Everything posted by Obtaurian
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Saru's Blog - Back? Maybe? Idk lol got an Araxxi Web drop
I can prove it with DNA analysis, Lowc. DON'T YOU [bleep]ING CONTRADICT ME SON
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Saru's Blog - Back? Maybe? Idk lol got an Araxxi Web drop
Lowc told me not to spam your blog.
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200M in all Skills
This. I believe that's also why Villandra was so pro at 'scape. She was bed-ridden for a long time, but once she found the solution to her ailment, she kinda quit. Obviously some people don't have solutions to their ailments, but you know what I mean.
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Should Endgame Quests Require Awesome Levels?
I can't believe I have to do this right now. :rolleyes: What game are we playing again? Obviously, and you're contradicting your first sentence here. And our avatars are just supposed to inherently know how to figure all of that out? No, that's why we train SKILLS. Dungeoneering actually contains ALL aspects of questing, and more. If you can prove to me that there are no puzzles, boss fights, or lore in the dungeoneering skill, you win the argument. PROTIP: You can't. Nope, that's not all there is to it. You've never touched the skill, obviously. No one's arguing that it's not a skill. Yeah, you're right. I guess the fact that we're pursuing a Mahjarrat deep underneath a castle that belonged to the Dragonkin to try and prevent him from freeing Zamorak is proof that there's no plot or addition to the storyline of Runescape. :rolleyes: Maybe you should've researched a bit before you made such an asinine claim. You're contradicting yourself again. Dungeoneering doesn't add to the storyline of Runescape, but it does? Our actions inside the dungeon are going to have a HUGE effect on the future of Runescape. We're (presumably) trying to stop an all-powerful Mahjarrat from FREEING A GOD WHICH WILL ENACT THE EDICTS OF GUTHIX, DESTROYING US ALL. I'd say our actions inside the dungeon are pretty damn relevant. See above. You're absolutely right.
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Should Endgame Quests Require Awesome Levels?
You've clearly never even touched dungeoneering, as the entire skill is in itself a MASSIVE quest. What is the "point" of questing, exactly? I was under the impression that it was to uncover the lore of Runescape while applying our acquired skills in ways that integrate our characters into the various storylines of the game. You're literally [developmentally delayed]ed if you think Dungeoneering is just a skill.
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26th skill, level cap of 120 or 99?
What? I don't think there should be a 120 cap. The 99 cap is already very hard to get to, seriously how many players out there have 99 in all skills? The game needs to remain open to everyone. 99 is already not open for casual gamers, two skills alone take as long as it takes to cape a full character on games like WoW, so where's the need in making this an even more elitist game? Even casual players can be efficient. You don't need to put in ten hours a day to get a 99. And FYI, a LOT of players have 99 in every skill (and over 99 dungeoneering). Please get us the % of players with 99 in every skill (you may leave 99 dungeoneering out since it's new), then we'll see if a LOT of players have 99's in all their skills. And I highly doubt any casual ever got close to 99's in all skills, since hardcore players struggle at it already. By casual gamers I'm not talking about everyone who doesn't play 10 hours a day, I'm talking about people who play up to three hours at best when they get back from work and such. :rolleyes: I'm sorry you feel that way. Due to effigies and the ease of making a lot of money quickly nowadays, maxing out is easier than ever. Is it still a daunting task? Yes, but even casual players can do it if they are EFFICIENT. Efficiency is the key.
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26th skill, level cap of 120 or 99?
What? I don't think there should be a 120 cap. The 99 cap is already very hard to get to, seriously how many players out there have 99 in all skills? The game needs to remain open to everyone. 99 is already not open for casual gamers, two skills alone take as long as it takes to cape a full character on games like WoW, so where's the need in making this an even more elitist game? Even casual players can be efficient. You don't need to put in ten hours a day to get a 99. And FYI, a LOT of players have 99 in every skill (and over 99 dungeoneering). No they dont... you have to take into account how many active accounts there are and how many people have the stats you are talking about. Im willing to bet if you did the math its less then 1% of the player base have all 99s and over 99 in dung. Maybe it's because I've been playing for a long time, but I remember when there was only four maxed players, and it was a big deal when another player maxed. Compared to then, there's a pretty huge number now. I don't really consider the ratio of maxed players to "active accounts" relevant, because most players hardly know what they're doing .
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26th skill, level cap of 120 or 99?
What? I don't think there should be a 120 cap. The 99 cap is already very hard to get to, seriously how many players out there have 99 in all skills? The game needs to remain open to everyone. 99 is already not open for casual gamers, two skills alone take as long as it takes to cape a full character on games like WoW, so where's the need in making this an even more elitist game? Even casual players can be efficient. You don't need to put in ten hours a day to get a 99. And FYI, a LOT of players have 99 in every skill (and over 99 dungeoneering).
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26th skill, level cap of 120 or 99?
Like a few others have said, I think the cap being raised for all skills is inevitable. It won't happen for a long time, but it'll happen. I'd say the next skill will max at 120 for sure.
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Kuradel + Aquanites?
The first time a thread like this was made, I was extremely skeptical and wrote it off as being a fake. Since then a bunch of my friends (whom I trust) and quite a few other people have had this glitch. I've never had it, personally, but I would hate to get it. Aquanites suck.
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Most overrated band/artist
About Metallica: It's not really that their newer stuff is "bad" (though a LOT of it is), it's more that their first four albums offered something "new" to music, and then they completely stopped trying. Newer songs like Fuel and St. Anger aren't that bad (I actually really like Fuel), but there's nothing innovative, creative, or progressive about them. They just stopped trying, really. Iron Maiden and Metallica aren't really comparable. Iron Maiden is more comparable to Slayer, where both bands had a great thing and kept doing their great thing without really changing it over the years (difference being that Iron Maiden had a few flop albums). You can pretty much pick up any Slayer album and enjoy it, but the first few are always going to be better because they were doing something new back then.
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/obt/
Seen it like three times. :/ Not worried about that, though, 'cause those guys got girls by getting their addresses, and my girlfriend is much smarter than that. ;) Ugghghghghgh, it's driving me nuts though. She hasn't contacted anyone. She's only been there for a little more than a day, so I guess it's not THAT unusual, but I'm still worrying.
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Saru's Blog - Back? Maybe? Idk lol got an Araxxi Web drop
[bleep] homophobes, seriously.
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Should Endgame Quests Require Awesome Levels?
This is a good point, and I think Jagex is actually taking steps to make skilling faster, as well tying skilling in with quests (effigies). And speaking of effigies, I'm very curious as to how they'll fit into the Dragonkin storyline.
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Should Endgame Quests Require Awesome Levels?
Interesting topic. I would like to see some of the "endgame" quests have at least a couple 90+ requirements, but definitely not 99 or anywhere near. That just seems a bit silly. But, like Bladewing said, quests like Nomad's Requiem are great because the challenge is in the quest, not the requirements (though I'd love to see a quest boss that could give a 138 a run for his money). Ultimately, the endgame quests in Runescape should be EPIC in both requirements and difficulty. I don't think grandmaster should be the highest "difficulty" level of quests, in other words. I'll be kind of disappointed if the final Mahjarrat quest isn't 10 times as huge as WGS. As an aside, I think it's interesting that the dungeoneering skill is actually the BIGGEST and most EPIC quest in Runescape, just in skill form.
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An Elitist's View on Crashing
What a touching sentiment. I suppose you also believe that all American football players are bad people because they like to tackle others? If a guy is a sociopath for competing against other people in an online game, I wonder what that makes anyone who participates in a sport IRL. Surely they should be locked up for life! MONSTERS!
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Dungeoneering Experience Cap for 90+ combat
There's simply no reason to cut the experience rate in half at level 90 combat. I could see a constant -10% exp for ALL F2Pers, or even lifting the cap entirely once the skill is complete. It's an idiotic system. Should F2Pers get less exp than members? Yes, absolutely, but not like this.
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� Psi's Road To Trimmed Completionist Cape �
Du wirst bereits angegriffen!
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/obt/
Day two of my girlfriend being in Italy. Still haven't spoken to her. :/ Getting worried. I'm a worrier.
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111,111,111 AGILITY XP!
1/10 for posting a new topic every time you get 1M exp. Post again at 150M or more, please.
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99 Farming
I lol'd. 10/10, GJ Jackson. <3:
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What are YOU doing on bonus XP weekend?
Herblore. All herblore. I might do some dungeoneering after that, but we'll see. I have 32.5m in supplies so far, which I think will get me to 92. I probably won't play more than normal.
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25-Aug-10 Conquest
In any decent game out there if you make a mistake you lose. This game is particularly sensitive to how perfectly you can pull off your strategy. If you lose a knight and a bishop in chess, you're nowhere near done, but losing even one troop in Conquest could ruin you for the rest of the game. I've played a bunch of games now where I felt like quitting because I made a single tiny mistake that tipped the scales HARD.
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25-Aug-10 Conquest
I'm finding it to be a very odd game. If you make a mistake and your opponent doesn't make any, you'll lose for sure. I played a game where the guy had a +3 troop advantage on me due to a few careless mistakes of mine, and I turned it around at the end due to him making even worse mistakes. It ended with my champ versus his, and he didn't have charge, so I won.
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Void melee damage increase?
The KB is the very last place you'd want to look for any information about Runescape whatsoever. Come to think of, there really isn't a single source of all-encompassing, credible RS information. OT: I've never heard anything about the ACTUAL bonus of void melee being higher than 10%, so I can't help you. This post is basically spam.