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Obtaurian

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Everything posted by Obtaurian

  1. I was never really bothered by it either, but the auto-kill ability is SOOOO much more convenient that I look back on it and wonder why I didn't mind. It's like summoning: I'm very glad that we have it now. How did we do anything before? :lol: Same thing with the herbacide and spectres, really. A convenience that I REALLY want, only I've always been annoyed by spectres, so I want it before I even have it. EDIT: Unlike Bladewing, I don't have my rapier yet, and I'm gonna get a second chaotic weapon immediately after, so herbacide is out of the question for a long time for me. ;) Convenient, but I'll endure my pain for a bit longer.
  2. Thats a really good point actually. I concur. It would be really convenient. I personally do spectres inside the well with a cannon, and the cannon does most of the work so while it may be a slight convenience it really doesn't help all that much imo. So do I (and I'm 100% certain that Bladewing and Mywepon do, too). The problem is that it's pretty tedious having to search through so many piles of herbs in search of the good ones.
  3. Thats a really good point actually. I concur. It would be really convenient.
  4. Longbows are much better in DGing.
  5. This post was originally a PM to Rsriemis. I've edited out the insults. You just ignored every single argument I've made to reiterate your incorrect point for the umpteenth time. FUN FACT: I have 99 in the slowest skill in the game. I think I would know the concept of the value of skill experience. Never once did I say that one needs a level to grasp a concept. It is necessary, however, to have some semblance of experience to grasp a concept. You literally have not a single high-level skill. You have not put in the time and effort required to even begin to understand the value of said time and effort. I've put more time into slayer than you've put into your entire account and FoG rating TWICE over. FUN FACT: It takes less than 8 hours of FoG to get a full battle robes set. I know because I've done it, and I'm in the process of doing it again. FUN FACT: GP is not skill experience. Skill experience is not GP. I don't know how I can make this any clearer to you. FUN FACT: A chaotic weapon IS skill experience. It is not just an item. SEMANTICS SEMANTICS SEMANTICS. I don't know if you know this, but YOU ARE ARGUING SEMANTICS AND THIS ISSUE IS NOT BLACK AND WHITE SO STOP DEBATING LIKE IT IS. FUN FACT: Just so you don't get any ideas, I'm going to reiterate that GP is not skill experience. Losing a Santa Hat is literally NOTHING like losing a CLS. Santa Hats are limited items that have no purpose and are not tied to skill experience in any way, shape, or form. A chaotic weapon is the opposite. This is undeniable. FUN FACT: Yeah, again, DGing tokens are not a typical currency. They are experience in physical form. Onyx gems can be obtained in a variety of ways, none of which are tied to skill levels, so your comparison to tokkul is asinine.
  6. Thoughts? Assuming that's not fake . . . \:D/ SHOWDOWN BETWEEN ZAMORAK AND ZAROS ANYONE?! Though I'd be a bit sad that the Dragonkin aren't at the Rift waiting for Bilrach to free them without him being any the wiser. Still, a showdown between banished gods and a potential culling of the entire world is pretty cool.
  7. In other words, F2P got a shield with magic bonus ? A second one.
  8. There's no need. This is a discussion. If you send me anything through PM, I will post it and rebut it here. EDIT: The currency IS the experience. Once again, how is this not getting through your head? I was assessing the theoretical GP value of the experience. There is no actual correlation between GP and dungeoneering experience. Absolutely, but skills are presumably trained for some sort of benefit. In the case of dungeoneering, the benefit is a chaotic weapon. Just because YOU train skills for [cabbage]s and giggles does not mean that skills are not first-and-foremost a way of enhancing your ability to compete with others or to help with something in some way. The benefit of training slayer is the ability to slay abyssal demons and other monsters. The benefit of training dungeoneering is access to chaotic weapons. Your argument works against you. Like I said, you have no concept of efficiency. Eight minutes per game is pretty bad, and it takes significantly less time to obtain a full set of battle robes (the only reason to play FoG other than fun) than it does to obtain a chaotic weapon. We'll see about that.
  9. Who am I kidding? I can't stop arguing. Your argument is based on semantics. :rolleyes: It is directly tied to Dungeoneering experience whether you like it or not. If you can prove, definitively, that the value of skill experience (dungeoneering experience, specifically) is a 1:1 ratio to the value of GP, you will have a point. Seeing as how you cannot prove this, you are wrong. Once again, your levels are far too low for you to have any concept of the value of a skill.
  10. I rarely do this, but I think I'll forgo arguing this time around. You're clearly too stupid to comprehend the difference in value between GP and Dungeoneering experience (or you're just trolling, but I honestly believe you to be THAT stupid). It comes down to this: I like my skill experience. I do not want to lose my skill experience. Chaotic weapons ARE skill experience. GP is not skill experience. I can only assume that you're a highly inefficient player who knows nothing of the costs (both time and money) of leveling a skill passed 50. Have a nice day, and read the first quote in my signature until it sinks into your head.
  11. So what? Is that why you want a cheaper prices? You don't get cheaper prices if you lose your divine ss. Why do you want it cheaper then? So what? Is that why you want a cheaper prices? You don't get cheaper prices if you lose your red h'ween mask. Why do you want it cheaper then? So what? You need to do something else besides your daily activities to get the currency? If you enjoy dungeoneering, you should not want lower prices because the tokens come while you're having fun. If you're just doing dungeoneering for the chaotic equipment, then you should be more careful where you take that weapon. Admit it: the only reason you want the price lower for the 2nd time you buy is because you don't like doing all that effort to get it again. And guess what? It is exactly the same with other expensive items, but maybe you like gathering gp more? 1. Divine Spirit Shields are an extremely rare drop from the Corporeal Beast. Want to know the difference between monster drops and items obtained from skills or activities? Monster drops are entirely random. 2. See my first answer. Red Halloween Masks are buyable on the GE. If you lose one and you already have the money to buy another, you can do so. If you lose a CLS, you lose the only true benefit of leveling Dungeoneering. You can get one back if you happen to have 200k tokens, but you got those 200k tokens from training the SKILL (not minigame, not camping a boss monster). If I buy full Bandos and lose it, I've only lost GP, not skill experience. If I hit 80 DGing, buy a CLS, then lose it, my 80 DGing is now tantamount to firemaking (read: useless). 3. You're absolutely right. I do not want to put in the same effort to get a second chaotic weapon. You know what else would be fair? If you die while using overloads, ALL of your overloads (and extremes, because overloads are made from extremes) should disappear from your bank. That way, you have to earn the GP a second time JUST FOR THE OVERLOADS, as it's useless to have a herblore level higher than 96. Admit it: Rewards from skills should be treated much differently than items bought by GP or items earned through activities.
  12. HOLY [bleep]ING TURKEY [bleep]S, I FEEL GREAT! AFTER READING SARU'S BLOG, MY [ROOSTER] GAINED TWO FEET OF LENGTH AND ONE FOOT OF GIRTH (THAT'S A LOT!). I CAN ALSO GO SUPER SAIYAN 5 ([bleep] YOU GOKU) AND I HAVE A HOT PUERTO RICAN GIRLFRIEND AND A LAMBORGHINI. THANKS SARU.
  13. All you need is a chaotic weapon, then you'll be perfect. Go Corp for a divine. ;) 138/138.
  14. Are you illiterate or something? Was that my only argument? SPOILERS: No, it wasn't.
  15. [bleep]ING LIES I think you just refunded your ring
  16. Apparently you were not the only one who misinterpreted the description, the first threads on RSOF are popping up to ask for a refund lol. I actually opened the rewards screen intending to buy one, but I raged and decided against it when I saw it was 28k more tokens than the KB said. Glad I didn't get it . . . yet.
  17. RRRRRRRRRRRRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGGGGGGGEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!1 Lowc, I will when I get my rapier, which should be soon :>>> NEW FLOORS AND I GOT FREE PRESTIGE FROM A GLITCH LMAO
  18. IT. IS. A. SKILL. And reread all of my other arguments, which I will not repeat for the third or fourth time.
  19. Look at my QC'd level, then look at the floor I'm on. We were able to do the highest floor that the highest level dungeoneer in our group could do. We had 74, 80, and 85 DGing, respectively. FREE PRESTIGE PLOX.
  20. Just so everyone knows, the Ring of Vigour costs 50k tokens, not 32k like it says in the KB. Seriously, WTF is up with the KB always being wrong? Chaotic staff STILL says 15% damage. <_<
  21. Uh, you get to choose which herbs it destroys. Harralander and below anyone? It wouldn't be super helpful, but it would be a nice bit of extra exp on aberrant spectre tasks. I guess I misunderstood the description. In any case, a herb bag >>>>>>>>>>>> herbacide.
  22. Rigour - Cool. Blastbox - [developmentally delayed]ed. Why not all elemental spells? Useless for members. Scroll of Efficiency - Interesting. Probably useful. Ring of Vigour - Awesome. I'm getting one for sure. Herbacide - Okay, WTF are they thinking? Countless people have suggested a herb bag, but you want us to destroy our precious herbs for a tiny little sliver of experience? This is only useful for players who are so filthy rich that they don't want to pick up herbs anymore. Where's the Eye of the Warrior? Otherwise, totally psyched to get back into dungeoneering. :thumbup:
  23. Everything you listed comes from an activity, not a skill. Chaotic weapons are the best weapons in the game for almost every situation. The items you listed are not. Aside from the two highest tier CW armors (which are useful only in CW, mind you, and should not be used anywhere else, unlike chaotic), none of those items (or item sets) take longer than nine hours to get. It takes significantly longer to obtain a chaotic weapon. Even HALVING the price to RE-BUY (that is, you have to spend the initial 20-30 hours to get the weapon) put the weapons ahead of any of those items in time required to re-obtain. It's entirely fair. So the reward seller should be pitiful about you? The poor guy already has enough trouble smuggling those items out of Deamonheim. If you lose an item worth 50m (I assume people value their chaotic equipment at 50m), you die and lose it, do you think you deserve to get it off the GE for 25m? Nope, you'll just have to earn that 50m back, and that doesn't take longer than nine hours. Chaotic weapons are actually valued at much higher than 50M. Assuming you can make 5M/h, and getting a chaotic weapon takes 30 hours (normal for the average dungeoneer, if a bit low), it's worth at least 150M. And lest I remind you that THIS IS A SKILL? People don't go out their way to get chaotic weapons like they do with activities. It's THE most important part of leveling dungeoneering.
  24. Pictures posted . . . update today? :pray: EDIT: VVVVV Update teasers sticky.
  25. Everything you listed comes from an activity, not a skill. Chaotic weapons are the best weapons in the game for almost every situation. The items you listed are not. Aside from the two highest tier CW armors (which are useful only in CW, mind you, and should not be used anywhere else, unlike chaotic), none of those items (or item sets) take longer than nine hours to get. It takes significantly longer to obtain a chaotic weapon. Even HALVING the price to RE-BUY (that is, you have to spend the initial 20-30 hours to get the weapon) put the weapons ahead of any of those items in time required to re-obtain. It's entirely fair.

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