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Inuashakent

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Everything posted by Inuashakent

  1. No reason to make junk now, esp because you can make real money faster then junk.
  2. Tavelry to Obelisk is decent, but as soon as you can use a Kyatt don't bother with anything else.
  3. Inuashakent replied to Caxis's topic in Off-Topic
    I thought you wouldve meant hard as in hard to connect, it isnt really, people who think it are seriously just try a few times and give up. Personally I have to play one game screwing up knees and then I can hit a heap of them in the next. Btw, I love the missed knee into u air off stage. It's such a lifesaver :P NEXT POST = 5000 POSTS. Yeah flubbed knees are great, it can also induce tripping. Inconsistency in knee's means you're spamming it. Don't use it unless you'll be safe even if you miss.
  4. Stuff like this can easily be made if fans have wanted, I mean look at Brawl+, the whole game's been hacked completely by gamers...
  5. You mean like an efficiency freak? Just keep an altar and teleport, and a glory. Less rooms = very fast load time.
  6. They're junk and I doubt they'l sell...
  7. That's my code, it's Crimsons first, then erm.... green, gold, and blue I think. I kinda forgot after I took a long break.
  8. GET AS MUCH XP AS YOU CAN PER POUCH! You can make money from the benefits later.
  9. You make Bork sound as if it's bad, but needed. If you speed through the whole thing, it is VERY fast xp, charms, and even gold. As for MTK, you save a bit of time if you put 8m in there and only go there every week or whenever and DON'T pick up your loot. Advisor Grim is a good amount of steps away from the Mine.
  10. Inuashakent replied to RayOxide's topic in Off-Topic
    It's really cheap now though. It's $20 or an R4 with a 2g + micro SD card reader.
  11. Inuashakent replied to Caxis's topic in Off-Topic
    Oops, yeah, I meant to say nades :-#
  12. Inuashakent replied to Caxis's topic in Off-Topic
    Actually, you can double it with the C4 to make a barrier of some sorts. On stages like battlefield and Shadow Moses Island, you can plant a C4 on the ground, then on the platform above plant a mine. Then at your discretion, you set off the C4 and they both blow it. It creates a wall of explosion. In addition, you can plant the mine a little away from the ledge. This way if they're hanging, they can't do a ledge attack and they can't roll, so they have to jump. When you remove your opponent's options, the fight gets easier, regardless of if you hit them with the mine or not. That is caled stage/field control (forgot which). Snake does this best out of all characters (obviously) I played a friendly with a good Snake, he used a C4, mine, 2 planted bombs and a nikita and it worked :XD: Stupid wifi. I think we're thinking of different meanings of hard. I'm not saying it's difficult, I'm saying you can't just throw it out there are expect it to hit, because if you hit a grounded opponent there will be lag. The best way is to pop them off stage, where CFalcon surprisingly does good at, better than most characters. Unsweetspotted knee > uair is a unescapable combo :) :D
  13. Inuashakent replied to Caxis's topic in Off-Topic
    Mindgames is used far too often now a days, it can mean anything now... Every character has mindgames, as long as the person has a brain. Walking to your opponent with a bomb in hand and rolling away is a good one, but if they get used to it, you pertend to do it again, while instead your going to throw it > ftit or something. Captain Falcon has mindgames, of course. Even if it is a character with no special abilities, a grab and a jump only he can still mindgame :XD: It can be as simple as running straight to your opponent and shielding. That's all mindgames are. There are too many Snake mindgames commonly used to name. Ermm... While your opponent is above you, you can usmash and make them airdodge... then utilt. :) Or nade drop > dthrow > fsmash the opposite direction of nade drop. Lots and lots you can do with C4 and mines. D throw allows for some good techchase combos, more mindgames. : One of the best mindgames I find to work on PEOPLE are delayed attacks, usually forcing a spotdodge/airdodge. EX: Bowser is in the air, Marth jumps. Bowser thinks Marth is going to fair, but Marth waits. Bowser airdodges. Marth waits, then Fairs. Win : Or charging smashing if they spotdodge/hold shield. Only way knees and falcon punches hit are by mindgames, btw.
  14. Combat, Farming, Mining, and Runecraft make many times more money than other skills.
  15. Inuashakent replied to Caxis's topic in Off-Topic
    Mindgames = unpredictability mostly They are both grounded. Also, the reason why they both hit each other is because their 'hit'boxes aren't colliding. They are right next to each other when the attack hits, and the 'hurt'boxes are not connected directly to their bodies, so their attacks are not even touching at all, but manage to reach through the opponent. Or so I would assume, from the looks of it. The exact moment is 5:26 for those who want to speculate... I bet if you spaced the two out more, the attacks would cancel out/one would be outprioritized.
  16. Inuashakent replied to Caxis's topic in Off-Topic
    The video doesn't work for me. Don't try to doubt the existence of priority, it's a fact.
  17. In WoW, getting level 80 is where the game starts for most peope. Raiding, high end equips, PvP... completey different from Runescape, where everything is to obtain level. (For most people) Wow purposely made 1-80 easier to level.
  18. Inuashakent replied to Caxis's topic in Off-Topic
    It's a glitch. IIRC, the Yoyo is actually still there, which made Link pop up and got hit by Ness's B attack. Whenever you're ready to Brawl.
  19. Inuashakent replied to Caxis's topic in Off-Topic
    Anybody want to Brawl?
  20. Inuashakent replied to Caxis's topic in Off-Topic
    I didn't think I need to comment on that :XD: [hide=]That's epic.[/hide]
  21. Inuashakent replied to Caxis's topic in Off-Topic
    You're right, that was a bad example... Either way, Captain Falcon's air game stil sucks. Fair - Range is too small, and the frames of the strong Knee makes is VERY hard to hit. The fair can combo offstage/make people trip at low %'s, though. If not autocanceled, very laggy. Nair - Errmm... too weak, can't combo anymore, and not a good approach. Bair - One of hit best airs, it actually works. 8-) Uair - It's a great attack, but it doesn't hit forward. (Unless you delay it, but then you'll have bad lag afterward and very short reach.) It's a good attack, but not good enough. Dair - Very hard to hit [bleep]e, you have to have some seriously good mindgames or play Link :XD: His airgame is pretty bad... well, certainly not enough to compare with people like Marth. Hit ground game is useless too, besides hit jabs. Pit will get owned severely.
  22. Inuashakent replied to Caxis's topic in Off-Topic
    I never said there was priority in the air...
  23. Inuashakent replied to Caxis's topic in Off-Topic
    So does that mean that C'Falcon Falcon Punch will be a higher priority than Kirby (If he Copies CFalcon) Falcon Punch? If they're in the air, they'll hit eachother. If they are grounded, they will cancel out. (They have equal priorities, just tested.)
  24. Inuashakent replied to Caxis's topic in Off-Topic
    ... It's a lot easier to hit Marth's fair then it is CFalcons. It's not because I suck, it's because it is definetely HARDER to hit. It's not impossible, obviously, but the amount of set-up makes it very hard to hit anybody THAT SHIELDS AND SPOTDODGES (Not coms or wifi). Failed knee attempt = utilt in the face by snake. His short Fair reach (if you try to sweetspot it, it's almost 0) = easy punishment, too. Melee is not easy...? If anything, Brawl is far too easy.
  25. Inuashakent replied to Caxis's topic in Off-Topic
    Down B ---> explode down b allows you to use up-b. Good luck doing that to a DDD bairing you. It's impossible. EDIT: Hell, even if you don't have to blow yourself up (If you're knocked off your up-b, you can do it again) it doesn't matter, because that's 1 of your 2 ONLY options. Both leads to death. You're right, I really don't know about Cfalcon much, but I know that nothing about him is great in any way. His knee is very hard to hit, and this isn't my opinion. You should see how easy it was to hit in Melee. The problem with Falcon is his finishers rely on combos due to his slow windup times but there are no combos. It doesn't matter if his attacks are good. It's like giving an MK Fox's lasers - it's a good attack, but it doesn't fit with of his other attacks.

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