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Stragomagus

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Everything posted by Stragomagus

  1. Did your internet service provider issue a firmware update that changed the settings of your modem? If that is the case all you would have to do is open a couple of ports in the 6100 range using tcp/udp. If that is not it, then it may be a case of your firewall causing the problem. If not that, then it may be a small patch error issued by the game developers. if not that, then it may just be an incompatability issue. I hope that one of these will solve the problem. May I also ask for your modems type and model number?
  2. Included all the rest of the code for you. At first I had the CDBL written differently, but visual basic's "help you along" program wouldn't let me write it any other way for the drop down list, so no it isn't defined at all and shouldn't have to be if I was forced to write it that way. *problem solved* just a case of erasing the "Cdbl"(stupid helping program caused that one).
  3. I'm having some bleeding issues with some code in in a web application, the code that is causing the problem is bold tags around it. Everytime I run the app the "chkancient.checked = true" and the "cdbl(ddlnights.selectedvalue) > 3", when checked, result in the "> 3" always being doubled more than the equation calls for. Any help in to solving this issue would be of great help. Partial Class _Default Inherits System.Web.UI.Page 'This section here declares the variables for the rooms and their additional fees for 'extra nights Dim decinsidecost As Decimal = 399D Dim decinsideextracost As Decimal = 109D Dim decoceancost As Decimal = 699D Dim decoceanextracost As Decimal = 159D Dim decancientcost As Decimal = 179D -------------------------------------------- Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load End Sub --------------------------------------------- rotected Sub txtname_TextChanged(ByVal sender As Object, ByVal e As System.EventArgs) Handles txtname.TextChanged End Sub --------------------------- Protected Sub ddlnights_SelectedIndexChanged(ByVal sender As Object, ByVal e As System.EventArgs) Handles ddlnights.SelectedIndexChanged End Sub ---------------------------------- Protected Sub chkancient_CheckedChanged(ByVal sender As Object, ByVal e As System.EventArgs) Handles chkancient.CheckedChanged End Sub ------------------------------------- Protected Sub cldbeginning_SelectionChanged(ByVal sender As Object, ByVal e As System.EventArgs) Handles cldbeginning.SelectionChanged End Sub ---------------------------------------------------------- Protected Sub btnsubmit_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btnsubmit.Click 'The btnsubmit event checks for and calculates all chosen items as well as any 'additional fees. Dim strname As String Dim strmessage As String Dim decroomcost As Decimal = 0D Dim intnights As Integer Dim decswitchvariable As Decimal strname = txtname.Text.Trim Lblmessage.Text = "" If Not (Chkinsidestate.Checked Or Chkocean.Checked) Then Lblroomerror.Visible = True If cldbeginning.SelectedDate < cldbeginning.TodaysDate Then lbldateerror.Visible = True Else lbldateerror.Visible = False End If Else Lblroomerror.Visible = False If cldbeginning.SelectedDate >= cldbeginning.TodaysDate Then lbldateerror.Visible = False If Chkinsidestate.Checked Then decroomcost += decinsidecost decswitchvariable = decinsideextracost End If If Chkocean.Checked Then decroomcost += decoceancost decswitchvariable = decoceanextracost End If intnights = Convert.ToInt32(ddlnights.SelectedItem.Text) decroomcost = decroomcost If CDbl(ddlnights.SelectedValue) > 3 Then decroomcost = decroomcost + ((intnights - 3) * decswitchvariable) End If If chkancient.Checked = True Then decroomcost = decroomcost + decancientcost End If [b]If CDbl(ddlnights.SelectedValue) > 3 And chkancient.Checked = True Then decroomcost = decroomcost + decancientcost + ((intnights - 3) * decswitchvariable)[/b] End If strmessage = "A reservation has been made for: " & " " & strname & " " strmessage &= "The room(s) cost is: " & decroomcost.ToString("C") & " " strmessage &= "Arrival date " & cldbeginning.SelectedDate.ToShortDateString() & " " & " for " & intnights & " night(s)" Lblmessage.Text = strmessage Else lbldateerror.Visible = True End If End If End Sub End Class
  4. I've discovered another method, but I'm wondering whether or not there is actually enough of the item on the market for this sort of endeavor. The method is turning silver bars into tiaras and then converting them into some magical tiaras. It would only cost a little over 37 mil and I would only need 215,386 of it. with air, fire, mind, and earth I'd have a return of: 9,692,370 While if I went with any other tiaras the loss would be in the billions. (It'll be years before I have that much) Money is no object.
  5. Well, it would seem that the coif is a members only crafting item and seeing as I am Free-to-play it would not be possible for me to include this in my numbers.
  6. If you can think of better ones then I will more than happily consider them. hmm... it would seem that doing coifs would drastically change my numbers
  7. I am a number cruncher and was wondering whether to buy the hard-leather I need to get my crafting up to 99 or to kill for the cowhides next to the crafting guild and then sell the resultant hard-leather bodies in Rimmington. Note: This is a distant goal, but I am planning it now so it does not take as long as it normally would. Buying method: [hide=]hard-leather: 169gp need: 323,079 Initial cost: 54,600,351 Cost after crafting: 45,231,060 gain/loss percentage : 82.84% loss[/hide] pros: [hide=]- 350.000- 450,000 exp a day - Reach 99 within a month - do not have to kill cows[/hide] Cons: [hide=]- Doing this method will prevent me from getting 99 prayer for at least another half a year while I recover from the loss - have to deal with the g.e. limits which will prevent the within a month thing coming true - will be mind-numbingly boring[/hide] Gathering: [hide=]cowhides needed: 323,079 Thread cost: 4gp Thread needed: 107,693 cost after buying thread: 430,772 make into hard leather: 3gp final cost of hard leather: 969,237 Initial/ongoing cost: 1,400,009 Sell price of Hard Leather: 26 Profit/Loss: 8,400,054 Final profit/loss: 7,000,045 gain/loss percentage: 500%[/hide] pros: [hide=]- small Initial/ongoing cost - Large profit margin - Do not have to worry about the grand exchange limits - get to train combat skills as well (exp gained: over 13m (includes Hit points exp)) - Takes a huge chunk out of my final prayer cost (exp gained: 1,463,855.5) - overall 20+mil experience will be gained from this method[/hide] Cons: [hide=]- only 1/3 of the daily experience in crafting compared to the buying method - Will take twice as long as the first method - will have to run to the Rimmington general store every 5 minutes or so - will be mind-numbingly boring[/hide] Methods discarded because of extreme cost: - cutting gems -buying gold ore/bars, uncut gems, and then making jewelry Quite a dilemma isn't it?
  8. http://sciencenow.sciencemag.org/cgi/co ... 03/1?rss=1 Diesel Fuel From a Tree Fungus? [hide=]By Robert F. Service ScienceNOW Daily News 3 November 2008 Petroleum geologists normally look for oil underground. Gary Strobel made his strike by pruning a tree. In the current issue of Microbiology, Strobel, a plant pathologist at Montana State University, Bozeman, and colleagues report that Gliocladium roseum--a novel fungus they discovered hidden within a stem from a scraggly tree in northern Patagonia--produces dozens of the same midlength hydrocarbons found in gasoline, diesel fuel, and jet fuel. The fungus may help companies convert the chemical energy stored in plants into liquid fuels capable of replacing fossil fuels. The discovery is "a really great contribution," says Stephen Del Cardayre, a synthetic biologist and vice president for research and development at LS9, a South San Francisco-based start-up working to use microbes to produce renewable fuels. Even though the new fungus pumps out only small quantities of fuel hydrocarbons, researchers might use its genes to engineer other industrial microbes to do the job more efficiently. "The beauty is that even if the chemical reaction isn't perfect, you can always improve it," he says. The search for fuel-producing microbes is one of the hottest areas in synthetic biology (Science, 24 October, p. 522). Strobel, an expert on endophytes--organisms that live within the tissues of other creatures--joined it by accident in 1997, when he discovered a fungus in Honduras that naturally produces volatile antibiotics, now being evaluated as a way to preserve fruit during shipping. Strobel has since identified related fungi around the globe that produce different volatile hydrocarbons. After discovering the new fungus wedged between cells in a stem from an Ulmo tree (Eucryphia cordifolia), Strobel and colleagues cultured the organism, collected the gaseous compounds it produced, and ran the compounds through a mass spectrometer to identify them. When he saw the printout, Strobel says, "every hair on my body stood up." The list included octane, 1-octene, heptane, 2-methyl, and hexadecane--all common components of diesel fuels. Although other microbes are known to make individual volatile hydrocarbons common in fuels, Strobel says none can match the synthetic repertoire of G. roseum, which makes a staggering 55 volatile hydrocarbons: "No one has ever observed anything like this with any microbe before." He suspects that the fungus produces the hydrocarbon stew to inhibit other organisms from growing nearby. Strobel and his colleagues also cultured G. roseum by feeding it cellulosic biomass like that from agricultural wastes, although the yield of volatile hydrocarbons declined. Even if the bug turns out not to produce fuels economically, Del Cardayre says, renewable-fuel companies are likely to try to adopt its synthetic prowess to boost the biofuel output of their own organisms, if they use similar metabolic pathways to convert energy-rich starting materials into hydrocarbons. Strobel is teaming up with his son, Scott, an enzymologist at Yale University, and members of his lab to sequence G. roseum's complete genome and identify its component enzymes. Other energy-making bugs could be on the way, too. The younger Strobel says a recent sample-collection trip he made to South America with a group of Yale undergraduates found other novel endophytic fungi that turn out a wide variety of hydrocarbons. "There is just huge swaths of biodiversity to be discovered out there," Strobel says. That may persuade the next generation of oil explorers to trade in their seismographs for pruning shears.[/hide] This Gary guy is on to something in that, if and when oil production starts to decline, then creating artificial microbes such as these might be the way to go in the future. The good thing about such lifeforms is that their design can always be revised to give a higher output, while still keeping negatives fairly low. In other words, expect to see a rising interest in biotechnology in the coming years. On a related note, a company has raised $25 million: http://www.technologyreview.com/business/21602/?a=f [hide=]Cobalt Biofuels, a startup based in Mountainview, CA, has developed a cheap way to make butanol from biomass. Last week, the company announced that it had raised $25 million to expand from a small laboratory-scale production to a pilot-scale plant that can produce about 35,000 gallons of fuel per year. "Our models tell us it is a very low-cost process that can be competitive with anything on the market today," says Pamela Contag, the company's founder and CEO. The process is cheaper because it uses improved strains of bacteria to break down and ferment biomass, as well as improved equipment for managing fermentation and reducing water and energy consumption, she says. Butanol could help increase the use of biofuels, since it doesn't have the same limitations as ethanol, the primary biofuel made in the United States. It has more energy than ethanol: a gallon of butanol contains about 90 percent as much energy as a gallon of gasoline, while ethanol only has about 70 percent as much. What's more, while ethanol requires special pipelines for shipping, butanol can be shipped in unmodified gasoline pipelines. And butanol can be blended with gasoline in higher percentages than ethanol without requiring modifications to engines. Cobalt Biofuels joins a handful of other companies developing biobutanol. The biggest such effort comes in the form of a partnership between DuPont and BP: the companies plan to be selling commercial quantities of butanol made from sugar beets by 2010. Other companies developing biobutanol are Gevo, a startup based in Englewood, CO, that is commercializing advances from UCLA, and Tetravitae, based in Chicago, which is commercializing advances from the University of Illinois. In spite of their progress, Andy Aden, a research scientist at the National Renewable Energy Laboratory, in Golden, CO, says that no company has demonstrated yet that it can make butanol cheap enough to compete in the market. Cobalt Biofuels uses the bacteria Clostridium to break down components of plant matter, including cellulose, hemicellulose, and starch, and produce a combination of butanol, acetone, and ethanol. That is nothing new: Clostridium naturally produces these chemicals and was employed in the early 1900s to make butanol for use in solvents and to make acetone for explosives and other products. What's new, Contag says, is that a combination of fuel prices, government biofuel mandates, and the company's new technology have made butanol competitive as a fuel. One of Cobalt Biofuels' key advances is a technique for genetically engineering strains of Clostridium so that they produce a luminescent protein whenever they produce butanol. "When the Clostridium are happy and producing butanol, they're also producing light," Contag says. When they're paired with light detectors, the company can quickly sort through new strains of the bacteria, as well as tailor their environment, to increase production. The company has further increased butanol production by engineering a bioreactor in which biomass flows in, the bacteria processes it, and a mixture of primarily butanol and water flows out. While increasing the amount of butanol produced can decrease costs, two other factors are also important: the consumption of energy, and the consumption of water. Cobalt Biofuels has reduced both of these by 75 percent. To reduce energy, the company has licensed a new technology, called vapor compression distillation, for separating the butanol and water. The addition of pressure to the distillation process, together with the use of an effective heat exchanger that reduces wasted heat, lowers energy consumption. To reduce water use, the company has turned to proprietary water purification and recycling systems. Eventually, the company plans to produce butanol using waste from paper manufacturing and sugar refining, as well as other sources, and then sell it as a fuel additive for reducing carbon monoxide emissions. As Cobalt Biofuels scales up production, it plans to sell the butanol as a substitute for gasoline.[/hide]
  9. http://finance.yahoo.com/family-home/ar ... %27s-Roads [hide=]A new carmaker has a plan for cheap, environmentally friendly cars to be built all over the country An air-powered car? It may be available sooner than you think at a price tag that will hardly be a budget buster. The vehicle may not run like a speed racer on back road highways, but developer Zero Pollution Motors is betting consumers will be willing to fork over $20,000 for a vehicle that can motor around all day on nothing but air and a splash of salad oil, alcohol or possibly a pint of gasoline. The expertise needed to build a compressed air car, or CAV, is not rocket science, either. Years-old, off-the-shelf technology uses compressed air to drive old-fashioned car engine pistons instead of combusting gas or diesel fuel to create a burst of air to do the same thing. Indian carmaker Tata has no qualms about the technology. It has already bought the rights to make the car for the huge Indian market. The air car can tool along at a top speed of 35 mph for some 60 miles or so on a tank of compressed air, a sufficient distance for 80% of consumers to commute to work and back and complete daily chores. On highways, the CAV can cruise at interstate speeds for nearly 800 miles with a small motor that compresses outside air to keep the tank filled. The motor isn't finicky about fuel. It will burn gasoline or diesel as well as biodiesel, ethanol or vegetable oil. This car leaves the highest-mpg vehicles you can buy right now in the dust. Even if it used only regular gasoline, the air car would average 106 mpg, more than double today's fuel sipping champ, the Toyota Prius. The air tank also can be refilled when it's not in use by being plugged into a wall socket and recharged with electricity as the motor compresses air. Automakers aren't quite ready yet to gear up huge assembly line operations churning out air cars or set up glitzy dealer showrooms where you can ooh and aah over the color or style. But the vehicles will be built in factories that will make up to 8,000 vehicles a year, likely starting in 2011, and be sold directly to consumers. There will be plants in nearly every state, based on the number of drivers in the state. California will have as many as 17 air car manufacturing plants, and there'll be around 12 in Florida, eight in New York, four in Georgia, while two in Connecticut will serve that state and Rhode Island. The technology goes back decades, but is coming together courtesy of two converging forces. First, new laws are likely to be enacted in a few years that will limit carbon dioxide emissions and force automakers to develop ultra-high mileage cars and those that emit minuscule amounts of or no gases linked with global warming. Plug-in electric hybrids will slash these emissions, but they'll be pricey at around $40,000 each and require some changes in infrastructure -- such as widespread recharge stations -- to be practical. Fuel cells that burn hydrogen to produce only water vapor still face daunting technical challenges. Second, the relatively high cost of gas has expedited the air car's development. Yes, pump prices have plunged since July from record levels, but remain way higher than just a few years ago and continue to take a bite out of disposable income. Refiners will face carbon emission restraints, too, and steeply higher costs will be passed along at the pump. Tata doesn't plan to produce the cars in the U.S. Instead, it plans to charge $15 million for the rights to the technology, a fully built turnkey auto assembly plant, tools, machinery, training and rights to use trademarks. The CAV has a big hurdle: proving it can pass federal crash tests. Shiva Vencat, president and CEO of Zero Pollution Motors, says he's not worried. "The requirements can be modeled [on a computer] before anything is built and adjusted to ensure that the cars will pass" the crash tests. Vencat also is a vice president of MDI Inc., a French company that developed the air car. The inventor of this technology is Mr. Guy Negre, who is the founder and CEO of MDI SA, a company headquartered in Luxembourg with its R and D in Nice, France. Copyrighted, Kiplinger Washington Editors, Inc.[/hide] I'm sold as long as the air tanks last for 100 miles in a single run. Sadly, this still won't do for service type jobs where you might travel over 200 miles in a day.
  10. http://news.cnet.com/8301-17939_109-100 ... icksArea.0 see url for the image containing the code [hide=]Google, whose servers constantly crawl the Web, doesn't have anything against spiders. But zombies, well, that's another matter. Showing some timely techie humor, the search giant updated its robots.txt file for Halloween. For the uninitiated, search engines trying to index Web sites look for robots.txt files for instructions about whether they're permitted access to particular pages. The Google robots.txt file on Friday begins with the following exclusion: User-agent: zombies Disallow: /brains Most of the time when people do this sort of thing it's called an Easter egg. Is there such a thing as a Halloween egg?[/hide] Seems google has some Halloween spirit.
  11. http://www.gamasutra.com/php-bin/news_i ... tory=20623 [hide=]Jagex has quietly crafted in RuneScape the world's second-largest Western MMO -- with roughly 5.3 million active players per month, the free-to-play, browser-based title comes in just behind World of Warcraft. Now, the UK-based company's heading for a new frontier with a game portal called FunOrb. The recently-launched site offers what the company calls "deep casual gaming" -- the aim's to provide deep and compelling game experiences within the same time frames usually associated with casual titles. It's a promising idea with some unique aspects to it -- and is sure to pose a challenge for the company as it's tasked with maintaining its growth plans for thriving RuneScape at the same time. Jagex CEO Geoff Iddison talks to Gamasutra about the details of FunOrb and how it plans to balance its goals. I first heard of RuneScape back when I was working in the specialist press. We'd always check our traffic position relative to other gaming websites -- and RuneScape was always the third-biggest! Geoff Iddison: It's at least that -- probably number two. It's the second-biggest Western MMO, currently. If you look at the number of active players for our game over a month period, we're about 5.3 million per month. World of Warcraft is about 9.3 million, and number three is well behind us. We're number two in the Wstern world. We launched our new game in March of this year called FunOrb. FunOrb is a deep casual game experience -- there's nothing quite like it on the market -- and we feel that it's really going to appeal to those ex-MMOG players who no longer have the time to play an MMO but want a deep, compelling gaming experience within an easily accessible, relatively short period of time. Playtime for the FunOrb games is between 12 and 40 hours, so it's deep minigames. The whole business model of Jagex products, and this business model will go forward with our new MMO coming out next year, is free to play, and if you want deeper content, you pay a subscription. Subscription is five dollars a month for RuneScape and three dollars a month for FunOrb. To go into that content, you pay the monthly subscription, so it's basically a free to play model. About 60 percent of the game content is behind that subscription barrier. In RuneScape, it may be different quests, the same quests but deeper, and it may be certain skills that you have. House building, for example, is a members' benefit. There's a number of skills and quests and things that you can't do as a free member. How do you find that the subscription model works for you, in terms of free to play plus subscription? GI: The subscription model works really well for us. We've got more than a million subscribers currently and growing, so it's worked well. Margins are very good and we're extremely profitable, so it works for us. But going forward, we are considering in our future MMOs having not just subscription but micropayments too. Companies with several different MMOs can have a slight self-competing problem. How do you look at that issue? GI: We don't know yet. But we positioned our new MMO at an older demographic than RuneScape. It's sci-fi, so it's a different genre altogether. You're not going to get people playing multiple MMO, they're going to be playing one at a time, so there may be some cannibalization of our RuneScape userbase going over to our new MMO. Tthe way we've positioned it is RuneScape, our new MMO, and then FunOrb, the deep casual game experience. So there should be a migration path from one to the other in those three games. But it's going to be interesting to see how it overlaps. Can you explain the philosophy is behind deep casual games? GI: We've got all of the infrastructure in place to do a full casual game offering to an audience that wants a multiplayer game. FunOrb is leveraging that technology and giving a far more satisfying, deeper playing experience; it's more satisfying from a graphics perspective and from a content perspective, and the subscription model is free to play. 40 hours of gameplay on a casual game is currently something that's not generally available on the marketplace. It's early days. We launched in March, and we've got around 300,000 uniques in a two or three week period. So it seems to be going well and the model seems to work. We've got a new game going live on FunOrb every two weeks -- the same as RuneScape; new content goes onto RuneScape every two weeks. What goes into these updates? GI: Some updates have taken a year or 18 months to develop, like the update that we did around three months ago, and some updates are relatively minor. We watch our forums and take the feedback very seriously and use that feedback in a lot of cases to improve the game. We have a player poll every two weeks as well, asking them what they'd like to see and what they don't like and whatever else. It's one of the first social networking sites, RuneScape. It's been around since 2001, and potentially, it has over 130 million people on that network, so that feedback that we have is always taken seriously and we plug it into the game in development. What's your primary demographic? GI: RuneScape's demographic is from 7 to 18, with a sweet spot being around 13, 14, or 15. It's 85 percent male, but we're keen to get more females into the game. There's puzzles that are aimed at the female audience, as opposed to the PvP stuff, which is more male-oriented. After 18 is where FunOrb comes in. People at college perhaps haven't got the time to spend 12 or 14 hours a week out on RuneScape and MMOs, so naturally they'll graduate onto something else. But this is where our new MMOG comes in. We're hoping to collect a lot of those people graduate out of RuneScape to our new MMO. But we've got a lot of people over 40 playing Runescape; we have whole families playing the game. We have granddads and grandmas meeting their siblings, nieces, and nephews within the game. We want to appeal to the whole. For anyone who wants to play RuneScape, there's something in there for them. Your strategy is to stay completely browser-based for all of your products? GI: Absolutely. It's so compelling, and I think other companies are seeing this now. So the distribution model of the browser base is just fantastic. There's no third parties. We are the developer and the publisher. Anywhere in the world, you can access your MMOG. You don't need a high-spec PC. With any PC that's connected to the internet, you can just log on and you're there in your game with your avatar. That model is just so good for us, and we feel it's going to become more competitive in this space because the model's so good. However, the barriers to entry on a massive MMO which is browser-based are pretty high. The infrastructure that we've got in place not just from a technical perspective, but the design, is pretty sophisticated. The black mark system, all of the filters, the chat filters, the policing of the game... those things are pretty high barriers to entry. You don't go diving into the browser-based MMO market without having to overcome some of those hurdles. It's not just a matter of getting a game out there. And there's a whole regulatory perspective of this as well, with an MMO that's browser-based and accessible from anyone's PC, you want to make sure it's safe to play. That's why half of our company is dedicated to player support.[/hide] To be featured on gamasutra means Jagex is making huge strides into the video-game market as a whole.
  12. I caught Forsakenmage in the rc guild.
  13. Quite an amusing little glitch isn't it?
  14. not enough for you to lose an attack turn you can buy them on g.e. for 46-50 gp.
  15. Round 1 [hide=]9 19 16 9 18 9 9 9 28 18 18 1 18 10 19 9 0 9 9 18 0 9 7 12 18 total - 292[/hide] Round 2 [hide=]0 28 9 9 9 28 9 9 9 9 9 11 18 9 9 28 18 18 9 18 8 9 9 28 9 total - 329[/hide] Round 3 [hide=]18 9 9 0 9 10 0 9 9 18 9 9 17 9 9 9 18 9 9 9 0 9 9 0 9 total - 305[/hide] Round 4 [hide=]0 16 18 18 0 0 5 9 9 9 9 9 9 18 9 18 9 9 18 9 9 9 18 9 9 total - 255[/hide] Round 5 [hide=]0 19 9 9 18 0 9 9 0 27 0 9 18 9 10 9 9 8 9 0 9 18 9 9 6 total - 232[/hide] Round 6 [hide=]0 18 0 9 18 9 18 9 18 18 9 9 9 9 0 18 9 0 9 9 10 9 0 9 9 total - 262[/hide] Round 7 [hide=]9 10 18 0 0 18 9 0 0 9 9 9 18 9 9 28 9 18 9 28 9 18 9 9 9 total - 273[/hide] Round 8 [hide=]9 28 9 18 9 0 9 28 9 18 9 9 9 18 9 9 0 9 18 9 9 9 28 28 9 total - 319[/hide] Round 9 [hide=]9 9 28 9 18 9 9 9 9 18 9 9 9 9 9 9 9 18 18 9 18 9 9 0 9 total - 280[/hide] Next two hide tags are statistical analysis [hide=]no. of trials - 225 mean - 11.32 mode - 9 median - probably 9 (not organized from lowest to highest yet) range - 29[/hide] [hide=]class -----Frequency ------Relative Frequency 0-4 -------------- 28 ---------------- 12.4% 5-9 ---------------129 ---------------- 57.3% 10-14 ------------- 7 ----------------- 3.1% 15-19 ------------- 48 ---------------- 21.3% 20-24 ------------- 0 ----------------- 0% 25-29 ------------- 13 ---------------- 5.7...8% 30+ --------------- 0 ----------------- 0%[/hide] Other food for reference [hide=]25 spaces used in calculations Trout - 7 - 175 salmon - 9 - 225 tuna - 10 - 250 lobster - 12 - 300 swordfish - 14 - 350 anchovy pizza - 18 - 450[/hide] As an alternative to pking, kebabs are quite viable, but due to their randomness it is doubtful it will be used for such in many cases, if one is going after people 10-20 levels below themselves then it is a distinct probability. I am not too sure though, but seeing the trials that are on the first page and here have convinced me that it is worth a shot as player hunting food. I just recently bought around 10,000 of the stuff so the data that comes out on the stuff should be rather interesting. In the Grand Exchange it only costs 46-50 gp to buy, so it even makes it a cheaper alternative to using salmon.
  16. To be honest BlueLancer, the identity thieves themselves are not what worries me.... it is the people managing the site itself that gives me a headache. The thing is, the IT people that are in charge of these databases are clearly imbeciles, if not criminally liable for allowing it to occur. If we could just get more seasoned veterans in behind these things then in most likelihood it would not happen in the first place or would be occurring on a less frequent basis.
  17. http://www.pcworld.com/businesscenter/a ... nline.html Summary: Government is making it easier for identity thieves and other fraudulent acts to occur by posting highly sensitive information in a public atmosphere. I.E.: social security numbers, credit card numbers, etc. Some of these parties have laws that allow a person to have it taken down upon request, while many do not. The implications are clearly far and wide, but the real question posed here is....what does one do about such a thing?
  18. Due to world 16 having humongous teams during games, I thought I would bring a few people from that world to another so we could have smaller games. If you would like to join, please come to world 102. Current amount of people: 2
  19. The dragonfire shield, charged and uncharged, hi-alchs for 1,200,000gp and 800,000gp respectively and the information in the bestiary is exactly one zero off for both.
  20. Contrary to popular belief, cockroach soldiers do in fact make for excellent range training, even after that dreadful update, at a per hour rate of around 19-22k. This is all you need 1. The ability to time an attack 2. Steel arrows or above 3. A power amulet 4. Level 43 prayer, which goes hand in hand with no.1. 5. Two lines of any food you want If you would like a demonstration of parts 1 and 4, please feel free to pm me in-game. A few other decent monsters to range in-game are 1 Ice giants after they no longer aggro you. 2. White/black knights at around the same rate as soldiers. 3. Lesser Demons, but in the back using the cockroach method. (not as crowded) 4. Greater demons if you can manage to trick the revenants between those walls at the demonic ruins.
  21. [hide=][/hide] Haha! One down and 10's of thousands more to go
  22. I can show completely biased sources too as well as logic xvillexvalox............ [hide=]http://membrane.com/synapse/library/health/diet/research/humans_are_omnivores.html (most biased with little or no evidence)[/hide] [hide=]http://www.vrg.org/nutshell/omni.htm [/hide] [hide=]http://en.wikipedia.org/wiki/Human#Diet [/hide] Now for my opinion on the matter. Xvillexvalox, I will now use your own words against you on this matter. Xvillexvalox, you are really only using the past couple hundred years or so, based upon current technology, to disprove a fact that humans are indeed omnivores and have been for the past one to two million years and will continue to be until our digestinal tracts are incapable of digesting meat in the slightest, such as the cellulose in plants. We, as a species, mainly foraged on plant matter when hunting parties failed to bring back any significant amount of meat and upto about 10,000-20,000 years ago did we begin farming, in any amount that would lead to survival at least. Not only that, but you are also forgetting that due to modern technology many people are gradually, but surely, losing the instinct to survive in the wild as the generations go by. Generally, and boy did I hate watching that video toward the middle, a balanced meal of both meat, which is quite high in protein in a more concentrated form, as well a nice serving of vegetables on the side can keep a person going far longer than a strictly one sided diet. In addition, due to the nature of "we humans" the diet from person to person will greatly vary. I though have chosen to eat based upon the stew diet and therefore just mix my vegetables along with my meat into one soup so as I do not gag.
  23. Here is a list of common windows processes that should help you determine what you don't need. http://www.liutilities.com/products/wintaskspro/processlibrary/application/ Mainly though, you should be able to terminate any process under your username using the task manager. image name ---- username ----- CPU --- mem usage ---------------whatever you named your main account---------------
  24. darn, those good informative posts in this thread are gone. Anyone still have all the links on hand so we can rebuild it? http://Xenu.net
  25. To blame the RWT'ers for this is absolutely pathetic. Every MMORPG in the world has to deal with RWT, it's not like Runescape is the only game that deals with it. Jagex is trying to prevent a natural market from operating by putting up a few walls here. They even said themselves that this is a multi-million dollar industry. The RWT'ers will ALWAYS find a way past the updates, even if it's more difficult than it was before. Which is another reason why destroying the best parts of the game to stop it was so foolish. There was a point where Jagex was detecting almost every RWT that took place, and they were banning people left right and centre. This point was in October - November, right before the Staking update. Instead of examining the long term effect of these bans, they decided to base their opinions on the short-term. You can't expect bans to deter people in the short-term. Some buyers need to be banned 2, even 3 times before they get the point. But the fact is they would have eventually gotten the point, and been deterred from buying gold. Even the sellers themselves were beginning to lose hope due to all the bans. But of course, Jagex didn't wait and see the effects. Instead, they made a huge sacrifice in gameplay to stop RWT. And like I said, do not simply think about the current state of the game when you look at this. Think of the future updates that are now impossible. Think of the potential new mini-games that are no longer possible with Jagex's stance on wealth transfer. The whole PVP aspect of the game is gone basically, aside from the joke that is the BH. There is where lies the problem. Companies today only look at the short-term instead of the long-term where if they were to look at the long-term they would be able to build up a stronger customer base instead of just the "fly-by-nights" that will quit in a month to a year. In fact there are some great examples of short-sightedness out there such as: the dot.com bust( I know it was a speculative bubble, but it proves the point), The great depression of 1928-1940s, and others that even some basic research could bring up along those terms. In fact the majority of stockholders are short-term buyers while only a small minority are in it for the long-term. If Jagex truly wants to keep what is left of their main base of players they will begin looking at the long-term. examples of long-term minded companies in the gaming industry are: Nintendo, they have been around for over 100 years, Blizzard (now owned by vivendi so they are the same type of company), and using basic search terms a person could easily find more companies with this type of perspective.

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