Everything posted by Obtaurian
-
Bonus Xp Weekend - September
Offers in for herblore supplies. Good thing I had cash (though not in GP form) this time around. Last exp weekend I had used all of my charms just two days before it was announced. <_< Now we play the waiting game.
-
Ring of vigour v zerker ring
The ring costs 1/4 of a chaotic weapon, but is much less than 1/4 as useful as a chaotic weapon. I have my MA rings, so I probably won't get it for a long time (maybe when I go passed 99 dungeoneering someday).
-
Bonus Xp Weekend - September
I don't mean to hijack, but what does S.O.L. mean? Staff of Light. :thumbup:
-
19-Aug-10 Dungeoneering � The Occult Floors
that'd be cool, but i really hope it's not literal in that we have like... distortion screen effects or something. Or something like the cosmic plane with those distorted bubbles. That place literally gives me migraines. :-(
-
Bonus Xp Weekend - September
This. And I just sold tons of herbs. :thumbdown:
-
An Elitist's View on Crashing
:rolleyes: Oh, don't worry about that. Have you ever heard of emergent gameplay? It's when the players utilize content in a way the developers didn't expect. Soloing a boss that was intended for teams is a type of emergent gameplay. The downside of soloing a boss intended for a team is that it can become an unwanted team effort pretty quickly. This is called crashing. Crashing is a way to compete with your fellow 'scaper for resources (the boss). It has nothing to do with "deserving" anything. It's a simple matter of efficiency. Sorry, pal, but bosses were never intended for low levels. See what I did there? I took your point of what the developers "intended" and turned it around on you. Lower-level players have a variety of ways to make money. If they choose to utilize the same source of money as high-level players, they accept the possibility that they may have to compete with people much more skilled and better geared. Have you seen the high-scores? You're resorting to sadism when you try to make money in a way that you're guaranteed to have to compete with better players. If I'm successfully crashed, it means that the other player was better prepared than me. I'm not going to rage over it. Wrong. I think my higher combat levels give me an advantage when I compete with other players in combat situations. That's it. You need to stop making this personal and accept that EFFICIENCY > STRANGERS. When I crash you, I'm not doing it for the Lulz. I'm doing it because you're a lower-level player and I know that my only option is to crash you or hop for an hour. Probably the worst comparison I've ever read on these forums. Congratulations. Let me know when fishing level determines who gets the fish from the fishing spot.
-
Do you remember the old days of rs?
This. I've been playing on and off since '01, and all I really did was walk around and explore. It was cool in that way, but I definitely turned to my N64 when I wanted to have fun. I didn't really get into Runescape till 2006.
-
Point-counterpoint: Should the Zamorakians build an altar in Varrock?
=D>
-
Chaotic Rapier vs Longsword
Reread what I wrote. This thread is full of proof that the Chaotic Rapier is superior to the Chaotic Longsword in almost every way. If he doesn't want to educate himself, that's not my problem. I'm not going to hold his hand and repeat what many, many posters have already explained many times over.
-
Chaotic Rapier vs Longsword
Blah blah blah, this thread is full of proof that the CR is better than the CLS in almost every way. Read up.
-
Returning lost dung rewards
Go reread the last three pages of discussion. All of your arguments have been rebutted multiple times in multiple ways by multiple people. You're just trolling now.
-
Returning lost dung rewards
Its not paralell because your analogy was flawed. Dung rewards for gaining xp are directly put into one item. That's the only difference from skills like rc or mining, where all the money you earned can or cannot be directly put into one item. But the fact remains that if you lost the one item you put all your xp into, you can say "zomg my xp gained was useless". The equivalent to losing your CLS can happen if you trained any other skill and lost all the money you gained from training that skill. Dung isn't unique in that. In fact dung is even more like other skills because the currency you earn while training it could also be spent on usefull things other than a really powerful wep. Not that it even matters if its like other skills. Perhaps a better comparison would be, if you lose your adze, you do not lose 6M firemaking exp, you just have to go get another adze. It's not that simple with chaotic weapons. You actually LOSE your 2M exp when you lose the weapon. Now it's getting kind of repetive, please read above. It got repetitive the moment you started up an argument that literally just ended between myself/Zaaps/Stone and another guy. You cannot deny that losing an adze and losing a CLS are similar, except that losing a CLS essentially means that you lost the experience that you "invested" into it. Getting your adze back is a simple matter of redoing the beacon activity, which isn't difficult. You do not lose your ability to do the activity until you get another 6M exp.
-
Returning lost dung rewards
Its not paralell because your analogy was flawed. Dung rewards for gaining xp are directly put into one item. That's the only difference from skills like rc or mining, where all the money you earned can or cannot be directly put into one item. But the fact remains that if you lost the one item you put all your xp into, you can say "zomg my xp gained was useless". The equivalent to losing your CLS can happen if you trained any other skill and lost all the money you gained from training that skill. Dung isn't unique in that. In fact dung is even more like other skills because the currency you earn while training it could also be spent on usefull things other than a really powerful wep. Not that it even matters if its like other skills. Perhaps a better comparison would be, if you lose your adze, you do not lose 6M firemaking exp, you just have to go get another adze. It's not that simple with chaotic weapons. You actually LOSE your 2M exp when you lose the weapon.
-
� Psi's Road To Trimmed Completionist Cape �
WE MUST KNOW.
-
Returning lost dung rewards
I can't believe we're about to do this twice in one day. :rolleyes: I summon Zaaps1. Zaaps, use LOGIC ATTACK!!!
-
Post all RS Screenshots, Videos, and Sounds here!
LMAO, Mulletron is a really good friend of mine.
-
Post all RS Screenshots, Videos, and Sounds here!
That last dude, Crimson Cake, has 90 dungeoneering. Might still be trolling, but . . . OMFG chaotic crossbow is actually really useful now.
-
Returning lost dung rewards
I already went over all of this with the other guy, but what the hell. Presumably, one levels a skill for some benefit. Having a high total level does not help me solo TDs. A chaotic weapon does. This is now true, yes. It's very convenient, but doesn't solve the problem. The only useful features of construction require cheap materials and low levels. It'd be more akin to dying to a dark beast and losing the ability to slay dark beasts. This is where you're wrong. Chaotic weapons ARE dungeoneering experience. They are directly tied to how much experience you gain. If you're 120 dungeoneering and you lose all of your chaotic weapons, you have to spend your experience (tokens) to get more of them. If chaotic weapons are obtained as a drop from a resource dungeon, but couldn't be wielded till level 80 dungeoneering, you'd have a good point. Losing a chaotic weapon means you also lose the ability to use it until you've effectively gotten 80 dungeoneering all over again. Nothing else is directly tied to a skill or is as hard to re-obtain as a chaotic weapon. They're a new precedent.
-
Chaotic Rapier vs Longsword
But it's also worth noting that small boosts (gear with higher strength bonuses, accuracy bonuses, etc) benefit faster weapons more than slower weapons. A dragon defender, for example, would almost certainly close the gap between CLS and CR for those few situations where a CLS is better (doesn't include solo Bandos, though). Food for thought.
-
An Elitist's View on Crashing
You're misunderstanding the point of crashing. It's not, "I was crashed when I was a level 100, so I'm gonna max combat and go on a crashing spree!" It's, "I'm now 138 combat and I have the ability to take most worlds from most players, which benefits me because I'd rather not hop for an hour looking for an empty world." It's all about convenience and efficiency. Bosses are supposed to be "endgame" content, so it doesn't really make sense for low-level players to complain when they can't participate in content meant for high-level players.
-
Returning lost dung rewards
Chaotic Longsword is terrible in PvP, the Maul is really the biggest concern. And you already have people using that in BH +1 worlds. Probably like 10x worse if people are able to get it back easier. Also, I don't see why the fact that getting a chaotic wep requires lvling up dung matters. Both accumulating gp and accumulating xp/tokens both require time. At a base lvl, the CLS is just another weapons that takes an ass load of time to get. Just as rares/ags takes a lot of time to get. I mean its not like u lose ur 80 dung once u lose ur longsword. Actually, you do. If you get 80 dungeoneering and get your chaotic weapon, then lose it, what good is your 80 dungeoneering? It's literally useless other than being able to access a few new areas (and not even the best one). Tokens ARE experience. Chaotic weapons ARE dungeoneering. GP and dungeoneering tokens cannot be compared, as dungeoneering is a skill and tokens are the only tangible and unique benefit of leveling the skill.
-
Returning lost dung rewards
A lot of people already use chaotic weapons frequently. You can use the standard rune set with a DDS and a chaotic weapon without risking the weapon. The only people who risk chaotic are people who are already risking a lot anyway (guys like Taco Limey, etc). Making them easier to get won't do much to change how many people use them in PVP.
-
Returning lost dung rewards
If you wanted a private discussion, you would've PM'd Stonewall. FYI, debates typically move a little more smoothly if you actually argue. I see no argument here. Does that mean you know you're wrong about how much someone can potentially make an hour? And, again, what are you trying to prove anyway? EDIT: Interestingly enough, my original post was harsh, but I did not flame you. You, however, did respond by flaming me. :rolleyes:
-
Returning lost dung rewards
1 is irrelevent to my question, as is 2 and 3. With 4, I've seen the figures from countless people countless times. You're inflating your numbers again. That is only the base amount per hour without factoring in time to get to any of the meantioned (and killcount for Arma/Bandos), cost of supplies, time to find a world (DKS, Bandos), and other, less important criteria, which lowers those figures considerably. Your evidence is unsatisfactory. And the average 'scaper isn't an idiot. The average 'scaper is someone who plays purely for fun. That has no relevence, but, since you posted 3 irrelevent statements, I figured I'd get one. Are you kidding me? All of those figures are FINAL values. Go look at the crashing thread where there's PLENTY of discussion about this. What's your point anyway? A high-level player CAN make up to 5M/h with decent gear. Just because you don't know how to do it (which would be [developmentally delayed]ed, as Stonewall just told you), doesn't mean it can't be done. But, again, what are you going on about? Do you have a point to your argument, are did you just want to point out that the average 'scaper makes less than 5M/h?
-
what are the chances of a second "stone of jas" being in runescape?
Zaros is from the 2nd Generation of Gods. Or even the third, counting Jas - Guthix - Zaros - Zamorak as generations. Yeah, that seems right. I wonder when Bandos came into the picture?