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Inuashakent

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Everything posted by Inuashakent

  1. My guide in my sig should help you.
  2. Inuashakent replied to Caxis's topic in Off-Topic
    Want to brawl right now? At 2? (No sarcasm, let's play) Zelda does as well, even though they can be somewhat slow. Just saying. Slow = bad, His Uair is EXTREMELY predictable (He only has one option if he's below you) and again, slow. His utilt is also VERY slow. It's like the same as Ike, but he has a larger range and it comes out faster. That has nothing to do with the quality f Uair/tilts :XD: His Uair is actually great, but the rest of his airs brings him down, sorta.
  3. Inuashakent replied to Caxis's topic in Off-Topic
    Marth, Meta Knight, Snake, and D3. I would say DK too, but he's a bit slow for my liking. Snake's uair isn't all that great, but the rest (including DK) are good. DK"s attacks are surprisingly fast fr his power and range. Why would you need a character with a good utilt and uair, though?
  4. Don't concentrate on Golds, concentrate on Crimsons. By the time you have enough golds to use Crimsons, you'll have a nice stockpile of the good charms so yu can boost your Summoning up faster. There's no need to get the (minor) helpful lower leveled familiars while gimping your speed hugely.
  5. I suggest you read both my Slayer and Summoning guide, both in my sig. Blue charms = horrid, by the way.
  6. SS is a little better, and it gives STR Xp. Karils is better, as it has more Magic defence, which is the only one you need at Waterfiends. Also Proselyte is a good option if you have a Unicorn. Definetely a fury, Offensive>defense here. And I would recommend using Piety, it really helps. This is true. This is with a Unicorn, right? And wouldn't Dharok also be a viable option?
  7. Price fluctuates, there really is no reason to change it, as it's barely a drastic change. Black demons, dagannoths. Greaters really suck. Waterfiends owns all. Come to think about it, I would probably just powertrain and then go to Waterfiends.
  8. This is all that needs to be said. You might want a little higher stats for efficient Waterfiends, though.
  9. What's a glitchy exploit? And what are you talking about? Hitstun is hitstun... tell me, how can you possibly make hitstun different in a Super smash bros game.
  10. Inuashakent replied to Caxis's topic in Off-Topic
    at 1:10, how does he cancel his missle? That's an option :XD: just press shield, no AT's involved.
  11. Quality > Quantity Before you start ripping out guides, make sure to put some research into it. Making a half-[wagon] guide won't help ANYBODY, besides those who follow it. And fail. Just decide what you want to make, it's a lot more fun. I don't know how much time I spent writing 2 guides. :XD:
  12. Glitch and exploit are different. And people who defend it think it's not a slight rip off of Melee, at the slightest bit really. Speed, hitstun, frames = so close to melee. Atleast they didnt put Wavedashing in. It does sound like a good thing to do if you get bored with normal Brawl for a while. No, it's not. The game mechanics are way too different to copy Melee's. Saying hitstun = melee copy is stupid, what competitive fighting game doesn't (shouldn't) have Hitstun/juggles. I'm not exactly sure what you mean when you keep saying frames... Frames are like ticks in the game, where 60 'ticks' = 1 second. (1 tick represents 1 picture) http://super-smash-bros.wikia.com/wiki/Frames What do you mean by speed?
  13. Instead of that why not AFK train something that takes much longer to fill up an inventory of, or something that gives more xp, like teak.
  14. It goes down, but your familiar will stay even if your points is at 0. Basically you have to repot before you summon a familiar.
  15. Inuashakent replied to Caxis's topic in Off-Topic
    Keep tap jump off, it gives you more control. And Utilt is a great move for some characters. Like Dedede. ...I don't know why I'm still reading this thread. Snake :XD:
  16. Don't hunt for charms until you can do Waterfiends, especially if you have to resort to monsters like Cockroaches.
  17. Inuashakent replied to Caxis's topic in Off-Topic
    Keep tap jump off, it gives you more control.
  18. Inuashakent replied to Caxis's topic in Off-Topic
    Anybody want to Brawl?
  19. Someone's back... and angry. :) I've never been gone from TIF, just RS. I'm not mad. :lol: :D
  20. [hide=Failed argument]Number of charms required (Assuming using only Crimsons) (Parenthesis is shards-per-pouch.) Honeybadgers - 535 (84) Bloated leeches - 1,466 (117) Stranger plants - 2,448 (128) Granite lobster - 6,642 (166) Swamp titans - 8,746 (150) Wolpertinger - 5,569 (203) Pack yak -2,187 (198) Iron titan - 7,931 (211) ===== 36,514 Crimson charms The cost of shards (Look above for the number of each and number of shards per pouch.) (I am assuming you buy them for 25 each) Honeybadgers - 1,123,500 Bloated leeches - 4,288,050 Stranger plants - 7,833,600 Granite lobster - 27,564,300 Swamp titans - 32,794,500 Wolpertinger - 28,262,675 Pack yak - 10,825,650 Iron titan - 41,836,025 =====154,528,300 Coins for Shards Cash back for trading shards for 70% at Bogrog. (Look above for the number of each and number of shards per pouch.) (I am assuming you sell them for 25 each) Honeybadgers - 786,450 Bloated leeches - 3,001,635 Stranger plants - 5,483,520 Granite lobster - 19,295,010 Swamp titans - 22,956,150 Wolpertinger - 19,783,872 Pack yak - 7,577,955 Iron titan - 29,285,217 ===== 108,169,809 Coins cash back for Shards ===== 46,358,491 Coins total for Shards Cost of Secondary ingredients (Assuming you buy them for medium price 7/28/08) (Parenthesis is amount needed per level) Honeybadgers - 130 (535) Bloated leeches - 69 (1,466) Stranger plants - 1,144 (2,448) Granite lobster - 1,263 (6,642) Swamp titans - 1,259 (8,746) Wolpertinger - Raw rabbit = 86 | Wolf bone = 453 (5,569) Pack yak - 154 (2,187) Iron titan - 375 (7,931) ===== N/A Number of coins on secondary ingredients Honeybadgers - 69,550 Bloated leeches - 101,154 Stranger plants - 2,800,512 Granite lobster - 8,388,846 Swamp titans - 11,011,214 Wolpertinger - 478934 | 2,522,757 = 3,001,691 Pack yak - 336,798 Iron titan - 2,974,125 ===== 28,683,890 Coins total for Secondary ingredients 75,042,381 Coins total on Secondary ingredients and Shards Cost of charms at Rock lobsters.(I am assuming you bought runes at medium price. 7/28/08) 220 Crimsons/1,000 Bursts 292/Death. 584/Gp on Deaths. 98/Chaos. 392/Gp on Chaos. 16/Water. 64/Gp on Waters. 1040 Coins/Burst. 1,040,000/1000 Bursts 1,040,000/220 Crimsons 4727 Coins per Crimsons at Rock lobsters. 36,514 Crimson charms for 99. 172,601,678 Coins for bursting ===== FINISHING ===== 28,683,890 Coins total for Secondary ingredients 46,358,491 Coins total for Shards 172,601,678 Coins for Burst Rock lobsters. 247,644,059 Coins total if you burst Rock lobsters. 75,042,381 Coins total if you kill Waterfiends/Slayer. (Assuming you don't make any money from either.)(Although you will. ;), so it's more around 50m from Waterfiends... )[/hide] It's nowhere close to 200B. It's 3.5% of that. There are MANY alternatives to Rock lobsters, and if you do some math you'll easily see that Rock lobsters don't cost that much either. Before you make a rant, at least do some research. PS. Your ranting you can't powertrain you way to 99 without doing a level 50 quest? 1st lesson in English class. Don't make bold statements without evidence. Combat familiars add 10k+ xp/hour, how is that now A LOT? Pack yaks and Tortoise gives many inventory spaces, and with a BoB and Healing familiar you can make your GWD runs over twice as long without. Healers aren't as useful as you make them out to be, especially for training. Also Summoning is pretty ast to train (100+ charms an hour) and you make profit and good xp while killing Waterfiends.
  21. Inuashakent replied to Caxis's topic in Off-Topic
    viewtopic.php?f=151&t=745839 Just the basic terms
  22. Inuashakent replied to Caxis's topic in Off-Topic
    RayOxide perhaps you were doing something wrong. Stale attacks only count if they connect to an object, or a person. Also there are 9 attacks recorded. So, for a move to be completely refreshed, you have to use 9 different attacks. The higher the attack is on the list the less it will be affected by stale. Now if you use the same attack 9 attacks in a row.... Stale attacks don't count in practice mode.
  23. This is my estimation, as well.
  24. House teleport to Talvery, run to the obelisk, and duel ring back. Fairy ring, run to obelisk, teleport to edgeville isn't bad either.
  25. They're junk and I doubt they'l sell... In fact, they DO sell. I highly doubt it will sell in the quantity of millions though... there really isn't THAT much demand for Call to arms. Nifty little trick but I doubt it's reliable, especially if others start using your technique.

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