Because there's no other dungeoneering clan that utilizes an application process or actively teaches people, I'll assume that you're referring to DGS. This is absolutely 100% untrue. Out of the 100s of applications we've gotten since we moved to xp-waste, maybe two or three of those people required no additional training and were already considered to be some of the best. We have so many systems and resources for teaching that it's actually pretty overwhelming for new recruits. Most of our higher ranks are more than willing to help teach pathing (there's a thread on xpw about this), puzzle tricks (there's a lot of threads on xpw about this), map-reading (there's a guide on xpw), keying (hands-on experience, and every new recruit learns to key, period), etc. I can't actually remember the last time we banned or rejected someone based on their lack of dungeoneering skill, as most people improve significantly within a few weeks. We're quite proud of the fact that our low level dungeoneers (80-100 dungeoneering) can do 20 minute floors consistently. Most 120s can't even do that. To me, this comment is a reflection of your inexperience with dungeoneering clans or the dungeoneering world outside of your own. Dungeoneering is dying. We've been working closely with three other clans in an attempt to spark a little life into more efficiency-based dungeoneering (ie, not w117/148/67 style dungeoneering). EoE was actually invited to participate. Producing new talent and worrying about floor times and exp/h go hand-in-hand, so I'm not sure what you're trying to say here. Our ranks are based on dungeoneering competency.