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Dragonlordjl

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Everything posted by Dragonlordjl

  1. Except that the general average is around ~250k xp for $20, so 99 in any skill would cost over a thousand dollars.
  2. Well said. The problem is, and has always been, the game is targeted towards someone who is in their low/mid teens and those kinds of people are immature and lack any kind of work ethic. They are used to having their parents buy everything for them, so they expect immediate gratification-- they don't know how to set goals and work towards them; they want what they want and they want it NOW. There isn't any way to fix the community, either. Even if everyone does their part and doesn't encourage these behaviors, there will always be many more noobs than mature, experienced players.
  3. In other words: They don't care about their players. Just like they have bad custom support. Bravo Jagex. Well, this shouldn't be news to you if you have played any amount of time. Jagex is now and has pretty much always been in it for the almighty pound, from not too long after Members came out. Throughout classic, the playerbase was smaller and Jagex was smaller, and the devs interacted with the players on a semi-regular basis. Paul regularly played updates with the players to gather feedback. As the game grew larger and Jagex started making real profits off it, the corporate mentality set in and they stopped caring about the players. Then, the rest is history up to the point now where Jagex is controlled by investors who are deliberately sabotaging the integrity of the game with stupid shit like the "Wheel of Microtransactions" to make an extra buck.
  4. I am upset over Elysian loss, but i am not gonna take smart remarks from someone who i KNOW dislikes me, andtell me "It's their policy" and "At least you got lsp" when clearly i asked in first post i asked for a GOOD reason for why they don't want to give items back. They do not do it because once they do it once, it opens the door for all kinds of abuse from all the greedy kids and trolls who start begging for items they never had to begin with. It's simpler for Jagex to take the hard line and tell you that you are SOL. Do I agree with their policy? No, I think it's not the right way to treat customers. But I understand it, especially when you consider how small Jagex really is in terms of employees. Even if you don't count the hordes of false-claims, there will still be an overwhelming amount of work for a staff utterly incapable of handling it.
  5. But for what reason do they not return? Not that i can't imagine it, but what has Jagex said is their reason for not returning? That they're not able to. For anything further, you'd have to ask Jagex. You still have your LSP prior to the drop so you're not that bad off honestly. "That we are not able to" is bullshit-- they are too able to do it but they take that line because it's the most convenient excuse. They don't want to, because it would be a logistical nightmare for themselves. As immature as their playerbase is if they made one exception you'd have a whole bunch of whiny teens spamming the heck out of the forums about how they "lost" items too. I think what it comes down to is that Jagex is not big enough nor wealthy enough to hire the manpower to provide that degree of "customer support." In fact, Blizzard with WOW is the ONLY company I know of that actually does investigations for lost items and returns stuff to players. And they are able to do so because the combination of the largest player base of any MMO and high buy-in/subscription fees made Blizzard money hand-over-fist.
  6. You can already get a week-long 10% boost via refer-a-friend I meant 2.5x >_< I guess that would be a 250% boost.
  7. http://www.develop-o...tion-experiment First experiment, eh? <_< You didn't honestly think it would end here, did you? MMG may be CEO, but to me it looks like he has about as much say in the direction of Jagex as the Queen of England does in Parliamentary business. Investors aren't gamers, they're businessmen and as such have no regard at all for the integrity of games nor the players' opinions. They push whatever will make them the most money, and to that end microtransactions are a big plus. As many immature, lazy children that play RS, you can bet your ass that if they ever start selling more direct advantages, such as temporary exp boosts (pay $19.99 for a 2.5% boost to your exp for six hours) or loyalty points, a shitload of people would buy them.
  8. Looks like someone shopped in a "negative" image of all those monsters.
  9. RuneScape has already been taking baby-steps toward the instant gratification. Look at how long skills took to train just a year ago. Two years ago. Hell, go back 5 years. Remember how rare maxed combat players were, let alone maxed in all stats? Now maxed players flood the game. Jagex is already releasing updates which are allowing people to reach levels faster then ever. (Hi Soul Wars!). Every time they get a group of people complaining about a certain skill/group being left out, they cave in. Well, the game is almost entirely grind, due to its repetitive and simplistic nature. You grind at low levels to get to high levels, so that you can grind some more until you max a skill. Then you probably never touch that skill again. And in many skills, the stuff you unlock at higher levels is inferior to the stuff at lower levels because of cost or resource limitations (i.e. slow respawns for high-level spots). So you spend even more time grinding the tedious, low-level crap because it is the most efficient way to train. I am not really sure how much that has changed since I quit actively playing, but I doubt it's changed all that much. Getting more to the point, because the game is so "grindy," they feel compelled to "dumb it down" (as some people say) to keep players happy and reduce burn-out. People reminisce about RSC, but few of them remember it-- for all but the super-rich, your fastest exp in RSC was combat and in that you were doing very well to get 40k an hour. If it were like that today, I don't think many people would still play. It's the nature of any game to get easier as it gets older-- the die hard players will be there forever, but to attract new blood they have to dumb it down so that it doesn't seem off-putting in the beginning.
  10. When I do it, I just kill him through the healers. With the firepower available now, it's pretty easy to do. Slayer task + helm, extreme ranged, leech ranged (curses are advised for this because you will deflect a large amount of damage with your Deflect curses), and a chaotic crossbow with diamond (e) bolts or a near-full Crystal Bow.
  11. Really low output from the tree, which has a long respawn rate.. Kinda kills it. Making them near the tree is completely useless..I got an extra log and couldnt use cuz i didnt bring enough tips.... why do we need to fletch it near the tree? I can't believe this was a whole update.... =\ Seems like very little thought went into this one. The creation mechanic is ridiculous and the abilities of the bolts are way underpowered, even for the PKer crowd they were designed for.
  12. To improve these, have a separate special for PVM and PVP: Headshot: PvP: Keep the effects the same, but base the proc rate off 1/4 the opponent's magic attack bonus. Therefore, if s/he has 120, you'll have a 40% proc rate with each shot. PvM: Each shot has a 1 in 5 chance to deal double the damage it would have normally dealt for that hit. Against enemies that are spellcasters, the procrate is doubled. However, due to the small size of your target, your attacks are 10% less accurate. Bodyshot: PvP: Lower the proc rates to 1/6 but increase the bleeding from 1 hp every second to 10 hp per second, and raise the cap to 500 hp over the course of a minute. In addition, each stack of DOTS reduces the rate at which your target's special attack bar recharges by 10%, so with a full stack it would recharge at half speed. PvM: Your shots fly true-- your attacks deal whatever you would have hit + (ranged level*1.5). Therefore with an extreme ranged potion, every attack that is not a 0-miss hits for at least 180. Legshot: PvP: Each shot has a 1 in 4 chance to bind the opponent in place for 10 seconds. PvM: Each shot has a 1 in 6 chance to slow your opponent's melee attack speed by two tics (1.2s) for ten seconds.
  13. Yeah, this update seems like a dud all the way around.
  14. Fix'd As if that Castle Wars req in the Ardy diary wasn't bad enough ... It's just asking for troll bait.
  15. You can't claim members items as a free player, and anything worth more than a certain threshold (aside from the 10m gold) isn't tradeable anyway. It goes to show, as with many other updates, that a large portion of the RuneScape community has absolutely no idea what constitutes real money trading. More like a large portion of the Runescape community can't read. This is a surprise? :D
  16. Can you ask him to check and see if you can use (or) or (sp) kits on it? If not its gonna be rather pointless to get since it will just take up bank space while normal helm can go into costume room. or better yet, can you still alch lucky items? I'm pretty sure someone earlier in the thread said you can't. I don't understand why anyone would want to though. Surely you can't have 700+ items in your bank that are more important than these extremely rare (Many currently more rare than blue phats) items. Because, unlike a blue phat, a lucky dfull is useless. It is not tradeable. It is not a good piece of gear. Is can't be alched. Other then any "value" assigned to it because of looks, it has no use. A phat has value because 1.) Its actually valuable as an item with resale value and therefore 2.) It is a status symbol because of the wealth attached to the item, much as owning a fancy car would be. This item is "rare", yes, but that doesn't intrinsically make it "good". There are many, real life objects which are rare, but completely useless, and of no value. But because "lucky" items have a dull sheen to them to differentiate them from regular items, even if they did have "lucky party hats" no one would be impressed by it because a) it is not tradeable and b) it clearly looks different than a regular one so there's really not much point to bragging about it.
  17. http://www.youtube.com/watch?v=mq6iGqHiS-4&feature=channel_video_title Not my vid, also contains some offensive language in the comments :ohnoes: He had me until he compared it to being like "employing Hitler". And then he said it AGAIN. Sorry this is off-topic, I just happen to see this video and watched it. What did Mod Jacmob do to deserve such hatred towards him? I'm curious.. :unsure: If you would like to pm the reason, please feel free to do so. Thanks. Wasn't Jacmob the creator of one of the biggest bots?
  18. Could you take a bigger picture of the spiked dragon? It's hard to really see what it looks like in that one :(
  19. Does anyone have a set of the "spiky" dragon plate set they can post?
  20. It won't let members spin the wheel on F2P worlds. I have a theory that it is fixed against you, and they purposely made the drop rates higher in F2P as a cash-grab to encourage noobs to spontaneously sub when they win something big.
  21. THIS THIS THIS THIS THIS! This is the crux of the problem. Jagex was lazy and took the easy fix to this-- that effigies were better than runecrafting says that they need to change runecrafting, not effigies. Give players an INCENTIVE to train the skill by using the skill, rather than by using "free exp" methods like Penguins and Effigies.
  22. Why? You make claims with no basis for your statement. The basis being RC and maybe slayer and agility can be trained as fast or faster by collecting Effigies. And that's an inherent flaw in the skills themselves. Nerfing effigies is NOT the proper fix. Instead of nerfing effigies, they ought to have increased the exp you get at high levels in those skills.
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