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Jeda45

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Everything posted by Jeda45

  1. Things I think might help: Price floors and ceilings should be removed (Except for certain items, like spirit shards). I don't really see how they improve things any. The market price should ignore completed offers* outside of the middle 50%. That way, if prices are going down, and some merch clan tries to buy for max while everyone else is trading at min, it would be ignored This will probably lead to thousands of problems that I didn't see, but... *Each trade counts twice. So if some item is traded for 500 gp, with both offers at 500 gp, it counts twice, both as 500. If for that trade, one offer is 475 and the other is 525, it will count once as 475 and once as 525.
  2. Just say that you're not catching the type of fish at all that this idea says you're "throwing back" and it makes sense and has no real problems. Otherwise, how does throwing it back make you forget how you caught it? It only would apply for harpoons with my idea, though.
  3. I SO called the spirit impling! <Waits> ... They take forever to spawn. Or somebody is catching all of them. My loot so far: 1. 2x Green Charm. 2. 1x Blue Charm 3. 6x Gold Charm 4. 25x Raw Rat Meat 5. 1x Blue Charm 6. 1x Blue Charm
  4. Okay, I redid it so that it's only practical in a few situations- It takes a long time to cast and is interrupted by combat, and only works against especially hard hits. Look, at 80 HP, the best shield will only protect against 20+ damage. There aren't a lot of situations where 20+ damage is an issue and you have 25 seconds of free time with no attack enough to use it to become immortal...
  5. That would make it so much harder, it's not even funny. TzHaar fight caves would be almost impossible if you had to melee the higher levels. Aren't Jad and the Ket-zek very hard to melee? Kree'Arra and his cronies would be impossible. Armadyl Godsword would go to 150-200 million in days of the release of classes.
  6. Because there are no difficult-to-obtain requirements to play it. With the Strykewyrms, you can pretend the ice ones don't exist if you don't have the cape. Why should people who got a lucky drop at dragons get a good sheild? There are so many things in the game that require money or luck/skill, why is it so horrible that ONE monster in the game requires an item that needs skill and luck to obtain to fight? Plus, people often seem to be displeased with how little skill the game needs. So, as soon as we get an update that needs it? There is much complaining about the requirement. Maybe they aren't the same people, but... One more thing: Ice Strykewyrms are a PRIVELEGE for people who EARNED the right.
  7. Two big dislikes I have: 1. It looks to be optimally like 100k/week if you get the best rewards, and I can get that much in a day transporting broad bolt tips. I'd prefer it to be daily, or at least every other day or something. Weekly is too rare, it seems. 2. Pikkupstix doesn't tell you when the obelisk will return. I waited for an hour and a half for it. It was not fun, but at least a different D&D came to distract me from waiting for this D&D. However, the idea is good, it looks great, and the Lucky Charms sounds good.
  8. To: 1. do something about damage inflation, and 2. help the combat triangle a bit. Also, now that I think about it, you probably shouldn't be able to cast them in combat. Otherwise immunity to bosses could ensue.
  9. Jagex has explicitly stated that such drops are unaffected by it. So, to unfairly generalize from this: Several people here didn't read the article properly. Or possibly at all. So: The RoW essentially increases the odds of you getting gem and key half drops. And a couple other things, too. The RoW is good if you don't need an attack/strength/whatever boost. You will get more key halves this way. Only slightly, though. Uncut diamonds (16k), Loop half (21k), Tooth Half (66k), and Shield half (66k) are all semi-valuable items with increased droprates. D spear and D med might be, too. ...Great saradomin, those have dropped in price. It isn't useless. Nor, really, very useful. It slightly increases the chance of mediocre to decent rare drops. An extra 60k occasionally, but otherwise not much.
  10. ...Wot. I see no problem with this idea, except that it makes no sense at all.
  11. So, my newest attempt at an idea: Forcefield Spells: My idea is to make spells which reduce damage. There would be seven types of two levels. Only one forcefield can be used at a time. "Lesser" forcefields would take 50 melee damage or 35 range/mage damage before breaking and letting you recieve damage again. They would take 30 seconds to cast, and can be interrupted by combat. "Greater" forcefields would take 100 melee damage or 70 range/mage damage before breaking and letting you recieve damage again. They would take 25 seconds to cast, and can be interrupted by combat. The types would be: Hard Forcefield: protects you from normal melee. Tough Forcefield: Protects you from normal range. Mystic Forcefield: Protects you from special attacks and non-elemental magic. Air Shell: Protects you from air magic and shadow magic. Water Shell: Protects you from water magic and ice magic. Earth Shell: Protects you from earth magic and blood magic. Fire Shell: Protects you from fire magic and smoke magic. Forcefields would only protect against damage dealing 33% of max health or more (for lesser fields) or 25% (for greater fields). Type (lesser level/greater level): Air (41/66) Water (44/68) Earth (45/70) Mystic (47/71) Fire (50/74) Tough (55/80) Hard (59/85)
  12. As I see it, there are five ways to fix the problem: 1.Nerf weapons. 2. Raise HP limit 3. Change way defense works 4. Add items, spells, and prayers that reduce damage. 5. Separate PVP from PVM damage. 1. and 3. would both need a complete combat rework (I don't want my max hit to become 10! I like 25s!), as many monsters (Corp, Jad, GWD) would be a pain, and their HP would need to be dropped, and trying to redesign the defense skill would be far worse, and 2. would need lots of combat rework, but not as much as having to readjust monster HP lots or redesigning defense. 5 might lead to yelling and ranting, but shouldn't be as problematic. 4. Is the simplest, and thus is the most reasonable. So, in order of hardest to easiest to do: 3., then 1, then 2, then 5, then the easiest is 4.
  13. I think it should be more like a task "playlist" of sorts. For 50 slayer points, you can put your task on a list of 5 tasks you especially like. If the slayer master you're using can assign it, any task on that list has an increased chance of being assigned. And, if your list is full, your chance of getting a task from it is further increased. That way, you could avoid the guy-who-saved-points-from-50-slayer getting dozens of Ice Wyrm tasks in a row, but it also keeps the unlucky player from getting no decent tasks for months.
  14. As I understand it, with a ROW, instead of getting nothing, you will get something like a gem, key half, or rune item. The only "drop" whose rate is decreased is nothing. So, with a ROW, instead of getting nothing, you may get: Gems Key halves Dragon items Rune items "Rare" drops like the whip, hilts, and visages have the same droprate. So, the only reasons not to wear a RoW are: You want to use a better ring and you don't want lots of medium-value drops like gems, but rather save the inv space. So, if you have a Fremmenik or MA ring, use it instead. Unless you want more gems or key halves.
  15. According to Wikipedia, a Burgher is: "A formally defined class in medieval German cities, usually the only group from which city officials could be drawn. The equivalent in German of burgess or bourgeoisie." And there are also great burghers. There are also Burgermeisters, who are mayors. So there are a lot of high german ranks with "burger" or "burgher" in them, I seriously doubt they planned the "Burgher King" bit. ...Wat. "East toward the sun?". I prefer lighting fires toward the Triangulum Galaxy... Or Omicron2 Eridani.
  16. In which I rant about these complainers: Which do you think would be easier: "Okay, you! Make recolored whip items! And toss them in as some minigame reward!" Or: Designing a new weapon, debugging it, making sure it's balanced, and coming up with a justification for its existence? It seriously probably took like an hour or so to make four whip colors and attatch them to BA. Versus a few weeks to design, balance, and justify a new weapon. You can't complain about an update which does not effect the game in ANY WAY. You can ignore it. It does not hurt you (Well, in PVP it will in a different sense). It did not waste much time for Jagex to make. Its only effect is that people who want differently colored whips can have one. Time to recolor whip < Time to merely make the new weapon's inventory, dropped, and equipped graphics. Add in design time, balancing time, and a reasonable excuse to put it in the game? The recolored whip takes up only a few percent of the time that a new weapon would require to make.
  17. I interpereted them as: Dogs of War: As in, "Cry 'Havoc!', and let slip the dogs of war!", from Shakespeare. Route of all evil: Pun on "root of all evil", like the source of evil. Also: "THIS IS AN EX-PARROT!" -Some Monty python sketch. ...The ex-ex parrot. Also, its examine: This parrot has un-ceased to be!
  18. I've heard lots of people repeatedly dropping and picking up platypi (platypuses? platypodes?), it's almost as bad. They really need to find a way to stop sound spam. Only three or four swings permitted per minute, maybe? Or not being allowed to swing it in crowded public places like the Grand Exchange.
  19. The so-called "day that Runescape died" has always bugged me. The new PVP system just makes it worse. And the GE has recently repealed my long-held tradition of "get it yourself."
  20. September 2005, between the 12th and 26th.
  21. I find your lack of original conversation disturbing. I've always assumed it to be in some quest or miniquest...
  22. Selling herbs and dragonhides from drops, mostly. And MTK, when I can be bothered.
  23. Banks are still backed by good faith, mind you :P In fact, I'm pretty sure that good faith is the new way to back money, gold was the old way.
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