which I believe Jagex frowns upon. Other companies and game producers encourage it, from Will Wright and Sid Meier to Blizzard and Bungee. Of course, you could make the argument that creating an efficient suicide method with Bowser smash B, developing swarm tactics for the zerg, or finding some way to make a perfect duplicate of Charles Darwin on Spore somewhat different than exploiting terrain or game features that the developers never thought of in an MMORPG are two very different things, but I believe that Jagex doesn't like emergent gameplay simply because it reduces their control of the game. Look at the GE. If that's taught us anything, it's that Jagex likes themselves some control. [/hide] There is an issue with emergent gameplay, however I feel that this topic is too Jagex negative to go into farther. I however agree with your point. And to the first one I say that the 25 people do fine, just jagex needs more. And I know about blizzard, the updates take forever to come out, but the Blizzard and Jagex have different philosophies.