revs in f2p are realy overpowerd thats true, but in p2p they are also... waybe u find them underpowerd cuz ur ready to fight them but if u go deep into wild for clue or quest u dont realy expect to fight do u... when u wear robes and got like 3-4 monks/sharks for in case of emergency u will NEVER survive, they teleblock u (1 of first spells they use) and then they barrage u and then ur doomed... i realy prefer old wild where at least u saw some1 comming and could fast logout unlike now u get hit and then the yellow dot of the rev is shown in minimap That's pretty inaccurate, and it isn't wise at all to go into the wild with a clue without defenses. Teleblock can be easily prevented by wearing a forinthry brace, and the "barrage" which you speak of freezes you for a meaningless 5 seconds. Their max hit is only 35 (dragon, if you even run into one) I survive rev knight attacks with no food. its true that going into wild without protection isnt that smart, but still with the old wild at least u were able to log into world with like 500pll and be sure there would be no1 to att u, now every world is dangerous... and that 'little bind of 5 meaningless secs' can mean the difference between running to where u can tele with ur last amount of hp and dying... The Wilderness is meant to be dangerous.